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harmonica_tablature.qml
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harmonica_tablature.qml
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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Harmonica Tabs Plugin
//
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
import QtQuick 2.9
import QtQuick.Controls 1.5
import QtQuick.Layouts 1.3
import MuseScore 3.0
MuseScore {
version: "3.0"
description: "Harmonica Tab plugin"
menuPath: "Plugins.Harmonica Tablature"
pluginType: "dialog"
// ------ OPTIONS -------
property string sep : "\n" // change to "," if you want tabs horizontally
property string bendChar : "'" // change to "b" if you want bend to be noted with b
// ------ OPTIONS -------
id: window
width:280
height: 180
ColumnLayout {
id: column
anchors.margins : 10
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
height: 90
ComboBox {
currentIndex: 17
model: ListModel {
id: keylist
property var key
ListElement { text: "Low G"; harpkey: 43 }
ListElement { text: "Low Ab"; harpkey: 44 }
ListElement { text: "Low A"; harpkey: 45 }
ListElement { text: "Low Bb"; harpkey: 46 }
ListElement { text: "Low B"; harpkey: 47 }
ListElement { text: "Low C"; harpkey: 48 }
ListElement { text: "Low C#"; harpkey: 49 }
ListElement { text: "Low D"; harpkey: 50 }
ListElement { text: "Low Eb"; harpkey: 51 }
ListElement { text: "Low E"; harpkey: 52 }
ListElement { text: "Low F"; harpkey: 53 }
ListElement { text: "Low F#"; harpkey: 52 }
ListElement { text: "G"; harpkey: 55 }
ListElement { text: "Ab"; harpkey: 56 }
ListElement { text: "A"; harpkey: 57 }
ListElement { text: "Bb"; harpkey: 58 }
ListElement { text: "B"; harpkey: 59 }
ListElement { text: "C"; harpkey: 60 }
ListElement { text: "Db"; harpkey: 61 }
ListElement { text: "D"; harpkey: 62 }
ListElement { text: "Eb"; harpkey: 63 }
ListElement { text: "E"; harpkey: 64 }
ListElement { text: "F"; harpkey: 65 }
ListElement { text: "F#"; harpkey: 66 }
ListElement { text: "High G"; harpkey: 67 }
}
width: 100
onCurrentIndexChanged: {
console.debug(keylist.get(currentIndex).text + ", " + keylist.get(currentIndex).harpkey)
keylist.key = keylist.get(currentIndex).harpkey
}
}
ComboBox {
currentIndex: 0
model: ListModel {
id: harp
property var tuning
ListElement { text: "Blues Harp (Richter)"; tuning: 1 }
ListElement { text: "Richter valved"; tuning: 2 }
ListElement { text: "Paddy Richter (Brendan Power), valved"; tuning: 10 }
ListElement { text: "Natural Minor"; tuning: 7 }
ListElement { text: "Melody Maker"; tuning: 8 }
ListElement { text: "Country"; tuning: 3 }
ListElement { text: "Circular (Seydel), valved"; tuning: 5 }
ListElement { text: "Circular (Inversed for blow 1), valved "; tuning: 9 }
ListElement { text: "TrueChromatic Diatonic, valved"; tuning: 6 }
ListElement { text: "Power Bender (Brendan Power), valved"; tuning: 11 }
ListElement { text: "Power Draw (Brendan Power), valved"; tuning: 12 }
ListElement { text: "Standard Chromatic"; tuning: 4 }
}
width: 100
onCurrentIndexChanged: {
console.debug(harp.get(currentIndex).text + ", " + harp.get(currentIndex).tuning)
harp.tuning = harp.get(currentIndex).tuning
}
}
ComboBox {
