diff --git a/content/blarg/2024-11-16_0.12.0-beta.1.md b/content/blarg/2024-11-16_0.12.0-beta.1.md new file mode 100644 index 0000000..b0f4172 --- /dev/null +++ b/content/blarg/2024-11-16_0.12.0-beta.1.md @@ -0,0 +1,171 @@ +--- +title: 'Naev 0.12.0-beta.1' +author: bobbens +tags: [ 'release' ] +blurb: Naev 0.12.0-beta.1 is released! +--- + +This year, we're starting the betas a bit early given the large amount of +content modified and added. As always, this release contains a large amount of +changes done during the past year which likely have introduced a lot of bugs +and issues that we want to iron out before the final release of 0.12.0. + +Now, this release changes a lot of how the game currently plays, and, while it +is highly recommended to start a new game, it should be possible to just load +up your old saves without too much stuff being changed. In particular, some of +the major changes are: + +1. Nearly all the ships are now modelled in 3D with fancy lightings and tilting effects! +2. You can now capture ships! +3. New ships and ship variants! +4. Faction reputation is no longer a single global value, but more nuanced and local. +5. New challenging area to access many secrets. +6. In-game Wiki full of mechanics and lore explanations! + +If you try it and find any issues, please report them at [the issue +tracker](https://github.com/naev/naev/issues). Discussion about the game can be +had on one of the various discussion forums and chatrooms we have. Check them +out [here!](https://naev.org/contact/) + +You can get the new version from any of the sources below: + +<%= badge( "github", "0.12.0-beta.1" ) %> +<%= badge( "steam" ) %> +<%= badge( "itchio" ) %> +<%= badge( "flathub" ) %> + +
+<%= image( @items['/imgs/screenshots_0.12.0/llama_voyager.png'], "As a new ship variant of the Llama, the Llama Voyager shares many features but has fundamental differences such as fuel regeneration.", 'center', 'width="720"' ) %> + +### Full Changelog +* Gameplay + * Ability to capture disabled ships + * Faction reputation is no longer universal, but varies on systems + * Direct faction hit changes are shown as messages + * Your actions will more directly affect ships in the system + * Significantly increase maximum potential fleet capacity + * Excess energy to battery recharge efficiency is now a flat 50% instead of varying based on charge level + * Gave the Za'lek sting a slight detection buff + * Can only have a single patrol mission active at a given time + * Pirates are less numerous during Chapter 0 + * Dvaered Arsenal has no fighter bays and fewer slots + * Lowered CPU cost of some fighter bays + * Decreased CPU and energy provided by large core slots + * Pillaging ships affects reputation + * Significantly increased the amount of fuel provided by outfits + * Camouflage burster gives a speed bonus while active and disables when out of stealth + * Can scan ships with 'u' key + * Gave the Quicksilver another medium structural slot + * Beam weapons have minimum delays instead of minimum durations + * Can stealth when missiles are locked on + * Deployed fighters take stress and damage over time when their mother ship is destroyed + * Electron Burst Cannons and Za'lek Heavy Drones have had their damage per second lowered + * Improved point defense + * Spittle Tubuloid Cluster is now a utility and does more damage + * Guardian Interception System does double damage + * Missiles explode when intercepted + * Bounties have explicit time limits + * Derelicts should appear in remote systems +* Quality of Life + * Added colourblind correction mode + * Exposed more colourblind options to the user + * Can modify game speed directly instead of using a slow mode difficulty for accessibility + * Messages get folded instead of repeating + * Asteroids no longer fade out if close to or targeted by the player + * Display fuel consumption for ships in the equipment overlay + * Added option to match speed with the slowest ship in the fleet (on by default) + * Made it so ships in the equipment screen do not change order based on value + * Mark spaceport bar tab when there is an important NPC + * Weapon set keybindings change window tabs + * Use short outfit names when displaying groups of outfits + * Shown more useful things you have when buying outfits with things other than credits + * Can sort and filter the mission computer + * Added small optional bounce to NPCs when they start talking + * Inform the player when they don't meet mission requirements for some important missions + * Can add new plugins