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NestedMenus.ino
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NestedMenus.ino
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/**
* This is the most basic example of how to use the LiquidCrystalMenu
* library.
*
* You should fully understand the SimpleMenu example before trying this example.
*
* ---
* Create a nested menus is just as simple as creating the most basic menus.
* All you need to do is *save* the return value from addMenu() and use it to
* create your submenus.
*
* The addMenu() method returns a value of type MenuID.
*
* MenuID parent = menu.addMenu("Parent Menu");
* menu.addMenu(parent, "Child Menu");
*
* Where menu is your LiquidCrystalMenu object
*
* To navigate your menu you can use the following methods:
* menu.up(); // This will move up in your menu
*
* menu.down(); // This will move down in your menu
*
* menu.select(); // Navigate into a submenu
*
* menu.back(); // Leave a submenu
*
*
* ---
* The example below creates this menu system:
* - Menu 1
* - Menu 1.1
* - Menu 2
* - Menu 2.1
* - Menu 2.2
* - Menu 3
* - Menu 3.1
* - Menu 3.1.1
* - Menu 3.1.2
* - Menu 3.2
*/
#include <LiquidCrystalMenu.h>
/**
* Changes these values to fit your LCD screen
*/
#define LCD_COLS 20
#define LCD_ROWS 4
#define LCD_RS 12
#define LCD_RW 11
#define LCD_EN 9
#define LCD_D4 5
#define LCD_D5 4
#define LCD_D6 3
#define LCD_D7 2
/**
* Changes these values to line up with the digital pins your buttons are attached to
*/
#define UP_BTN 6
#define DOWN_BTN 7
#define SELECT_BTN 8
#define BACK_BTN 13
// Create our LCD Menu
LiquidCrystalMenu navigation(LCD_RS, LCD_RW, LCD_EN, LCD_D4, LCD_D5, LCD_D6, LCD_D7);
void setup() {
// Initialize the LCD menu with LCD display size
navigation.begin(LCD_COLS, LCD_ROWS);
// Add our menus
MenuID menu1 = navigation.addMenu("Menu 1");
navigation.addMenu(menu1, "Menu 1.1"); // This menu option will be a submenu of "Menu 1"
MenuID menu2 = navigation.addMenu("Menu 2");
navigation.addMenu(menu2, "Menu 2.1"); // Submenu inside of "Menu 2"
navigation.addMenu(menu2, "Menu 2.2");
MenuID menu3 = navigation.addMenu("Menu 3");
MenuID menu31 = navigation.addMenu(menu3, "Menu 3.1");
navigation.addMenu(menu31, "Menu 3.1.1"); // Third level menus
navigation.addMenu(menu31, "Menu 3.1.2");
navigation.addMenu(menu3, "Menu 3.2");
// Configure our buttons as inputs
pinMode(UP_BTN, INPUT);
pinMode(DOWN_BTN, INPUT);
pinMode(SELECT_BTN, INPUT);
pinMode(BACK_BTN, INPUT);
}
void loop() {
// Monitor button presses and perform action on the LCD Menu
if (digitalRead(UP_BTN) == HIGH) {
// Move up on the current menu
navigation.up();
}
else if (digitalRead(DOWN_BTN) == HIGH) {
// Move down on the current menu
navigation.down();
}
else if (digitalRead(BACK_BTN) == HIGH) {
// Move to the parent menu
navigation.back();
}
else if (digitalRead(SELECT_BTN) == HIGH) {
// Move to an inner child (sub) menu
navigation.select();
}
}