forked from gfxfundamentals/threejsfundamentals
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy paththreejs-align-html-to-3d.html
172 lines (145 loc) · 4.75 KB
/
threejs-align-html-to-3d.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Align HTML Elements to 3D</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%; /* let our container decide our size */
height: 100%;
display: block;
}
#container {
position: relative; /* makes this the origin of its children */
width: 100%;
height: 100%;
overflow: hidden;
}
#labels {
position: absolute; /* let us position ourself inside the container */
left: 0; /* make our position the top left of the container */
top: 0;
color: white;
}
#labels>div {
position: absolute; /* let us position them inside the container */
left: 0; /* make their default position the top left of the container */
top: 0;
cursor: pointer; /* change the cursor to a hand when over us */
font-size: large;
user-select: none; /* don't let the text get selected */
text-shadow: /* create a black outline */
-1px -1px 0 #000,
0 -1px 0 #000,
1px -1px 0 #000,
1px 0 0 #000,
1px 1px 0 #000,
0 1px 0 #000,
-1px 1px 0 #000,
-1px 0 0 #000;
}
#labels>div:hover {
color: red;
}
</style>
</head>
<body>
<div id="container">
<canvas id="c"></canvas>
<div id="labels"></div>
</div>
</body>
<script type="module">
import * as THREE from './resources/threejs/r127/build/three.module.js';
import {OrbitControls} from './resources/threejs/r127/examples/jsm/controls/OrbitControls.js';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
const fov = 75;
const aspect = 2; // the canvas default
const near = 1.1;
const far = 50;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = 7;
const controls = new OrbitControls(camera, canvas);
controls.target.set(0, 0, 0);
controls.update();
const scene = new THREE.Scene();
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
scene.add(light);
}
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
const labelContainerElem = document.querySelector('#labels');
function makeInstance(geometry, color, x, name) {
const material = new THREE.MeshPhongMaterial({color});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
cube.position.x = x;
const elem = document.createElement('div');
elem.textContent = name;
labelContainerElem.appendChild(elem);
return {cube, elem};
}
const cubes = [
makeInstance(geometry, 0x44aa88, 0, 'Aqua'),
makeInstance(geometry, 0x8844aa, -2, 'Purple'),
makeInstance(geometry, 0xaa8844, 2, 'Gold'),
];
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
const tempV = new THREE.Vector3();
function render(time) {
time *= 0.001;
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
cubes.forEach((cubeInfo, ndx) => {
const {cube, elem} = cubeInfo;
const speed = 1 + ndx * .1;
const rot = time * speed;
cube.rotation.x = rot;
cube.rotation.y = rot;
// get the position of the center of the cube
cube.updateWorldMatrix(true, false);
cube.getWorldPosition(tempV);
// get the normalized screen coordinate of that position
// x and y will be in the -1 to +1 range with x = -1 being
// on the left and y = -1 being on the bottom
tempV.project(camera);
// convert the normalized position to CSS coordinates
const x = (tempV.x * .5 + .5) * canvas.clientWidth;
const y = (tempV.y * -.5 + .5) * canvas.clientHeight;
// move the elem to that position
elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`;
});
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
main();
</script>
</html>