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build.zig
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const std = @import("std");
const Build = std.Build;
pub fn build(b: *Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const raylib = b.dependency("raylib", .{
.target = target,
.optimize = optimize,
});
const exe = b.addExecutable(.{
.name = "reckless-drivin",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
exe.linkLibC();
exe.linkLibrary(raylib.artifact("raylib"));
exe.addIncludePath(.{ .path = "src/c/" });
exe.addCSourceFile(.{
.file = .{ .path = "src/c/lzrw.c" },
.flags = &.{
// The default is to enable undefined behavior detection in C code. I have
// verified that the packs are all decompressed fine, so there is no need
// to sanitize. See https://github.com/ziglang/zig/wiki/FAQ#why-do-i-get-illegal-instruction-when-using-with-zig-cc-to-build-c-code
// for more details.
"-fno-sanitize=undefined",
},
});
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| run_cmd.addArgs(args);
const run_step = b.step("run", "Run Reckless Drivin'");
run_step.dependOn(&run_cmd.step);
const tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
tests.linkLibC();
tests.addIncludePath(.{ .path = "src/c/" });
tests.addCSourceFile(.{
.file = .{ .path = "src/c/lzrw.c" },
.flags = &.{"-fno-sanitize=undefined"},
});
const run_tests = b.addRunArtifact(tests);
const test_step = b.step("test", "Run tests");
test_step.dependOn(&run_tests.step);
}