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Merge pull request #24 from TheGiraffe3/spellcheck-and-typo-fixes
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Add a spellcheck and fix a few typos
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bobbens authored Nov 19, 2024
2 parents eb94a04 + 1276ada commit 1e26b93
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1 change: 1 addition & 0 deletions .codespellignore
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28 changes: 28 additions & 0 deletions .github/workflows/spellcheck.yml
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name: Spellcheck

on:
push:
branches:
- main
pull_request:
types: [opened, synchronize]
workflow_dispatch:

concurrency:
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true

jobs:
spellcheck:
name: Spelling
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha }}
show-progress: false
- uses: codespell-project/actions-codespell@master
with:
ignore_words_file: .codespellignore
path: content/
skip: content/js
2 changes: 1 addition & 1 deletion content/blarg/2011-01-14_naev_etymology.md
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Expand Up @@ -8,7 +8,7 @@ Today we’ll talk about the name of this game: it’s history, pronunciation an

Now onto pronunciation, how is it pronounced? In case someday we hold a Naev meet or the likes we should all know how to pronounce it so we don’t make a mess and fools of ourselves (we probably will anyway). The proper way to pronounce Naev is **/nɑ.ɛv/** if I got right my symbols (would need confirmation). I know most of you pronounce it more like knave, but trust me, that is wrong.

For those who still have doubts on how to pronounce: Naev Pronounciation
For those who still have doubts on how to pronounce: Naev Pronunciation

**Naev /nɑ.ɛv/** An open source action/RPG space video game.

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2 changes: 1 addition & 1 deletion content/blarg/2011-07-24_recent_developments.md
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Expand Up @@ -14,7 +14,7 @@ That said, things have been happening since the 0.5.0 release. The original plan

14:16 bobbens for starters

14:16 bobbens although I’m not sure on the safe lane stuff how to procede
14:16 bobbens although I’m not sure on the safe lane stuff how to procede <!-- codespell:ignore procede -->

14:16 bobbens we can either go safe lane “simple implementation” first

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2 changes: 1 addition & 1 deletion content/blarg/2012-08-19_slots_branch_merged.md
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Expand Up @@ -62,6 +62,6 @@ The following is a list of changes made that don’t directly relate to the slot

<%= image( @items['/imgs/blarg/2012/08/outfittabs.png'], "A ship with its core slots installed. The orange text in the tool tip indicates the slot specialization.", "center" ) %>

* Some work has gone into the equipment screen. The outfit list is now tabbed, each tab corresponding to a class of outfits. The tab letters, as seen on the right, stand for **W**eapons, **U**tility, **S**tructure, **C**ore and **X**everything. Hopefully, this can be further improved and applied to the outfitter screen as well.
* Some work has gone into the equipment screen. The outfit list is now tabbed, each tab corresponding to a class of outfits. The tab letters, as seen on the right, stand for **W**eapons, **U**tility, **S**tructure, **C**ore and **X**everything. Hopefully, this can be further improved and applied to the outfitter screen as well. <!-- codespell:ignore ore,tructure -->
* For developers: All game data is now found under the dat/ subdirectory. This was done to make the relationship between the game data and the ndata file more apparent.
* For developers: Lua scripts from the dat/scripts/ subdirectory can now be included into other scripts by only their name. The game will look in this directory for includes.
2 changes: 1 addition & 1 deletion content/blarg/2015-11-15_0.6.1.md
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Expand Up @@ -17,7 +17,7 @@ This release would have not been possible without the help of both [onpon4](http
#### Changes since 0.6.0:

* Improved AI ([nenau](https://github.com/nenau))
* New Misisons ([onpon4](https://github.com/onpon4), [nenau](https://github.com/nenau))
* New Missions ([onpon4](https://github.com/onpon4), [nenau](https://github.com/nenau))
* Changed how action loss is handled ([onpon4](https://github.com/onpon4))
* Lua AI rewrite ([Ian D. Scott](https://github.com/ids1024))
* Misc fixes and improvements.
2 changes: 1 addition & 1 deletion content/blarg/2021-07-02_beam_me_up.md
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Expand Up @@ -6,7 +6,7 @@ tags: [ 'development' ]

*This post is about development on Naev 0.9.0.*

So fact is, beams are cool. They can hit multiple targets and do a lot of damage while being accurate. Sure they have short range and bad tracking, but they more than make up for that in coolness factor. We thought about it and decided the only way to make beams cooler is to sprinkle some shader goodness ontop. Not only will this make beams look great at any resolution, but it will also allow creating new beams easily, as there is no longer a need to muck around with graphic images.
So fact is, beams are cool. They can hit multiple targets and do a lot of damage while being accurate. Sure they have short range and bad tracking, but they more than make up for that in coolness factor. We thought about it and decided the only way to make beams cooler is to sprinkle some shader goodness on top. Not only will this make beams look great at any resolution, but it will also allow creating new beams easily, as there is no longer a need to muck around with graphic images.

In the <%= link_to( 'blarg post about Lua outfits', @items['/blarg/2021-06-06_lua_outfits.md'].path ) %>, some of the new beams were already shown:

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2 changes: 1 addition & 1 deletion content/blarg/2022-04-03_0.9.3.md
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Expand Up @@ -30,6 +30,6 @@ You can get the latest version from any of the following sources:
* Fix bug in "Waste Collector" mission
* Fixed a bug that allowed the player to get infinite escorts
* Work around bugs in at least one OpenGL driver
* Fix crash when unidiff changes assets that the player has targetted
* Fix crash when unidiff changes assets that the player has targeted
* Player actually has to pay for stealing outfits
* Fixed game hanging when entering some volatile nebula systems
2 changes: 1 addition & 1 deletion content/blarg/2023-12-03_0.11.0-beta.1.md
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Expand Up @@ -185,4 +185,4 @@ You can get the new version from any of the sources below:
* Fixed tutorial running during cinematics
* Fixed active outfits not showing "activated outfit" in their summary sometimes
* FLF no longer become true allies of the Dreamer Clan to not limit the players actions
* Made audio system more robust to runnning out of source errors
* Made audio system more robust to running out of source errors
2 changes: 1 addition & 1 deletion content/blarg/2023-12-23_0.11.0.md
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Expand Up @@ -119,7 +119,7 @@ of a mess.
* Mysterious signals
* More points of interest
* 67 new star systems with 123 new space objects
* More interesting and unusal locations
* More interesting and unusual locations
* Many new unique graphics
* 37 new outfits
* Sirius flow outfits
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2 changes: 1 addition & 1 deletion content/blarg/2024-11-16_0.12.0-beta.1.md
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Expand Up @@ -45,7 +45,7 @@ You can get the new version from any of the sources below:
* Your actions will more directly affect ships in the system
* Significantly increase maximum potential fleet capacity
* Excess energy to battery recharge efficiency is now a flat 50% instead of varying based on charge level
* Gave the Za'lek sting a slight detection buff
* Gave the Za'lek sting a slight detection buff <!-- codespell:ignore sting -->
* Can only have a single patrol mission active at a given time
* Pirates are less numerous during Chapter 0
* Dvaered Arsenal has no fighter bays and fewer slots
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