currentIndex: 1
model: ListModel {
id: placetext
property var position
ListElement { text: "Above staff"; position: "above" }
ListElement { text: "Below staff"; position: "below" }
}
width: 100
onCurrentIndexChanged: {
console.debug(placetext.get(currentIndex).text + ", " + placetext.get(currentIndex).position)
placetext.position = placetext.get(currentIndex).position
}
}
}
RowLayout {
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: column.bottom
height: 70
Button {
id: okButton
text: "Ok"
onClicked: {
apply()
Qt.quit()
}
}
Button {
id: closeButton
text: "Close"
onClicked: { Qt.quit() }
}
}
function tabNotes(notes, text) {
var richter = ["+1", "-1b", "-1", "+1o", "+2", "-2bb", "-2b", "-2", "-3bbb", "-3bb", "-3b", "-3",
"+4", "-4b", "-4", "+4o", "+5", "-5", "+5o", "+6", "-6b", "-6", "+6o", "-7",
"+7", "-7o", "-8", "+8b", "+8", "-9", "+9b", "+9", "-9o", "-10", "+10bb", "+10b",
"+10", "-10o" ]; //Standard Richter tuning with overbends
var richterValved = ["+1", "-1b", "-1", "+2b", "+2", "-2bb", "-2b", "-2", "-3bbb", "-3bb", "-3b", "-3",
"+4", "-4b", "-4", "+5b", "+5", "-5", "+6b", "+6", "-6b", "-6", "-7b", "-7",
"+7", "-8b", "-8", "+8b", "+8", "-9", "+9b", "+9", "-10b", "-10", "+10bb", "+10b",
"+10" ];
richterValved[-2] = "+1bb"; richterValved[-1] = "+1b"; //Two notes below the key at blow 1
var paddyRichter = ["+1", "-1b", "-1", "+2b", "+2", "-2bb", "-2b", "-2", "+3b", "+3", "-3b", "-3",
"+4", "-4b", "-4", "+5b", "+5", "-5", "+6b", "+6", "-6b", "-6", "-7b", "-7",
"+7", "-8b", "-8", "+8b", "+8", "-9", "+9b", "+9", "-10b", "-10", "+10bb", "+10b",
"+10" ];
paddyRichter[-2] = "+1bb"; paddyRichter[-1] = "+1b"; //Two notes below the key at blow 1
// Brendan Power's tuning, half valved
var country = ["+1", "-1b", "-1", "+1o", "+2", "-2bb", "-2b", "-2", "-3bbb", "-3bb", "-3b", "-3",
"+4", "-4b", "-4", "+4o", "+5", "-5b", "-5", "+6", "-6b", "-6", "+6o", "-7",
"+7", "-7o", "-8", "+8b", "+8", "-9", "+9b", "+9", "-9o", "-10", "+10bb", "+10b",
"+10", "-10o" ];
var standardChromatic = ["+1", '+1s', "-1", "-1s", "+2", "-2", "-2s", "+3", "+3s", "-3", "-3s","-4",
"+4", "+4s", "-5", "-5s", "+6", "-6", "-6s", "+7", "+7s", "-7", "-7s", "-8",
"+8", "+8s", "-9", "-9s", "+10", "-10", "-10s", "+11", "+11s", "-11", "-11s", "-12",
"+12", "+12s", "-12", "-12s" ];
var zirkValved = ["+1", "-1b", "-1", "+2b", "+2", "-2", "+3b", "+3", "-3b", "-3", "+4", "-4b",
"-4", "+5b", "+5", "-5b", "-5", "+6", "-6b", "-6", "+7b", "+7", "-7", "+8b",
"+8", "-8b", "-8", "+9b", "+9", "-9", "10b", "+10", "-10b", "-10" ]; // Circular/Spiral tuned diatonic
// Key per Seydel "G"on blow 1, C major at draw 2, A minor at draw 1
var trueChrom = ["+1", "-1b", "-1", "+2", "-2b", "-2", "+3b", "+3", "-3b", "-3", "+4", "-4b",
"-4", "+5b", "+5", "-5b", "-5", "+6", "-6b", "-6", "+7b", "+7", "-7b", "-7",
"+8", "-8b", "-8", "+9b", "+9", "-9b", "-9", "+10", "-10b", "-10" ]; //True Chromatic diatonic, valves
//Another side of the spiral logic is expanded in the “True Chromatic” tuning, designed by Eugene Ivanov.
//All chords can be arranged in a continuous, looped progression on major and minor triads:
//C Eb G Bb D F A C E G B D Gb A Db E Ab B Eb Gb Bb Db F Ab C (and looped on C minor after that).
