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# [4.1.0](4.0.0...4.1.0) (2025-07-08) ### Features * add reload scene methods and tests ([#53](#53)) ([8b5ecb9](8b5ecb9))
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CHANGELOG.md

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# Changelog
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# [4.1.0](https://github.com/mygamedevtools/scene-loader/compare/4.0.0...4.1.0) (2025-07-08)
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### Features
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* add reload scene methods and tests ([#53](https://github.com/mygamedevtools/scene-loader/issues/53)) ([8b5ecb9](https://github.com/mygamedevtools/scene-loader/commit/8b5ecb988abbcf0ea06f469f7c957255ed9d8df2))
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# [4.0.0](https://github.com/mygamedevtools/scene-loader/compare/3.1.0...4.0.0) (2025-03-24)
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Packages/com.mygamedevtools.scene-loader/package.json

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{
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"name": "com.mygamedevtools.scene-loader",
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"version": "4.0.0",
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"version": "4.1.0",
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"displayName": "My Scene Manager",
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"description": "This package simplifies scene operations: load, unload and transition.\nFor example, this is how you perform a scene transition:\n\n┃MySceneManager.TransitionAsync(\"my-target-scene\", \"my-loading-scene\");\n\nInstead of:\n\n┃ yield return SceneManager.LoadSceneAsync(\"my-loading-scene\",\n┃ LoadSceneMode.Additive);\n┃ yield return SceneManager.LoadSceneAsync(\"my-target-scene\",\n┃ LoadSceneMode.Additive);\n\n┃ SceneManager.SetActiveScene(\n┃ SceneManager.GetSceneByName(\"my-target-scene\"));\n\n┃ SceneManager.UnloadSceneAsync(\"my-loading-scene\");\n┃ SceneManager.UnloadSceneAsync(\"my-previous-scene\");\n\nYou can also take advantage of these features:\n\n▪ Unified API for addressable and non-addressable scenes.\n▪ Awaitable scene operations.\n▪ Modular implementation with interfaces.\n▪ Load, unload or transition to multiple scenes.",
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"unity": "2021.3",

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