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Using anything but a BEWLR model in separate transforms displays nothing #1666

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thomasglasser opened this issue Nov 4, 2024 · 1 comment · Fixed by #1671
Closed

Using anything but a BEWLR model in separate transforms displays nothing #1666

thomasglasser opened this issue Nov 4, 2024 · 1 comment · Fixed by #1671
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1.21.3 Targeted at Minecraft 1.21.3 bug A bug or error regression Worked previously but doesn't anymore rendering Related to rendering

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@thomasglasser
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thomasglasser commented Nov 4, 2024

Minecraft Version: 1.21.3

NeoForge Version: 21.3.10-beta

Steps to Reproduce:

  1. Load up an example mod with a resource pack containing this file in place of trident.json: (Sample resource pack)
{
  "base": {
    "parent": "minecraft:builtin/entity"
  },
  "gui_light": "front",
  "loader": "neoforge:separate_transforms",
  "perspectives": {
    "fixed": {
      "parent": "minecraft:item/generated",
      "textures": {
        "layer0": "minecraft:item/trident"
      }
    },
    "ground": {
      "parent": "minecraft:item/generated",
      "textures": {
        "layer0": "minecraft:item/trident"
      }
    },
    "gui": {
      "parent": "minecraft:item/generated",
      "textures": {
        "layer0": "minecraft:item/trident"
      }
    }
  }
}
  1. Load up the game and get a trident
  2. See it only displays in the hand, not in a GUI or on the ground

Description of issue:
Any model other than a BEWLR parent passed into a separate transforms loader now shows nothing.

@thomasglasser thomasglasser added the triage Needs triaging and confirmation label Nov 4, 2024
@XFactHD XFactHD added bug A bug or error rendering Related to rendering regression Worked previously but doesn't anymore 1.21.3 Targeted at Minecraft 1.21.3 and removed triage Needs triaging and confirmation labels Nov 8, 2024
@neoforged-releases
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🚀 This issue has been resolved in NeoForge version 21.3.13-beta, as part of #1671.

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Labels
1.21.3 Targeted at Minecraft 1.21.3 bug A bug or error regression Worked previously but doesn't anymore rendering Related to rendering
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