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Transparent vacuum would be more correct but would also make many tasks involving vacuum a lot harder.
If making vacuum completely invisible then at least something like pandorabox-io/in-game#139 should be made available.
Maybe this is irrelevant if it can somehow be made invisible only in minimap but if it helps then I do think that invisible vacuum nodes should be also considered.
Ah. Because in-game (3d) you want to see the difference between air and vacuum. But the implementation of that conflicts with the minimap's requirements for determining if a node is transparent or not.
Vacuum nodes appear as solid white in mini-map. Prefer that they were transparent, like air.
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