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Releases: narc0tiq/YARM

YARM v0.7 build 7

21 Oct 04:52
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This is just an update to Factorio 0.12.12. Requires Factorio >= 0.12.12.

YARM v0.7 build 6

19 Oct 08:59
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This is primarily the update to Factorio 0.12.11, but it also includes:

  • a temporary improvement/mitigation for #16 (reduces the GUI update rate to once every five seconds); and
  • a fix for #2, scanning full tiles instead of just a point in the center of each.

YARM 0.6 b23

04 Oct 17:11
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Build 23 fixes two major issues, and changes the minimum Factorio version:

YARM 0.6 b20

01 Oct 17:09
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Build 20 fixes the issue reported at http://www.factorioforums.com/forum/viewtopic.php?p=110862#p110862, wherein it turns out I wasn't detecting endless resources properly and Bob's new ores tripped the flag when they shouldn't.

YARM 0.6 b19

30 Sep 17:00
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First release of YARM 0.6 (build 19).

Probably the best picture in the album

This is basically the Resource Monitor mod redone. It's had some multiplayer testing, thanks to friendly folks in the #factorio channel on espernet.

Here's a few pictures of it taken during development. For the full change log, keep reading:

  • add ore sites
    • deposit names don't mean anything, so deposits shouldn't have any (@cpw)
      • deposits just get a defaultish name based on octant from spawn and range, e.g., "NE 834"
        • and can be renamed if necessary (@KaneHart)
    • no add confirmation: (@cpw, related to the above)
      • click a deposit, it starts a timer (10s) during which you can add more shards of the same deposit. When it runs out, the site is recorded.
        • this also allows you to add more oil wells to an oil site
      • click away during the timer (the ground/another ore) to cancel.
        • if a different ore, submit the current one and start the timer to add that new ore.
  • remove ore sites
    • with confirmation (@tivec)
      • the button turns red on the first click, and the other buttons are removed (which moves the delete button away to prevent accidental double-click)
      • cancels and reverts to normal after 10s
  • track sites by team (force) rather than individually by player. (@KaneHart)
  • see remaining ore percentage (relative to initial amount)
  • order sites by percentage remaining, ascending
    • depleted sites get red coloring in the list and go to the top
    • near-depleted (to-be-configurable percentage; default (0, 10]%) get yellow and are listed directly after, above the fold
    • then the expando comes in
  • see an estimate of ore consumption per minute
    • and ETD (Estimated Time to Depletion)
  • remotely view sites
  • track fluid resources
    • and endless resources (Keyboardhack)