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I need to implement a timestretching (pitch varies) and possibly also a pitch /time shifting (pitch resamples via fft) algorythm for a stream based approach in my Unity app.
I`m a bit overwhelmed by the complexity of NAudio, so I would like to ask, how I could implement these functions in Unity 3D. As my app is going to use the Android Audio engine directly, we can not rely on the build in sound engine.
Can you point me to an example, maybe?
Kind regards, Jens.
The text was updated successfully, but these errors were encountered:
Hi Mark
I need to implement a timestretching (pitch varies) and possibly also a pitch /time shifting (pitch resamples via fft) algorythm for a stream based approach in my Unity app.
I`m a bit overwhelmed by the complexity of NAudio, so I would like to ask, how I could implement these functions in Unity 3D. As my app is going to use the Android Audio engine directly, we can not rely on the build in sound engine.
Can you point me to an example, maybe?
Kind regards, Jens.
The text was updated successfully, but these errors were encountered: