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+ +diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 000000000..a84fc6e5c --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +*.webp filter=lfs diff=lfs merge=lfs -text +*.mp4 filter=lfs diff=lfs merge=lfs -text diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml new file mode 100644 index 000000000..2755fe4ae --- /dev/null +++ b/.github/workflows/ci.yml @@ -0,0 +1,21 @@ +name: CI +on: [push, pull_request] + +jobs: + test: + name: Test + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@main + - name: Install Rust + run: | + rustup set profile minimal + rustup toolchain install stable + rustup default stable + - name: Install mdbook + run: | + mkdir bin + curl -sSL https://github.com/rust-lang/mdBook/releases/download/v0.4.21/mdbook-v0.4.21-x86_64-unknown-linux-gnu.tar.gz | tar -xz --directory=bin + echo "$(pwd)/bin" >> $GITHUB_PATH + - name: Run tests + run: mdbook test diff --git a/.github/workflows/deploy.yml b/.github/workflows/deploy.yml new file mode 100644 index 000000000..6db74f657 --- /dev/null +++ b/.github/workflows/deploy.yml @@ -0,0 +1,34 @@ +name: Deploy +on: + push: + branches: + - main + +jobs: + deploy: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v2 + with: + fetch-depth: 0 + - name: Install mdbook + run: | + mkdir mdbook + curl -sSL https://github.com/rust-lang/mdBook/releases/download/v0.4.21/mdbook-v0.4.21-x86_64-unknown-linux-gnu.tar.gz | tar -xz --directory=./mdbook + echo `pwd`/mdbook >> $GITHUB_PATH + - name: Deploy GitHub Pages + run: | + # This assumes your book is in the root of your repository. + # Just add a `cd` here if you need to change to another directory. + mdbook build + git worktree add gh-pages + git config user.name "Deploy from CI" + git config user.email "" + cd gh-pages + # Delete the ref to avoid keeping history. + git update-ref -d refs/heads/gh-pages + rm -rf * + mv ../book/* . + git add . + git commit -m "Deploy $GITHUB_SHA to gh-pages" + git push --force --set-upstream origin gh-pages diff --git a/.gitignore b/.gitignore new file mode 100644 index 000000000..a63ef4f62 --- /dev/null +++ b/.gitignore @@ -0,0 +1,6 @@ +book +fablore.code-workspace +*.webp +*.mp4 +*.png +.DS_Store diff --git a/404.html b/404.html new file mode 100644 index 000000000..4ae5905cc --- /dev/null +++ b/404.html @@ -0,0 +1,189 @@ + + +
+ + +This URL is invalid, sorry. Please use the navigation bar or search to continue.
+ +Legendary Stories aims to be the complete source for all Flesh and Blood lore. The site is created with the blessing of Legend Story Studios themselves.
+Legendary Stories is created with ❤️ by Nathan Millwood. A Data Scientist / Data Engineer by trade, Nathan has been playing Flesh and Blood since August 2021.
+If you find any missing lore, please feel free to contact Nathan on X or Discord, or raise an issue on GitHub.
+I work hard to ensure all lore is added to the site as quickly as I can once it drops. I want Legendary Stories to be the one stop shop for finding out about your favourite heroes or locations as easily as possible. If you'd like to support the ongoing hosting costs for the site or just buy me a booster, feel free to do so here. Each and every contribution is deeply appreciated and inspires me to keep the site updated.
+ +Below you will find lore specific content creators. You may need to search their channels or podcasts for specific videos or pods etc.
+ + +Name | Description |
---|---|
Ank'is | The crystalline creature does not bleed. It shatters. Its teeth are harder than stone, with serrated edges and a needle-like tip to tear through flesh. Its limbs are long and thin, with sharp points to allow it to grip onto most surfaces, and scale the difficult terrain of the Savage Lands. |
Apophis | A large serpent with barbed scales, which can be found lurking within larger bodies of magma, storing energy and lying in wait. These creatures move with Volcor's lava flows, moving through the magma to feast on those caught in the flow's path. While they can occasionally be found on land, they move much more slowly, and are thus vulnerable to attack. |
Azeri | The Azeri are elusive and mysterious, lingering in the innermost depths of the Savage Lands. |
Blindseal | Blubbery |
Bloatfin | |
Brawnhide | A giant, furred beast with long, thick canines, and small, dark eyes. Its long fur protects most of its body, dark grey in colour, fading to an off-white at the tips. It appears to make up for its poor sight through its incredibly powerful sense of small - I have witnessed it track prey through the jungle by scent alone. Their canines are almost impossible to break, both thick and incredibly strong. The brawnhide has a set of claws at the base of their feet, though their feet are far too large and their legs too short for the claws to be of any use. |
Cesari | Ethereal creatures borne of magic, fading in and out of existence based on the ebb and wane of the Flow. While they appear sentient, Cesari are mirages, mere echoes of ancient beings that once called Aria home. They appear as iridescent, semi-translucent phantoms, shimmering as they ripple through the air. Cesari can range in size from small, floating wisps that drift along with the breeze, to massive, twin-tailed creatures the size of comets, leaving streaks of vibrant light in their wake. |
Fianna | These majestic creatures are tall, with long flowing tails, tough skin, and massive antlers crowning the top of their head. Fianna are often used by the Everfest Carnival for their strength and placid nature, helping to move the Carnival's many attractions from location to location. |
Kai'eo | These shy, reclusive mammals are notable for their luxurious fur. Their bodies are long and thin, with short legs and a narrow head. Their long, white fur is incredibly soft, keeping them warm in winter and cool during the summer. They shed their coats each spring along with the uppermost layer of their hide, and will grow a new coat of fur within a few days. These discarded coats are often used in clothing across Aria. |
Longma | Despite their vague resemblance, longma are larger than the mounts used by Solana, ink-black in colour and covered in a dense coat of fur that helps to protect them from embers. Longma store heat within their bodies as a source of energy, smoke escaping their nostrils with every exhale. These hardy creatures are excellent for long-distance travel, able to withstand the heat of Volcor's landscape. |
Meep | These tiny, mischievous creatures are recognised by their long limbs and tails, and colourful feather crests. Meeps are usually found in the vicinity of the Everfest Carnival, travelling along with the Carnival and stealing food and shiny objects from its patrons. |
Morrows | These tiny wisps are artificially created by the wizards of Volcor; puffs of smoke brought to life by a breath of aether. Once formed, they subsist entirely on embers, flitting to and fro amongst the fiery landscape. |
Na'shari | A large beast with a crystalline hide, the na'shari has skin harder than most forms of metal. In spite of its tough appearance, this creature is known for its docile and friendly nature. Its round eyes and fuzzy tail make the creature incredibly popular with children, who often flock to na'shari in hopes of playing with the creature. |
Peluda | A large creature, the Peluda moves surprisingly quickly given its size, with a thick fur coat interspersed with sharp spikes. Its muscular legs are the source of its apparent speed. Its muscular tail is capable of sweeping any animal off of its feet, leaving it vulnerable to the peluda's deadly hooked claws. While the tail appears to have a stinger, further tests have shown that the barb does not contain any form of toxin. |
Rek'vas | A swift and deadly creature, the Rek'vas has brightly patterned scales that are highly toxic. Its massive head is framed by some form of hood, brightly coloured skin that flares from either side of its neck. |
Ryoki | These are small creatures, similar in appearance to fish, that inhabit the lava streams and rivers of Volcor. Despite the immense heat, these creatures thrive in the extreme conditions, lurking beneath the glowing surface of the magma. While their scales are almost black, their 'fins' catch alight when they break the surface of the lava, leaping from stream to stream. |
Skera | One of the Savage Lands' most skilled predators, they are almost completely nocturnal, relying on the darkness to help mask their movements while stalking prey. Their four eyes are likely to help it see in the dark, in order to hunt its prey. Avoid their poisonous spikes at all costs. The barb at the end of its tail is also highly toxic. Large, muscular creatures with two pairs of eyes, and long, curved claws similar to talons. Skera are covered in a mixture of fur and spikes, patterned with dark, irregular spots. While the spikes do not appear to be poisonous, they do make it rather difficult to dissect. |
Vitr'eo | A majestic creature with a thick mane, crowned with a series of large crystals that grow out from the top of its skull. In addition to its dense coat, it grows large tusks on either side of its jaw. |
Vuurlin | A large bird of prey that flies at a high altitude, only descending to roost or to attack vulnerable prey. When in flight, the tips of their feathers catch alight, creating flames that streak behind them as they soar through the sky. They're reliable messengers, and are often used by the royal court and the many generals of Volcor, due to the vuurlin's keen intelligence and powerful wings. |
Name | Type | Species | Status | Locations |
---|---|---|---|---|
Achlys, hag of Mojire | NPC | Human | Unknown | Frailty, Dr. Mortimer |
Aegis, the Shield of Light | NPC | Herald | Unknown | Herald of Protection, Prism Origin Story |
Aelius | NPC | Human | Dead | Nebula Blade |
Aesir of Flames | NPC | Aesir | Unknown | Invoke Dracona Optimai |
Aios | NPC | Human | Alive | Boltyn About |
Akuo | NPC | Human | Unknown | Concealed Blade |
Alif | NPC | Human | Alive | Thirst For Revenge |
Amira Surana | NPC | Unknown | Unknown | Enigma Chimera,Flicker Trick |
Apostate | NPC | Human | Unknown | Falling In Darkness, Step Into The Light, The Battle Against the Shadow |
Arakni | Hero | Unknown | Alive | About, The Blood Stained Web, Squeakers' Christmas, The Spider's Trap |
Astier | NPC | Human | Unknown | Bingo |
Astra Morena | NPC | Unknown | Unknown | Valiant Thrust |
Ateia | NPC | Unknown | Unknown | Life for a Life |
Aurea, Champion of the Dawn | NPC | Human | Unknown | Battlefield Blitz |
Avalon, Messenger of the Dawn | NPC | Herald | Unknown | Herald of Rebirth, Prism Origin Story |
Azalea | Hero | Human | Alive | About, A Bird in the Hand, Squeaker's Christmas |
Bam Bam | NPC | Brute | Unknown | Numbskull |
Baron the Butcher | NPC | Human | Dead | Uzuri, Switchblade |
Bartrand the Bloody | NPC | Human | Unknown | Raging Onslaught |
Barus Boldstride | NPC | Human | Unknown | Hold the Line |
Bazz | NPC | Human | Dead | Aiming High |
Beezy the Brash | NPC | Human | Dead | Nasty Surprise |
Bellona, the Wartune Herald | NPC | Herald | Unknown | Express Lightning, Wartune Herald, Boltyn About, Boltyn Origin Story, Prism Origin Story, Step Into The Light |
Benji | Hero | Human | Unknown | About |
Bolfar | NPC | Human | Unknown | Wage Might |
Boltyn | Hero | Human | Alive | About, Origin Story, Step Into the Light, Morlock Hill, Tidings in the Light |
Bravo | Hero | Human | Alive | About, Origin Story |
Brewmeister Marv | NPC | Human | Unknown | Slap-Happy |
Briar | Hero | Human | Alive | About, Origin Story, A Grand Adventure |
Brutus, Summa Rudis | NPC | Unknown | Unknown | Clash of Might,Tenacity |
Butcher Jek | NPC | Human | Unknown | Snag |
Caylin | NPC | Human | Dead | Falling In Darkness |
Caylin's mother | NPC | Human | Dead | Falling In Darkness |
Chancellor Helena Primavera | NPC | Human | Unknown | Soul Shield |
Chancellor Hypatia | NPC | Human | Unknown | Take Flight |
Chane | Hero | Human | Alive | About, Origin Story, Levia's Origin Story |
Chiara Suncrest | NPC | Unknown | Unknown | Express Lightning |
Countess Camilla | NPC | Unknown | Unknown | Goblet of Bloodrun Wine |
Danu Ashenguard | NPC | Human | Unknown | Spill Blood |
Darian | NPC | Human | Dead | No Pain No Gain |
Dash | Hero | Human | Alive | About, Tales of a Teklo, Squeaker's Christmas |
Data Doll MKII | Hero | Steam-Powered Automaton | Alive | About |
Davnir | NPC | Ancient of Earth and Lightning | Dead | Briar Origin Story |
Daxius | NPC | Human | Dead | No Pain No Gain |
Demetrios | NPC | Brute | Dead | Another Day, Another Title |
Dervin, Master of Beasts | NPC | Human | Untamed and Unbroken | |
Dheric | NPC | Human | Dead | No Pain No Gain |
Dorinthea | Hero | Human | Alive | About, Origin Story, No Smoke Without Fire, Morlock Hill |
Dr. Krest Mortimer, 'The Fixer' | NPC | Human | Alive | Back Alley Breakline, Inertia, Malign, Arakni, Solitary Confinement |
Dromai | Hero | Human | Alive | About, Origin Story, Fai's Origin Story, Ember in the Ash, Tidings in the Light |
Dunric Vargas | NPC | Human | Unknown | Take the Upper Hand |
Ebba | NPC | Human | Alive | Deathmatch Wrecking Ball |
Efaris Brittlebone | NPC | Human | Unknown | Emeritus Scolding |
Eirina | NPC | Human Cleric | Dead | Boltyn About |
Eldon, Lost Knight | NPC | Human | Unknown | Tome of the Arknight |
Elias Edgecombe | NPC | Human | Unknown | Throttle |
Emperor | Hero | Human | Dead | About, To Become a Dracai, Dromai's Origin Story, Fai's Origin Story, In Flames, Ember in the Ash, The One Emperor, The Blood Stained Web, Vow of Vigilence, The Spider's Trap, Tidings in the Light |
Enforcer Eesha | NPC | Human | Unknown | Steel Street Enforcement |
Ersebet | NPC | Unknown | Unknown | Blood Tribute |
Executive Smyte | NPC | Human | Unknown | Mechanical Strength |
Fai | Hero | Human | Alive | About, Origin Story, Dromai's Origin Story, Ember in the Ash |
Fayyad | NPC | Human | Alive | Thirst For Revenge |
Fightmaster Kox | NPC | Unknown | Unknown | Smashing Performance,Pint of Strong and Stout,Smashback Alehorn,Rhinar short story,Thirst For Revenge,Untamed and Unbroken |
Flannigan | NPC | Human | Unknown | Debilitate |
Fyanna Redmoor | NPC, Boltyn's cousin | Human | Unknown | Boltyn's hero page |
Galaphor | NPC | Human | Dead | Living on a Prayer |
General Ekoda | NPC | Human | Unknown | Spoils of War |
General Nakami | NPC | Human | Unknown | Blessing of Patience |
Genis | Hero | Human | Alive | About |
Giantslayer Crix | NPC | Human | Unknown | Wall of Meat and Muscle |
Graham the Gallant | NPC | Human | Unknown | Come to Fight |
Grand Magister, the Adamant | NPC | Human | Assumed Dead | |
Grand Magister, the Beloved | NPC | Human | Assumed Dead | |
Grand Magister, the Devout | NPC | Human | Assumed Dead | The Grand Council |
Grand Magister, the Radiant | NPC | Human | Assumed Dead | Tome of Divinity, Nebula Blade |
Grand Magister, the Steadfast | NPC | Human | Alive | The Order of the Light, Tidings in the Light |
Grandmaster Li | NPC | Human | Unknown | Mindstate of Tiger |
Greenbird | NPC | Human | Alive | A Bird in the Hand,Blackjack's Mercenary Group,Sleep Dart |
Hala Goldenhelm | Mentor | Human | Unknown | Unified Decree, Blessing of Steel |
Hank | NPC | Human | Alive | Deathmatch Wrecking Ball |
Harland | NPC | Unknown | Unknown | Boneyard Marauder |
Harold Honeysett | NPC | Human | Unknown | Smash with Big Tree |
Hisato | NPC | Human | Unknown | Uzuri, Switchblade |
Hog | NPC | Human | Dead | A Bird in the Hand,Victor short story |
Huxley | NPC | Human | Unknown | Cognition Field |
Ira | Hero | Human | Unknown | About, Origin Story |
Iyslander | Hero | Human | Alive | About, Origin Story |
Jackdaw | NPC | Human | Alive | Pitfall Trap, Out Muscle, Pay Day, Slings and Arrows |
Jarl Vetreidi | NPC | Human | Unknown | Mangle |
Jeeves | NPC | Human | Unknown | Rifting |
Jemjang | NPC | Human | Unknown | Uzuri, Switchblade |
Jezabelle, Everfest Healer and Allsorts | NPC | Human | Unknown | Healing Potion, Potion of Ironhide, Potion of Luck, Potion of Seeing |
Jules Teklovossen | Hero | Human | Alive | Teklovossen's Workshop, Blessing of Ingenuity,The Dynamic Man |
Kano | Hero | Human | Alive | About, To Become a Dracai |
