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config.h
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/* appearance */
static const unsigned int borderpx = 2; /* border pixel of windows */
static const unsigned int snap = 32; /* snap pixel */
static const unsigned int gappih = 5; /* horiz inner gap between windows */
static const unsigned int gappiv = 5; /* vert inner gap between windows */
static const unsigned int gappoh = 5; /* horiz outer gap between windows and screen edge */
static const unsigned int gappov = 5; /* vert outer gap between windows and screen edge */
static const unsigned int smartgaps = 0; /* 1 means no outer gap when there is only one window */
static const int smartgaps_fact = 1; /* gap factor when there is only one client; 0 = no gaps, 3 = 3x outer gaps */
static const char autostartblocksh[] = "autostart_blocking.sh";
static const char autostartsh[] = "autostart.sh";
static const char dwmdir[] = "dwm";
static const char localshare[] = ".local/share";
static const char sessionfile[] = "/tmp/dwm-session";
static const int showbar = 1; /* 0 means no bar */
static const int topbar = 1; /* 0 means bottom bar */
static const int bar_height = 24; /* 0 means derive from font, >= 1 explicit height */
static const int vertpad = 5; /* vertical padding of bar */
static const int sidepad = 5; /* horizontal padding of bar */
/* Status is to be shown on: -1 (all monitors), 0 (a specific monitor by index), 'A' (active monitor) */
static const int statusmon = -1;
static const unsigned int systrayspacing = 2; /* systray spacing */
static const int showsystray = 1; /* 0 means no systray */
static const int swallowfloating = 0; /* 1 means swallow floating windows by default */
/* Indicators: see patch/bar_indicators.h for options */
static int tagindicatortype = INDICATOR_BOTTOM_BAR_SLIM;
static int tiledindicatortype = INDICATOR_NONE;
static int floatindicatortype = INDICATOR_TOP_LEFT_SQUARE;
//static const char *fonts[] = { "JetBrainsMono Nerd Font:size=10:style=bold:antialias=true:autohint=true" };
static const char *fonts[] = {
"JetBrainsMono Nerd Font:size=10:antialias=true:autohint=true",
"Noto Color Emoji:size=10:antialias=true:autohint=true"
};
// theme
#include "themes/catppuccin-macho.h"
static char *colors[][ColCount] = {
/* fg bg border float */
[SchemeNorm] = {normfgcolor, normbgcolor, normbordercolor, normfloatcolor},
[SchemeSel] = {selfgcolor, selbgcolor, selbordercolor, selfloatcolor},
[SchemeTitleNorm] = {titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor},
[SchemeTitleSel] = {titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor},
[SchemeTagsNorm] = {tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor},
[SchemeTagsSel] = {tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor},
[SchemeHidNorm] = {hidnormfgcolor, hidnormbgcolor, c000000, c000000},
[SchemeHidSel] = {hidselfgcolor, hidselbgcolor, c000000, c000000},
[SchemeUrg] = {urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor},
};
/* Tags
* In a traditional dwm the number of tags in use can be changed simply by changing the number
* of strings in the tags array. This build does things a bit different which has some added
* benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c.
*
* Examples:
*
* 1) static char *tagicons[][NUMTAGS*2] = {
* [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" },
* }
*
* 2) static char *tagicons[][1] = {
* [DEFAULT_TAGS] = { "•" },
* }
*
* The first example would result in the tags on the first monitor to be 1 through 9, while the
* tags for the second monitor would be named A through I. A third monitor would start again at
* 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags
* count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in
* the array. This can be changed to *3 to add separate icons for a third monitor.
*
* For the second example each tag would be represented as a bullet point. Both cases work the
* same from a technical standpoint - the icon index is derived from the tag index and the monitor
* index. If the icon index is is greater than the number of tag icons then it will wrap around
* until it an icon matches. Similarly if there are two tag icons then it would alternate between
* them. This works seamlessly with alternative tags and alttagsdecoration patches.
