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Add texture API #7
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yes, this is on the mental todo list. potentially maybe this weekend - assuming i finish #1 |
i had a think about this some more. in contrast to materials, im thinking of grouping by node, so: ...
apple_tree = {
trunk_side = "texture.png",
trunk_top = "texture.png",
leave = "texture.png",
fruit = "texture.png",
}
... as compared to/instead of ...
apple_tree_trunk_side = "texture.png",
apple_tree_trunk_top = "texture.png",
apple_tree_leave = "texture.png",
apple_tree_fruit = "texture.png"
... |
I don't think they should be grouped, it doesn't make using it any easier, and it doesn't make sense for a lot of nodes that only have one texture. |
Please also consider formspec textures. My mods in particular have a need of a cross platform:
Not all of these are immediately needed. Each of them would be appreciated. I'm willing to either find candidates - or perhaps make a few of them as SVGs to be rasterized. |
Lazerbeak12345: i would recommend making a new issue for ui/ux textures or something, this and the linked pr is mostly for unify duplicated code we have in other mods already |
Many (homedecor, display_modpack, etc.) mods depend on special game textures e.g.
default_wood.png
. It would make sense to have some kind of gamecompat here.Propsal:
Just add a
xcompat.textures.$texturename
table,$texturename
s should be the same as forxcompat.materials
.The text was updated successfully, but these errors were encountered: