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The linked resource pack uses a core shader to generate the 3D geometry, ignoring particle scaling and, crucially, generates them at the wrong height (vanilla block break particles are perfectly centered in the hitbox, the 3D particles are centered at the top edge of the bounding box). The bounding box used for culling is already expanded a bit beyond the particle's collision bounding box, so I don't think there is anything we can realistically do about this.
Minecraft Version: 1.21.1
NeoForge Version: 21.1.83
Steps to Reproduce:
Description of issue:
2024-12-01_15-50-15_compressed.mp4
The particles are not aligned with the culling hitbox
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