From 205729e19f9a74f83c2a6bbc526662287a7ff4fe Mon Sep 17 00:00:00 2001 From: Starforcraft Date: Sun, 10 Nov 2024 19:16:24 +0100 Subject: [PATCH] Update damagetypes.md Co-Authored-By: IchHabeHunger54 <52419336+IchHabeHunger54@users.noreply.github.com> --- docs/resources/server/damagetypes.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/resources/server/damagetypes.md b/docs/resources/server/damagetypes.md index 19b4fd13..6515f070 100644 --- a/docs/resources/server/damagetypes.md +++ b/docs/resources/server/damagetypes.md @@ -18,8 +18,8 @@ Now that we can reference it from code, let's specify some properties in the dat ```json5 { // The death message id of the damage type. The full death message translation key will be - // "death.examplemod.example" (with swapped-out mod ids and names). - "message_id": "example", + // "death.attack.examplemod.example" (with swapped-out mod id and name). + "message_id": "examplemod.example", // Whether this damage type's damage amount scales with difficulty or not. Valid vanilla values are: // - "never": The damage value remains the same on any difficulty. Common for player-caused damage types. // - "when_caused_by_living_non_player": The damage value is scaled if the entity is caused by a