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GameTime.cpp
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//
// GameTime.cpp
//
#include "StdAfx.h"
#include "PackObj.h"
#include "PhysicsObj.h"
#include "GameTime.h"
GameTime *GameTime::current_game_time = NULL;
double GameTime::global_next_event = 0.0;
TimeOfDay::TimeOfDay()
{
m_04 = 0;
}
BOOL TimeOfDay::UnPack(BYTE **ppData, ULONG& iSize)
{
UNPACK(DWORD, m_04);
UNPACK(DWORD, m_08);
UNPACK_OBJ(m_00);
DWORD StrPackSize = 2 + (((m_00.m_Length - 1) >= 0xFFFF)?4:0) + (m_00.m_Length - 1);
if (StrPackSize & 3)
StrPackSize += 4 - (StrPackSize & 3);
iSize -= StrPackSize;
#ifdef PRE_TOD
PACK_ALIGN();
#endif
return((((signed)iSize) >= 0) ? TRUE : FALSE);
}
WeekDay::WeekDay()
{
}
BOOL WeekDay::UnPack(BYTE **ppData, ULONG& iSize)
{
UNPACK_OBJ(m_00);
DWORD StrPackSize = 2 + (((m_00.m_Length - 1) >= 0xFFFF)?4:0) + (m_00.m_Length - 1);
if (StrPackSize & 3)
StrPackSize += 4 - (StrPackSize & 3);
iSize -= StrPackSize;
#ifdef PRE_TOD
PACK_ALIGN();
#endif
return((((signed)iSize) >= 0) ? TRUE : FALSE);
}
Season::Season()
{
m_04 = 0;
}
BOOL Season::UnPack(BYTE **ppData, ULONG& iSize)
{
UNPACK(DWORD, m_04);
UNPACK_OBJ(m_00);
DWORD StrPackSize = 2 + (((m_00.m_Length - 1) >= 0xFFFF)?4:0) + (m_00.m_Length - 1);
if (StrPackSize & 3)
StrPackSize += 4 - (StrPackSize & 3);
iSize -= StrPackSize;
#ifdef PRE_TOD
PACK_ALIGN();
#endif
return((((signed)iSize) >= 0) ? TRUE : FALSE);
}
GameTime::GameTime()
{
m_00 = 0.0;
m_08 = 0;
m_0C = 0;
m_10 = 0;
m_38 = "";
m_3C = 0;
m_40 = 0.0;
m_48 = 0;
m_4C = 0;
m_50 = INVALID_TIME;
m_58 = 0;
m_5C = 0;
m_60 = 0;
m_64 = 0;
m_68 = 0;
m_6C = 0;
m_70 = 0;
m_74 = 0;
m_78 = 0;
m_80 = 0;
}
GameTime::~GameTime()
{
}
void GameTime::Destroy()
{
}
BOOL GameTime::UnPack(BYTE **ppData, ULONG& iSize)
{
Destroy();
UNPACK(double, m_00);
UNPACK(DWORD, m_08);
UNPACK(float, m_0C);
UNPACK(DWORD, m_10);
m_40 = m_0C * m_10;
UNPACK_OBJ(m_38);
DWORD StrPackSize = 2 + (((m_38.m_Length - 1) >= 0xFFFF)?4:0) + (m_38.m_Length - 1);
if (StrPackSize & 3)
StrPackSize += 4 - (StrPackSize & 3);
iSize -= StrPackSize;
#ifdef PRE_TOD
PACK_ALIGN();
#endif
DWORD NumTODs;
UNPACK(DWORD, NumTODs);
for (DWORD i = 0; i < NumTODs; i++)
{
TimeOfDay *TOD = new TimeOfDay;
if (!UNPACK_POBJ(TOD))
return FALSE;
m_TimeOfDays.add(&TOD);
}
DWORD NumDays;
UNPACK(DWORD, NumDays);
for (DWORD i = 0; i < NumDays; i++)
{
WeekDay *WD = new WeekDay;
if (!UNPACK_POBJ(WD))
return FALSE;
m_WeekDays.add(&WD);
}
DWORD NumSeasons;
UNPACK(DWORD, NumSeasons);
for (DWORD i = 0; i < NumSeasons; i++)
{
Season *S = new Season;
if (!UNPACK_POBJ(S))
return FALSE;
m_Seasons.add(&S);
}
if (((signed)iSize) < 0)
return FALSE;
return TRUE;
}
void GameTime::UseTime()
{
double var_8 = Time::GetTimeCurrent() + m_78 + m_80;
if (m_50 < 0.0)
CalcDayBegin(var_8);
m_48 = (var_8 - m_50) / m_0C;
if (var_8 >= m_58)
{
if (m_48 >= 0.0f)
{
CalcDayBegin(var_8);
m_48 = (var_8 - m_50) / m_0C;
}
CalcTimeOfDay(var_8);
global_next_event = (m_58 - m_78) + m_80;
}
}
void GameTime::CalcDayBegin(double arg_0)
{
UNFINISHED("GameTime::CalcDayBegin");
}
void GameTime::CalcTimeOfDay(double arg_0)
{
UNFINISHED("GameTime::CalcTimeOfDay");
}