From 760667428779bdaba229a1aa90278d1eb5e8d440 Mon Sep 17 00:00:00 2001 From: TelepathicGrunt <40846040+TelepathicGrunt@users.noreply.github.com> Date: Wed, 25 Sep 2024 07:04:22 -0400 Subject: [PATCH] Fix anchors in Biome Modifier docs --- docs/worldgen/biomemodifier.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/docs/worldgen/biomemodifier.md b/docs/worldgen/biomemodifier.md index f4ad33cb..7f53c6e8 100644 --- a/docs/worldgen/biomemodifier.md +++ b/docs/worldgen/biomemodifier.md @@ -8,27 +8,27 @@ Biome Modifiers are a data-driven system that allows for changing many aspects o ### Recommended Section To Read: - Players or pack developers: - - [Applying Biome Modifiers](#Applying-Biome-Modifiers) - - [Built-in Neoforge Biome Modifiers](#Built-in-Biome-Modifiers) + - [Applying Biome Modifiers](#applying-biome-modifiers) + - [Built-in Neoforge Biome Modifiers](#built-in-biome-modifiers) - Modders doing simple additions or removal biome modifications: - - [Applying Biome Modifiers](#Applying-Biome-Modifiers) - - [Built-in Neoforge Biome Modifiers](#Built-in-Biome-Modifiers) - - [Datagenning Biome Modifiers](#Datagenning-Biome-Modifiers) + - [Applying Biome Modifiers](#applying-biome-modifiers) + - [Built-in Neoforge Biome Modifiers](#built-in-biome-modifiers) + - [Datagenning Biome Modifiers](#datagenning-biome-modifiers) - Modders who want to do custom or complex biome modifications: - - [Applying Biome Modifiers](#Applying-Biome-Modifiers) + - [Applying Biome Modifiers](#applying-biome-modifiers) - [Creating Custom Biome Modifiers](#Creating-Custom-Biome-Modifiers) - - [Datagenning Biome Modifiers](#Datagenning-Biome-Modifiers) + - [Datagenning Biome Modifiers](#datagenning-biome-modifiers) ## Applying Biome Modifiers To have NeoForge load a biome modifier JSON file into the game, the file will need to be under `data//neoforge/biome_modifier/.json` folder in the mod's resources, or in a [Datapack][datapacks]. Then, once NeoForge loads the biome modifier, it will read its instructions and apply the described modifications to all target biomes when the world is loaded up. Pre-existing biome modifiers from mods can be overridden by datapacks having a new JSON file at the exact same location and name. -The JSON file can be created by hand following the examples in the '[Built-in NeoForge Biome Modifiers](#Built-in-Biome-Modifiers)' section or be datagenned as shown in the '[Datagenning Biome Modifiers](#Datagenning-Biome-Modifiers)' section. +The JSON file can be created by hand following the examples in the '[Built-in NeoForge Biome Modifiers](#built-in-biome-modifiers)' section or be datagenned as shown in the '[Datagenning Biome Modifiers](#datagenning-biome-modifiers)' section. ## Built-in Biome Modifiers