From 8e7d21c33c819cf222c3e8657244d8e20ffafa4c Mon Sep 17 00:00:00 2001 From: TelepathicGrunt <40846040+TelepathicGrunt@users.noreply.github.com> Date: Sat, 2 Nov 2024 10:33:12 -0400 Subject: [PATCH] Update docs/worldgen/biomemodifier.md Co-authored-by: IchHabeHunger54 <52419336+IchHabeHunger54@users.noreply.github.com> --- docs/worldgen/biomemodifier.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/worldgen/biomemodifier.md b/docs/worldgen/biomemodifier.md index 9276f166..0b6db5d9 100644 --- a/docs/worldgen/biomemodifier.md +++ b/docs/worldgen/biomemodifier.md @@ -713,7 +713,7 @@ There may be times when a biome modifier needs to target a biome that is not alw } ``` -Using that biome tag for a biome modifier will now not crash if the biome is not registered. A use case for this is the Pale Garden biome in 1.21.3. That biome is only created when you turn on the Winter Drop datapack in-game. Otherwise, the biome does not exist in the biome registry at all. Another use case can be to target modded biomes while still functioning when the other mods not present. +Using that biome tag for a biome modifier will now not crash if the biome is not registered. A use case for this is the Pale Garden biome in 1.21.3. That biome is only created when you turn on the Winter Drop datapack in-game. Otherwise, the biome does not exist in the biome registry at all. Another use case can be to target modded biomes while still functioning when the mods adding these biomes are not present. [datareg]: ../concepts/registries.md#datapack-registries [staticreg]: ../concepts/registries.md#methods-for-registering