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I want to start off by sharing some ideas I had for something similar I wanted to implement.
Ideas that I have are being able to parse JSON (which Lua would be perfect for), simplify the usage of build scripts (sorry if that's super vague, I didn't flesh it out when I wrote it), and have a directory dedicated to commands that the user can execute (scripts and native), as well as an autocommand (from Neovim) like api. The last one is super important to me, because I always want to do things such as watch when an environment variable changes, when a certain directory has changed, or if a process has started/stopped. This would be perfect combined with a lua bindings with libuv
I can't wait to learn Rust because I'm mostly familiar with C, but I could give a hand in attempting to implement a Lua library for this project!
The text was updated successfully, but these errors were encountered:
I want to start off by sharing some ideas I had for something similar I wanted to implement.
Ideas that I have are being able to parse JSON (which Lua would be perfect for), simplify the usage of build scripts (sorry if that's super vague, I didn't flesh it out when I wrote it), and have a directory dedicated to commands that the user can execute (scripts and native), as well as an autocommand (from Neovim) like api. The last one is super important to me, because I always want to do things such as watch when an environment variable changes, when a certain directory has changed, or if a process has started/stopped. This would be perfect combined with a lua bindings with libuv
I can't wait to learn Rust because I'm mostly familiar with C, but I could give a hand in attempting to implement a Lua library for this project!
The text was updated successfully, but these errors were encountered: