name |
info |
variants |
Armadillos |
Armoured enemy which rolls towards the player when they step into its line of sight. |
3 |
|
name |
info |
variants |
Bats |
Flying enemy with random movement. |
4 |
|
name |
info |
variants |
Beetles |
Armoured, environment affecting enemy that tracks the player. |
2 |
|
name |
info |
variants |
Blademasters |
Armoured enemy unable to be killed until attacked. |
2 |
|
name |
info |
variants |
Cauldrons |
Stationary entity with no attack. Drops hot coals when hit. |
2 |
|
name |
info |
variants |
Clone |
Mirrors your movements. |
1 |
|
name |
info |
variants |
Devils |
Armoured enemy that must be broken out of its shell. |
3 |
|
name |
info |
variants |
Elementals |
Leaves a trail of hot coals or ice as it moves. |
2 |
|
name |
info |
variants |
Evil Eyes |
Stationary until it sees you, then charges. |
2 |
|
name |
info |
variants |
Gargoyles |
They look like statues until you get close. |
6 |
|
name |
info |
variants |
Ghost |
Can only be hit after you move away from them. |
1 |
|
name |
info |
variants |
Goblins |
They run away, but then sneak up when your back is turned. |
4 |
|
name |
info |
variants |
Golems |
Slow-moving enemy with lots of health. |
3 |
|
name |
info |
variants |
Gorgons |
Freezes your movements for 4 beats as its attack, leaves a statue when killed. |
2 |
|
name |
info |
variants |
Harpy |
Moves very far in one move, hard to outrun. |
1 |
|
name |
info |
variants |
Hellhound |
Can move diagonally, drops hot coals when killed. |
1 |
|
name |
info |
variants |
Leprechaun |
Spawns on a pile of 50 or more gold on the 8th beat after it's created. |
1 |
|
name |
info |
variants |
Mages |
Technical enemies that try to affect your movement. |
3 |
|
name |
info |
variants |
Mimics |
These enemies are not what they first appear to be. |
5 |
|
name |
info |
variants |
Mole |
Moves underground, pops up to attack. |
1 |
|
name |
info |
variants |
Monkeys |
Deal no direct damage, but affect your movement in various ways. |
4 |
|
name |
info |
variants |
Mushrooms |
This enemy type stretches from environmental to also being one of the few 3/4 time signiature enemies. |
4 |
|
name |
info |
variants |
Orcs |
Armoured enemies that chase the player down. |
3 |
|
name |
info |
variants |
Pixie |
Explodes on damage, heals on contact. |
1 |
|
name |
info |
variants |
Sarcophagi |
Spawns [Skeletons](enemies/skeletons) of the same colour. |
3 |
|
name |
info |
variants |
Shopkeepers |
Friendly until they're attacked (mostly), high damage. |
9 |
|
name |
info |
variants |
Shove Monsters |
Pushes you in a straight line to crush you against walls or other entities. |
2 |
|
name |
info |
variants |
Skeletons |
Dem bones. |
12 |
|
name |
info |
variants |
Slimes |
Basic enemies with limited-range movement patterns. |
6 |
|
name |
info |
variants |
Spider |
Stays in walls, moves diagonally once freed. |
1 |
|
name |
info |
variants |
Spirits |
Chases you every beat, gains new abilities each zone. |
5 |
|
name |
info |
variants |
Tar Monster |
Tries to drag you into the depths of the swamp. |
1 |
|
name |
info |
variants |
Warlocks |
Teleports the player with its dying breath. |
2 |
|
name |
info |
variants |
Water Ball |
No damage, but can encase the player in water. |
1 |
|
name |
info |
variants |
Yeti |
Slow, area-of-effect damage. |
1 |
|
name |
info |
variants |
Zombies |
Slow unless charged up. |
2 |
|