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PerWorld configs should create a "defaultConfig" config first #82
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Talks about server configs and more are being discussed in Neo discord. There are different ideas bounced around about how to better organize or rethink configs overall. When the plans gets set in motion is to be determined. Neo is not quite ready to tackle configs at this moment |
@TelepathicGrunt honestly this config system just needs its bugs fixed and a default system provided for server configs and then it is honestly really good. It was a suggestion after all. Good that discussions were now made public about it. |
We implemented #376 which will place the server config in the standard config folder, and allow users to override it on a per-world basis. |
@Technici4n 🤦 Really? That isn't helping anyone. The entire idea is that you don't have to create a world to set default values. The problem you are ignoring is: Nobody will use that feature because its not visible to the user in any shape or form. You guys had one job.
Ugh... |
There's no need for defaultconfigs folder anymore. The config file will always live in the main config folder unless you choose to make it per-world. |
Config should be applied to all worlds by default and then if user wants it per world, would copy it into the world in question. That’s the logical and desired outcome people wanted. The change is good. |
@gigaherz @TelepathicGrunt so all serverside configs should by default be "common" in type unless you really need a server specific config. I do assume common configs do get synced to the client too. If not, then it should be changed. Anyways thank you for that information. The argument is over for me, I am going to drop it. |
@TelepathicGrunt to answer that. |
o/
I wasn't going to implement this myself but if configs get reworked as #32 was FINALLY found an seen as a "issue" and not just seen as "don't use notepad++".
here is another thing that modpack devs will kiss your feet for.
Server configs will only be created when you create a world.
Which is fine. I get that per instance configs make sense.
But while i am writing my own config system (will launch soon xD) i found something that forges configs could do a LOT better.
And thought of sharing the idea.
Instead of ONLY creating a server config upon world creation in 1 specific instance.
How about you create upon game load a server config in the "defaultConfigs" folder?
And when a world loads it first copies from the "defaultConfigs" folder if present?
And just append differences there.
This would allow modpack devs to provide global configs to their pack without having to install another mod.
Or is there a reason why forge creates the "defaultConfigs" folder in runtime?
Anyways.
That is something a TON of people would love to see.
Also and if people just want to refresh the "defaultconfigs" delete the file. It doesn't interfere with "existing copies" just "fresh one" would copy the new config entry.
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