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Geist.io (Multiplayer)

A real-time multiplayer game built using Vite + Phaser for the front-end and Socket.io + Node.js for the backend, deployed on Render. The game allows two players to join a room and battle in a 1v1 spirit combat system.

You can view the hosted application here: Geist.io.


Tech Stack

  • Front-end: Vite, Phaser
  • Back-end: Node.js, Express, Socket.io
  • Deployment: Render

Features

  • 🎮 Real-time Multiplayer: Players can create or join rooms and compete in battles.
  • 🛠 Custom Physics & Combat System: Turn-based mechanics where spirits attack based on speed-based ticker logic.
  • 🔄 Socket.io WebSockets: Real-time updates ensure smooth synchronization between players.
  • 🎨 Dynamic Character Generation: Each spirit is uniquely generated with randomized attributes.
  • 📡 Server-Side Game State Management: Ensures fair battles and consistency across sessions.

How to Run Locally

1. Clone the Repository

git clone https://github.com/your-username/spirits-game.git
cd spirits-game

2. Install Dependencies

npm install

3. Run the Server

node server.js

4. Start the Client

npm run dev

The game will be available at http://localhost:3000


Project Development

This project was created as part of a collaborative Software Development Bootcamp, where our team followed an agile workflow. We used Slack, Zoom, Discord, and Google Docs to ensure effective communication.

Collaboration Workflow

  • 🏗 Daily Stand-Ups – Every morning, we held a stand-up session via video call to update each other on progress.
  • 🎯 Round-Down Sessions – Each afternoon, we had a review meeting to summarize the day's work.
  • 🔀 GitHub Branching Strategy – Each team member cloned the same repository, worked on feature branches, and merged changes through pull requests.

Minimum Viable Product (MVP)

The MVP we devised is an online multiplayer spirit battle game. Players create a room or join an existing room, select a spirit, and battle using a real-time combat system.


Deployment

The game was hosted on Render, making it accessible online. If you'd like to run the project locally using Vite, follow the commands in the How to Run Locally section.


Contributing

If you'd like to contribute, feel free to fork the repository, make changes, and submit a pull request.


License

This project is licensed under the MIT License.