var naturalMinor = ["+1", "-1b", "-1", "+2", "-2bbb", "-2bb", "-2b", "-2", "-3bb", "-3b", "-3", "+3o",
"+4", "-4b", "-4", "+5", "-5b", "-5", "+5o", "+6", "-6b", "-6", "-7", "+7b",
"+7", "-7o", "-8", "+8", "-8o", "-9", "+9b", "+9", "-9o", "-10", "+10bb", "+10b",
"+10", "-10o" ]; //Labeled by blow 1 like Hohner. Seydel and Lee Okar labels by draw 2
var melodyMaker = [ , , , , , // label by draw 2
"+1", "-1b", "-1", "+1o","+2", "-2bb","-2b", "-2", "+2o", "+3", "-3b", "-3",
"+4", "-4b", "-4", "+4o", "+5", "-5b", "-5", "+6", "-6b", "-6", "+6o", "-7",
"+7", "-7o", "-8", "+8b", "+8", "-8o", "-9", "+9", "-9o", "-10", "+10bb", "+10b",
"+10", "-10o" ];
var spiral_b1 = ["+1", "-1b", "-1", "+2b", "+2", "-2", "+3b", "+3", "-3b", "-3", "+4b", "+4",
"-4", "+5b", "+5", "-5b", "-5", "+6", "-6b", "-6", "+7b", "+7b", "-7", "-7",
"+8", "-8b", "-8", "+9b", "+9", "-9", "+10b", "+10", "-10b", "-10" ]; // Circular/Spiral tuned diatonic
// Inversed for Blow 1. Key of C major scale starts at blow 1
var powerBender = ["+1", "-1b", "-1", "+2b", "+2", "-2bb", "-2b", "-2", "-3bbb", "-3bb", "-3b", "-3",
"+4", "-4b", "-4", "-5b", "-5", "+6", "-6b", "-6", "+7b", "+7", "-7b", "-7",
"+8", "-8b", "-8", "+9b", "+9", "-9bb", "-9b", "-9", "+10b", "+10", "-10bb", "-10b",
"-10" ];
powerBender[-2] = "+1bb"; powerBender[-1] = "+1b"; //Two notes below the key at blow 1
// Brendan Power's tuning, half valved
var powerDraw = ["+1", "-1b", "-1", "+2b", "+2", "-2bb", "-2b", "-2", "-3bbb", "-3bb", "-3b", "-3",
"+4", "-4b", "-4", "+5b", "+5", "-5", "+6b", "+6", "-6b", "-6", "-7b", "-7",
"+8", "-8b", "-8", "+9b", "+9", "-9bb", "-9b", "-9", "+10b", "+10", "-10bb", "-10b",
"-10" ];
powerDraw[-2] = "+1bb"; powerDraw[-1] = "+1b"; //Two notes below the key at blow 1
// Brendan Power's tuning, half valved
var tuning = richter
switch (harp.tuning) {
case 1: tuning = richter; break;
case 2: tuning = richterValved; break;
case 3: tuning = country; break;
case 4: tuning = standardChromatic; break;
case 5: tuning = zirkValved; break;
case 6: tuning = trueChrom; break;
case 7: tuning = naturalMinor; break;
case 8: tuning = melodyMaker; break;
case 9: tuning = spiral_b1; break;
case 10: tuning = paddyRichter; break;
case 11: tuning = powerBender; break;
case 12: tuning = powerDraw; break;
default: tuning = richter; break;
}
var harpkey = keylist.key
console.log("harpkey set to " + keylist.key)
for (var i = 0; i < notes.length; i++) {
if ( i > 0 )
text.text = sep + text.text;
if (typeof notes[i].pitch === "undefined") // just in case
return
var tab = tuning[notes[i].pitch - harpkey];
if (typeof tab === "undefined")
text.text = "X";
else {
if (bendChar !== "b")
tab = tab.replace(/b/g, bendChar);
text.text = tab + text.text;
}
}
}
function applyToSelection(func) {
if (typeof curScore === 'undefined')
Qt.quit();
var cursor = curScore.newCursor();
var startStaff;
var endStaff;
var endTick;
var fullScore = false;
var textposition = (placetext.position === "above" ? Placement.ABOVE : Placement.BELOW);
cursor.rewind(1);
if (!cursor.segment) { // no selection
fullScore = true;
startStaff = 0; // start with 1st staff
endStaff = curScore.nstaves - 1; // and end with last
} else {
startStaff = cursor.staffIdx;
cursor.rewind(2);
if (cursor.tick == 0) {
// this happens when the selection includes
// the last measure of the score.
// rewind(2) goes behind the last segment (where
// there's none) and sets tick=0
endTick = curScore.lastSegment.tick + 1;
} else {
endTick = cursor.tick;
}
endStaff = cursor.staffIdx;
}
console.log(startStaff + " - " + endStaff + " - " + endTick)
for (var staff = startStaff; staff <= endStaff; staff++) {
for (var voice = 0; voice < 4; voice++) {
cursor.rewind(1); // beginning of selection
cursor.voice = voice;
cursor.staffIdx = staff;
if (fullScore) // no selection
cursor.rewind(0); // beginning of score
while (cursor.segment && (fullScore || cursor.tick < endTick)) {
if (cursor.element && cursor.element.type == Element.CHORD) {
var text = newElement(Element.STAFF_TEXT);
var graceChords = cursor.element.graceNotes;
for (var i = 0; i < graceChords.length; i++) {
// iterate through all grace chords
var notes = graceChords[i].notes;
tabNotes(notes, text);
// TODO: deal with placement of grace note on the x axis
text.placement = textposition
text.offset = Qt.point(-40 * (graceChords.length - i), 0)
cursor.add(text);
// new text for next element
text = newElement(Element.STAFF_TEXT);
}
var notes = cursor.element.notes;
tabNotes(notes, text);
text.placement = textposition
cursor.add(text);
} // end if CHORD
cursor.next();
} // end while segment
} // end for voice
} // end for staff
Qt.quit();
} // end applyToSelection()
function apply() {
curScore.startCmd()
applyToSelection(tabNotes)
curScore.endCmd()
}
onRun: {
if (typeof curScore === 'undefined')
Qt.quit();
}
}