Skip to content
This repository has been archived by the owner on Feb 18, 2024. It is now read-only.

Latest commit

 

History

History
59 lines (35 loc) · 5.62 KB

MAPS_AND_AWAY_MISSIONS.md

File metadata and controls

59 lines (35 loc) · 5.62 KB

MAPS

/tg/station currently has five station maps in rotation.

Debug station maps.

All maps have their own code file that is in the base of the _maps directory, or elsewhere in the codebase. For example, all of the station maps in rotation each have a corresponding JSON file and are loaded using maps/_basemap.dm. Maps are loaded dynamically when the game starts. Follow this guideline when adding your own map, to your fork, for easy compatibility.

The map that will be loaded for the upcoming round is determined by reading data/next_map.json, which is a copy of the JSON files found in the _maps tree. If this file does not exist, the default map from config/maps.txt will be loaded. Failing that, MetaStation will be loaded. If you want to set a specific map to load next round you can use the Change Map verb in game before restarting the server or copy a JSON from _maps to data/next_map.json before starting the server. Also, for debugging purposes, ticking a corresponding map's code file in Dream Maker will force that map to load every round.

If you are hosting a server, and want randomly picked maps to be played each round, you can enable map rotation in config/config.txt and then set the maps to be picked in the config/maps.txt file.

EDITING MAPS

It is absolutely inadvisable to ever use the mapping utility offered by Dream Maker. It is clunky and dated software that will steal your time, patience, and creative desires.

Instead, /tg/station map maintainers will always recommend using one of two modern and actively maintained programs.

Both of the above programs have native TGM support, which is mandatory for all maps being submitted to this repository. Anytime you want to make changes to a map, it is imperative you use the Map Merging tools. When you clone your repository onto your machine for mapping, it's always a great idea to run tools/hooks/Install.bat at the very start of your mapping endeavors, as this will install Git hooks that help you automatically resolve any merge conflicts that come up while mapping.

UPDATEPATHS

Using UpdatePaths is mandatory for all mass-path changes in this repository.

UpdatePaths is a scripting tool that will automatically update all instances of a path to a new path in map files (.DMM). This is extremely helpful if you want to be nice to people who have to resolve merge conflicts from the PRs, or downstreams who have several maps that need to be updated with your path change. It's also a great way to make sure you don't miss any instances of a path update in a DMM file, when your Search&Replace Tooling of choice might otherwise fail to recognize the specific syntax and layout of the TGM Format.

As a fast example, let's say you refactor some code, and you've changed the path of /obj/item/weapon/gun/energy/laser to /obj/item/weapon/gun/energy/laser/pistol. First, you would have to make a new file in the tools/UpdatePaths/Scripts directory, and name it PRNUMBER_laser_pistol_split.txt (with PRNUMBER being the number that your PR is assigned to, for book-keeping purposes). Then, you would have to add the following code to the file:

/obj/item/weapon/gun/energy/laser : /obj/item/weapon/gun/energy/laser/pistol{@OLD}

Doing it this way allows for the same framework that the MapMerger is built on to run after the script has been ran to combine now-repetitive map keys. It also allows for you to retain any properties that the old path had, and apply them to the new path.

For a much more comprehensive guide on UpdatePaths, please see the documentation here.

AWAY MISSIONS

/tg/station supports loading away missions however they are disabled by default.

Map files for away missions are located in the _maps/RandomZLevels directory. Each away mission includes it's own code definitions located in /code/modules/awaymissions/mission_code. These files must be included and compiled with the server beforehand otherwise the server will crash upon trying to load away missions that lack their code.

To enable an away mission open config/awaymissionconfig.txt and uncomment one of the .dmm lines by removing the #. If more than one away mission is uncommented then the away mission loader will randomly select one of the enabled ones to load. We also support functionality for config-only away missions, which can be set up using the config/away_missions folder.

MAP DEPOT

For sentimental purposes, /tg/station hosts a Map Depot for any unused maps since retired from active use in the codebase. A lot of maps present in said depot do get severely outdated within weeks of their initial uploading, so do keep in mind that a bit of setup is required since active maintenance is not enforced there the same way as this repository.