Allows custom items to be created as chests.
The API method ensures that any Item added to the game will be instantiated as a Chest.
Similar to the API method, you can also register custom chests by editing the content data.
furyx639.MoreChests/Chests
Sample content.json
:
{
"Format": "1.24.0",
"Changes": [
// Add new item to the game
{
"Action": "EditData",
"Target": "Data/BigCraftablesInformation",
"Entries": {
"Example.Mod_NewChest": "New Chest/0/-300/Crafting -9/{{i18n: new-chest.description}}/true/true/0//{{i18n: new-chest.name}}/0/Example.Mod\\NewChest",
"Example.Mod_NewChest": "Cardboard Box/0/-300/Crafting -9/{{i18n: cardboard-box.description}}/true/true/0//{{i18n: cardboard-box.name}}/0/Example.Mod\\CardboardBox",
}
},
// Load textures for new items
{
"Action": "Load",
"Target": "example.ModId/NewChest, example.ModId/CardboardBox",
"FromFile": "assets/{{TargetWithoutPath}}j.png",
},
// Register items as chests with the More Chests mod
{
"Action": "EditData",
"Target": "furyx639.MoreChests\\Chests",
"Entries": {
"Example.Mod_NewChest": "16/32/0/0/doorCreak/doorCreakReverse",
"Example.Mod_CardboardBox": "16/32/0..4/5..9/doorCreak/doorCreakReverse",
}
},
]
}
For more on adding custom items to the game, see the modding docs.
The More Chests data looks for a key matching the items qualified item id, and the following fields split out by a forward slash:
Field | Description |
---|---|
Width | The pixel width of the Chest. Vanilla chests are 16 pixels wide. |
Height | The pixel height of the Chest. Vanilla chests are 32 pixels wide. |
Opening Animation | The animation frames to play while the chest is opening. |
Closing Animation | The animation frames to play while the chest is opening. |
Opening Sound | The sound to play while the chest is opening. |
Closing Sound | The sound to play while the chest is closing. |
Animation frames represent a sprite index to draw from the Chests texture.
The syntax for an animated sequence allows you to specify frames individually, or as a consecutive sequence of frames using the spread syntax.
The frame refers to a part of the Chest texture starting at the top-left, whose width and height match the Chest dimensions, moves over to the right until it reaches the end (or the remaining portion is not enough to make a full-sized sprite), and then proceeds down to the next row.
Frames start at index 0 and refer to any area of the overall Texture as long as it can produce a cell that matches the width/height of the Chest.
16px | 16px | 16px | 16px |
---|---|---|---|
0 | 1 | 2 | 3 |
4 | 5 | 6 | 7 |
8 | 9 | 10 | 11 |
Note - The texture should have the first cell (index 0) represent the Chest at rest. (i.e. no animation is playing).
For example:
1,2,3
would result in the 2nd through 4th frames of the texture to be drawn.
1..3
is the same as above, using the spread syntax.
These can be mixed and matched:
1,3..5,2
would draw the 2nd frame, followed by the 4th through 6th, and finally the 3rd.
Language | Status | Credits |
---|---|---|
Chinese | ❌️ Not Translated | |
French | ❌️ Not Translated | |
German | ❌️ Not Translated | |
Hungarian | ❌️ Not Translated | |
Italian | ❌️ Not Translated | |
Japanese | ❌️ Not Translated | |
Korean | ❌️ Not Translated | |
Portuguese | ❌️ Not Translated | |
Russian | ❌️ Not Translated | |
Spanish | ❌️ Not Translated | |
Turkish | ❌️ Not Translated |