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crashes on enemy attack #6

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veksha opened this issue Aug 14, 2020 · 0 comments
Open

crashes on enemy attack #6

veksha opened this issue Aug 14, 2020 · 0 comments

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@veksha
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veksha commented Aug 14, 2020

Preloading sprites:  918 sprites preloaded (46 msec)
Loading tables:  76 rows loaded (13 msec)
Creating navigation map: 3413 quads (0.05 seconds)
Creating navigation map: 3253 quads (0.07 seconds)
Creating navigation map: 2847 quads (0.10 seconds)
src/gfx/device_texture.cpp:21: Exception thrown: glScissor: GL_INVALID_VALUE

Backtrace:
Backtraces not avaliable on MinGW platform
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