*/
static char *tagicons[][NUMTAGS] = {
[DEFAULT_TAGS] = {"1", "2", "3", "4", "5", "6", "7", "8", "9"},
[ALTERNATIVE_TAGS] = {"A", "B", "C", "D", "E", "F", "G", "H", "I"},
[ALT_TAGS_DECORATION] = {"<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>"},
};
/* There are two options when it comes to per-client rules:
* - a typical struct table or
* - using the RULE macro
*
* A traditional struct table looks like this:
* // class instance title wintype tags mask isfloating monitor
* { "Gimp", NULL, NULL, NULL, 1 << 4, 0, -1 },
* { "Firefox", NULL, NULL, NULL, 1 << 7, 0, -1 },
*
* The RULE macro has the default values set for each field allowing you to only
* specify the values that are relevant for your rule, e.g.
*
* RULE(.class = "Gimp", .tags = 1 << 4)
* RULE(.class = "Firefox", .tags = 1 << 7)
*
* Refer to the Rule struct definition for the list of available fields depending on
* the patches you enable.
*/
static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
* WM_WINDOW_ROLE(STRING) = role
* _NET_WM_WINDOW_TYPE(ATOM) = wintype
*/
RULE(.wintype = WTYPE "DIALOG", .isfloating = 1)
RULE(.wintype = WTYPE "UTILITY", .isfloating = 1)
RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1)
RULE(.wintype = WTYPE "SPLASH", .isfloating = 1)
RULE(.class = "kitty", .iscentered = 1, .isterminal = 1)
RULE(.title = "Event Tester", .noswallow = 1) // xev
};
/* Bar rules allow you to configure what is shown where on the bar, as well as
* introducing your own bar modules.
*
* monitor:
* -1 show on all monitors
* 0 show on monitor 0
* 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?)
* bar - bar index, 0 is default, 1 is extrabar
* alignment - how the module is aligned compared to other modules
* widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions
* name - does nothing, intended for visual clue and for logging / debugging
*/
static const BarRule barrules[] = {
/* monitor bar alignment widthfunc drawfunc clickfunc name */
{-1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, "tags"},
{0, 0, BAR_ALIGN_RIGHT, width_systray, draw_systray, click_systray, "systray"},
{-1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, "layout"},
{statusmon, 0, BAR_ALIGN_RIGHT, width_pwrl_status, draw_pwrl_status, click_pwrl_status, "powerline_status"},
{-1, 0, BAR_ALIGN_NONE, width_wintitle, draw_wintitle, click_wintitle, "wintitle"},
};
/* layout(s) */
static const float mfact = 0.50; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
static const int decorhints = 0; /* 1 means respect decoration hints */
static const Layout layouts[] = {
/* symbol arrange function */
{"[]=", tile}, /* Default: Master on left, slaves on right */
{"TTT", bstack}, /* Master on top, slaves on bottom */
{"[@]", spiral}, /* Fibonacci spiral */
{"[\\]", dwindle}, /* Decreasing in size right and leftward */
{"[D]", deck}, /* Master on left, slaves in monocle-like mode on right */
{"[M]", monocle}, /* All windows on top of eachother */
{"|M|", centeredmaster}, /* Master in middle, slaves on sides */
{">M>", centeredfloatingmaster}, /* Same but master floats */
{"HHH", grid},
{"><>", NULL}, /* no layout function means floating behavior */
