You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I started making tests for examining the effect of disabling sprites midscanline. Currently Nanoboy Advance renders addtional scanlines of sprites even when disabled.
This probably is related to the weird latching of DISPCNT enable bits that I never understood why the hardware even behaves the way it does. Apparently back when I researched this I decided that sprites unlike backgrounds should check only the latched DISPCNT enable bits and not AND them with the current enable bits unlike backgrounds... I'm not sure why I concluded that but it's likely why the test is breaking
I started making tests for examining the effect of disabling sprites midscanline. Currently Nanoboy Advance renders addtional scanlines of sprites even when disabled.
Here is the test: https://github.com/alyosha-tas/gba-tests/blob/master/ppu/Sprite_Disable_Midline.gba
The results should look like this:
The text was updated successfully, but these errors were encountered: