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I'm wondering if it'd be useful to share back what "popular" WebXR experiences, e.g Moonrider, Mozilla Hubs, Escape Artist, etc do work, which one do not, etc in the same spirit as ProtonDB might help Proton to keep on improving.
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I like the idea, and it would also help people determine if compiling is worth the hassle for them if they're mainly interested in trying out WebXR experiences.
It might be difficult to pinpoint where issues come from, though. Quite frankly, WebXR support on desktop is far from ideal. If something doesn't work, or not fully, it could be any of:
The WebXR experience itself (e.g. assumptions about hardware or WebXR features)
The WebXR implementation in Chromium (or Gecko)
The patches from this repository
The XR runtime in use (SteamVR or Monado)
So I wouldn't be surprised if many issues wouldn't really be actionable in the context of the patches in this repository. But documenting them is always a first step. :-)
Indeed it wouldn't necessarily solve anything in itself but I believe the intersection of WebXR, where people care for cross-platform support, and Linux, where people are relatively knowledgeable about their OS because they invested quite a bit in order to make it do whatever they need, might lead to just the right kind of feedback.
Anyway I'll share back whatever I try here (Ubuntu 23.10, NVIDIA, Index) once I get something going on the experiences I listed.
I'm wondering if it'd be useful to share back what "popular" WebXR experiences, e.g Moonrider, Mozilla Hubs, Escape Artist, etc do work, which one do not, etc in the same spirit as ProtonDB might help Proton to keep on improving.
The text was updated successfully, but these errors were encountered: