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ttt_gui_rl.py
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ttt_gui_rl.py
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# Import libraries
import pygame as pg,sys
from pygame.locals import *
import time
from ttt_rl import *
# Initialize global variables
XO = 'x'
winner = None
draw = False
width = 400
height = 400
white = (255, 255, 255)
line_color = (2,2,2)
# Initialize RL Variables
# Train the model and store in pickle file.
p1 = Player("p1")
p2 = Player("p2")
state = State(p1, p2)
print("TRAINING...")
state.play(50000)
p1.savePolicy()
p2.savePolicy()
# Load the policy
p1 = Player("computer", exp_rate=0)
p1.loadPolicy("policy_p1")
p2 = HumanPlayer("human")
state = State(p1, p2)
# TicTacToe 3x3 board
TTT = [[None]*3,[None]*3,[None]*3]
# Initializing pygame window
pg.init()
fps = 30
CLOCK = pg.time.Clock()
screen = pg.display.set_mode((width, height+100),0,32)
pg.display.set_caption("Tic Tac Toe")
# Loading the images
opening = pg.image.load('images/ttt_blank.jpg')
x_img = pg.image.load('images/xxx.jpg')
o_img = pg.image.load('images/oo.jpg')
# Resizing images
x_img = pg.transform.scale(x_img, (80,80))
o_img = pg.transform.scale(o_img, (80,80))
opening = pg.transform.scale(opening, (width, height+100))
def game_opening():
screen.blit(opening,(0,0))
pg.display.update()
time.sleep(1)
screen.fill(white)
# Drawing vertical lines
pg.draw.line(screen,line_color,(width/3,0),(width/3, height),7)
pg.draw.line(screen,line_color,(width/3*2,0),(width/3*2, height),7)
# Drawing horizontal lines
pg.draw.line(screen,line_color,(0,height/3),(width, height/3),7)
pg.draw.line(screen,line_color,(0,height/3*2),(width, height/3*2),7)
draw_status()
def draw_status():
global draw
if winner is None:
message = XO.upper() + "'s Turn"
else:
message = winner.upper() + " won!"
if draw:
message = 'Game Draw!'
font = pg.font.Font(None, 30)
text = font.render(message, 1, (255, 255, 255))
# Copy the rendered message onto the board
screen.fill ((0, 0, 0), (0, 400, 500, 100))
text_rect = text.get_rect(center=(width/2, 500-50))
screen.blit(text, text_rect)
pg.display.update()
def check_win():
global TTT, winner, draw
# Check for winning rows
for row in range (0,3):
if ((TTT [row][0] == TTT[row][1] == TTT[row][2]) and(TTT [row][0] is not None)):
winner = TTT[row][0]
pg.draw.line(screen, (250,0,0), (0, (row + 1)*height/3 -height/6),\
(width, (row + 1)*height/3 - height/6 ), 4)
break
# Check for winning columns
for col in range (0, 3):
if (TTT[0][col] == TTT[1][col] == TTT[2][col]) and (TTT[0][col] is not None):
# This column won
winner = TTT[0][col]
# Draw winning line
pg.draw.line (screen, (250,0,0),((col + 1)* width/3 - width/6, 0),\
((col + 1)* width/3 - width/6, height), 4)
break
# Check for diagonal winners
if (TTT[0][0] == TTT[1][1] == TTT[2][2]) and (TTT[0][0] is not None):
# Game won diagonally left to right
winner = TTT[0][0]
pg.draw.line (screen, (250,70,70), (50, 50), (350, 350), 4)
if (TTT[0][2] == TTT[1][1] == TTT[2][0]) and (TTT[0][2] is not None):
# Game won diagonally right to left
winner = TTT[0][2]
pg.draw.line (screen, (250,70,70), (350, 50), (50, 350), 4)
if(all([all(row) for row in TTT]) and winner is None ):
draw = True
draw_status()
def drawXO(row,col):
global TTT, XO
if row==1:
posx = 30
if row==2:
posx = width/3 + 30
if row==3:
posx = width/3*2 + 30
if col==1:
posy = 30
if col==2:
posy = height/3 + 30
if col==3:
posy = height/3*2 + 30
#################################
TTT[row-1][col-1] = XO
if(XO == 'x'):
screen.blit(x_img,(posy,posx))
XO= 'o'
else:
screen.blit(o_img,(posy,posx))
XO= 'x'
pg.display.update()
def userClick():
'''
global x0, if x then get row, col from computer, else get from user.
'''
global XO, state
if XO == 'x':
positions = state.availablePositions()
p1_action = state.p1.chooseAction(positions, state.board, state.playerSymbol)
state.updateState(p1_action)
drawXO(p1_action[0] + 1, p1_action[1] + 1)
check_win()
else:
# Get coordinates of mouse click
x,y = pg.mouse.get_pos()
# Get column of mouse click (1-3)
if(x<width/3):
col = 1
elif (x<width/3*2):
col = 2
elif(x<width):
col = 3
else:
col = None
# Get row of mouse click (1-3)
if(y<height/3):
row = 1
elif (y<height/3*2):
row = 2
elif(y<height):
row = 3
else:
row = None
if(row and col and TTT[row-1][col-1] is None):
p2_action = (row-1, col-1)
state.updateState(p2_action)
drawXO(row,col)
check_win()
def reset_game():
global TTT, winner, XO, draw, state
time.sleep(3)
XO = 'x'
draw = False
winner=None
game_opening()
TTT = [[None]*3,[None]*3,[None]*3]
state.reset()
game_opening()
# Run the game loop forever
while(True):
for event in pg.event.get():
if event.type == QUIT:
pg.quit()
sys.exit()
if XO == 'x':
userClick()
if (winner or draw):
reset_game()
if XO == 'o':
if event.type == MOUSEBUTTONDOWN:
userClick()
if(winner or draw):
reset_game()
pg.display.update()
CLOCK.tick(fps)