- Could not load source 'undefined' when debugging unit tests
- [Debugging] Break points in platform specific files and/or symlink files in
node_modules
are not hit with "@next" version - Cannot debug unit tests with HMR
- Set correct source map path for webpack
- Wait for '# NativeScript Debugger started #' only on
debug-brk
as now we don't restart the app in the other cases - Make the android debugging backwards compatible
- Debugger hangs if build of app fails
- Unable to debug with webpack enabled.
- "Launch on iOS" on Windows hangs VS Code
-
When file watch is active saving shutdowns emulator
- The LiveSync process will no longer stop the emulator and you will be able to continue the debugging session after the changes are synced. Note that emulators launched through VS Code will be stopped when the currently active debugging session is terminated. To avoid this behavior, you need to launch the emulators manually and not through VS Code.
-
The Debug Console panel now shows only device related logs. All other NativeScript related logs are printed in the Output panel.
- The debugger now uses vscode-chrome-debug-core
- Removed IPC, now using the debug adapter events for communication with the extension host process
- Added tests/travis
- Added tslint
- Added source map paths config for debugging with webpack
- The NS Extension log is not shown on startup
- Debugger stops after Typescript compile error
- The breakpoints in TypeScript files are not resolved on Windows
- Debug via extension broken with VSCode 1.20
- Add option to save teamId once it is selected
- TypeScript compiler updated to 2.4.0
- Upgrade to ES6
- Variables are no longer displayed when debugging in VS Code 1.9.0 and {N} plugin 0.6.x
- Set using cmd when executing node child processes on Windows
- Enable loading more than 20 call frames
- [iOS] Support for breakpoints with ignoreCount in iOS only
- Enable debugging with livesync
- Introduce tnsPath workspace setting
- Bug fix: Android API level 24
- Bug fix: Sync on Android configuration
- Bug fix: Support for iOS Runtime v2.4
- Added 'Sync' configuration
This PR adds
Sync on iOS
/Sync on Android
debug configuration. Thesync
operation is the same aslaunch
with the only difference that it livesyncs your app instead of fully build it. This makes the deployment much faster and the experience - much better.
- Launch on Android Emulator doesn't work if emulator is not started on beforehand
- Handle Console.messageRepeatCountUpdated event