Please read the discussion on Microsoft's MR & Unity Debugging site.
To ensure that you can debug a C# application running on the Hololens, you need to select Internet (Client &Server)
and Private Networks (Client & Server)
in the appxmanifest of the application - not just in Unity.
If you are unable to attach the unity debugger to the application running on the hololens, you may need to adjust your firewall settings.
From your Start Menu, select Windows Defender Firewall with Advanced Security
, select inbound rules
, and ensure that the Microsoft Visual Studio rules are enabled.
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