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I have ludusavi on both my steamdeck and Windows computer. I used the wrap with --force command to backup my games for both the steamdeck and windows computer automatically. I forgot to properly close the game when I was shutting down my computer so the backup was never taken. I then used my steamdeck and it restored to cloud automcatically. Since my computer saw a newer save in the cloud it then overwrote my backup locally and in the cloud. we need some proper timestamp checking to detect this.
Logs
No response
The text was updated successfully, but these errors were encountered:
I propose we use the the size /file modified to check before restoring.
my situation happened because my new save wasn't uploaded or even synced with the backup so cloud sync saw a newer save on the cloud and decided to restore that one. This would also happen if the user is offline when progressing there save and doesn't initiate a save
if the local file size is > than the local backup file size and cloud sync backup . Another check would be to check the modified timestamp on top of that. if the local file modified timestamp is <= local backup file timestamp and local file size > local backup timestamp we should raise a error and let the user decide what to do. we could also implement automatic rules to let it automatically decide what to do.
Ludusavi version
v0.27.0
Operating system
Windows
Installation method
Standalone
Description
I have ludusavi on both my steamdeck and Windows computer. I used the wrap with --force command to backup my games for both the steamdeck and windows computer automatically. I forgot to properly close the game when I was shutting down my computer so the backup was never taken. I then used my steamdeck and it restored to cloud automcatically. Since my computer saw a newer save in the cloud it then overwrote my backup locally and in the cloud. we need some proper timestamp checking to detect this.
Logs
No response
The text was updated successfully, but these errors were encountered: