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Discovered this while testing bevy-debug-menu in a bare bones bevy_webgl2_app_template.
bevy-debug-menu
bevy_webgl2_app_template
This gif is cycling between screenshots of the same app running with webgl2 and natively (macOS, high dpi).
I think that this could be related to bevyengine/bevy@b8fb462.
At least, the equivalent bevy_webgl2 shader still has the ceil in the last line.
ceil
I may look into this further at some point, but likely not for a good while.
The text was updated successfully, but these errors were encountered:
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Discovered this while testing
bevy-debug-menu
in a bare bonesbevy_webgl2_app_template
.This gif is cycling between screenshots of the same app running with webgl2 and natively (macOS, high dpi).
I think that this could be related to bevyengine/bevy@b8fb462.
At least, the equivalent bevy_webgl2 shader still has the
ceil
in the last line.I may look into this further at some point, but likely not for a good while.
The text was updated successfully, but these errors were encountered: