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main.cpp
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#include "Player.h"
#include "Game.h"
#include "Hearts.h"
#include "iiMonteCarlo.h"
#include "statistics.h"
using namespace hearts;
Player *GetPlayer(int playerType)
{
//int sims[3] = {1000, 10000, 100000};
//int worlds[3] = {20, 30, 50};
double C = 0.4;
switch (playerType)
{
case 0:
{
int sims = 10000;
int worlds = 30;
SimpleHeartsPlayer *p; iiMonteCarlo *a; UCT *b;
p = new SafeSimpleHeartsPlayer(a = new iiMonteCarlo(b = new UCT(sims/worlds, C), worlds));
p->setModelLevel(2);
b->setPlayoutModule(new HeartsPlayout());
a->setUseThreads(true);
b->setEpsilonPlayout(0.1);
return p;
}
case 1:
{
int sims = 10000;
int worlds = 30;
SimpleHeartsPlayer *p; iiMonteCarlo *a; UCT *b;
p = new SafeSimpleHeartsPlayer(a = new iiMonteCarlo(b = new UCT(sims/worlds, C), worlds));
p->setModelLevel(2);
b->setPlayoutModule(new HeartsPlayout());
a->setUseThreads(true);
b->setEpsilonPlayout(0.5);
return p;
}
case 2:
{
// This player (no epsilon) lost 82.7177 to 73.7906 to the epsilon 0.1 player
// Epsilon is needed because of the determism in th playouts
int sims = 10000;
int worlds = 30;
SimpleHeartsPlayer *p; iiMonteCarlo *a; UCT *b;
p = new SafeSimpleHeartsPlayer(a = new iiMonteCarlo(b = new UCT(sims/worlds, C), worlds));
p->setModelLevel(2);
b->setPlayoutModule(new HeartsPlayout());
a->setUseThreads(true);
return p;
}
default:
{
int sims = 1000;
int worlds = 20;
SimpleHeartsPlayer *p; iiMonteCarlo *a; UCT *b;
p = new SafeSimpleHeartsPlayer(a = new iiMonteCarlo(b = new UCT(sims/worlds, C), worlds));
p->setModelLevel(2);
b->setPlayoutModule(new HeartsPlayout());
a->setUseThreads(true);
return p;
}
}
assert(false);
return 0;
}
void PlayGame(statistics &s)
{
srandom(time(NULL));
HeartsGameState *g;
g = new HeartsGameState(random());
HeartsCardGame game(g);
//game.setMaxPoints(1);
int order[14][4] =
{{0, 0, 0, 1},
{0, 0, 1, 0},
{0, 1, 0, 0},
{1, 0, 0, 0},
{0, 0, 1, 1},
{0, 1, 0, 1},
{0, 1, 1, 0},
{1, 0, 0, 1},
{1, 0, 1, 0},
{1, 1, 0, 0},
{1, 1, 1, 0},
{1, 1, 0, 1},
{1, 0, 1, 1},
{0, 1, 1, 1}
};
int rules=kQueenPenalty;
if (0)
rules |= kNoTrickBonus;
if (0)
rules |= kJackBonus;
if (1)
{
rules |= kMustBreakHearts;
if (1)
rules |= kQueenBreaksHearts;
}
if (1)
rules |= kDoPassCards;
if (1)
rules |= kNoQueenFirstTrick|kNoHeartsFirstTrick;
rules |= kLeadClubs; //break;
//rules |= kLead2Clubs; break;
g->setRules(rules);
int org = random()%14;
for (int x = 0; x < 4; x++)
{
int player = order[org][x];
SimpleHeartsPlayer *p; iiMonteCarlo *a; UCT *b;
game.addPlayer(GetPlayer(order[org][x]));
}
g->setPassDir(0);
game.Play();
s.collect(&game, g);
// clean up memory
for (int x = 0; x < 4; x++)
delete g->getPlayer(x)->getAlgorithm();
g->deletePlayers();
delete g;
g = 0;
}
int main(int argc, char **argv)
{
statistics s;
for (int x = 0; x < 100; x++)
{
PlayGame(s);
s.save();
}
}