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Pieces.py
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Pieces.py
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import pygame
import itertools
class Piece:
Y_axis = [1, 2, 3, 4, 5, 6, 7, 8]
X_axis = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H']
def __init__(self, name, color, x, y):
self.name = name
self.color = color
self.x = x
self.y = y
def getMove(self, x_range: list = [], y_range: list = [], L_shape=False):
moves = []
if not L_shape:
for x, y in zip(x_range, y_range):
if chr(x) in self.X_axis and y in self.Y_axis:
moves.append((chr(x), y))
else:
for x, y in self.LShape():
if chr(x) in self.X_axis and y in self.Y_axis:
moves.append((chr(x), y))
return moves
def North(self, step):
if self.color == 'black':
y_range = range(self.y - 1, self.y - step - 1, -1)
else:
y_range = range(self.y + 1, self.y + step + 1)
x_range = [ord(self.x)] * len(y_range)
return x_range, y_range
def NorthEast(self, step):
if self.color == 'black':
y_range = range(self.y - 1, self.y - step - 1, -1)
x_range = range(ord(self.x) + 1, ord(self.x) + step + 1)
else:
y_range = range(self.y + 1, self.y + step + 1)
x_range = range(ord(self.x) - 1, ord(self.x) - step - 1, -1)
return x_range, y_range
def East(self, step):
if self.color == 'black':
x_range = range(ord(self.x) + 1, ord(self.x) + step + 1)
else:
x_range = range(ord(self.x) - 1, ord(self.x) - step - 1, -1)
y_range = [self.y] * len(x_range)
return x_range, y_range
def SouthEast(self, step):
if self.color == 'black':
y_range = range(self.y + 1, self.y + step + 1)
x_range = range(ord(self.x) + 1, ord(self.x) + step + 1)
else:
y_range = range(self.y - 1, self.y - step - 1, -1)
x_range = range(ord(self.x) - 1, ord(self.x) - step - 1, -1)
return x_range, y_range
def South(self, step):
if self.color == 'black':
y_range = range(self.y + 1, self.y + step + 1)
else:
y_range = range(self.y - 1, self.y - step - 1, -1)
x_range = [ord(self.x)] * len(y_range)
return x_range, y_range
def SouthWest(self, step):
if self.color == 'black':
y_range = range(self.y + 1, self.y + step + 1)
x_range = range(ord(self.x) - 1, ord(self.x) - step - 1, -1)
else:
y_range = range(self.y - 1, self.y - step - 1, -1)
x_range = range(ord(self.x) + 1, ord(self.x) + step + 1)
return x_range, y_range
def West(self, step):
if self.color == 'black':
x_range = range(ord(self.x) - 1, ord(self.x) - step - 1, -1)
else:
x_range = range(ord(self.x) + 1, ord(self.x) + step + 1)
y_range = [self.y] * len(x_range)
return x_range, y_range
def NorthWest(self, step):
if self.color == 'black':
y_range = range(self.y - 1, self.y - step - 1, -1)
x_range = range(ord(self.x) - 1, ord(self.x) - step - 1, -1)
else:
y_range = range(self.y + 1, self.y + step + 1)
x_range = range(ord(self.x) + 1, ord(self.x) + step + 1)
return x_range, y_range
def LShape(self):
moves = [
(1, 2),
(2, 1),
(2, -1),
(1, -2),
(-1, -2),
(-2, -1),
(-2, 1),
(-1, 2)
]
for index, value in enumerate(moves):
x, y = value
moves[index] = (ord(self.x) + x, self.y + y)
return moves
def setPosition(self, pos):
self.x, self.y = pos
def __str__(self):
return f'{self.color} {self.name}: {self.x},{self.y}'
class King(Piece):
def __init__(self, color, x, y):
Piece.__init__(self, 'king', color, x, y)
self.img = pygame.image.load('Pieces/' + color + '_king' + '.png').convert()
# remove white background
self.img.set_colorkey((255, 255, 255))
self.move = {
'North': 1,
'NorthEast': 1,
'East': 1,
'SouthEast': 1,
'South': 1,
'SouthWest': 1,
'West': 1,
'NorthWest': 1,
}
class Queen(Piece):
def __init__(self, color, x, y):
Piece.__init__(self, 'queen', color, x, y)
self.img = pygame.image.load('Pieces/' + color + '_queen' + '.png').convert()
# remove white background
self.img.set_colorkey((255, 255, 255))
self.move = {
'North': 7,
'NorthEast': 7,
'East': 7,
'SouthEast': 7,
'South': 7,
'SouthWest': 7,
'West': 7,
'NorthWest': 7,
}
class Rook(Piece):
def __init__(self, color, x, y):
Piece.__init__(self, 'rook', color, x, y)
self.img = pygame.image.load('Pieces/' + color + '_rook' + '.png').convert()
# remove white background
self.img.set_colorkey((255, 255, 255))
self.move = {
'North': 7,
'East': 7,
'South': 7,
'West': 7,
}
class Knight(Piece):
def __init__(self, color, x, y):
Piece.__init__(self, 'knight', color, x, y)
self.img = pygame.image.load('Pieces/' + color + '_knight' + '.png').convert()
# remove white background
self.img.set_colorkey((255, 255, 255))
self.move = {
'LShape': 0
}
class Bishop(Piece):
def __init__(self, color, x, y):
Piece.__init__(self, 'bishop', color, x, y)
self.img = pygame.image.load('Pieces/' + color + '_bishop' + '.png').convert()
# remove white background
self.img.set_colorkey((255, 255, 255))
self.move = {
'NorthEast': 7,
'SouthEast': 7,
'SouthWest': 7,
'NorthWest': 7,
}
class Pawn(Piece):
def __init__(self, color, x, y):
Piece.__init__(self, 'pawn', color, x, y)
self.img = pygame.image.load('Pieces/' + color + '_pawn' + '.png').convert()
# remove white background
self.img.set_colorkey((255, 255, 255))
self.first_move = True
@property
def move(self):
if self.first_move:
return {
'North': 2,
}
else:
return {
'North': 1,
}
@property
def eat(self):
return {
'NorthEast': 1,
'NorthWest': 1,
}
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((0, 0))
knight = Queen('white', 'E', 1)
for function, step in knight.move.items():
if function == 'LShape':
for x in knight.getMove(L_shape=True):
print(x)
else:
f = getattr(knight, function)
range_x, range_y = f(step)
print(f.__name__)
for x in knight.getMove(range_x, range_y):
print(x)