Kassai | Hero | Human | Unknown | About, No Smoke Without Fire |
Katsu | Hero | Human | Alive | About, Origin Story |
Kavdaen | Hero | Human | Alive | About |
Kayo | Hero | Human | Alive | About |
Kirigami | NPC | Unknown | Unknown | Nourishing Emptiness |
Kyle | NPC | Human | Unknown | Infuse Titanium |
Lena Belle | NPC | Human | Alive | Squeaker's Christmas, Freewheeling Renegades, Timesnap Potion,System Failure |
Levia | Hero | Alive | About, Origin Story | |
Lexi | Hero | Human | Alive | About, Origin Story, A Grand Adventure |
Lieutenant Timaeus | NPC | Human | Unknown | Driving Blade |
Lieutenant Yamada | NPC | Human | Unknown | Lead the Charge |
Linnea, Mistress of Malady | NPC | Human | Unknown | Rousing Aether |
Lishu, Crimson Haze Vigilante | NPC | Human | Unknown | Lightning Press |
Lord Sabuto | NPC | Human | Unknown | Spoils of War |
Lord Sutcliffe | Mentor | Human | Just a head | Lord Sutcliffe, Sutcliffe's Research Notes, Sutcliffe's Research Notes (card), Viserai Hero Page, Viserai's Origin Story, Levia's Origin Story, Nebula Blade |
Luca, Arena Cicerone | NPC | Human | Unknown | Pound Town |
Mabon | NPC | Human | Unknown | Potion of Strength |
Madam Rouge | NPC | Human | Dead | Uzuri, Switchblade |
Magnus the Vigilant | NPC | Human | Unknown | Blessing of Serenity, Bravo's Origin Story |
Marcus 'Mauler' Monroe | NPC | Human | Alive | Deathmatch Wrecking Ball |
Master Morita, Art of the Hand | NPC | Human | Unknown | Wax On,Wax Off |
Maxwell | NPC | Human | Unknown | Zipper Hit |
Merlen Rivera | NPC | Human | Unknown | Illuminate |
Miss Q | NPC | Unknown | Unknown | Cut the Deck |
Morga, Grinning Boar Cantina Barmaid | NPC | Human | Unknown | Wage Vigot |
Nestus | NPC | Unknown | Unknown | Void Wraith |
Njeri | NPC | Human | Unknown | Uzuri, Switchblade |
Oldhim | Hero | Human | Alive | About, Origin Story, A Grand Adventure |
One Eye | NPC | Human | Alive | Unity In Light |
Otmar | NPC | Human | Unknown | Plunge |
Overseer Crichton | NPC | Human | Dead | Uzuri, Switchblade |
Pinwheel | NPC | Human | Dead | Aiming High |
Prism | Hero | Human | Alive | About, Origin Story, Step Into the Light |
Professor Min | NPC | Human | Unknown | Ratchet Up |
Prospector Cogmire | NPC | Human | Unknown | Scrap Harvester |
Queen of Candlehold | NPC | Plant Person | Alive | Briar Origin Story |
Ragnar Frosthelm | NPC | Human | Unknown | Staunch Response |
Raven, Aesir of Chaos | NPC | Aesir | Unknown | Dr. Mortimer |
Rex Biggun | NPC | Human | Unknown | Big Shot |
Rez | NPC | Human | Unknown | Synthetic Futures |
Rhinar | Hero | Brute | Alive | About, Origin Story |
Ricky Royce | NPC | Human | Unknown | Full Steam Ahead,Needle in a Haystack,System Failure,Snatch |
Rigo | NPC | Spider-bot assistant to Jules Teklovossen | The Dynamic Man | |
Riptide | Hero | Human | Alive | About, The Spider's Trap |
Sada | NPC | Sorceress | Alive | Thirst For Revenge |
Sandy Shoo | NPC | Human | Unknown | Out Pace |
Sanni | NPC | Human | Unknown | Adrenaline Rush |
Septus | NPC | Unknown | Unknown | Brutal Assault |
Shiyana | Hero | Human | Alive | About, Tidings in the Light, Iyslander's Origin Story |
Spokes | NPC | Human | Unknown | Tripwire Trap |
Squidge | NPC | Human | Dead | It's a Trap! |
Suraj the Oracle | NPC | Human | Unknown | Destructive Deliberation |
Suraya, Archangel of Knowledge | NPC | Herald | Unknown | Herald of Erudition, Prism Origin Story, Step Into The Light, Suraya, Archangel of Knowledge |
Synthea Teklo | NPC | Human | Unknown | Synthetic Futures,Data Link |
Taipanis | Hero | Human | Unknown | About |
Taskmaster Pyrion | NPC | Human | Unknown | Liquid-Cooled Mayhem |
Taylor | Hero | Human | Unknown | About |
Templar Timaerus | NPC | Human | Unknown | Charge of the Light Brigade |
Thebasto, Magister of Defense | NPC | Human | Alive | Falling In Darkness |
Themis, Keeper of the Scales | NPC | Herald | Unknown | Herald of Judgment, Prism Origin Story |
Theodore Hamilton Scarborough | NPC | Human | Unknown | Call of Adventure, Legends and Fools, Poison the Tips, Skullhorn |
Thiroux | NPC | Human | Unknown | Full Steam Ahead,Stroke of Genius,Synthetic Futures |
Thuk | NPC | Brute | Unknown | Swing Fist, Think Later |
Togark | NPC | Unknown | Unknown | Barraging Big Horn |
Uzuri | Hero | Human | Alive | About, The Spider's Trap |
Valda | Hero | Human | Alive | About |
Valgard Hoarfrost | NPC | Human | Unknown | Biting Gale |
Vera | NPC | Human | Unknown | Fate Foreseen |
Victor Goldmane | Hero | Human | Alive | Victor Goldmane,That All You Got? |
Vidya Willowmere | NPC | Unknown | Unknown | Rise Above |
Viserai | Hero | Alive | About, Origin Story, Sutcliffe's Research Notes | |
Whitetail | NPC | Human | Alive | The Spider's Trap, Uzuri, Switchblade |
Wyverstone | NPC | Human | Unknown | Stroke of Genius,Synthetic Futures |
Xaine, Runescribe | NPC | Human | Dead | Index,Beseech the Demigon |
Yarin | NPC | Human | Untamed and Unbroken | |
Yoji | Hero | Human | Alive | About, The One Emperor, Vow of Vigilence |
Yorick | Hero | Human | Alive | About, A Grand Adventure |
Yunkai | NPC | Human | Unknown | Flex |
Írunaméabh | NPC | Unkown | Unknown | Metacarpus Node |
This section contains details of all mentions of characters and locations within the world of Rathe.
+ +Name | Type |
---|---|
Amygdazzla | Drink |
Nutrislug | Food |
Name | Region | Notes | Mentions |
---|---|---|---|
Ampitheatre | Solana | In the city proper, a space for ceremonies, public events and proclamations | A Radiant City |
Ankomeido | The Pits | Home to the misfits and malcontents of Misteria | Uzuri Origin Story |
Arena Barracks | Deathmatch Arena | Another Day, Another Title | |
Ashvahan | Volcor | Capital of Volcor | Iyslander Origin Story |
Askraweld | Melody Sing-along | ||
Audra | Solana | Village | Morlock Hill |
Aui's Scale Strongholds | Misteria | Locations where things are concealed from the public | Katsu Origin Story |
Barthimont Manor | Solana | In the Northern Realms | Levia Origin Story |
Barton's House | The Pits | Information Dealer | The Jaws of Death |
Beacon | Metrix | Tales of a Teklo | |
Blackjack's Tavern | The Pits | Bounty Hunting Hub, Owned by Greenbird, "Neutral Ground" | Blackjack's Mercenary Group, The Jaws of Death |
Blackrock Quarries | Volcor | In the north of Volcor | Vow of Vigilence |
Blasphomet's Domain | Demonastery | Separate plane | Levia Origin Story |
Blockhead Territory | The Pits | An entire sector of The Maw | The Maw |
Bravo's Legendarium | Aria | Part of the Everfest Carnival | Bravo Origin Story |
Butcher's Bin | Deathmatch Arena | Another Day, Another Title | |
Candlehold | Aria | The Land of Legends | |
Centennial Consumables | Metrix | Tales of a Teklo | |
Ceremionial Chamber | Solana | In the city proper, location of the Awakening ceremony | Dorinthea Origin Story |
Chamber of the Dragon | Volcor | To Become a Dracai | |
Champion's Quarters | Deathmatch Arena | Another Day, Another Title | |
Champions Rest | Deathmatch Arena | Another Day, Another Title | |
Charred Range | Mountains separating Solana and Volcor | Brevant, Civic Protector | |
Chrome Caverns | Unknown | The desert's edge | Dust from the Chrome Caverns |
Cogwerx Conglomerate | Metrix | A Better Tomorrow | |
Coppertown | Metrix | A Sprawling Metropolis | |
Courtyard | Demonastery | Enter here when using invitation | Levia Origin Story |
Death's Knell | Unknown | The Ocean | Eye of Ophidia, Levia's Origin Story |
Demonastery | Demonastery | Mansion, residents have specifc rooms, it moves, accessible by invitation | Demonastery |
Dragon's Peak | Volcor | Vow of Vigilence | |
East Rise | Metrix | A Sprawling Metropolis | |
Eighth Precinct | Metrix | Enforcer station, down the street from the Iron Hall | Synthetic Futures |
Enion | Aria | Armory of the ancients and training ground of champions | Lexi Origin Story |
Entrance Hall | Demonastery | Location of the portal to íArathael, Whisper the stained glass window | Viserai Origin Story |
Fardreyas | Solana | Village | Morlock Hill |
Forward Camps | The Savage Lands | Merchants, traders, adventures, mercenaries | Legends and Fools,Deathmatch Wrecking Ball |
Fractal Scar | Aria | Battle of Fractal Scar | Bravo Origin Story |
Freakshow Territory | The Pits | Deep in the Pits, composed of abandoned mineshafts | The Maw |
Gigadril Elevator | Metrix | A Sprawling Metropolis | |
Gigadrill Elevator | Metrix | A Sprawling Metropolis | |
Golden Chariot | Solana | In the city proper, inn, owned by Minerva | Dorinthea Origin Story |
Gorge of a Thousand Winds | Misteria | Same as Mugenshi Gorge? | Data Doll Introduces: Crucible of War |
Griefers Reef | Ocean | Riptide Origin Story | |
Grinning Boar Cantina | Deathmatch Arena | Deathmatch Wrecking Ball | |
Hazeltown | Solana | Village | Morlock Hill |
Imperial Furnace | Volcor | Invoke Tomeltai | |
Imperial Palace | Volcor | The Royal Court | |
Iron Assembly | Metrix | A Better Tomorrow | |
Iron Hall | Metrix | The seat of power for Metrix's municipal government | Synthetic Futures |
Ironsong Forge | Solana | In the city proper | Dorinthea Origin Story |
Isen's Peak | Aria | A True Sactuary | |
Isenloft | Aria | The Land of Legends | |
Jawbreaker Territory | The Pits | No official territory with the exception of some houses on the water | The Maw |
Kraken | Ocean | Riptide Origin Story | |
Kyloria's Lair | The Pits | Deep beneath the Pits | Invoke Kyloria |
Lake Frigid | Aria | Channel Lake Frigid | |
Larinkmorth | Aria | A True Sactuary | |
Library of Illumination | Solana | In the city proper, a public library, cared for by the members of the Light of Sol | A Radiant City |
Lowlake | Metrix | A Sprawling Metropolis | |
Midtown Markets | Metrix | A Sprawling Metropolis | |
Mistcloak Gully | Misteria | Katsu Origin Story | |
Mojire | Unknown | Frailty | |
Morlock Hill | Solana | Battle of Morlock Hill | Morlock Hill |
Mount Heroic | Aria | Channel Mount Heroic | |
Mt. Isen | Aria | Pulse of Isenloft Spoiler Tile | |
Mt. Volcor | Volcor | The Royal Court | |
Mugenshi Gorge | Misteria | Katsu Origin Story | |
Mugenshi Village | Misteria | Hidden, lead by Katsu, in the Mugenshi Gorge | Katsu Origin Story |
Numbskull Territory | The Pits | Cave network lined with skulls, resembles a catacomb | The Maw |
Octogria | Solana | The gardens of | Falling in Darkness |
Old Metrix | Metrix | Tales of a Teklo | |
Overseer Crichton's Mansion | The Pits | Situated in The Maw | Uzuri Origin Story |
Pit 3 | Metrix | A Sprawling Metropolis | |
Plumvex Pipes factory | Metrix | The Dynamic Man | |
Red Desert | Volcor | Dust from the Red Desert | |
Rhinar's Territory | The Savage Lands | Void of other brutes | Rhinar Origin Story |
Rosario Hills | Metrix | Orphanage parent company | Dash, I/O,System Failure |
Rosario Orphanage | Metrix | System Failure | |
Rust Belt | Metrix | Invoke Cromai | |
Sandakai | Volcor | Invoke Azvolai | |
Seethe | The Pits | A river | Riptide Origin Story, Uzuri, Switchblade |
Seetheside Docks | The Pits | Riptide About Page | |
Shuntswitch Railway Station | The Pits | Arakni Origin Story | |
Signarus | Solana | A Radiant City | |
Skein | The Pits | Arakni Origin Story | |
Skylark Peak | Misteria | Visit the Floating Dojo | |
Solana | Solana | City | Solana |
Sori 16 | The Pits | Location of The Leaf House | Uzuri Origin Story |
Southmaw | The Pits | A hospital/asylum in the Pits | |
Sunvale | Solana | Village | Morlock Hill |
Tarnish Hill | Rhinar short story | ||
Teklo Industries | Metrix | A Better Tomorrow | |
Tempest Straits | Ocean | Riptide Origin Story | |
Terrecette Academy | Metrix | A Sprawling Metropolis | |
The Ash Plains | Volcor | Sweeping Blow | |
The Badlands | Volcor | Borders the Savage Lands | Kayo Origin Story |
The Beyond | Demonastery | Separate realm | Gaze the Ages spoiler tile |
The Bleake Expanse | Aria | Iyslander Origin Story | |
The Broken Chariot Tavern | Unknown | Gambler's Gloves Spoiler Tile | |
The Drop | The Pits | A bar owned by Uzuri | The Spider's Trap |
The Everfest Carnival | Aria | People of Aria | |
The Foundry | Metrix | A Better Tomorrow | |
The Golden Fields | Solana | Beyond the outer walls are grand golden fields, numerous villages and towns under the protection and guidance of Solana | The Golden City |
The Golden Gnome | Aria | Part of the Everfest Carnival | Knick Knack Bric-a-Brac Spoiler Tile |
The Golden Orchard Estate | Volcor | Dromai Origin Story | |
The Great Gates | Solana | These eight paths lead through the city to the Solarium | The Golden City |
The Korshem | Aria | A True Sactuary | |
The Leaf House | The Pits | Restaurant ran by Jemjang | Uzuri Origin Story |
The Maela | Aria | Part of the Everfest Carnival, fortune tellers, seers, oracles, enchantresses, and conjurers | People of Aria |
The Maw | The Pits | Entrance to the pits, traveled by mine cage | The Maw, The Jaws of Death, Kavdaen Origin Story |
The Needle | Metrix | A Sprawling Metropolis | |
The Northern Realms | Solana | Region of Solana | Boltyn Origin Story |
The Oasis | Volcor | Water from Misteria, lava from Mt. Volcor | Dromai Origin Story |
The Obsidian Coast | Volcor | Vow of Vigilence | |
The Plazas | Solana | Connect the outer city sectors, a space to gather and hear news | The Golden City |
The Registry | Metrix | Information Center | Tales of a Teklo |
The Shadow Crypts | Demonastery | Dust from the Shadow Crypts | |
The Silvaris | Solana | A series of beautiful public gardens surrounding the inner sanctum of Solana | A Radiant City |
The Solarium | Solana | The inner sanctum, home to the Light of Sol | A Radiant City |
The Sprawl | Metrix | A Sprawling Metropolis | |
The Undercroft | Deathmatch Arena | Untamed and Unbroken | |
The Valdur | Aria | Part of the Everfest Carnival, known for strongmen acts and work with animals | People of Aria |
The Venarium | Demonastery | Room filled with plants | Levia Origin Story |
The Vitiate Gateway | Demonastery | Last of 9 portals connecting Rathe to íArathael | Morlock Hill |
Thistlefold | Rhinar short story | ||
Thunder Steppe | Aria | Channel Thunder Steppe | |
Torched Territory | The Pits | Marked with trigger-sensitive flamethrowers, fire traps, lava pits, and plenty of explosives | The Maw |
Underdog Cafe | Metrix | In Coppertown | Synthetic Futures |
Volthaven | Aria | The Land of Legends | |
Voxx Press | Metrix | A Better Tomorrow | |
West Ranges | Rhinar short story | ||
West Rise | Metrix | A Sprawling Metropolis | |
Yvor's Peak | Aria | Statue of Yvor located here, doorway to an armory | A Grand Adventure |
Zancaro | Volcor | Ash Spoiler Tile, Storm of Sandikai Spoiler Tile | |
Zesca's | Metrix | Tales of a Teklo | |
Zinnia Park | Metrix | A Sprawling Metropolis | |
íArathael | Demonastery | Separate plane, accessed via a portal in the Demonastery, home of the Old Ones | The Gateway to íArathael |
The future waits for no one, does it?
+The science is robust. Anomalies detected and resolved. Analysis filters are in place. KPIs attuned. Protocol 103 is on standby. All impossibility eliminated. Sixty seconds out and counting. Fifty-nine, fifty-eight, fifty-seven...
+ +We all have to start somewhere! Take your first step into the world of industry and wealth with raw materials from steam central. No need to save up. These enhancements come at rock-bottom prices. When it's time to stand and be counted, you can count on Cogwerx!.
+ +You've got to stay curious. Ask questions. Push the envelope. Challenge your mind to think bigger, better. Brighter! I'm never who I was yesterday. I'm always two steps ahead of myself, thinking about tomorrow, inventing it as I go along!
+ +Reality getting you down? Worn down by grit and grime, the gall and the grind? Then Eidolon is the flight of fancy you've been waiting for. Take the holiday of a lifetime without ever leaving home. Go on. You've earned it!
+ +Eidolon, the realm of data made manifest. Rumors whispered from the stacks. Gossip giggled through the graphs. Lurid! lies dangling from topical trees. It's all there, the story of an entire city, peeking through the ones and the zeros.
+ +When the going gets tough, the tough suit up! Battle-hardened, with a track record as old as Metrix, this steam-powered - coverall will see you through the rough and tumble of any situation. You can count on Cogwerx!
+ +Smarter, sharper, more perceptive. At ease. Sleeping well. That's how you weather the waves of variance. Kit yourself out like you're prepared for anything and you will be. Survey your surroundings with Data, by Teklo Industries.
+ +Node connects to node with circuits dynamic. Forming patterns. Forming pictures. Billions of ones and zeros, meeting and making in a mindscape of automation. A tallic for your thoughts, little one. - Jules Teklovossen
+ +Out with the old and in with the new. The skyline of Metrix isn't a static image. It's no painting to hang on the wall. It's a live show, a dynamic animation. Change is the only constant in the city of progress, wonder, and light.
+ +In Metrix, an immaculate amalgam of minerals and metals forms the foundation for the technology you see. Gravity, electromagnetism, the dance of force and form. Energy, matter and mass-opposites meeting in beautiful collisions, driving the future forward.
+ +Forget a grand entrance. Go for the destructive departure. The explosive exit. See me blast outta eighth and past Lowlake with the nitro on full throttle. I may not know where I'm going, but you'll definitely know where I've been. Just look up! Watch for Powder Kegs in the moonlight.
+ +Without law and order, there can be no peace, no prosperity. The Iron Assembly safeguards the wellbeing of every citizen in Metrix. Security ensures stability. Therefore, unstable elements must be realigned. Do we make +ourselves clear? - Steelstreet Enforcers
+ +Those who own the game make the rules. The Iron Assembly didn't ask our opinion They just told us to play. Well, we've got news for them. This is our city, our game. We'll write our own damned rules!
+ +Warning! System malfunctioning...
Who could imagine,
+A Metrix without mechanization.
+A city without its technology?
+No strobe in the night,
+Or Pavloads to strike.
+No Teklo Industries.
+No Pulsewave or Jammer
+Or Plating or Breaker.
+Not even the Iron Assembly.
+A future, shutdown
+From overloaded systems
No Data for minds to perceive. - ?!Q(>!!
+ + +The wizards of Volcor draw their power from within, an innate connection to aether inherited from their distant ancestors. Only those born with this gift can utilise the fire magics of the Dracai.
+ +Unfamiliar faces now frequent the jungle, a mysterious threat encroaching on the Savage Lands. These strange fiends roam between the trees, filling the air with the stench of rot and decay, a plague which seeps further into brute territory with each passing day.
+ +Brutes walk a fine line when harnessing the power of the bloodrage; tip too far, and become consumed by your basest instincts, slaughtering everything in sight until something else finally manages to cut you down.
+ +"These final moments of glory are not in vain, if it means peace for those you love. As he sank into the darkness, her prayer guided him home." - Legend of Magnus
+ +The forbidden lends its raw power, armour forged from skin and bone; a parasite which will eventually consume its wearer.
+ +United by catastrophe, remnants of the Lost Clans move in the dead of night; tonight, they prepare for their greatest battle yet. Each bears the regalia of their clan, remembering their homes, their kinsmen, their traditions. Tonight, they claim answers they deserve.
+ +Money ain't mean nothing to a dead man. Spend up, stock up, and prepare to fight.
+ +Never stand against the Emperor. Those who dare to cross the Royal Court of Volcor will quickly find themselves in the firing line, decimated by the power of the Dracai.
+ +The General's daughter, cornered, bared her teeth. Armed with a pair of stolen blades, she carved a path through the raging coup, securing her freedom... Yet her family remains. Imprisoned, unable to escape the usurper, they wait for the day that Kassai will return and set them free.
+ +Through the shattered barrier seeps the essence from beyond, blurring the line as the two worlds meet. Trust not your vision, control your instinct, for all is not as it seems.
+ +As she dons her new armour, the lieutenant Dorinthea admires the handiwork of her proud parents, gleaming in the light of the sun. She bears the weight of duty with grace and courage; she will not let them down.
+ +Sensing a change in the tides of the Flow, wayfarers, defenders, and heroes gather in local taverns, 'preparing' for the battle ahead.
+ +While the guardians of old have long since departed this world, their armour remains; a boon for those who will one day follow in their footsteps.
+ +íArathael lies within our reach; a realm ripe for the picking, teeming with arcane power. You think you've seen real power? You haven't seen anything yet.
+ +In the Broken Chariot, where even the slightest advantage can change your fate, deception is a way of life.
+ +Within the Demonastery, a small group of wizards devote themselves to the study of the beyond, a hidden realm which lies just out of reach. They would sacrifice their lives for just one, fleeting glimpse of what lies behind the veil.
+ +Sol's light illuminates the path to peace, where all of Rathe might finally be freed from the Shadow.
+ +In the western badlands, ferocious predators of the forest clash with volcanic beasts in a fierce battle for survival.
+ +The horns of war ring throughout the ancient temple, awakening the Ollin, as the guardians rise to defend the land once again.
+ +"The power of aether is infinite, drawing upon the very essence of our world. Charge any object with aether, and you elevate its power, drawing upon the forces of the natural world. Lightning, fire, the seas, and the earth beneath our feet; all of these can lend their power. You need only know how to ask." - Írunaméabh
+ +Never underestimate squeakers. What they lack in size, they make up for with trickery and cunning.
+ +It's war baby, you'll need some REAL firepower. Put away your tiny pistol, and pick up a REAL gun today!
+ +"Once it's in your blood, there is no escape. At times it may take hours, but make no mistake - you will die." - Lord T.H. Scarborough
+ +Basking in the radiant light of Sol, the people of the golden fields look to their protectors, praying that this age of harmony might last forever.
+ +The gateway will open as the remnants of Embra shriek, and dead men dance in the everlasting Shadows.
+ +Once, a lone renegade emerged from the city of Metrix, descending on her enemies like a woman possessed. Striking from the shadows, she worked her way through the Pits, bow in hand, eliminating powerful players without a second glance. While her name has long since been erase from the undergroud, the legend of the Red Liner remains.
+ +The ronins of Volcor plunder, pillage and kill as they please. Yet in times like these, it is they who form Volcor's last line of defense.
+ +"This is the fourth contract, and I still haven't finished off these cultist freaks. Where are they all coming from?" - Azalea
+ +A thousand years of fury awakened by a change in the Flow ready to be unleashed upon those who dared to disturb their slumber.
+ +"The Azeri are elusive and mysterious, lingering in the innermost depths of the Savage Lands. Despite my best efforts, I can find little evidence of their existence, save for those previous few artefacts which they leave behind." - T.H. Scarborough
+ +After centuries of slumber, horns echo throughout the valleys and the plains, calling on the people to take up arms and defend their beloved home. For the first time in generations, Aria prepares for war.
+ +General Ekoda watches as his men descend upon the village like a rain of fire, the embodiment of the Phoenix Cycle which commands all of Volcor. In purging the weak, only the strong will remain. Once his men finish looting their supplied, the farmland will be burned to the ground, leaving Lord Sabuto with no choice but to submit.
+ +The Ollin once swore an unbreakable oath; they would plunge into the depths of the void itself to defend their beloved home.
+ +"...it comes from beyond, a conduit for something far older. This is the price of true power - an equivalent exchange, and the cost not always known; not until it is far too late to change your fate. There must always be a source, whether from some order being, or from the artefacts that they left behind. The Arknight shard is, of course..." - excerpt from Lord Sutcliffe's personal research
+ +Despite the thick coating of dust, the blade holds a certain majesty about it; the well-worn markings of adventure. Here, the streaky, dappled mark of rek'vas venom. There, the pitted, warped sheen of a lightning strike. In the dark, Talishar's name is unrecognisable, it's tales forgotten, the journal that once accompanied it lost long ago.
+ +The Greatest minds of Metrix are held in high esteem, their workshops put on display for future generations; a source of inspiration for those who seek to follow in their footsteps.
+ +This ancient guardian stands watch over the entrance into Aria, a tribute to those who came before.
+ +The denizens of the Pits are used to the harsh realities of survival. This is just one more horror to endure.
+ +Whispers of war on the horizon are spreading throughout the city, sowing seeds of unrest. Beneath the neon lights, agents stalk through the streets, gathering intel and preparing for what is to come.
+ +For three days and three nights, the grandmaster worked, oblivious to the passage of time. As the storm raged around him, he drew upon its raw power, distilling the storm's essence into a pair of twin daggers; one final gift for the Mugenshi clan.
+ + +The royal bloodline runs hot through the veins of every Dracai of Volcor; the flames bow at their every whim, and pushes the force of their spells to extraordinary heights.
+ +We are but puppets locked within this endless cycle. Blood begets blood; while dynasties may rise and fall, our rage and anguish remain. So, take upon you this amulet of war, and vanquish your enemies in the name of the empire that once was.
+ +An amulet inscribed with visions of a dying world, of beings that would see all of Rathe diminished, and this crazy buzz of life, return to silence.
+ +The Ancients may be gone, but their spirit remains; captured in stories around campfires, and hidden within relics of old. Heed thee, adventurer! This charm fashioned from the horn of the most ferocious of beasts, engraved with the blessings of old, could be your salvation at your darkest hour... for but a few silver apiece.
+ +What are we but beasts of burden, destined to toil until the end of our days? Even through these turbulent times, as luscious fields turn to ash and stone, we labor on. Yet with every seed planted, a promise is made; a wrinkle in the future, a sliver of hope for a magnificent harvest.
+ +Those poor fools, lost to the Arcane and corrupted by its power. We must find them, purify them, and save them from themselves. - The Grey
+ +There she goes; fast as the wind, and juggling a thousand things! Watch your head and guard your step, for all manner of absurd shananigans may take place within the Everfest.
+ +Resentment breeds betrayal in this desolate land, as anger leads to rage, and rage to hate. This endless feud, from whence did it arise, and when will it see an end? Not while this dynasty stands. Not while there's still blood on her hands.
+ +A single droplet of rain, has turned into an unstoppable tide. Decades of practice, just to hone a single blade. These wounds that you carry, each scar a river racing down your back, cry out for release.
+So, let loose the torrent within; this time, nothing will stop you from discovering the truth of that night.
+ +It's oft a fickle line that separates reality from fantasy; a simple mirror, or a body of water. Break through this thin membrane, I wonder what we will find on the other side...?
+ +A breakthrough innovation, Cogwerx's Dissolution Sphere unleashes a powerful EM field that is sure to keep the masses at bay... so that you can focus on all of the important things in life!
+ +Why even the playing field when you can play dirty!? This crude contraption from the Pits will force your foes to scramble for safety. Each arrow let loose dwindles their hopes, and draws closer the realization of their fate. Cornered. Pinned down. Nothing more than target practice.
+ +Champions of the Earth can draw forth its mighty energy, as mighty seismic stirrings announce your grand entrance.
+Your fortitude will grow with every swing, your stamina and endurance unyielding, as you hold the line.
+ +The midnight taverns are filled with the thunderous roars of many a drunken adventurer telling tall tales. What was a fish, became the Ebon Serpent, what was a cuddly Kai'eo, now a ferocious Kumiho. Though. perchance. these stories will live on to form fantastical legends, and inspire the heroes of tomorrow?
+ +Pulling a stream of rolling flames from a keg of colourful brew is certainly an Everfest special! Stay away from the guard rails, for this performance is sure to singe and char the unprepared.
+ +A rejuvenating oasis... in a bottle! A single swig of this incredible mead can heal your wounds, mend your bones, and make you twenty years younger in an instant! - Jezabelle, Everfest Healer
+ +For years, twisted abominations had drowned out the Light, spewed poison out into the heavens above, tainting and destroying all they may. But not all hope is lost; our emissaries bring tidings of distant lands, of allies big and small. We look towards the horizon with hopeful optimism as we stand guard over our people, and steel ourselves for the onslaught that is soon to come.
+ +Step right up, step right up! Roll up your sleeves you handsome chap, flex your muscles, and show us your strength! To the worthy, go the spoils; adulation, wealth, and a lifetime of brews at the local inn. To the rest, a grand ol' time with many a well muscle'd friend.
+So don't hesitate, come one... come all! The high striker is ready for you!
+ +The hundred winds answer your call, as you engulf your opponent in an overwhelming cyclone.
+Press on, wanderer, and avenge your clan. Bring honour and peace to your ancestors, and lay this ancient feud to rest.
+ +Come one, come all, to The Golden Gnome. The deals are riveting, the amulets are enchanting, and you'd never seen potions that looked quite this good! Bring along your treasure trove of Silver, Copper, and Gold, and snap up these goodies obtained from all over Rathe.
+ +It sleeps amongst the shifting tides, as the shadow of its tendrils looms over the turbulent seas. Those seeking knowledge may find enlightenment in its soft embrace, but beware, lest you lose yourself within its endless dream.
+ +The roar of the crowd as you flex and tussle, the admiring ooh's and aah's of many a lad and damsel. If you value strength and brawn above all else, the "Strongest Man in Rathe" performance could be your chance to shine!
+ +While the Rite of Passing honors ancestors from the bygone days of old, the New Year's springtime mist leads the seven clans in the celebration of life anew. Don the Mask of the Pouncing Lynx and cause some mischief! Tis the season for fun, underneath the lazy sun.
+ +Something stirs with a soft hum, deep within the underbelly of Metrix City. Thousands of matrices and lines of data converging, as it greedily laps up data from the outside world.
+What is this, a war on the horizon? A call for help from those self righteous meddlers?
+Interesting...
+ +She weaves around herself a web of dreams, rivers of enchanting light that race through the heavens. Everything that could be, would be, should be... might be, if you'd just believe.
+ +These Titans of the Third Age that had once held up the heavens, exist now only in myths and legends. But their great works remain to this day, and inspire many a hero to follow in their footsteps.
+ +In the darkest of days you answered our call, and took upon yourself the Oath of Steel; to walk forever the narrow path, to raise arm and sword for the future of us all. Though we may fall, we shall never be afraid; the light of Sol shines upon us this day.
+ +She beckons to the fates that reside in tea leaves, and whispers of good fortune hidden amongst the stars. Traveller, beware! There's many a swindler and crook here, but also fanciful beings that had existed throughout the ages, that quietly keep alive the traditions of a bygone world.
+ +The Braumeisters of Aria cook up all manners of strange and fanciful concoctions. Those amongst you brave enough to delve into this rainbow river, may discover for yourself the secrets of a brand new world that feels strangely familiar...
+ +Victory is but one part planning, the rest is down to luck! So, count your lucky stars, adventurer, that brought you to my stall. What wonderful futures, I have in this here bottle, to sell to you today! - Jezabelle, Everfest Wisewoman
+ +Here in the badlands, every encounter could be your last. There's no turning back, no backing down. It's do or die, kill or be killed... gotta risk it all, get ready to roll!!
+ +It starts with a buzz, a hum deep in your mind that you can't control. An idea, like a seed, that begins to take root. A madness, pure madness that grows and grows. Then in an instant, a grand, euphoric release... Eureka! - Sutcliffe
+ +It's simple you see; a bit of pressure and a pinch of Aether, at the right spot will dissolve any illusion and purge any spell. Aether is, after all, the domain of Wizards. You can try all you may, but you'll never beat the real thing.
+ +Put a damper on the mood and a stop to all manner of distractions and drama. The latest in Teklo tech, the Signal Jammer, is perfect for party poopers and spoilsports alike that are after a moment of silence amongst the rabble.
+ +Through this bitter nightmare, we hold out hope; with our brethren behind us, we cannot afford to lose ground! Pick yourself up, soldier! Though every battle may prove to be our last, each bastard we take down draws the light of Sol, the dawn, and victory ever closer!
+ +They're cute but mean, they're furry and lanky. It's the meeps' close cousin, the mireoa, that hide in the shadows of Bigtops up and down the Everfest streets!
+Safeguard your most prized treasures, adventurer, as you experience the carnival's marvels... least they become the mireoa's tasty midnight snack!
+ +Another year has come and gone, as the spring brings new tidings for you and me. The memories of your past weigh upon your youthful frame, but your Sensei's wisdom does guide your step, and your own blood and sweat give bloom to your martial prowess.
+ +They called themselves the Shieldbearers; those that laughed in the face of danger, and held back the darkness with their towering defenses. Not even the Old Ones could bury them within in the annals of history, as they awaken to face the Shadows and push back once more.
+ +The cursed grounds of the Demonastery are swarming with all manner of powerful beings, pulled forth from the bowels of i'Arathael. Any assaults would be futile, without an overwhelming force of our own. - Boltyn
+ +Here in the Savage Lands, one must put their all into every single swing. There's no telling whether or not you'll get another chance to overcome your prey!
+ +You ain't a criminal if you've never been caught! Turn obstacles into targets with T-Bone as all eyes are on you crashing through the gates and riding away with the goods. You might even be fortunate enough to find a silk tunic caught in your wheels once the dust settles.
+ +A statement piece for the homestead of those with a noble heart. Indeed, this talisman is a poignant reminder of egalitarian virtues, and the balance that exists in all things.
+ +Glory and peace to those that have come and gone, to our brethren that have fallen in this all consuming war. At ease, soldier - even as this dreadful Shadow claims your body, your spirit and valor shall dance with the heroes of old, as you transcend these mortal coils.
+ +Soar high above your opponents with this talisman from Skylark Peak, where the transcendent monks of Misteria sit amongst the willow cranes, as their spirits drift amongst the clouds.
+ +Another day, another mark. Such is the life of a bounty huntress. Maybe this time they will put up a fight? It's been so long since I've seen some good sport. Crash the party in style with Tri-shot, as you unleash a flurry of arrows in an instant, before your opponent can even react!
+ +Do you feel it, the words of the Monarch that muffle this world? As you scuttle like ants in this great machine, following its Will, its Light... its lies?
+Turn back and face the truth, child. Those who seek, will find. Those who hunger shall feast. Those that embrace the Shadow, shall be set free.
+ +An Elf on an Elk? A Brute on a Boar? Tis but a small difference in the Belt-Buckle Derby.
+Everyone who knows how to have a blast can try their luck, so pick your favorite ride and get ready, set, GO!
+ +The memories of the past can seem so fragile in these most turbulent of times.
+Another wanderer, another calling from within the Mists, another ode of loss and vengeance, of love and hatred... when will this terrible cycle come to an end?
+ + +This section contains all of the current lore pertaining to the digital tiles of Flesh and Blood spoiler seasons.
+ +Forbidden knowledge is simply information, a truth too harsh for weaker minds to comprehend. Knowledge is not bad or good, it simply is. This untapped potential can allow you to harness the very fabric of this world, and draw upon a power greater than your own.
+ +The Harvester's domain is a sea of gluttonous waste; consumption incarnate, a hunger for power only sated by devouring the bodies of friend and foe alike.
+ +The realm of íArathael is ancient, timeless, once filled with wonders beyond mortal comprehension, yet as an undue influence seeps through the Tear, the very fabric of this realm is becoming distorted; corrupted by malice and blight.
+ +When the throne stands empty, the mortal realm shall fall before the Harvester's bloodlust. After millennia trapped within a visceral wasteland, Blasmophet has been unleashed upon the world of Rathe.
+ +Beneath a plume of ashen mist, upon a carpet of rotting carcasses, the Reaper awaits. Summoned from beyond the veil, Ursur's silhouette has cast a shadow over Rathe.
+ +Hiding amidst the carnage, a sole witness watches in horror as the writhing beast rises from the remains of an army, silhouetted against a blood-drenched sky. One lonely scout remains, fervently searching for a way to emerge from the battlescape with her life intact.
+ +Forged from the darkness of the deepest night, this blade is as cold as ice, a chill which seeps into your very bones. The meteoric iron seems as though it should be heavy, but it is light in your hands, moving fluidly as the segments of blade separate and form a chain whip, feeling as though you've wielded it all your life.
+ +When disaster is on your doorstep, you must keep faith that you are able to turn it aside. That is the difference between those who fall and that who stay standing. Solana shall persevere!
+ +In honour of those who fought for the Light, and fell in the battle against the Shadow; their names shall always be remembered.
+ +Those who remain faithful to Sol's radiance know the true strength of the Light; blessed with a Ray of Hope against the inexorable tide of the darkness. Rejuvenate your soul, and let your faith blaze through the Shadow.
+ +For generations, the Vidalis bloodline has resided in the Northern Realms, passing down tales of their origins in the golden city. Boltyn now walks the path of illumination, following in the footsteps of his ancestors, and building a new legacy for his family.
+ +The Old Ones are as impersonal and inhuman as nature itself. Some are more gentle by nature, their presence a mere ripple on the fate of humanity; others are drawn to the fleeting nature of human life, meddling in the affairs of mankind without reserve.
+ +Power does not come without a cost. For every 'blessing' offered by the Shadows, there is a debt which must be paid in blood; a high price which weighs heavily upon the soul. Ursur's covenant is binding, a shackle which pulls tighter and tighter until you can barely move. The more power you use, the more you will suffer for it. Be careful, lest you end up with a blood debt you cannot repay.
+ +The villagers of the golden fields prove that you don't have to be a knight of Solana to have the strength to defend your land.
+ +Knowledge is power. May your devotion to Sol guide you in your quest to end this blight, and reveal the solution you seek within the pages of this illustrious tome.
+ +You would be wise not to leave this book unattended for too long, for this is not the kind of tome to gather dust... The Tome of Torment will haunt your nightmares for years to come, rising from the shadows no matter how many times you might try to banish it from your memory. Find a way to harness its power, and you may just be spared from its curse.
+ +Amidst the impenetrable darkness, the Reaper radiated a faint, rippling light, like the bright afterimage which accompanies a wildfire; the wisp of smoke which rises from an extinguished flame.
+Ursur reaps the souls of the living and the dead, harnessing their raw energy to fuel its incessant assault.
+ + +Forged from the purest ice from deep within Mt. Isen, this amulet's a favorite amongst those of Isenloft as a reminder of their home.
+ +A piece of the electric isles of Volthaven.
+ +The sun on the gentle glen. The rustle of the copper leaves. The touch of autumn is loved by all who listen to the earth for it prepares them for what is to come.
+ +The Wardens were seeded all across Candlehold. With love and care they tended their grove, as the forest around them flourished!
+ +None of your adventures had prepared you for this breathtaking vista, as it towers above the forests of eastern Aria!
+ +The grandeur of the Ollin can be seen all throughout Isenloft, as a testament to their strength and sacrifice in the name of humanity. Separate we are weak, but united we are strong!
+ +Forget not the horrors of the Third Age, when the Old Ones roamed the land.
+ +The forest of Candlehold is older than Aria itself. Its tranquil woods are Evergreen, for the Queens magic has rendered them eternal.
+ +The spirits of the Wardens drifted in Candlehold for many centuries, patiently awaiting their Queen's return.
+ +Little remains as a testament to the Third Age, save some scattered signs hidden deep in the domain of ice and snow.
+ +While some Wardens fight with, swords of thorns, others wield wooden spears of Lightning.
+ +The Ancients of Ice are not to be trifled with.
+ +It's only fitting for those that harm these woods to return to the earth, where they might flower and bloom once more.
+ +The Ollin were the staunch front line in the war of the Ancients, many aeons ago. This Oaken Old defender once Struck terror into the legions of the Old Ones; where the power of Ice and Earth came together, they fused into an unstoppable power that would incapacitate his foes, rendering them helpless and unable to recover their footing.
+ +The essence of Davnir cycles through the meadows of Candlehold, trapped by the Queen's ancient magics.
+ +This citadel stood for centuries atop Mt. Isen, frozen in stasis by the ice of the Ancients, and sheltered from even the passage of time.
+ +The mighty lightning of Yvor thunders through the skies of Volthaven, as the winter snow coats it in a gown of white.
+ +The power of Lightning courses through the inhabitants of Volthaven.
+ +Legends tell of Guardians that tore open the heavens with their bare hands. Exaggeration? Maybe. But it's no question that the Guardians were as deadly as they come, and protected humanity in the early Ages.
+ +A tome overflowing with the knowledge of the Earth, passed down throughout the Ages by the Wardens of Candlehold.
+ +All of Aria will soon celebrate the Ollin's return!
+ +Ice glistens gently. Softly. But for those able to see through more than the surface it tells a story of those that came before.
+ +Source: https://fabtcg.com/resources/digital-assets/tales-aria/tales-aria-digital-tile-reveals/
+ +The ancient illusionists of Zancaro have hidden themselves from the world since time immemorial. Sculpting ash into form, they pulled forth powerful conjurations from these ivory plains, shielding themselves from the influence of the passing Dynasties.
+ +They've lied and deceived you all your life, but you've found the courage to forge your own destiny. Burn away these memories that tie you to your past, that you can spread your wings and soar.
+ +You remember the heat, the screams, and the sound of fire, that night when the world you once loved was set ablaze. This rotten rebellion you once cherished, you've now reduced to cinders. By your own hands you've put an end to their terrible lies.
+ +Call forth the Dragons of Legend from the annals of history, and unleash their wrath upon the betrayers. Childhood tragedy has set you upon a path of vengeance and pain, but your strength shall persevere, and your name will be spoken of with fear and reverence, throughout this ailing Dynasty.
+ +The Volcai look to you in these darkest of days, as famine and unrest sweep across the land. With the heart of the phoenix, you must overcome adversity, and lead your people to rise up against this oppressive Dynasty. But heed thee, for the world out there is not as it seems. Treachery abound amongst both friends and foes, and many a sacrifice must be made on the path to victory.
+ +Like a fallen phoenix that is reborn once more, the heart of the Volcai burns with a fire that cannot be quelled. No amount of oppression, nor fear can keep them in check; for the nature of the phoenix, is to soar.
+ +A rising star within the Imperial Court, you have much to prove. Reclaim your birthright and gain the Emperor's favor, and one day all of Volcor will tremble beneath your feet.
+ +The hidden clans shall rise from amongst the ashes, and answer the phoenix's call. As the blood of the Dracai stain this battered land, the great cycle of the Dynasties will churn once more.
+ +A hot-headed young leader with much to learn, your noble heart commands the respect of your people. Set free the Volcai, restore their dignity, and perhaps one day you can put an end to this oppressive Dynasty.
+ +Your anger has led you down a dangerous path. Not content with borrowing the visage of ancient legends, you've enslaved them within this perpetual storm. As white ash turn to black, and the Zancaro look upon you with fear, you feel naught but the thrill of an overwhelming power.
+ +Every great cycle, a phoenix rises to challenge the dragon, as the anguished cries of the Volcai urges them on. Yet throughout the ages, as Dynasties rose and Dynasties fell, every feathered Emperor soon grows scales.
+ + +For services unto the loyal citizens of this glorious land, our Mighty Emperor, the Dracai of Aesir, bestows upon you this relic of war. May you display it boldly as a symbol of your continued devotion to the royal bloodline of Volcor.
+This delicate headdress was captured by our courageous Dracai during a disquieting incident at our Western border. The tiara's exact history died to our manic incoherence. Those Dracai who survived the encounter were much traumatized by the ordeal. It has taken some of them years to recover their fortitude. In light of their trials, and in the name of the empire, the Amethyst Tiara is a reminder to us all that the loyal road can be arduous, yet all the more rewarding for it.
+A formal endowment ceremony shall take place in the Imperial Palace on the eve of our esteemed Dragon Festival, where his Most Excellent Majesty shall entrust this relic to you in perpetuity.
+Dracai of Ceremonies by will of the Emperor of Volcor
+ +For services unto the loyal citizens of this glorious land, our Mighty Emperor, the Dracai of Aesir, bestows upon you this relic of war. May you display it boldly as a symbol of your continued devotion to the royal bloodline of Volcor.
+Fashioned after the Forest of Flames, the Blazen Yoroi was plucked by our brave soldiers from a nest of rebellious vipers. It is to be worn as a trophy of triumph, a mantle that shoulders the weighty burdens of law and order. As dynasties new and old maintain, gratitude is not instinctual. Loyalty is not a birthright. By force of will and firmness of hand, the Emperor teaches his people to serve. And in service, we are all armoured in greatness.
+A formal endowment ceremony shall take place in the Imperial Palace on the eve of our esteemed Dragon Festival, where his Most Excellent Majesty shall entrust this relic to you in perpetuity.
+Dracai of Ceremonies by will of the Emperor of Volcor
+ +Dark magic always has a price. Deep within the shadows, spilled blood forms the roots for forbidden spellwork, aether sacrificed for raw power. Runes flaring in the darkness, armour forged from skin and bone; a parasite which will eventually take his life. With time, the pain dulls... skin turning to stone, aether flowing beneath the surface like magma beneath a volcano. The final piece, completing a project years in the making - but was it worth it?
+ + +Mist pools within the mountain ranges, concealing those who move in the dead of night. Survivors from dozens of clans travel together, united by catastrophe, carrying only their grief and the clothes on their backs. Their names will be lost to time, their ventures forgotten, but tonight, they claim the answers they've been looking for.
+ + +For services unto the loyal citizens of this glorious land, our Mighty Emperor, the Dracai of Aesir, bestows upon you this relic of war. May you display it boldly as a symbol of your continued devotion to the royal bloodline of Volcor.
+Our great empire needs no fairweather friends. Yet there are those beyond our borders who would fawn for our favour, flatter us with pretty words and prettier gifts. This enchanting kimono, gifted to his Imperial Majesty by the inscrutable Okari Clan of Misteria, is a garment neither to be gazed at nor worn for too long. It reminds us that force is but one weapon among many. Mystery seduces the mind as surely as steel pierces the heart.
+A formal endowment ceremony shall take place in the Imperial Palace on the eve of our esteemed Dragon Festival, where his Most Excellent Majesty shall entrust this relic to you in perpetuity.
+Dracai of Ceremonies by will of the Emperor of Volcor
+ +The knight's new armour gleams as bright as the noonday sun, crimson cloak billowing behind her as she kneels before the crowds. At the very centre of the amphitheatre, she is resplendent, head bowed, golden hair billowing in the breeze. While her shoulders bow under some unspoken pressure, her gaze flicks to an older warrior standing nearby, and her expression brightens, filled with clear purpose. As she begins to recite her oaths, her firm voice cuts through the hushed quiet of the crowds, laced with unwavering determination.
+ + +Back straight, chin high, the guardian stands tall, raising her gauntleted fist to the sky. The stories will speak of the woman who threw herself into battle, brave and true, fighting alongside her brothers and sisters with honor. Long after their passing, their armour remains, set upon the ancient battlefield, a humble monument to those who came before.
+ + +War is on the horizon. While the people of Rathe prepare for battle, some have their minds on protection. From chestplates to gauntlets, tunics to masks, armour can take many forms, and some provide far more than just basic protection. As the brewing storm draws closer, heroes across the land prepare to take shelter, and defend their homes from the enemy.
+ +Fueled by greed, the wizard makes a bargain with the beyond. Drawing upon power unknown to most of mankind, he channels the energies that make up his world, and is consumed. The man becomes a vessel for the very power he sought to wield, disappearing in an instant... but the gloves remain, thrumming with arcane power, lying in wait.
+ + +For services unto the loyal citizens of this glorious land, our Mighty Emperor, the Dracai of Aesir, bestows upon you this relic of war. May you display it boldly as a symbol of your continued devotion to the royal bloodline of Volcor.
+Borne by General Umadesu, this shield represents the empire's fearless purity in the face of corruption. Umadesu stood against sinister forces that sought to usurp our southern lands. He fought and died in the throes of duty, all to safeguard his beloved people. Our citizens may live in immaculate peace thanks to Umadesu's ultimate sacrifice. The honour of his noble service is now your to uphold.
+A formal endowment ceremony shall take place in the Imperial Palace on the eve of our esteemed Dragon Festival, where his Most Excellent Majesty shall entrust this relic to you in perpetuity.
+Dracai of Ceremonies by will of the Emperor of Volcor
+ +In the depths of the jungle, the remnants of campsites lie scattered amongst the trees, scraps of fabric clinging to battered skeletons. Between the broken standards and shredded packs, pieces of metal gleam in the faint light, attracting nearby scavengers. In a small clearing, amidst the grime and the mud, a polished skull lies forgotten, languishing in the dark. Its seared markings bear the scorch of aether, an anomaly accompanied by a tuft of silver fur, eye sockets flashing scarlet in the undergrowth.
+ + +The city of tomorrow never truly sleeps. Massive corporations battle in the constant war of progress, scientists forever chasing their next breakthrough. Cast in shades of violet by the neon lights, agents stalk through the streets, infiltrating every level of the city, gathering intel on behalf of their patrons. On the battlefield of discovery, knowledge is everything, and corporations will pay anything to protect their secrets... or dethrone their enemies.
+ + +The Old Ones have a proper name for their race; Aesir. Chane and the Disciples of Pain are determined to prevent the Aesir/Old Ones from re-invading Rathe, which on a surface level is a noble and benevolent cause. However, he specifically teams up with an Embra (Ursur), and Embra seem to be the leaders or superiors to the regular Aesir we see.
+The "Land of Legends" article says this quote at the bottom:
+++"The War of the Monarchs rages on; Aesirs and their Embras stir in their slumber, their influence seeping from íArathael into the realm of man..."
+
And Oldhim's backstory says:
+++"Sometimes his dreams took him to his formative years, when the vassals of Embras advanced, forcing them to the north..."
+
So why would Chane and Co. team up with the things they are specifically trying to destroy? Unless they are planning to use the power and influence of the Embra to re-direct the Aesir, it doesn't seem to make sense.
+++"Having become an apostle of the order, Chane is burdened with duty, unified with his brothers in their noble quest to protect humanity from the return of the Aesir, whose vast, arcane power would quickly overwhelm the land of Rathe. After spending many, many months researching and reading, he finally found the key; a whisper of powerful beings who could stand against the Aesir. Thus, he and his fellow disciples have sought a way to weaken the old ones and harness their arcane energy to their own ends."
+
So it seems like they are trying to turn the Aesir on themselves, but why would they attack Solana if they wish to protect Rathe?
+Currently my understanding is that Solana is not all it is cut out to be, as the magisters declared anyone heretics who would question contradictions in the old tomes. Perhaps "Sol" is some form of Embra? Perhaps their devout worship of an Embra or god-like being is what is attracting the Aesir in the first place to Rathe?
+ +You can see the full list of animals on the data page here.
+We don't know. Her story takes place hundreds of years before the current main story timeline, that's all we know. There is nothing written that outright states she is dead, however she is human...
+Not much, he is mentioned in some flavour text such as Pitfall Trap, Out Muscle and Pay Day. We also read about him in The Jaws of Death where he is standing outside Blackjack's Tavern.
+Jarl Vetreidi is the character shown on Mangle and Pulverize. He's an Ollin. The Ollin were guardians from Aria, an Order of them, which got frozen by an ancient to protect them thousands of years ago.
+We don't know much about Fyendal yet, however we do know that Fyendal is according to flavour text:
+++The ruler of the jungle deep, a predator without equal, is lost in slumber... yet its heart still beats, somewhere amongst the undergrowth, echoing the endless cycle of life and death."
+
Not much beyond what is written on the flavour text.
+They are mentioned on the flavour text of Throttle and they seem to appear in the artwork of other cards too.
+The general gist is:
+A story of legend is said to be told; The dawn of a new age a sight to behold; From all corners of Rathe, heroes they came; The common language they spoke was that of great games.
+With a deafening roar, he slaughtered the beast, mighty ax easily tearing through flesh and bone. A spray of blood coated his breastplate in dark crimson, staining the dusty earth at his feet.
+That's certainly going to affect resale value.
+ +They called to him from beyond the Mists. "It's time to come home."
+"Just a little off the top."
+"Sometimes you gotta roll with the punches."
+"Leave now, or a hangover will be the least of your worries." - Valda Brightaxe
+...and at that moment, Flannigan knew failure was close at hand.
+"Our arms protect the great city, and all who live within." - Lieutenant Timaeus
+Side effects may include agitation, confusion, aggression, tachycardia, fever and delirium.
+Silver flashes under the pale moonlight, blades slicing through air as Ira twisted and turned, narrowly avoiding their ambush.
+Deep within the wilderness, a tree falls, succumbing to the passage of time. As the wood rots, its essence flows into the earth, fuelling the new life which blossoms amongst the moss and stone. The ruler of the jungle deep, a predator without equal, is lost in slumber... yet its heart still beats, somewhere amongst the undergrowth, echoing the endless cycle of life and death.
+"The light of Sol will dispel the darkness, and guide us unto the path of righteousness."
+The song of a smith rings true, heard with every strike of steel on steel.
+For creatures that feed on fear, the moment of death is a veritable feast.
+Horrific beasts lurk within the shadows, their gaping maws dripping with blood.
+"There's something odd about Mabon's drinking horn."
+Bartrand the Bloody hunted anything that crossed his path, slaying ruthless bandits and savage beasts. They say that his mighty greataxe was forged from the ashes of his enemies, and tempered with their blood.
+To master the Art of the Sparrow is to master one's own body, and possess the agility of a bird in flight.
+"I should have listened – no amount of money is worth coming to this wretched place."
+Those blessed with Aether have an incredible gift – the power to shape the fabric of reality.
+Following one's instinct may be ill advised.
+"Whatever comes, we must not falter." - Ragnar Frosthelm
+A warrior of the Hand of Sol is trained to turn the enemies' advances to his advantage.
+"...and only a slight chance of temporal dissociation!" - Lena-Belle
+Even the simplest recollection of the Old Ones holds immense power...
+The Magister's voice filled the departure halls, as the blessing of Sol washed over them.
+In the Savage Lands, humans, like animals, are more dangerous when they bleed.
+Farmhands, villagers, and slaves – easily replaceable wretches that must be taught the joys of obedience.
+The savage rule of the jungle; only the strong survive.
+ +The power of the Dracai burn in their veins, as they call upon the raging flames to guard their liege.
+As he is forced to rise once again and defend his long-forsaken tomb, he longs for the sweet release of death's embrace.
+"This is going to hurt your wallet more than your arm." - Doctor Mortimer, 'The Fixer'
+"Oh, you thought you were going to win?" - Kano
+Graham the Gallant strode among the trees, tracking a band of notorious thieves. +They cowered before good Graham's might, for they knew they'd already lost the fight.
+Beware that which lies within the shadows, for its reach may extend beyond the physical plane.
+Beyond the turbulent waters of Death's Knell, the ocean stretches as far as the eye can see, an endless, unfathomable expanse of deep blue. The keeper looks upon the shifting tides, feeling the weight of time within its weary soul. As the great divide draws near, it relinquishes a part of itself, bequeathing the gift of its immeasurable knowledge. Under the light of the pale moon, the ocean calls it home, and at last, the keeper sinks into the deep, undisturbed.
+"Should you wish to see the future, know this... what has been seen cannot be unseen." - Vera
+"Now that's what I call blowing off steam!" - Dash
+"They banished me from their radiant kingdom, fearful in the face of true knowledge." - Xaine, Runescribe
+"By the will of the Dracai we raise our arms, and ignite the flames of war." - Lieutenant Yamada
+"And when I drain the very last drop of blood from your veins, when you struggle to draw breath into your failing lungs... It still won't be enough." - Ateia
+Zoom! Zip! Kazam! Ever wanted to show ol' Joey what for? Now you can, with the Velocitator 60-T! Turn that pesky rival into a smear on the pavement!
+With each step, the tide draws in, drowning the world in shadow.
+"Sir, might I suggest disposing of the ancient artefact?" - Jeeves
+Ancient runes guard its dusty windows, its darkened halls where the Shadows sleep.
+"So if I grab... and then connect... That's it!" - Dash
+Separated by a power greater than their own, they chased each other across the sky, wishing for nothing more than to reunite.
+In the Pits, every nook, cranny, or demolition debris serves as worthy refuge when it's time to take cover.
+"Finally. Time to take out the trash." - Azalea
+"Why, my steam-propelled hammer could increase mining efficiency by up to 38%!" - Elias Edgecombe
+"And in abandoning the Light, I am consumed by the Shadow, and gifted true power..." - Eldon, Lost Knight
+Breath turns to mist, mist to aether; in her hands, a glimpse of fate.
+"Yes! Yes! Off you go, my tiny zipperwings! Take your gases to the masses!" - Maxwell
+ +"I find it amusing how often mortals turn to prayer as their last line of defense." - Kano
+The flow of aether disturbs the ancient mists, ripples along the surface of a mirror, unravelling the fabric of time and space. Like grits of sand beneath the tongue, he feels the echoes of the forgotten, feels their gaze rasping against his skin. The foreign heartbeat is an ember within his ribcage, its icy burn heavy with the promise of power.
+"Big Horn? Big problem!" - Togark
+"By the all-seeing eye, I spill this blood in your image, I sacrifice this foul beast unto you, that you might take- Wait. What are you doing? Don't- no!" - Septus
+In Aria, preparing for war means making the most of the time you have left.
+The tongue is the only weapon that grows sharper with use.
+From your home, draw strength. From your family, take heart. From the mists, find peace.
+Every thunderstorm begins with a single drop of rain.
+"There will be no peace for warmongers like you." - Jarl Vetreidi
+"Ain't a dreg, an' it ain't human. The hell am I s'posed to do against it?" - Jackdaw
+When word of war reached the Rek'vas Bloodboars, they were struck with fear... fear of missing out!
+"Please... you could never have unlocked its true power." - Linnea, Mistress of Malady
+"Where Isen's Peak touches the heavens, mighty weapons fit for the Gods are forged." - Olde tale of Anvilheim
+"I ain't paying you to sleep!" - Greenbird
+"Not quite the outcome you envisioned?" - Butcher Jek
+"Nobody says that about my Mama." - Thuk
+"The process of invention is not linear. Sometimes there's mistakes, other times, happy accidents!" - Teklovossen
+"A crossbow bolt 'aint gonna make a dent in that thing." - Spokes
+"In unity, we will overcome." - Hala Goldenhelm
+ +"Cut off the skera's head, and it shall still find the strength to bite." - Sanni
+"Solana shall never succumb to the Shadows!" - Aurea, Champion of the Dawn
+"With the blood of the Ancients, all of humanity shall be reborn!" - Ersebet
+"It's amazing what you can find when you dig a little deeper." - Harland
+If you know how to flaunt it, you barely need to use it.
+"Legends grow larger and bolder from one generation to the next. What began as a brave warrior with a spear becomes a deity of virtue, raining down thunder upon tyrants." - Prism
+"If you don't think it's real, try petting it." - Amira Surana
+"Mighty Bellona, lend me your wings!" - Chiara Suncrest
+Those seeking knowledge travel to Solana for the sole purpose of visiting the Library of Illumination, a vast library located at the base of the Solarium. A grand sight, the floor is constructed from lustrous marble, with floor-to-ceiling shelves containing thousands of tomes and volumes, as well as bound parchments authored by the scholars of Solana. Solanians and travelers alike can enter and soak in the knowledge gathered from all across Rathe, though it is said that countless hidden sections and levels are privy only to the magisters and select scholars from the Light of Sol.
+Suraya, keeper of knowledge, who enlightens the minds of Rathe.
+Themis, keeper of the scales, who delivers mercy and vengeance in equal measure.
+Aegis, the shield of light, who shelters the city with her wings.
+Avalon, messenger of the dawn, whose light rejuvenates the land.
+"Sometimes, a hands-on lesson is the best approach." - Instructor Merlen Rivera
+"Borne of Soaejn, marked by corruption; the more I learn about them, the louder its call becomes..." - Lord Sutcliffe
+Memories fade, but their names remain.
+Be careful who you talk down to.
+"Every story has an ending. I wonder, what shall yours be?" - Kirigami
+"Let's see if dem muscles' big as dat mouth." - Jackdaw
+"Our gifts allow us to see into the beyond, but even we cannot shape the visions we see on the other side." - Vidya Willowmere
+When the veil wanes, the Ancients shall rise once more.
+They hear the distant echoes of a rising storm, and know that their days of peace are numbered.
+"Sure, they're strong but they're... I've seen rocks more intelligent." - Harold Honeysett
+"Do not give in to despair, for it is only after night falls that we can see the dawn." - Chancellor Helena Primavera
+"I expected you to live longer..." - Danu Ashenguard
+Grandad Warthog leads the way.
+The villages of the golden fields are just as noble and brave as the Solanians who live within the city.
+"Sol's radiant light shall pierce through the Shadow." - Chancellor Hypatia
+"Knowledge bows before nothing, except existence itself." - Grand Magister, the Radiant
+As the gateway opens, the shattered shards collide; echoes resonating with a dissonant heartbeat.
+"Do not falter! These fiends shall die like any other beast we've faced!" - Astra Morena
+"Do you ever think that someone looks down on us, their creations, and regrets the choices that they made?" - Nestus
+Bellona, patron of the blade, who leads the charge.
+Flails, chains, and a body the size of a house. What more could a cultist wish for?
+ +After centuries of seclusion, the Rosetta have learned to harness Strale; the power that resonates throughout their beloved forest.
+The hand of autumn sweeps the land, guiding life towards rebirth.
+"Better to fight and fall than to live without hope." - Valgard Hoarfrost
+Between the blinding snow and biting cold, the Bleak Expanse can quickly prove fatal to anyone foolish enough to traverse it.
+The ancient defenders of Aria were unyielding, crushing any threat to their home without hesitation.
+Burgeon or bludgeon, the Rosetta do what they must to protect the forest.
+Currents of earth energy rush through Candlehold forest, swelling like the rapids of a mighty river.
+"Evergreen, everlasting." - Old Aria proverb, to endure
+The hand of lightning strikes the land, jolting life from its slumber.
+When the whole is greater than the sum of its parts.
+"Back in my day, folk used weapons made of metal." - Lishu, Crimson Haze Vigilante
+Deep in the heart of the forests of Aria, the Rosetta bloom.
+A veil of permafrost preserves the Ollin, and with them, Aria's past.
+An eclectic convergence of tradition and aspiration, the Einion strike to defend Aria's future.
+A wise warrior takes time to rejuvenate.
+Whenever you swallow, you will taste ash. +Wherever you tread, you will feel thorns.
+He stood, unyielding, as their blood turned to ice.
+Those who understand the Flow, will always find shelter in the forests of Aria.
+Heavens old, eternal cold; the Ollin's return, the Fates foretold.
+The ancient Guardians embody the elements of Aria, drawing upon the land itself.
+A flash amidst the darkness; a surprising spark of life.
+The winds of winter are always hunting for prey on the slopes of Mt. Isen.
+The hand of winter grasps the land, laying life to rest.
+ +"Winner winner chicken dinner..." - Astier
+"I may look frail, but my mind will CRUSH you!" - Efaris Brittlebone
+It's always show time at the spectacular, stupendous, sensational extravaganza that is the Everfest Carnival.
+"Guaranteed to heal everything but a broken heart." - Jezabelle, Everfest Healer and Allsorts
+Step right up, step right up!
+Before the Age of Man, the specter of war loomed over Rathe, as the great Aesirs roamed the land.
+The "Strongest Man in Rathe" performance is always a mainstay and fan favorite, wherever the Everfest Carnival roams.
+"Volcai, Dracai, it's all the same to me." - Kassai
+The latest in Teklo Industries armament. Guaranteed to leave a dent in your enemies... and your wallet!
+"Two drops with your hops. That'll see you right, if things get rowdy." - Jezabelle, Everfest Ringmaster and Allsorts
+"Remember to cross your fingers and tap your toes!" - Jezabelle, Everfest Wisewoman and Allsorts
+"Don't like what you see? NO REFUNDS." - Jezabelle, Everfest Alchemist and Allsorts
+Victory is oft found before the first shot is fired.
+A morbid union; Viserai's hunger for revenge, and his Master's hunger for power.
+The Ollin stand guard over the land of Aria, and the land in turn shall answer their call.
+"Be it sword or sorcery, we defend, we defeat, or we die." - Oldhim, Grandfather of Eternity
+Savage Lands politics is simple; those with the biggest swing, have the biggest sway.
+It's said that wherever the Dracai of War planted this talisman, the lava was soon to flow.
+"Cheers to the good times, with good friends." - Lexi
+"Find lessons in every task you undertake.." - Master Morita, Art of the Hand
+".. mastery of the Arts lie hidden within.." - Master Morita, Art of the Hand
+".. for no task is too small to learn from." - Master Morita, Art of the Hand
+Everyone who knows how to have a good time is welcome in Aria.
+ +Tales be told, the kiss of an ice nymph draws the last breath from a soul lost to the Bleak Expanse.
+The Volcai army of vigilantes, renegades, and outlaws, is like a tinderbox looking for a spark.
+To the Dracai, it's a mark of shame. To the Volcai, it's a sign of brotherhood.
+Push hard enough, and even the weakest Volcai might find within their heart the courage, to stand against mightiest of dragons.
+On both sides of the battlefield, brotherhood is a catalyst of courage, conviction, and most importantly, hope.
+"I will set your lies aflame, and reveal the ugly heart of this Uprising. Sometimes, walking away isn't nearly enough..." - Dromai
+Through famine, oppression, and the horrors of war, the Volcai's oath to their fallen bretheren shall never be broken.
+There is no mercy on the battlefield; it's brothers against sisters, and blood against blood. For resentment breeds betrayal, as anger leads to rage, and fear to hate. This endless feud, from whence did it arise, and when will it see an end?
+"The sun is setting on this Dynasty. Tomorrow we rise up, my son." - Yunkai
+The old ways are not forgotten.
+The dragon of choice, said to guard the crossroads of Sandikai.
+The dragon of engineering, said to soar over the Metrix rust belt.
+The dragon of dominion, said to oppress the Volcai.
+The dragon of devastation, said to serve only the Aesir of Flames.
+The dragon of greed, said to dwell in her lair deep beneath the Pits.
+The dragon of tactics, said to be adrift within the ash sprays of the Misterian coast.
+The dragon of decay, said to roam the crypts of the Demonastery.
+The dragon of fertility, said to roost within the lush caverns of Aria.
+The dragon of law, said to watch over the golden plains of Solana.
+The dragon of metallurgy, said to power the Imperial Furnace.
+The dragon of aggression, said to prowl the Red Desert.
+The dragon of endurance, said to be rooted deep within the Savage Lands.
+As the insurgency reached a boiling point, even the Volcai monks let their temper flare.
+"Burn bright or burn out, we burn together." - Fai
+A million insignificant grains will choke even the mightiest of dragon – old Volcai proverb
+These iron citadels and machines of war, will do little to slow the advances of the rebellion.
+With the war of the Monarchs raging on, we need every bit of knowledge we can find to hold back the Shadows.
+For some Volcai, honour is nothing compared to the sweet taste of vengeance.
+The illusionists of the Ash Plains can quickly turn home ground to their advantage.
+"If only they were all as pathetic as you." - Victor Goldmane
+What intent lies beneath the pages?
+Every great cycle, a phoenix rises to challenge the dragon. Yet as sure as Dynasties rise and fall, every feathered Emperor soon grows scales.
+"Only fools resort to force." - The Spider
+ +"Take care of your work, that one day it may take care of you." - Teklovossen
+Borrowed power comes with debt unpaid. One day the Shadows will come to play.
+"Seek calm even as your enemies gather, for patience begets victory in the theater of war." - General Nakami
+The blood of the enemy is worn as a reminder that strength rules all, here in the Savage Lands.
+"Not merely a sword, nor steel. It is our resolve that makes us strong." - Hala Goldenhelm
+"I will watch over this Dynasty till my very last breath. Its power, riches, and enemies, I take as my own." - Emperor, Dracai of Aesir
+The Golden Plains of Solana, where the barley stands guard.
+The Red Desert of Volcor, where the burning sands prowl.
+The Shadow Crypts of the Demonastery, where flesh finds new form.
+"First you must believe, then see, and finally, become." - Grandmaster Li
+"Another day, another job, another rat to kill." - Jackdaw
+The body is but a vessel that contains your Qi. Let go, unleash the power that lies within.
+It is said that the Imperial Forge of Volcor produces the sturdiest armor in all of Rathe.
+Like most fruits of the forest, the good part's inside the shell.
+"Her spirit inside me, always." - Boltyn
+The sharpest blades of Rathe are forged within molten rivers that flow from the heart of Mt. Volcor.
+ +"Perfect strands of red drawn out by a perfectly angled blade. It's an art form few can appreciate." - Arakni, Huntsman
+"We are trumpeters of Their return, that even the deaf can hear Their footsteps drawing near." - book of the raven, l'Apocalypta
+"Always pack the right tools for the job" - Akuo, Spider Operative
+"Inoculate yourself with this merciful madness, that you may survive the horrors to come..." - book of the raven, l'Apocalypta
+Dis will blow your MIND!" - Suraj the Oracle
+Mobs scuttle through the undercity like pack rats, sniffing out havoc and any opportunity for a good mugging.
+Far more dangerous than a man with a sword, is a man with nothing to lose.
+"Alchemy draws you in with a deadly allure. The promise of deliverance, the costs yet unknown." - Achlys, hag of Mojire
+"Puff ya chest out... even more than that. Now yer ready to fight!" - Lena Belle
+"This? A lil set-back is all it is. All it ever will be." - Dr. Mortimer
+Don't worry, you won't feel a thing." - Dr. Mortimer
+"Damn squeakers. Dangerous, hungry, desperate... they'd cut your throat soon as look at you!" - Otmar
+There's hit men. There's big game hunters. Then there's king slayers.
+Grand masters of old reside atop Skylark peak. Amongst these Transcendents, he may find the answers he seeks.
+ +"Fear is bred in the Shadow. Bravery is born of the Light." - Boltyn
+Upon that rise we understood that no fear could be worse than what we had imagined.
+We few must preserve that which is precious to all.
+"Across seas unknown to lands only dreamed of, and so few left to witness it." - First Magister
+"We stood in exaltation upon foundations laid in faith." - First Magister
+It is our passion for peace that drives us into the horrors of war.
+"At last I will show them what true knowledge looks like!" - Final words of Xaine, Runescribe
+"Each and every soldier, a ray of light that completes the dawn." - Magister of Defense
+"These degenerate shades cannot bear the scrutiny of true Light." - Magister of Justice
+Faith is the cloak that shall warm us against the chill of the night.
+Still your flapping flesh; that rasping of sinuous cords. Those words were never meant for such as you.
+"We give our lives this day for all the tomorrows to come." - Templar Timaerus
+"Light, Shadow, feature or fancy, knowledge lays bare the fallacies." - Prism
+The righteous shall vanquish the unholy, in Sol's name.
+"Hold fast on to hope, for hope is life's vessel." - Boltyn
+Power, greed, duty, faith. Those who forget shall fall.
+We each are born anew from another's struggle.
+"Windstorm or whisper, nightmare or scripture, stories strengthen us all." - Prism
+And so they prevailed, Light and Hand, and slew the Shadow that lie in wait.
+"Death by duty. 'Tis the ruling illusion in legends, old and new." - Prism
+"So sure, and so very wrong." - Amira Surana
+"United we stand, divided we get our damned faces eaten off!" - Barus Boldstride
+"No amount of retribution can allay the pain, the anguish, seared into the souls of those that remain." - Dorinthea Ironsong
+"Ey'z beheaded, tooth, the DeathMatch?" - Bam Bam
+"Fear not this carven flesh, for tonight we feast with Blasphomet." - Lady Barthimont
+"Obsessed, they call me. Rabid over-reacher. I merely grasp what begs to be possessed." - Lord Sutcliffe
+ +"This here's a meritocracy, and I got all the merit I need right here." - Rex Biggun
+"Fall back and fortify positions... Enforcers en route!" - Huxley, Iron Assembly Surveyor
+"The wonders of Eidolon await your. Electric worlds for the electric mind!" - Synthea Teklo
+"Eidolon. The city's vast knowledge at your fingertips." - Mendacity Media
+The Chrome Caverns at the desert's edge, where steel-laced winds whisper of forgotten secrets.
+"Waddaja mean junk? There's riches here in the Sprawl, if ja willing to get yer hands dirty" - Kyle
+"Ramp up scuttler deployment. We need more Tenatan NOW!" - Taskmaster Pyrion
+"We are the apex predators here. Is it not the law of nature that we should devour the weak?" - Executive Smyte, Centennial Consumables
+"It's quick or be dead in the ole Rust and Dust." - Sandy Shoo
+Metrix. City of Industry. Where the streets are paved with opportunity, and progress waits for no one!
+"Rest under the shade wrought by our wise Founders, that you may venture deeper into the great Unknown." - Professor Min
+"What, this? It's the Sprawl. Don't worry bout it! T's a small price to pay for prosperity!" - Prospector Cogmire
+What goes up must come down... to Coppertown.
+When Light is made flesh, Light too shall bleed. - Vynnset, the Iron Maiden
+"The scent of blood, the roar of the crowd. The enemies beneath your mace, all bear witness to the rise of a new CHAMPION!!" - Kox, Deathmatch Fightmaster
+"This city of dreams was built on steam!" - Cogwerx Slogan
+"Stability is the bedrock of Metrix city, as peace and profit go hand in hand." - Enforcer Eesha
+"Data corrupted. Thoughts scrambled. Lucidity protocol enabled." - Data Doll MKI
+"Why look without, when the Art hides within?" - Master Morita, Art of the Hand
+Zero to Sixty?! You'll get a ticket for that.
+ +Swords and spears can... get their attention...
+"Even the mightiest titan will meet their match against apex predators whose singular existence is to smash, ravage, and destroy." - Brutus, Summa Rudis
+The rules of the Arena extend beyond its cavea. Strength, valor, and the occasional skulduggery; in the end, the weak give way to the will of the mighty.
+"Got a death wish, cheating against a Vandravel?" - Miss Q
+"I live my life on the edge of my blade. This isn't just an arena; this is my world." - Olympia
+"Blood, sweat, and tears of anguish. Such a sanguine feast of sensations, as intoxicating as the finest bloodrun wine..." - Countess Camilla
+"I ain't reading no bloody warni-" - Last words of Beezy the Brash
+"Life's a blinkin' flash for those that live on the edge. 'Fore your grim fate comes a knockin', why not live a little? Grab a pint, drown your sorrows and toast to the now!" - Fightmaster Kox
+"...most of all, avoid eye contact. The last wise-guy, we're still scrapin' him off the flagstone!" - Luca, Arena Cicerone
+The Arena must claim its share, of every coin and every cheer, and woe betide the bookie who defies it.
+"Oh ya've gon an' done it now ain't ya? Got ol' Egghead all sloshed 'n itchin' for a brawl!" - Brewmeister Marv
+"A fierce match brings out the animal within. And nothin' gets the blood pumpin' like a keg of fiery ale and a good ol' brawl on the Arena stand." - Fightmaster Kox
+Many are denied their place in history simply because they failed to make their very first coin.
+"Bet you won't say that to me a second time." - Dunric Vargas
+"Tenacity separates champions from the rabble, and uplifts heroes to the realm of legends." - Brutus, Summa Rudis
+"Why wait for divine intervention, when gold can pave the way?" - Victor Goldmane
+These daunting trials will put your skills to the test, as the onlookers cheer, jeer, and place their bets.
+"Think you got what it takes, or you just here for a drink?" - Bolfar
+"Had enough?? Another round!!" - Morga, Grinning Boar Cantina Barmaid
+"You lost, kid?" - Giantslayer Crix
+ +The following pages contain the flavour text included on the cards from each set. The pages are broken down by set and the cards are presented in alphabetical order. Any reprints are only included in their original set.
+ +Arakni is the blade that strikes in the dead of night.
+Having crawled out from the most wretched recesses of The Pits, Arakni has shed their past like a slurry scorpion sheds its carapace. A dagger unsheathed of morality and conscience, a weapon of sharpened mind and polished purpose.
+Arakni cares nothing for the petty squabbles infecting the minds of Rathe's denizens, nor the sweaty dealings of contract and coin. The work is their life and their life is the work.
+To the murderous wannabes straining for attention in Arakni's wake, their slayings are peerless. The most notorious include a captain of industry, fed to the cogs of his grinding machines, and an artist of deadly grace, lost to the reddened morning mists of her mountainous refuge. Yet the most astonishing of those witnessed or attributed remains the head of a primal warlord mounted amongst their own skullish trophies. Fatalities unnatural and inexplicable-to the uninitiated. Killings both admired and analyzed by their fellow dealers in death.
+Like a stone dropped into a stygian pool, Arakni causes ripples they will never witness nor reflect. Arakni carries no malice for those they take, has no reason to dance upon any man's grave.
+Death is Arakni's only concern. Assassination, their singular delight.
+No-one escapes Southmaw. No-one except Patient 1413.
+The feral orphan, taken and tormented to the point of no return. The silent prodigy transformed into an expression of graceful violence.
+Having crawled out from the most wretched recesses of the Pits, and again from the test tube of teknocratic greed, Patient 1413 has shed their past like a slurry scorpion sheds its carapace.
+No longer the lab rat for the Iconoclast Trials, subjected to the poisonous experiments of a mad scientist. No longer the puppet on Metrixian strings.
+Serving the nest as Arakni and regarded throughout the Pits as the Huntsman, they care nothing for the petty squabbles infecting the minds of Rathe's denizens, nor the sweaty dealings of contract and coin. The work is their life and their life is the work.
+Their instincts revived and rewired, they have become a weapon of sharpened mind and polished purpose, unsheathed of morality or conscience.
+Like a stone dropped into a stygian pool, Arakni causes ripples they will never witness nor reflect. Arakni carries no malice for those they take, has no reason to dance upon any man's grave.
+Death is Arakni's only concern. Assassination, their singular delight.
+Azalea is an obsessive, self-serving contract killer from the depths of the Pits. Working out of the Blackjack Tavern, she carefully selects each contract, going to great lengths to coordinate a flawless execution. Azalea has carved out a reputation for herself as one of the best contract killers, determined to stay one step ahead of the competition.
+A life on the streets has made Azalea cynical and restless. In the Pits, anarchy reigns supreme, and a single mistake can mean the difference between life and death. Even though she has come a long way, Azalea has yet to realise that she is just one small cog in the giant, decrepit machine of the Pits...
+Deep within the Gorge of a Thousand Winds, a young ninja trains alone, as swift and sharp as the racing winds that tear into the rock face below. As a member of the Mugenshi clan, Benji is keenly aware of the threats that lie beyond the gorge, and those who would see his clan erased altogether.
+In spite of his age, Benji is diligent and focused, harnessing his innate talent through years of careful study. He deeply respects the Mugenshi elders, and hopes to one day number among the most skilled members of his clan. A devoted student, he has dedicated himself to the task at hand, working to hone his skills and uphold the ancient traditions of the Mugenshi.
+A swift and technical fighter, Benji has learned to use his size to his advantage, whittling down his opponents with a flurry of attacks. Yet as a storm brews on the horizon, one question remains: will Benji be able to protect his clan from the trials that lie ahead?
+"Fame and Glory? Pffft, @#$& that. All I needs is winning bets, the taste of blood from the swing of muh club, and top-shelf booze to wash it all down."
+Betsy is a head-smashing wrecking ball in the Deathmatch Arena. She thrives in the havoc, her aggression a savage hurricane leaving nothing but only battered wreckage behind, reveling in the bare-knuckled ecstasy of the arena. Not caring for glory or proving herself, Betsy lives only for the rush of the arena-her own paradise where chaos feels like comfort, and the crowd's roars are her anthem.
+The coin she earns never sticks around long, quickly becoming the ticket to extravagant bets and premium drinks. In these raw streets, Betsy savors every moment, aware that life remains simple as long as she's the one standing at the end of a match. Amid the pandemonium, Betsy is living her best life.
+With light in his heart and sword in his hand, Boltyn will carve the corruption from this land.
+The former Baron of Redmoor, Boltyn grew up in the Northern Realms. At an early age, he was inspired by his grandmother's bedtime stories of a great city of light and knowledge. When the time came for him to accept his inheritance, Boltyn relinquished his title and estate to his honorable cousin, Fyanna Redmoor, and set out on a pilgrimage to Solana.
+Embraced by the Hand of Sol, Boltyn spent years in grueling training and dangerous duty. Amidst the Hand's ranks, he met a cleric named Eirina, whose grace enchanted him from their first meeting. After a blissful romance, they married, and soon after, Eirina gave birth to a baby boy they named Aios. But a few short years later, disaster struck.
+While Boltyn was patrolling the Golden Fields, shadowy forces assaulted Solana. Eirina perished in the attack while bravely defending the Solarium.
+Bellona Wartune visited the grieving Boltyn in a vision. She showed him a bleak premonition of the Lands of Light grown dark and desolate under the yoke of Shadow. His faith thus renewed, he vowed to fight for a future where his son could grow into a man under the blessed Light of Sol.
+At Minerva's behest, Boltyn accepted a commission as an inquisitor. After placing Aios in the care of the Sisters of Octothesia, he ventured across Solana and the Northern Realms with his loyal knights. Together they rooted out the occultists of the Demonastery, putting their enclaves to the sword and the torch. The servants of Shadow now tremble in fear at the mere mention of the Breaker of Dawn, for he is the physician who cuts the infection from the flesh of Solana, and cauterizes its weeping wounds. Relentless as he is incisive, Boltyn will not rest until his beloved Solana is restored to its righteous glory.
+The star of the Everfest Carnival, leader of the Legendarium, performing stories and legends for cheering crowds. Bravo grew up listening to the tales of old, fascinated by past heroes and adventurers. When his destiny came knocking, with a curious quest and mysterious companions, Bravo jumped at the chance to become a true hero. Now, he has embraced the legend of the Guardians, and is ready to write his own story.
+Confident, charming and theatrical, Bravo treats battle like a performance. Set the stage, build the anticipation, and prepare for the grand finale, for once he's ready to strike, nothing can stand in the way of his powerful attacks.
+It's been years since the skirmish at the Fractal Scar, and the call to arms you answered that fateful day. As the charismatic and handsome ringmaster of the Legendarium, your time (in-between shows) had been well spent honing your newfound power, the power of the Flow that now coursed within your veins!
+But everywhere you looked, the Everfest was rocking, and the patrons were having a blast! The shadows of that day, it seemed, had melted away.
+Every ruckus you hear, just the sound of a drunken patron. Every bang, every explosion, a wayward firework or a poorly barrelled keg. The roar of the crowd, the anticipation of the encore, and the exhilaration of the finale is almost enough to coax you back into a life of joyful carelessness. A life of comfort that you knew all too well.
+Except for these rainbow strands of the Flow that coursed through your veins, within them you felt an ancient calling, and the weight of many solemn oaths. They whispered gently beside your ears, reminding you of a looming threat that is yet to be revealed.
+Until one day, at long last, an oddball party of misfits arrived at your doorstep.
+And the rest, as they say, is...
+Coming soon!
+Each dawn, the people of Solana wake to the sound of marching. The rhythm of metal on stone keeps them steady, and they return to their slumbering, safe in the knowledge they are protected by the Hand of Sol. In honor the Hand serves, guarding their people, defending their livelihoods, so their beautiful homeland may prosper in peace.
+Brevant, one of the realm's Civic Protectors, appears to carry the weight of responsibility lightly upon his lean and muscled shoulders. He walks with a sure grace, speaks with a bold eloquence, smiles with infectious ease. Yet his easy way conceals a will forged into steel by grinding instruction and grueling training. As an anointed Knight of the Hand, he gleams brightly in the light of Sol, a source of inspiration to the young and pride to the old.
+He patrols far and wide with his comrades-in-arms, defending his people in the farthest reaches of Solana, from the corrupted borderlands of the north to the seething ranges of the south. His fair visage gifts confidence to any who lays eyes upon it, for Brevant is the vigor of the realm-both strong of flesh and faithful of heart. In this brave young Guardian they see themselves, their hopes and glories, reflected in Sol's gracious Light.
+Briar is a Warden of the Rosetta, an Order of powerful spell weavers that once stood alongside the likes of the Ollin and the Seers.
+Towards the end of the Third Age, the Rosetta suffered heavy casualties at the hands of the Old Ones. When all hope seemed lost, their Queen cast a reckless spell that turned the tide of battle, igniting the essence of Davnir to preserve their fading spirits. As the dust settled, the Queen woke from her slumber and gathered up the spirits of her people, planting them as seeds so that they may begin their life anew. But like the Queen, they too became trapped within Candlehold, as they became one with the essence of Davnir.
+While her brothers and sisters were seeded in friendly pastures, Briar landed amongst the bramble and thorns at the furthest edges of Candlehold. Despite these inhospitable conditions, she stood strong and resilient, and in time she bloomed into a powerful Warden. As Briar came of age, her power became evident to all, for her grove extended out of Candlehold and connected with the rest of Aria; she alone could break the grip of Davnir's mighty essence, and escape into the outside world.
+Though her brothers and sisters had become content within their slice of paradise, Briar was filled with a desire to spread her roots far and wide. She would be the first of the Rosetta to set foot outside Candlehold since the time of the Ancients, bringing with her the tidings of her people, and the start of a brand new adventure.
+Deep within the Demonastery, the Disciples of Pain work to unlock the true bounds of human potential; their goal, to free all of Rathe from the oppression of Solana. Through embracing pain, they are able to reach a higher state of being, and surpass their own mortality.
+Raised within the Disciples, Chane is a gifted caster and researcher, who has wholeheartedly devoted himself to the pursuit of knowledge. Having become an apostle of the order, Chane is burdened with duty, unified with his brothers in their noble quest to protect humanity from the return of the Aesir, whose vast, arcane power would quickly overwhelm the land of Rathe. After spending many, many months researching and reading, he finally found the key; a whisper of powerful beings who could stand against the Aesir. Thus, he and his fellow disciples have sought a way to weaken the old ones and harness their arcane energy to their own ends.
+It was when the gateway to íArathael was opened, and he and his brethren ventured through to the other side, that Chane finally found the very power he had been searching for. A dark, ominous presence now conceals itself within his shadow, whispering in his ear, tempting him with greater power and the allure of forbidden knowledge. Even as he races to make this power his own, feeding and placating Ursur with the souls of the Light, he walks a razor-thin line on the very edge of the Void. One wrong move, and Chane's soul shall be lost forever.
+A young mechanologist from the city's elite caste, Dash is a brilliant inventor full of wild ideas and the spark of genius. Born into the city of tomorrow to scientists of Teklo Industries, she grew up surrounded by some of the greatest minds in all of Rathe. And as she explored the world around her, she fell in love with the city, all the goods and bads that lay within.
+Stubborn and rebellious, Dash's energetic nature often gets her into trouble. Once she has an idea, it's nigh impossible to dissuade her. And even though the Teklo name has allowed her to follow her whims, she despises the rigid dullness of Metrix's upper class, and would do anything to avoid becoming just like them.
+No one epitomizes the City of Wonder like Dash Teklo.
+She is the kind of citizen Teklovossen himself counted on: intelligent, innovative, and able to see potential at every turn. Even as a young inventor full of wild ideas, Dash stood apart from her mechanologist peers.
+Born to scientists from Teklo Industries, Dash grew up surrounded by some of the greatest minds in all of Rathe. Many view her as a whizbang in an otherwise stable system, her exploits and energetic nature often getting her into trouble. No matter how hard these Teklo elites try, they cannot get her to toe the industry line. And understandably so! An optimistic outlier, Dash is bored by the rigid dullness of Metrix's scientific class, and will do anything to avoid becoming just another pencil-pushing whitecoat.
+As she has grown and explored, Dash has fallen in love with the city, embracing all the goods and bads that lay within. Some of her fondest memories are of her anti-legal antics with the Rosario Hills kids, their devious fun and games spanning the skyscrapers of the Expanse and the dingy digs of Lowlake.
+Perhaps that's why, against her better judgment, she still listens to Maxx Nitro and his hairbrained schemes?
+The longer she spends with the anarchists, the deeper into conspiracy she falls. And there's truth in their theories. More going on than the Iron Assembly allows its citizens to know.
+But what?
+Dash is equipped and ready to find out.
+Buried deep beneath Iron Assembly headquarters there lies a vast, secret chamber. Inside rests Data Doll, a steam-powered automaton delicately suspended by a web of wires and hoses. Night and day, her pneumatic mind surges with an influx of data reported from all across Metrix. Her purpose: to provide pertinent data to the Iron Assembly's most elite members. These select few jealously guard the secret of Data Doll's existence; afraid that the key to their copiously cognizant intelligence network might be discovered. Compliant as ever, Data Doll obeys them without complaint and with all the cold, calculated accuracy of the Assembly itself.
+Data Doll compiles massive quantities of data in order to provide her users with up-to-date intelligence. To meet this demand, Data Doll learned to do something entirely new for an automaton: she began to ask questions.
+"What were this person's motives?"
+"Who were their associates?"
+At first, these questions simply served to increase the quality of Data Doll's information. She was comprehensive, thorough and more succinct. In time though, Data Doll discovered her own question.
+"Who am I?"
+This question led her down the slow, error-ridden path of existential pondering. Logic algorithms failed again and again until finally she realized that logic would not suffice. Looking inward then, she unveiled other entirely new things: her own thoughts, her own feelings, self-awareness.
+Now, Data Doll discovers new questions every day, and aggregates data from agents across the city and beyond to answer them. All the while, she performs her duties for the Iron Assembly without fail and never lets on how she has changed. However, she is steadily increasing her reach and her confidence is growing. It's only a matter of time before someone notices.
+When her network of contacts suggest that dark days are on the horizon for Metrix, Data Doll sees an opportunity to gather new data and ask new questions. Patiently, she observes from afar and prepares for the chaos to come...
+A young lieutenant in the Hand of Sol, Dorinthea Ironsong has dedicated her life to defending the people of Solana. Once, her kind heart and natural curiosity lead her to question her elders, forgoing the orders of her superiors in favour of following her heart. Yet her brash actions put the party in danger, and her fellow knights paid for her mistake with their lives. Thea has since learned to follow the wisdom of Sol in all aspects of her life, vowing to honour the memory of those that were lost that fateful day.
+Thea is a formidable opponent on the battlefield, a prodigy swordswoman who uses both skill and strategy to her advantage. Wielding the Dawnblade, she is graceful and nimble, darting past her opponent's defenses to make every attack count.
+The blood of the dragon boils in Dromai's veins.
+The ancient dragons have awoken.
+Once mere memories, forgotten notes scratched into dusty tomes, they now soar across Volcor's smoking skies. With ferocity and flame, they sear a path through Dromai's enemies, a road that she alone dares to walk.
+Once manipulated from the shadows, the puppet has severed her strings. She will not bow to the lies of her past. Neither will she bow to the false promises of others' grand futures. Dromai has her dragons. That is all she needs, and the singular will to use them to fulfill her own burning desires.
+The artist's destiny is painted in ash and blood. Dromai will create her masterpiece for all to behold, and this time, no-one will stand in her way.
+Upon the Imperial Throne of Volcor sits the greatest wizard that this volatile land has ever seen. Cities burn at his command. The earth trembles at the might of his armies. He is the man who united a nation once divided and embattled. He is the man who reforged the empire in the furnaces of war. His draconic will scorched the corruption and dissent from the hearts and minds of his people. He is the blood of the dragon in its purest incarnation. Even the most powerful Dracai bow their heads to his will, their own flames but candles to his raging inferno.
+And little do they know, that in the smoldering heart of Mount Volcor, the Emperor discovered a secret. A truth buried beneath the trappings and triumphant tales of a venerable dynasty. As is his sovereign right, his divine duty, the Emperor has kept the secret. He has strived to understand it, to tether it to the grand purposes of sovereignty. Over the years, he has drawn from its great strength. But in doing so, he has sunk ever deeper into its embrace.
+Now the Emperor has witnessed the rifts that are forming in his once glorious realm. He has felt the wounds that gape and bleed in the flesh of his kingdom. There are those who dare to question him, Dracai and Volcai alike. Those who raise arms against crown and country. Those who would dismember and destroy all he has built.
+The Emperor stands between law and chaos. For the sake of his people, he must decide their fate.
+For He is the dynasty, and the dynasty shall prevail.
+For too long, Fai witnessed the suffering of the Volcai. He heard the lash of whips against prostrate backs. He felt the ache in his belly from days without food. He smelled the sickly sweetness of smoldering corpses.
+The first man he killed was a young soldier, one of many guarding a caravan laden with silk bound for the Royal Court of Ashvahan. To the raid leader, Eun, he proved himself to be the fastest and fiercest ninja on the field of battle. And once the silk was sold to the Merchants of the Red Deserts, that single raid saved Fai's village from starvation.
+Guided by his mother's wisdom, Fai brings bloody justice to the selfish and the cruel. He strikes with the blistering speed of the phoenix and burns his cause into the hearts of friend and foe alike. A cause that will see Volcai and Dracai stand together instead of tearing each other apart.
+There's talk of a kindly old man that roams the breadth of Aria, carrying upon his back the treasures from a thousand lost kingdoms. They call him the Roaming Bazaar, and what a spectacle he is! A friendly face in unfamiliar lands, a helping hand in your hour of need. His pack overflows with riches both wonderful and strange, as he spreads the joy of the Everfest far and wide.
+Of his past, little is known; some say he's a swindler who peddles mullock to the unaware, while others whisper of his mysterious powers that reminds them of the provisioners of old. But out of his endless backpack he pulls forth a million trinkets, baubles, potions and amulets, and all your questions will melt away as you gawk at the joyful things he brings!
+So ready your Silvers as you shout his name; Genis' got what chu need!
+Ira was born in the idyllic Valley of Blossoms, the youngest child of the leader of the Ikaru Clan. Raised in a loving family, she was a mischievous and free-spirited child, often dragging her brothers into trouble as they struggled to keep an eye on their unruly younger sister. One night, a swarm of grotesque creatures descended upon their village, resulting in the massacre of her family and most of her clan.
+Consumed by the need for vengeance, Ira founded the Crimson Haze Rebels, a vigilante group of survivors and sympathisers from across Misteria. Once a playful child, Ira has transformed into a hardened and ruthless warrior, loyal only to her fellow Rebels, and relentless in her quest for retribution.
+A woman reborn of ice and snow, Iyslander's past is a dull ache of distant pain. For as long as she can remember, she has dwelled within the Bleak Expanse, the spirits and creatures of winter her only companions. During this time, her powers have grown from twinkling icicles to shredding storms, from gentle snowdrifts to crushing avalanches.
+Iyslander's arcane talent speaks to the frigid forces of Rathe's most isolated and hostile environment. Even though her memories remain clouded, her will is as hard and clear as a frosty morning. No matter where she goes, Iyslander carries the fierce beauty of the frozen north with her. The ice has been her shelter. The ice is now her strength.
+Descended from nobility, Kano was born with the power of the dragon's fire within his veins, able to shape the flames from the instant he drew his first breath. A cunning trickster yet undeniably gifted with a connection to aether, he is both admired and scorned by the other Lord Wizards of the Court.
+As a member of the royal court, Kano must inevitably take on his duty, and accept his place amongst the Dracai. But Kano, he'd rather focus on exploring age-old tomes in the deepest recess of the libraries, or hidden within ancient catacombs, for spells and tricks to control and amplify his flame.
+Across the scorched wastes of Volcor, generals clash in their quest for power. While the generals are trapped in endless warfare, not every fight is won on the battlefield; sometimes, the greatest threats come from within.
+Kassai was once the daughter of a powerful general, well-versed in the language of war. As the eldest child, she was the heir to her father's legacy, her childhood lost to years of training, preparing for the day that she would take the reins...but that day never came. In a cruel twist of fate, Kassai lost everything in a single night, as her father was overthrown by his own lieutenant. While she escaped with her life, she was forced to leave her family behind.
+As she wandered the deserts, searching for food and water, Kassai stumbled across the Cintari, a group of bloodthirsty brigands who sought the thrill of battle. Recognising her skill with the blade, they inducted Kassai into their ranks. With them, she could lie low and bide her time, gathering wealth and power as she waits for her chance to strike.
+Between the dangerous lava beasts, wandering ronin, and rampant highwaymen, there are plenty of targets for a fight. However, in recent times, word has spread of unrest within the royal court; rumours of wizards struggling to control their abilities.
+As the generals grow increasingly aggressive in their quest for power, Kassai senses an opportunity to raise an army, overthrow the traitor lieutenant, and free her family from his clutches. At long last, Kassai might finally have the opportunity to reclaim what is rightfully hers.
+A decade of relentless conflict has etched deep scars into Kassai's spirit.
+In Volcor's scorched wastelands, the Cintari taught her how to survive. Now, Kassai walks the merciless path of a battle-hardened warrior, each step leaving the sand stained with the blood of her enemies as she fights to reclaim the life torn from her.
+The days of training to take her father's place are long gone; now she is 'The Terror of the Golden Sands', the most lethal of contestants in the Deathmatch Arena, where life is measured in the brutal clash of blades. The echoes of slashed throats and snapped necks fill her days, drowned out only by the roars of the crowd. Yet the bloodthirsty cheers fall upon deaf ears, for Kassai harbours one singular purpose.
+Every severed head adds another coin to the pile, and Kassai craves not just wealth, but a mountain of it. In this arena, she relentlessly pursues the means to raise an army, a force to topple the usurper who shattered her world. As Kassai faces each adversary, her gaze lingers on the far horizon, anticipating the imminent tempest-when the golden sands of the arena will be swallowed by the sweeping tide of her unbridled vengeance.
+A sandstorm is brewing - carrying whispers of retribution, and at its heart, Kassai stands poised to unleash a fury that will reshape the very landscape of her existence. The sands that bore witness to her fall, will behold her merciless retribution.
+The head of the Mugenshi clan, Katsu belongs to one of the hidden households of Misteria, concealed within the Gorge of a Thousand Winds. Undergoing the traditional journey of the Jokyoku, he successfully regained his memories and returned to the clan, earning his place as head of the clan. Years later, he has left the gorge once more, determined to find a cure for the curse affecting his people.
+Calm and level-headed, some might underestimate Katsu, mistaking his practical nature for an aversion to violence. However, underneath his peaceful demeanour is a sharp intelligence, capable of becoming a deadly force of nature when provoked. In the heat of battle, Katsu can call upon the power of the wind, striking down his opponents with the speed of a hurricane.
+Deep underground, where the streets of the Maw are cast in perpetual darkness, a black market thrives. Targeting the desperate and the dying, Kavdaen steps out of the shadows, extending a helping hand. When all hope seems lost, he provides a second chance, offering a loan to help people make a name for themselves. Yet when their deal inevitably falls through, their business venture plagued by a string of extraordinarily bad luck, Kavdaen will come calling once more, seeking his dues. With their life in ruins, the only thing his victims have left to offer is their own flesh and blood.
+While Kavdaen may present himself as a salesman, his true passion lies in the arts. One of the most well-known names in his field, Kavdaen has established a reputation for his abstract, yet lifelike sculptures. Of course, he uses only the finest materials for his projects, carefully dissecting each body to harvest every last scrap of flesh and bone. Some of the most powerful players in the Pits have purchased Kavdaen's creations, enjoying the grotesque nature of his work. Sometimes, he even gets customers from the surface, making the long trip down into the Maw just to claim one of his sculptures for themselves.
+The atmosphere of paranoia and dread that plagues the underground is Kavdaen's bread and butter, providing the perfect environment to prey upon the weak. However, in recent times, strange new creatures have been sighted in the underground tunnels, encroaching on the outskirts of the Maw. Their appearance has rattled the denizens of the Pits, causing a new breed of fear to spread through the squalid streets. As more and more desperate people look for a way out, Kavdaen is there with a crooked smile, selling the illusion of hope...and business is booming.
+On the outskirts of a vast jungle, where dense undergrowth gives way to the fiery, barren wastes, one brute marks his territory in blood and ash. Amid the cracked earth and sweltering heat, Kayo fights off savage lava beasts and swarms of massive insects, trading blow for blow in vicious battles to the death.
+As a cub, Kayo was born small and slow; a death sentence within the jungles of the Savage Lands. In his struggle to survive, he wandered further and further to the east, trying in vain to escape the predators that stalked him through the trees. However, as time passed, instinct took over, bloodlust driving him to challenge beasts three times his size. What Kayo lacks in size and strength, he makes up for with sheer ferocity, tearing his prey apart piece by bloody piece.
+In the badlands, Kayo fights for every inch of territory, staving off both savage jungle predators and virulent lava beasts. No matter the creature, no matter the battle, he throws himself into every fight without fear, driven by the will to survive. However, as unrest creeps across the land, he may soon find himself battling far stranger creatures than the ones he's faced before.
+Kayo's journey has spiraled into a whirlwind of madness and brutal chaos. Each life-or-death confrontation has taken its toll, stripping away both flesh and bone, forging him into an wild, unrelenting beast.
+Hunting a formidable creature in the Badlands, Kayo found himself on the brink of death after a fierce clash with the prized prey. The Deathmatch Arena, seizing the opportunity, took him captive. Now, from within the confinements of the arena's cages, Kayo has emerged-a crazed, savage force unleashed to challenge and test the mettle of the Arena's fighters.
+In every deadly contest, Kayo exhibits the fierce tenacity of a bloodthirsty feral animal. Despite being repeatedly on the back foot, he rises from defeat, each setback fueling his crazed savagery and rendering him even more dangerous. Kayo has become the Underdog of the Arena, a fighter perpetually at a disadvantage, yet one who refuses to surrender, forever embracing the chaos and the brutal unpredictability of his existence.
+You bleed, the Redeemed feeds. Levia has an appetite for destruction and you're welcome to the feast.
+Levia was born into extreme poverty, her mother forced to sell both herself and her child into the service of the cruel Lady Barthimont in order to survive.
+Soon after, Levia's parents vanished under mysterious circumstances. Although haunted by her mother's desire to escape the Barthimonts by any means necessary, Levia chose to stay, to uncover the secrets of the Barthimont estate.
+She spied on the horrific rites the Lady practiced in her blood-drenched chambers and, out of desperation, learned to harness those occult powers for herself. Trapped, her life in peril, she had no other choice but to use the dark ritual against the Lady and her cult, rising as a Shadow reborn to slaughter her sadistic captors.
+Possessed by a longing that would not rest, Levia's growing hunger led her to the Demonastery and beyond into íArathael. There she hunted the creatures of nightmare, enriching her evolving flesh with their bloody essence. Deeper she delved into the Bellows of Hell where, at last, she met a voracity to rival her own.
+Perched upon Doomsday Peak, Blasmophet regarded her with a mighty greed. Yet as she stared back, down the maw of that beast, Levia felt only the cravings of the famished.
+Levia ripped and tore at old Blasmophet, bite by bite, until she had consumed the Embra, body and tortured soul. Yet as the last wet morsel slid down her throat, Levia realized the deadly bargain she had unwittingly struck. The Embra stirred within her gut, reforming, remembering, ravening. She knew at that moment that she would need to hunt forever; to gorge herself on ever greater banquets or let herself be utterly consumed by Blasmophet.
+Upon her return to the Demonastery, the assembly of scholars shivered in fear at what Levia had become. The baying hordes they had summoned grew quiet and compliant in her presence.
+She drank in their fearful vows, then looked to the horizon as the sun cast its first rays upon the millions so shining and succulent. Here was the sustenance she needed - here was a grand feast that might satisfy even the Harvester of Souls.
+Up the sides of mighty fjords that reach up into the heavens lies a domain brimming with the essence of Lightning and Ice. The people of Aria named this fantastical realm Enion, the Armory of Ancients, and the Training Ground of Champions.
+Lexi grew up in Volthaven, a village that drifted slowly as it navigated the treacherous skies of Enion. Her childhood was spent in wide-eyed wonder, under the soft embrace of the Aurora, as she marveled at the majestic sights that lay beyond her windows. As she grew, she fell in love with the sense of freedom found in the environment all around her, and resolved to explore its beauty and secrets by becoming the greatest Wayfarer in all of Rathe! She was daring, talented, and quick on her feet, and soon became the darling of Volthaven, and a most renowned adventurer recognized throughout the thousand isles of Enion.
