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The above mentioned commit just overrides the detected gameid with minetest when a mod named default exists.
Voxelgarden is not based on MTG, but compatible on a technical level, having a default mod and providing most of MTG's apis.
The reason moretrees wants to detect Voxelgarden is that it has different (higher level) gameplay mechanics, affecting out of the box experience of moretrees (see mt-mods/moretrees#38 and mt-mods/moretrees#40 for details).
OTOH it is probably useful for xcompat to detect Voxelgarden as a minetest game derivative because of its low level compatibility usually not requiring mods to do anything special.
I propose to enhance xcompat to provide the actual game id (if provided by new enough minetest) in addition to the detected compatibility game id.
The text was updated successfully, but these errors were encountered:
type(minetest.get_game_info) == "function" and minetest.get_game_info().id~="voxelgarden" or true to replace https://github.com/mt-mods/moretrees/blob/master/settings.lua#L53assuming the logic passes, didnt check one line fix and also makes a lot more sense than the pr (in my opinion) which makes a mess of things
The above mentioned commit just overrides the detected gameid with
minetest
when a mod nameddefault
exists.Voxelgarden is not based on MTG, but compatible on a technical level, having a
default
mod and providing most of MTG's apis.The reason moretrees wants to detect Voxelgarden is that it has different (higher level) gameplay mechanics, affecting out of the box experience of moretrees (see mt-mods/moretrees#38 and mt-mods/moretrees#40 for details).
OTOH it is probably useful for xcompat to detect Voxelgarden as a minetest game derivative because of its low level compatibility usually not requiring mods to do anything special.
I propose to enhance xcompat to provide the actual game id (if provided by new enough minetest) in addition to the detected compatibility game id.
The text was updated successfully, but these errors were encountered: