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enemies.md

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enemies
name info variants
Armadillos
Armoured enemy which rolls towards the player when they step into its line of sight.
3
name info variants
Bats
Flying enemy with random movement.
4
name info variants
Beetles
Armoured, environment affecting enemy that tracks the player.
2
name info variants
Blademasters
Armoured enemy unable to be killed until attacked.
2
name info variants
Cauldrons
Stationary entity with no attack. Drops hot coals when hit.
2
name info variants
Clone
Mirrors your movements.
1
name info variants
Devils
Armoured enemy that must be broken out of its shell.
3
name info variants
Elementals
Leaves a trail of hot coals or ice as it moves.
2
name info variants
Evil Eyes
Stationary until it sees you, then charges.
2
name info variants
Gargoyles
They look like statues until you get close.
6
name info variants
Ghost
Can only be hit after you move away from them.
1
name info variants
Goblins
They run away, but then sneak up when your back is turned.
4
name info variants
Golems
Slow-moving enemy with lots of health.
3
name info variants
Gorgons
Freezes your movements for 4 beats as its attack, leaves a statue when killed.
2
name info variants
Harpy
Moves very far in one move, hard to outrun.
1
name info variants
Hellhound
Can move diagonally, drops hot coals when killed.
1
name info variants
Leprechaun
Spawns on a pile of 50 or more gold on the 8th beat after it's created.
1
name info variants
Mages
Technical enemies that try to affect your movement.
3
name info variants
Mimics
These enemies are not what they first appear to be.
5
name info variants
Mole
Moves underground, pops up to attack.
1
name info variants
Monkeys
Deal no direct damage, but affect your movement in various ways.
4
name info variants
Mushrooms
This enemy type stretches from environmental to also being one of the few 3/4 time signiature enemies.
4
name info variants
Orcs
Armoured enemies that chase the player down.
3
name info variants
Pixie
Explodes on damage, heals on contact.
1
name info variants
Sarcophagi
Spawns [Skeletons](enemies/skeletons) of the same colour.
3
name info variants
Shopkeepers
Friendly until they're attacked (mostly), high damage.
9
name info variants
Shove Monsters
Pushes you in a straight line to crush you against walls or other entities.
2
name info variants
Skeletons
Dem bones.
12
name info variants
Slimes
Basic enemies with limited-range movement patterns.
6
name info variants
Spider
Stays in walls, moves diagonally once freed.
1
name info variants
Spirits
Chases you every beat, gains new abilities each zone.
5
name info variants
Tar Monster
Tries to drag you into the depths of the swamp.
1
name info variants
Warlocks
Teleports the player with its dying breath.
2
name info variants
Water Ball
No damage, but can encase the player in water.
1
name info variants
Yeti
Slow, area-of-effect damage.
1
name info variants
Zombies
Slow unless charged up.
2

Enemies Return


{{#each enemies}}

[{{name}}](enemies/{{makeLink name}}) | {{variants}} {{#compare variants 0 operator=">"}} {{#compare variants 1}} variant {{else}} variants

{{/compare}} {{/compare}}

{{info}} {{/each}}