{NULL, NULL},
};
/* key definitions */
#define MODKEY Mod4Mask
#define TAGKEYS(KEY, TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* commands */
static const char *prtscrcmd[] = {"flameshot", "gui", NULL};
static const char *termcmd[] = {"kitty", NULL};
#include <X11/XF86keysym.h>
static const Key keys[] = {
/* modifier key function argument */
{MODKEY, XK_Return, spawn, {.v = termcmd}},
{MODKEY, XK_b, togglebar, {0}},
{MODKEY, XK_j, focusstack, {.i = +1}},
{MODKEY, XK_k, focusstack, {.i = -1}},
{MODKEY, XK_s, swapfocus, {.i = -1}},
{MODKEY, XK_a, incnmaster, {.i = +1}},
{MODKEY, XK_z, incnmaster, {.i = -1}},
{MODKEY, XK_Left, setmfact, {.f = -0.05}},
{MODKEY, XK_Right, setmfact, {.f = +0.05}},
{MODKEY | ShiftMask, XK_Up, setcfact, {.f = +0.25}},
{MODKEY | ShiftMask, XK_Down, setcfact, {.f = -0.25}},
{MODKEY | ShiftMask, XK_o, setcfact, {0}},
{MODKEY | ShiftMask, XK_j, movestack, {.i = +1}},
{MODKEY | ShiftMask, XK_k, movestack, {.i = -1}},
{MODKEY | ShiftMask, XK_Return, zoom, {0}},
{MODKEY | Mod1Mask, XK_u, incrgaps, {.i = +1}},
{MODKEY | Mod1Mask | ShiftMask, XK_u, incrgaps, {.i = -1}},
{MODKEY | Mod1Mask, XK_i, incrigaps, {.i = +1}},
{MODKEY | Mod1Mask | ShiftMask, XK_i, incrigaps, {.i = -1}},
{MODKEY | Mod1Mask, XK_o, incrogaps, {.i = +1}},
{MODKEY | Mod1Mask | ShiftMask, XK_o, incrogaps, {.i = -1}},
{MODKEY | Mod1Mask, XK_6, incrihgaps, {.i = +1}},
{MODKEY | Mod1Mask | ShiftMask, XK_6, incrihgaps, {.i = -1}},
{MODKEY | Mod1Mask, XK_7, incrivgaps, {.i = +1}},
{MODKEY | Mod1Mask | ShiftMask, XK_7, incrivgaps, {.i = -1}},
{MODKEY | Mod1Mask, XK_8, incrohgaps, {.i = +1}},
{MODKEY | Mod1Mask | ShiftMask, XK_8, incrohgaps, {.i = -1}},
{MODKEY | Mod1Mask, XK_9, incrovgaps, {.i = +1}},
{MODKEY | Mod1Mask | ShiftMask, XK_9, incrovgaps, {.i = -1}},
{MODKEY | Mod1Mask, XK_0, togglegaps, {0}},
{MODKEY | Mod1Mask | ShiftMask, XK_0, defaultgaps, {0}},
{MODKEY, XK_Tab, view, {0}},
{MODKEY, XK_q, killclient, {0}},
{MODKEY, XK_t, setlayout, {.v = &layouts[0]}}, /* tile */
{MODKEY | ShiftMask, XK_t, setlayout, {.v = &layouts[1]}}, /* bstack */
{MODKEY, XK_y, setlayout, {.v = &layouts[2]}}, /* spiral */
{MODKEY | ShiftMask, XK_y, setlayout, {.v = &layouts[3]}}, /* dwindle */
{MODKEY, XK_u, setlayout, {.v = &layouts[4]}}, /* deck */
{MODKEY | ShiftMask, XK_u, setlayout, {.v = &layouts[5]}}, /* monocle */
{MODKEY, XK_i, setlayout, {.v = &layouts[6]}}, /* centeredmaster */
{MODKEY | ShiftMask, XK_i, setlayout, {.v = &layouts[7]}}, /* centeredfloatingmaster */
{MODKEY, XK_g, setlayout, {.v = &layouts[8]}}, /* grid */
{MODKEY | ShiftMask, XK_g, setlayout, {.v = &layouts[9]}}, /* floating */
{MODKEY | ShiftMask, XK_space, togglefloating, {0}},
{MODKEY, XK_f, togglefullscreen, {0}},
{MODKEY | ShiftMask, XK_f, fullscreen, {0}},
{MODKEY, XK_0, view, {.ui = ~0}},
{MODKEY | ShiftMask, XK_0, tag, {.ui = ~0}},
{MODKEY, XK_comma, focusmon, {.i = -1}},
{MODKEY, XK_period, focusmon, {.i = +1}},
{MODKEY | ControlMask, XK_comma, tagmon, {.i = -1}},
{MODKEY | ControlMask, XK_period, tagmon, {.i = +1}},
{MODKEY | ShiftMask, XK_comma, cyclelayout, {.i = -1}},
