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[Feature Request] Some QoL and more #13
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more balancing is required, in late game increase gold rewards, this should also apply to gold bags in late game. slingshot is useless in late game, there is no rocks. some ingredients are not dropped in late game which makes crafting impossible for bombs for e.g. in late game monster should have double item drop chance, where first item is current normal, and second item should be one of ingredients to craft important things, and there should be 50% of whether or not monster double drop or single drop. increase demon probability of dropping keys, since there is no keymaster later on. balance armour and shield drops, if one fails to obtain armour before level 100, they will no longer be able to get one which makes it impossible to go higher level or craft duranium armour. overall great game, best dungeon-like game i have ever played. this not my highest grind, i had 200+. (top screenshot is where i died, this monster is impossible to kill without chewing mint 3 times, which itself cannot be obtained anymore, |
+1 for everything here |
Hi everybody :) So, most of the things you ask are about making the game somehow easier, which i don't think it's needed. In fact, i think the game is pretty easy right now. After some runs to aquire knowledge of various objects and effects, it's not hard to reach late game, i recon you can get there in about 1 out of 5 games. Which i think it's more than enougth for this type of game. Also, the game is considered "finished" at level 150, after you acquire the map to exit. The rest of the game is just bonus for people who wants to push the luck up to the max, and has incremental increase of difficulty. Making it easier would be meaningless as there are no more mosters or stuff. Now for details:
This could be done
I don't know, are you playing with a tablet perhaps? With a phone it's prefectly reacheable i think. Eventually a problem is that some phones are not very sensitive near the border (mine is).
On the right there's the detail box, you can't click inventory there
It would be nice to have it on the main screen along other counters but there's no space. On the inventory, i don't know, there's no obvious place and the coins are visible as objects. Perhaps on the craft windows it would make more sense? That's where you spend money anyway.
Yes, can be done.
The slingshot is way too strong already, and three monsters already drop the panties (lol). If anything, its use should be reduced.
I guess in late game the only thing to buy are potions. The other thing about dropping different items would make the game too easy
I've investigated this thing but still hasn't decide. It sure would be helpful, but also would make it much easier. Some object can already be "sold" with some craft (see 4x t-shirt), perhaps more of this kind of crafts could be added.
Effect-adding-equip is a nice idea, could totally do it. It requires some code as the game doesn't support this now but should be easy.
I don't know if it's really needed except for the added variety. I like the 100 hp potion to not be available to purchase. The 20hp should be enougth i think.
These are mostly stuff that will make the game easier/make reaching late game more certain, which i don't think it's good.
Yeah, indeed the latest versions included some fixes for this problem (the troll dropping armour, wereworf dropping Greaves etc), but up to a certain point, you cannot provide for everything. At some point the player have to accept that it's an unlucky run, which happens. If i made it sure that an armor was given every single run, it would remove much of the "gambling" and make the game dull (i have tried)
Thank you so much! motivation +5
yeah it sucks to die that way, but as i said after level 150 is "finished", it just gets incrementally harder. Making that phase too easy would be meaningless, the game will simply drag on indefinitely and boringly.
Well it's actually how high levels are meant to be, in this king of game :D You get a good run out of like 5 or something. If every run was a good run, it would be boring (believe me, i've tested many different difficuly levels. Reaching endgame every run is not fun). Thanks everybody for your insights, i'll definitely look into some of them the next time i pick up the app. |
forgot to mention of very important addition, buy bulk keys like 5 at once, it is extremey boring to purchase single keys every few minutes.
ok i started to agree with msx80 that after understanding the game very well, it is actually easier than what he said, 2 out of 5 tries i make it to level 200 consistently. (i think i have great strategy anyway) also i change my words about ancient monster, it is not that hard to kill him, i actually killed 5 times in single run. also found a bug that makes you semi-immortal, abused to reach level 256, without the bug max i reached was 215 or 225. (basically with the bug you can reach level 1000 but it is boring to go that far, and i dont intend to report it ;D) |
Found Doors fo Doom in
Droidify
, and I've played many times, I did kill Dungeon Boss, Ancient and exit dungeon (Level: 174, Score: 7940), had fun, thanks!Here are some QoL and Ideas
Inventory Screen
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