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few questions #13
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have made some progress reading/testing - my understanding now would be: Any comments? Can close otherwise...
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@callagga For Q2, what was the setup that you missed? I'm having the same issue. |
I must admit I haven't looked at this since and really can't remember sorry |
I'm having a similar issue but without overlapping. I think there might be a bug because the bottom right of all circles do not register click events on macOS |
(few questions - not sure if this is correct place to ask)
New to Flutter & come across this package. In terms of doing a small 2D point & click apps, that has a backage image, with clickable polygons aligned with the image over key objects in the image, say running landscape, but can rescale to handle different devices:
Q1 - Is the Flutter Canvas the only way of doing this in flutter, and this package assists? i.e. or is there an alternative to having to use canvas / Custom Painter? (e.g. only using an image flutter widget)
Q2 - I'm noticing when I run on IOS simulator with a Rect and Circle overlapping I'm not getting consistent results with touchable (e.g. onTapDown) and it seems to be missing capturing some clicks? Any known issues with reliability here? Or is this likely to be related to using the simulator?
Q3 - Would the module support scaling across different devices ok?
Q4 - (an aside) - happen to know a tool that would one create a polygon over an image, then export the data in the right format to copy/paste into a flutter app to be used to create a polygon on the canvas? (then use touchable to detect taps in this area)
tks
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