directly from the options menu + * Can toggle whether autonav stops when missile lock-ons are detected + * Added colour coded factional backgrounds in the shipyard + * Can rotate shipyard image for ships with 3D graphics + * Prompt when deleting notes + * Added accessibility option that allows skipping story minigames + * Can view and change all your ships in the equipment tab when there is refuelling + * Reduced space dust size by 50% +* Content + * New in-game wiki with explanation on gameplay mechanics and lots of lore + * 8 new missions + * The Onions call + * 4 new ships + * 13 new ship variants + * Give a new twist to existing ships + * 6 new outfits + * New area with unique challenges + * New events + * Get more Sirius abilities + * Find the dark side of the Nebula + * New NPC portraits + * New generic NPC and News messages + * Reworked trails to make ships feel more speedy +* Engine + * Support for 3D models + * Lighting is based on system stars + * Fancy effects for special systems + * Ships tilt slightly when rotating + * Simple animations are supported and used when applicable + * Support for an in-game wiki + * Can process YAML, Lua, and markdown + * Cross-link support + * Support for custom widgets + * Stats (except inverted stats) are now additive instead of multiplicative + * Try to merge saves if multiple directories correspond to the same player + * More robust weapon set support that can handle multiple overlapping weapon sets + * Faster handling of asteroids with large exclusion areas + * Added fuel_usage_mod ship stat + * Fixed player losing navigation targets when unidiff is applied + * Fixed ai.idir giving wrong answer by M_PI_2 in some cases + * Threaded more loading components + * Lua require now caches chunks + * Dropped SDL_image fallback + * Use higher internal timer for all platforms + * Support for Tracy + * Spobs that are not landable yet generate presence will be shown on the map + * Warn the player if they try to use a name with all space characters + * Decoupled the collision system from the rendering system + * Added a low memory mode to use fewer and smaller textures with 3D + * Lazy load ship and outfit graphics to reduce memory usage and decrease load time + * Use clang-format to format all the C code + * Use enums internally to represent keybindings instead of strings + * Always use replaygain information when available when loading vorbis files + * Stop repeating the same warning after a fixed amount of times + * Support for outfits that don't break stealth + * Editor has partial support for universe diffs + * Editor has separate configuration and file dialogues + * New ship stats + * Global weapon range, damage, fire-rate and energy usage + * Range ship stat for all specific weapon types + * Turn, speed, and accel for launchers + * Shield downtime modifier + * Deprecated old faction API in favour of the new one for local / global standings + * Added support for temporarily overriding faction standings +* Fixes + * PSO and Mizar nebulas have trails again + * Removed fancy background mode + * Can remove fighter bays with deployed fighters + * Sol is less friendly + * Fixed rare cases where fighters would not be able to dock + * Fixed hypergate and wormhole effects getting stuck + * Obelisks tell if you have completed them already + * Fixed space dust disappearing with certain jump abilities + * Boarded pilots become permanently disabled if they lose space-worthiness + * Double tap will activate feather drive like blink engines + * Fixed camouflage burster not activating stealth + * Fixed bug where beams were counted as giving energy in the equipment optimizer + * shadowvigil: claim entire route + * sh01_corvette: should be completable on easy difficulties now + * patrol: fixed escorts and fighters becoming hostile if hostile to the mission giving faction + * Fixed debugging paranoid builds under Windows + * Fixed autonav not respecting shield thresholds + * zbh10: Godheart and friends get at most 1 fighter bay per ship now + * Fixed ESS Trinity being bribeable + * Cargo on fleets with be displayed to make room for mission cargo when necessary + * Made it so Shadow Vigil doesn't try to go through Surano system for reasons + * `blackhole/zbh09`: fixed softlock during a cutscene under certain conditions diff --git a/content/imgs/screenshots_0.12.0/llama_voyager.png b/content/imgs/screenshots_0.12.0/llama_voyager.png new file mode 100644 index 0000000..2e45d54 Binary files /dev/null and b/content/imgs/screenshots_0.12.0/llama_voyager.png differ