From 51a9b76693a1e06b759fa2deb93b53d656801125 Mon Sep 17 00:00:00 2001 From: hjake123 Date: Sat, 12 Oct 2024 15:00:22 -0500 Subject: [PATCH] camelCase --- docs/resources/server/enchantments/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/resources/server/enchantments/index.md b/docs/resources/server/enchantments/index.md index 1fd9fbec..fc937649 100644 --- a/docs/resources/server/enchantments/index.md +++ b/docs/resources/server/enchantments/index.md @@ -151,7 +151,7 @@ Now, we can implement some game logic that makes use of this component to alter // `value` is an integer. AtomicInteger atomicValue = new AtomicInteger(value); -EnchantmentHelper.runIterationOnItem(stack, (enchantmentHolder, enchant_level) -> { +EnchantmentHelper.runIterationOnItem(stack, (enchantmentHolder, enchantLevel) -> { // Acquire the Increment instance from the enchantment holder (or null if this is a different enchantment) Increment increment = enchantmentHolder.value().effects().get(INCREMENT.get());