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Vacuum nodes appear as solid white in mini-map. Prefer that they were transparent, like air. #25

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dennisjenkins75 opened this issue May 26, 2022 · 4 comments
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@dennisjenkins75
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Vacuum nodes appear as solid white in mini-map. Prefer that they were transparent, like air.

@BuckarooBanzay BuckarooBanzay added the bug Something isn't working label May 26, 2022
@S-S-X
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S-S-X commented May 26, 2022

Transparent vacuum would be more correct but would also make many tasks involving vacuum a lot harder.
If making vacuum completely invisible then at least something like pandorabox-io/in-game#139 should be made available.
Maybe this is irrelevant if it can somehow be made invisible only in minimap but if it helps then I do think that invisible vacuum nodes should be also considered.

@dennisjenkins75
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Ah. Because in-game (3d) you want to see the difference between air and vacuum. But the implementation of that conflicts with the minimap's requirements for determining if a node is transparent or not.

@dennisjenkins75
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dennisjenkins75 commented May 26, 2022

Maybe have two types of vacuum? "Fresh vacuum" is visible, but decays to "transparent vacuum" over time (120s or so?)

@BuckarooBanzay
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Maybe have two types of vacuum? "Fresh vacuum" is visible, but decays to "transparent vacuum" over time (120s or so?)

I haven't tested it but i guess a mapblock full of nodetimers can be quite a performance hog 🤔

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