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bugs.txt
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bugs.txt
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Mustfix: ------------------------------------------------------------------------------------------
- Input focus in console's edito box is broken
- Firing rocket under feet doesn't hurt
- Crash when trying to create character in server mode
- Animation glitches in multiplayer
- Problems with queuing orders (rethink this)
- When standing near a wall, you can fire through it (projectiles spawn too far away)
- Make sure that it's impossible to impact an object behind a wall
- Crash when shooting at the automatic doors in the long corridor with M60 (game:237 (conversion to container))
- Client cannot connect to server when started much earlier
- Handle situation when client connection was broken, but server still expects
normal communication on some specific port, and client tries to reconnect
- Visible tearing when vsync (glfwSwapInterval(1)) is on
- Projectiles that are out of range do not blend out
- m60 single shot sound cannot be hear in multiplayer
- In multiplayer mode, player can get kicked into doors and get stuck
- Attacking on stairs may caus player to get stuck
- When trying to teleport in client, AIs react (for a single frame)
- HudStats are a little too big (20 pixels bigger than HudMainPanel)
Na koniec gry:
malloc(): unsorted double linked list corrupted
Aborted (core dumped)
- Raz się zdarzyło że po zaaakowaniu przez wroga gra się zwiesiła (mission02_mod.xml)
Bug pod windowsem (mapka mission02_mod.xml):
src/grid.cpp:116: Assertion failed: overlap_id != -1
fwk::assertFailed(char const*, int, char const*) at /home/kjakubowski/freeft/libfwk/src/sys/assert.cpp:59
listRemove<Grid::remove(int)::<lambda(int)> > at /home/kjakubowski/freeft/libfwk/include/fwk/list_node.h:61
Grid::update(int, Grid::TObjectDef<void> const&) at /home/kjakubowski/freeft/src/grid.cpp:150
game::EntityMap::update(int) at /home/kjakubowski/freeft/src/game/entity_map.cpp:88
game::World::simulate(double) at /home/kjakubowski/freeft/src/game/world.cpp:149
Nice to fix: --------------------------------------------------------------------------------------
- When actor is putting the armor on, user has to wait with clicing on another armor until he finishes
- Wrong mouse position before moving it for the first time
- Duplicated sprites: Robot turrets
- Fix problem with mixed upper/lower case of paths to resources
- In res_viewer when popup is visible, you can still select objects behind it by
clicking on screen (outside of popup area)
- Still some problems with drawing order when lots of entities & explosions
- Entities shouldn't break order of tiles when rendering
- Robots have no hit sounds
- When changing armour, it should happen on event pickup, not when animation has finished
- Sometimes main menu music is still being played in the game
- Crash in res_viewer, game (once) when pressed esc and answered yes
Secondary: ----------------------------------------------------------------------------------------
- Fix flamer
- Problem with direction of flamer's projectile
Fixed: --------------------------------------------------------------------------------------------
- Hud shortcuts doesn't work when it's hidden
- Hud shortcuts work when writing to console
- Out of ammo sound can be played as often as the user can press right click
- Item desc is shown when mouse overed invisible items in HudInventory
- Often death sounds are not played (in multiplayer mode)
- Door sounds don't work in multiplayer
- Mutants can equip leather armor in multiplayer
- In multiplayer sometimes players are stuck
- Problems with item icon textures stored in cache
- Bullets shouldnt create sparks when actors are hit
- Some sounds weren't played when lots of AI's were present
- AI's get stuck all the time
- Problem with tracking for AI: sometimes they move a very small amount, quickly changing animation from run to idle
- Some problems with tracking, when player wants to attack a scorpion moving towards him
(sometimes tracking ends too early)
- Sometimes players cannot find a way to the door opened nearby (on mission05 lower level, rotating doors)