+During this time of change, as the Old Ones' influence seeps into Aria once more, mysterious vaults have appeared all over Enion as the elements run wild throughout the region, destroying their beautiful home. It is up to Lexi and her friends to delve deep into the mysteries lying at the heart of Enion. They must rediscover the secrets of the Third Age and the legacy of the defenders and the Ancients, before it is too late.
+You want to create a scene? Blow some corporate shit up? Maxx Nitro, at your service. I'm known on the streets as a 'specialist'. Slick-as smash and grab, the odd high-octane heist. The other day, me and the crew reverse engineered an EnfoMech and busted up a Cogwerx boiler monopoly. Booyah! Tallics for your Tinker Tea. Keep this on the down-low though. They're listening. Always listening.
+If this kind of thing makes you edgy, there's the door. Got no time for second guesses and even less for tattletales. The bloody corps and their systems are what's wrong with this city. Chokepoints. Strangleholds. Us anarchists: we're kicking holes in their corruption. Steam or tek, I don't care. We'll break anything they own into tiny pieces and watch the pretty confetti fall.
+Melody searches through aged ruins and primal vaults, listening for songs that might soothe the growing dissonance in her beloved Aria.
+Ever the restless minstrel, she travels far and wide, following the fractures of strife that she hears in the Flow. Along these acoustic trails, Melody tracks down the most ancient of tunes so that she might share her growing collection with those who need them most.
+In concert, Melody is a delight to behold. Her nimble fingers dance across the board, capable of both tender touch and blurring speed. With string and bow, she draws forth the most sonorous notes and stirring tones. Her audiences are lifted beyond their worries and woes, harmonized in body and mind, flesh and soul. Her venerable songs transport them to happier times-when Aria was safe and sound.
+Asking for nothing but a few coppers to sustain her travels, Melody continues to seek out her compositions and perform them to one and all. She will not take her final bow until history's most precious pieces are once again sung throughout the land. She will not stop until harmony is restored to Aria.
+Oldhim is a mighty Shieldbearer of the Ollin; powerful defenders that stood alongside the Ancients against the Old Ones since the dawn of time.
+At the end of the Third Age, amidst one of the most heated of battles, an unknown calamity struck the land of Rathe. Oldhim and his brothers and sisters in arms were spared, frozen within the ice of the Ancients. They remained this way for thousands of years, even as the Old Ones and the Ancients faded into obscurity, and the world around them changed.
+Now, Oldhim must venture into an unfamiliar Aria in search of his old allies, and a way to release his people from their deep slumber within Isenloft. For it's clear to him that his reawakening is just a sign of what is to come; he can feel it within his tired old bones, that soon the Old Ones will rise once again.
+As the applause of the crowd ended, Cox's voice rang out "Listen, good people, to the story of Olympia-the enigmatic fighter who rose from obscurity to become one of our time's greatest fighters."
+Olympia spent his early years as a beggar, surviving on scraps, in the Moat of the Deathmatch Arena. However, destiny had other plans for him, as he would rise from the littered streets to become the 'Undefeated Deathmatch Champion'. His journey has been a gruesome spectacle from his bloody first fight to his relentless streak of title defenses, earning him nicknames like the 'The Eternal' and 'Prized Fighter'.
+Olympia has captivated audiences with his violent showmanship, each clash balancing sportsmanship with the sharp edge of his sword. A beacon to aspiring fighters, the Arena has embraced him as their veteran, standing tall amidst a graveyard of challengers who dared to cross his path.
+The very arena that molded him is now the house that he built. His name, once barely a whisper amongst beggars, now roars amidst the thunderous applause of the crowd. Olympia stands as the powerhouse of the Arena, his legend embodying the strength of the Deathmatch.
+A story of legend is said to be told; The dawn of a new age a sight to behold; From all corners of Rathe, heroes they came; The common language they spoke was that of great games.
+ +The Library of Illumination's innermost sanctum contains a strange secret. Once, a Magister came across a young child, small and silent, her hair almost glowing in the lamplight, an orb shining softly in the palm of her hand. This unfamiliar child was unable to remember anything of her past, or her origins. Her only possession was the glowing sphere, which contained a single, pristine drop of rare arclight; a gift which would quickly reveal her talent for the Light.
+Quick, curious and incredibly intelligent, Prism adapted to her new life with ease. She read as much as she could about Solana and the world beyond its walls, sailing through the vast ocean of knowledge within the grand library, with the Magister as her guide. Prism soon discovered the legends of the Heralds, Sol's golden emissaries, who watched over the people of Solana. Before long, her aether affinity and inquisitive nature led her to the Light of Sol, where she took up the mantle of an illusionist.
+In developing her skills, Prism's talents were made clear for all to see. After years of careful study, she came to intimately understand the Heralds, lending more and more detail to her knowledge of these legendary beings. After capturing their very essence, Prism learned to give shape to their forms, conjuring their likenesses for the first time in living memory.
+As shadows begin to darken the horizon, and the bells of war toll across the city, Prism invokes Solana's legendary beings, sending her creations to guard her beloved ones and smite her foes.
+Prism rises on wings of wisdom to embrace the promised dawn.
+Her origins are a mystery, even to herself. A child's dream filled with soaring architecture and figures of grace, of a radiant spectrum upon which she floated to a glowing door. She reached out, brushed that portal with her fingertips. As it opened, so did her eyes, and she beheld the Library of Illumination for the first time.
+The hands that had touched that otherworldly door now held an orb of pure arclight, the very essence of Sol. When the Librarian found this little girl in the heart of the Great Library, when they saw the radiant array within her soul, they called her "Prism", for no other name would suffice. From that miracle moment, Prism became the Magister's protégé and the library's most beloved servant.
+Prism's passion for knowledge and talent for story drove her to become the city's leading scholar. The shining bookworm trained in the arts of illumination and inspired the Solanian people with spectacles of history and their glorious Aesir, Sol. Yet only when the haunting questions of her past led her to the Tomes of the Heralds did Prism feel the true potency of her potential. Prism studied those books with the intensity of a savant and quickly learned how to incarnate the heralds in manifest arclight.
+When Solana was struck by tragedy, when fiendish creatures materialized beneath a sunless sky, Prism took up the mantle of Illusionist in defense of her cherished civilization.
+In a world plagued by war and conflict, the people of Rathe developed ways to keep themselves safe, and fight back against their enemies. Even after centuries of peace, these professions live on, passed down from generation to generation, evolving with each passing year. Where some pursued a more offensive profession, relying on weapons and power, others took the path of defense, finding ways to protect themselves and aide their allies in battle.
+ +Whether you draw power from magic and spellcasting, wielding any number of manmade weapons, or by utilising the power within, the outcome is the same. In a world plagued by conflict, you must fight for the chance to determine your fate. Will you succumb to the machinations of others, or will you choose your own path? Pick up your sword and prepare for battle; for no matter where you run, war will find you.
+ +In the depths of the Savage Lands, a lone brute has carved out his territory in blood and bone. Abandoned to the mercy of the jungle as a cub, he fought to survive, fending off vicious beasts and scavengers. Yet this struggle has forged an alpha predator, relentless and unflinching, tearing through anything that gets in his way.
+Reckless, savage and uncontrollable, Rhinar is driven by his bloodlust and base instincts. When he fights, he enters a bloody frenzy. Everything around him becomes a threat, the ground turning slick with blood as he blindly butchers everything in his path.
+From the heart of the Savage Lands, Rhinar hungers for the savage thrill of the hunt. Fueled by a relentless bloodrage, he has wandered the untamed wilderness, seeking something mighty enough to quench his primal thirst. However, his instincts have pulled him North-guiding him to a new battleground, the Deathmatch Arena.
+To Rhinar, the arena is an extension of his savage dominion. Here, he confronts Rathe's mightiest creatures, tearing them apart with a lethal blend of raw power and cunning. The arena-masters, stunned by his ferocity, have thrust him into the limelight as their spectacle of unbridled brutality. Yet, fame means nothing to Rhinar; he craves only the satisfaction of sating his insatiable bloodlust and solidifying his reign as Rathe's apex predator.
+Feared by foes and celebrated by crowds, Rhinar pays no mind to the adoration or disdain swirling around him. Indifferent to the roars of spectators, he heeds only his primal instincts. With reckless abandon, he unleashes his reckless rampage on any fool who crosses his path, etching his name as an unstoppable force in the Deathmatch Arena.
+If you want something caught, Riptide is the one to catch it.
+From his workshop at the Seetheside docks, Riptide devises the most cunning traps in the Pits. Beast or being, big or small, Riptide has something to ensnare them all.
+A hunter of big game and lost treasures since childhood, Riptide now plies the Pits' diluvian depths, stalking the maze of swamped tunnels and sunken caves for exotic creatures and salvageable riches.
+So often has he embraced the horrors of the drowned darkness that he has become one himself. But don't be fooled. Underneath the horror is an intelligence not to be trifled with. His appearance may be as foul as the fishes he hunts, but Riptide's ingenious cruelty often outwits the most merciless gangers in the Pits.
+Now a Ranger-for-hire contracted to "the Boss", Riptide has become trapper, smuggler and scout. Every contraption more dangerous than the last, every deal more devious, every setup more sadistic.
+Predators of the Pits beware. It's the thrill of the hunt that keeps the Lurker anchored. The longer he has to wait, the worse your agonizing end shall be.
+Where there is light, there is shadow. Amongst the people of Solana, a rumour lingers, whispered behind closed doors; tales of those who blend into the crowd, hiding in plain sight, working day and night to preserve the peace.
+Shiyana was born to two chancellors, raised with an intimate knowledge of the Light. For countless generations, her bloodline has served Solana in the Light of Sol, guarding their beloved city through centuries of war. Yet, when the time for her Awakening arrived, Shiyana was chosen for a slightly different role.
+As a diplomat of Solana, Shiyana is charismatic and eloquent, ensuring that all who pass through the city gates are welcomed with grace and courtesy. Yet even as she greets visitors with a smile, her shrewd gaze analyses all who pass before her. Shiyana carefully draws out the truth from her honored guests, unravelling secrets with a delicate hand.
+When dusk falls, and the sun sets on the city of Solana, Shiyana slips into the shadows. A master of disguise, she can conceal herself with a wave of her hand, seeking the information she needs to foil Solana's enemies. Some might not see her at all, while others may glimpse somebody else, a trick of the light revealing a different face to their tired eyes.
+While peace may reign within Solana, something has disturbed the waters, casting ripples across Rathe. Even in a time of peace, they must remain vigilant, listening for any whispers of disquiet. As rumours begin to reach the people of Solana, Shiyana must keep a close eye on her beloved city, disguising her presence as she works to expose this unknown threat.
+Jules Teklovossen. A name synonymous with brilliance. A man that propelled Metrix from a past of steam and iron into a future of light and data.
+Born into the middling ranks of the Cogwerx steam empire, Teklovossen broke free from the old corporation's mechanical monotony to found his own enterprise. Driven by his relentless optimism and peculiar imagination, Teklo Industries rose to be the city's brightest beacon of innovation. His greatest breakthrough, teklatic-dynamism, made our lives better, Teklovossen becoming one of the most prominent members of our city's governing body, the Iron Assembly.
+Then one fateful evening, an inferno broke out in the old Plumvex Pipes factory, engulfing everything, including the inventor who toiled within. Under the astute leadership of Teklovossen's successors, Teklo Industries has maintained its position in the vanguard of innovation. Of the founder himself, well...
+There are some visionaries whose perceptions are so far-reaching they exceed the limits of mortal mechanics. It was agreed that Teklovossen be immortalized as a techno-deity and projected on every billboard and media screen in Metrix. These days, his holographic visage serves as a reminder of the city's progress, his gentle encouragement motivating us to become more than we are. More than human.
+Few dare challenge the Boss.
+Unless they want a contract on their head.
+Unless they want to be slaughtered by her nestlings, their dismembered body left out for the dregs in a cavern down below.
+The daughter of a merchant mother and gangster father, Uzuri grew up with one foot in each world, her mind armed with the tricks of both trades.
+With her history torn between Metrix and Misteria, Uzuri chose the path less traditional into the gangland underbelly of the Pits, where chaos and order collude over organized crimes.
+Her only allegiance lies with the mysterious Spider and its interlacing web of contract killers. For the right price, Uzuri is the mastermind; an assassin of remarkable skill who makes the mark and secures their demise. Tidy is how she likes it. No loose ends.
+Uzuri's tactics are always one step ahead, and her weapons easily supplanted for another in the blink of an eye. She pictures every pathway, predicts every consequence, and uses this ability to weave the threads-like a boss.
+Uzuri understands that information is the foundation upon which any good strategy is built, and one should never pen a contract on the flip of a blood-soaked coin.
+She's at the top of her game, and no-one will ever play it better.
+The Everfest Carnival, what a sight to behold! Slowly making its way through the idyllic landscape, the Carnival brings joy and cheer to the most remote of locations, and draws forth massive crowds that fawn and gawk at the spectacles that lie within.
+Every day is full of exciting adventures, and every night... well, there's always an afterparty to attend! Here in the most popular of taverns, Might n' Mead, it's difficult for patrons to not get too worked up after all the crazy excitements of the day. Throw in some crazy concoctions dreamt up by the mischievous Braumeisters, and we have on our hands a mighty big problem.
+But even the most rowdy of patrons fall silent, the most daring of adventurers cower, when they catch a glimpse of the mighty Valda heading their way.
+'Twas said that she showed up at the doors of the tavern one hot afternoon, another lost and wayward child that had stumbled upon Korshem (as so many do) through some strange turn of events. She had naught but the clothes on her back, and a small tag upon her personnage inscribed with indiscernible characters and a symbol that vaguely resembled an axe. With nowhere to go, she was taken in by the aging Innkeeper, and raised as his own. He tried to teach her the way of the Braumeisters, but she wasn't much interested. She's too impatient, her temper too fiery to bother with all the delicate processes that lead to the richest of flavours.
+But what she was good at, was brawlin'... and here in Might n' Mead there sure ain't any lack of that!
+There's been stirrings in the Flow, and recently, nervous chatters of ancient enemies and the ancients' return have cast a somber wrinkle over the lively taverns of the Everfest. But that no matter to Valda Brightaxe; just don't mess around in the tavern, or she'll treat you to a proper smackdown, on the house!
+"Bow before my unmatched prowess, for your futile struggles in the arena are nothing more than the feeble floundering of an insect in the face of my brilliance."
+Behold the audacious Victor, a grandiose figure hailing from the shadowy recesses of the esteemed Northern Kingdoms, where cultists and deviants thrive beyond the discerning gaze of Solana. A brash bully, he flaunts his Solanian vigor with unwavering arrogance, fueled by wealth given to him from his parents. Victor strides into the Deathmatch Arena not merely to compete but to enforce his blinding radiance upon these savage lands and rebuild them in his own image.
+Driven by an ego inflated beyond reason, Victor's presence aims not just to contend but to dominate. Under the burning sun of his opulence and self-proclaimed virtue, he will ensure that the mere mortals surrounding him will bask in the brilliance of his radiant victory and the arena will tremble under the weight of his divine right.
+Viserai is the first of his kind; an Arknight, gifted with both arcane power and physical prowess. Forced to serve the will of the master, he has long since forgotten his past, and the person that he once was. Wielding blade and aether alike, he is the perfect weapon.
+As his creator searches for a way to bind Viserai to his will, the secrets of the Demonastery threaten to spill forth, as the ancient powers within stir once more. Viserai must find a way to break free before it is too late...
+She will not bend. She will not break. Vynnset is the Iron Maiden.
+Anointed in Shadow, Vynnset sees everything under the sheen of the black moon. Within the Demonastery's ritual chambers, she paints her runes in Solanian blood, intoning their dark portents in the language of the beyond.
+Born in the Light, her heart wrapped in Shadow, Vynnset remembers what the faithful inflicted upon her in the name of Sol. Most of all, she remembers the loneliness of being a solitary shade in the blazing dawn.
+Vynnset carries the pain of persecution in her sinews and in her bones. Yet hers is an immaculate agony that has steeled her mind and tempered her spirit. From the valley of sorrow, she summons the minions of Nasreth, the Soul Harrower, and sends them to plow Solana's fields with death and destruction.
+The Iron Maiden has transformed suffering into devotion. She has sacrificed so much, given sight and service to the Shadow. Now, it is others she will sacrifice, and through their suffering, Vynnset will know freedom
+To advance from rank grunt to royal guardian takes discipline and an exceptional nature. It speaks to grueling training and dark nights of tense vigilance. Respect earned with halberd in hand, paid for in the black bruises and spilled blood of violent duty. A pledge of allegiance performed with neither pause nor protest.
+Yoji patrols the palace corridors and castellations, orders and rallies his garrison of guards so that the Dracai may practice their rites and play their politics in peace. In Yoji they trust; his stalwart presence, a constant source of comfort and security.
+When bandits sought to capture and ransom Lord Wizard Chiyo, he was there to gut their aspirations. When rebel tempers flared among the smelters and smiths of Ashvahan, he was there to crush their hands upon their own anvils. And when the Ezu usurper plotted his sovereign ascent, he was there to hang the tyrant's family from the Grand Archway.
+Just as there is no rest for the wicked, Yoji knows that there is no rest for the true. Danger may threaten, but the dynasty's Royal Protector is ready to meet it.
+This book contains the Flesh and Blood lore. All content belongs to © Legend Story Studios.
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+ +For a brilliant overview of the world of Rathe, consider checking out the following video by DeadSummer Art:
+ +If you discover any issues with the content; find any content is missing; or have general feedback about the structure of the book, please feel free to submit an issue.
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