{MODKEY | ShiftMask, XK_period, cyclelayout, {.i = +1}},
TAGKEYS(XK_1, 0)
TAGKEYS(XK_2, 1)
TAGKEYS(XK_3, 2)
TAGKEYS(XK_4, 3)
TAGKEYS(XK_5, 4)
TAGKEYS(XK_6, 5)
TAGKEYS(XK_7, 6)
TAGKEYS(XK_8, 7)
TAGKEYS(XK_9, 8)
// restart
{MODKEY | ShiftMask, XK_BackSpace, quit, {1}},
/* Custom commands */
{MODKEY, XK_d, spawn, SHCMD("~/.config/rofi/launchers/launcher/launcher.sh")}, /* rofi launcher */
{MODKEY, XK_v, spawn, SHCMD("~/.config/rofi/launchers/greenclip/launcher.sh")}, /* rofi clipboard */
{0, XK_Print, spawn, {.v = prtscrcmd}},
{0, XF86XK_AudioMute, spawn, SHCMD("pamixer -t; kill -36 $(pidof dwmblocks)")},
{0, XF86XK_AudioRaiseVolume, spawn, SHCMD("pamixer --allow-boost -i 3; kill -36 $(pidof dwmblocks)")},
{0, XF86XK_AudioLowerVolume, spawn, SHCMD("pamixer --allow-boost -d 3; kill -36 $(pidof dwmblocks)")},
{0, XF86XK_AudioPrev, spawn, SHCMD("playerctl previous")},
{0, XF86XK_AudioNext, spawn, SHCMD("playerctl next")},
{0, XF86XK_AudioPause, spawn, SHCMD("playerctl pause")},
{0, XF86XK_AudioPlay, spawn, SHCMD("playerctl play-pause")},
{0, XF86XK_AudioStop, spawn, SHCMD("playerctl stop")},
{0, XF86XK_AudioMicMute, spawn, SHCMD("pactl set-source-mute @DEFAULT_SOURCE@ toggle")},
{0, XF86XK_Sleep, spawn, SHCMD("systemctl suspend")},
{0, XF86XK_MonBrightnessUp, spawn, SHCMD("xbacklight -inc 15")},
{0, XF86XK_MonBrightnessDown, spawn, SHCMD("xbacklight -dec 15")},
{Mod1Mask, XK_Shift_L, spawn, SHCMD("xkb-switch -n; kill -37 $(pidof dwmblocks)")},
};
/* button definitions */
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static const Button buttons[] = {
/* click event mask button function argument */
{ClkLtSymbol, 0, Button1, setlayout, {0}},
{ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]}},
{ClkWinTitle, 0, Button2, zoom, {0}},
{ClkStatusText, 0, Button2, spawn, {.v = termcmd}},
{ClkStatusText, 0, Button1, sigdwmblocks, {.i = 1}},
{ClkStatusText, 0, Button2, sigdwmblocks, {.i = 2}},
{ClkStatusText, 0, Button3, sigdwmblocks, {.i = 3}},
{ClkStatusText, 0, Button4, sigdwmblocks, {.i = 4}},
{ClkStatusText, 0, Button5, sigdwmblocks, {.i = 5}},
{ClkStatusText, ShiftMask, Button1, sigdwmblocks, {.i = 6}},
/* placemouse options, choose which feels more natural:
* 0 - tiled position is relative to mouse cursor
* 1 - tiled postiion is relative to window center
* 2 - mouse pointer warps to window center
*
* The moveorplace uses movemouse or placemouse depending on the floating state
* of the selected client. Set up individual keybindings for the two if you want
* to control these separately (i.e. to retain the feature to move a tiled window
* into a floating position).
*/
{ClkClientWin, MODKEY, Button1, moveorplace, {.i = 1}},
{ClkClientWin, MODKEY, Button2, togglefloating, {0}},
{ClkClientWin, MODKEY, Button3, resizemouse, {0}},
{ClkClientWin, MODKEY | ShiftMask, Button3, dragcfact, {0}},
{ClkClientWin, MODKEY | ShiftMask, Button1, dragmfact, {0}},
{ClkTagBar, 0, Button1, view, {0}},
{ClkTagBar, 0, Button3, toggleview, {0}},
{ClkTagBar, MODKEY, Button1, tag, {0}},
{ClkTagBar, 0, Button4, shiftview, {.i = -1}},
{ClkTagBar, 0, Button5, shiftview, {.i = 1}},
{ClkTagBar, MODKEY, Button3, toggletag, {0}},
};