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MasterMind.sol
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MasterMind.sol
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// SPDX-License-Identifier: MIT
pragma solidity 0.6.12;
import "@openzeppelin/contracts/token/ERC20/IERC20.sol";
import "@openzeppelin/contracts/token/ERC20/SafeERC20.sol";
import "@openzeppelin/contracts/utils/EnumerableSet.sol";
import "@openzeppelin/contracts/math/SafeMath.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import "./NerveToken.sol";
// MasterMind is the master of Nerve. He can make Nerve and he is a fair guy.
//
// Note that it's ownable and the owner wields tremendous power. The ownership
// will be transferred to a governance smart contract once Nerve is sufficiently
// distributed and the community can show to govern itself.
contract MasterMind is Ownable {
using SafeMath for uint256;
using SafeERC20 for IERC20;
// Info of each user.
struct UserInfo {
uint256 amount; // How many LP tokens the user has provided.
uint256 rewardDebt; // Reward debt. See explanation below.
//
// We do some fancy math here. Basically, any point in time, the amount of NRV
// entitled to a user but is pending to be distributed is:
//
// pending reward = (user.amount * pool.accNervePerShare) - user.rewardDebt
//
// Whenever a user deposits or withdraws LP tokens to a pool. Here's what happens:
// 1. The pool's `accNervePerShare` (and `lastRewardBlock`) gets updated.
// 2. User receives the pending reward sent to his/her address.
// 3. User's `amount` gets updated.
// 4. User's `rewardDebt` gets updated.
}
// Info of each pool.
struct PoolInfo {
IERC20 lpToken; // Address of LP token contract.
uint256 allocPoint; // How many allocation points assigned to this pool. NRV to distribute per block.
uint256 lastRewardBlock; // Last block number that NRV distribution occurs.
uint256 accNervePerShare; // Accumulated NRV per share, times 1e12. See below.
}
// The NERVE TOKEN!
NerveToken public nerve;
// Dev address.
address public devaddr;
// Block number when bonus NERVE period ends.
uint256 public bonusEndBlock;
// NERVE tokens created per block.
uint256 public nervePerBlock;
// Bonus muliplier for early NERVE makers.
uint256 public constant BONUS_MULTIPLIER = 10;
// Info of each pool.
PoolInfo[] public poolInfo;
// Info of each user that stakes LP tokens.
mapping(uint256 => mapping(address => UserInfo)) public userInfo;
// Total allocation poitns. Must be the sum of all allocation points in all pools.
uint256 public totalAllocPoint = 0;
// The block number when nerve mining starts.
uint256 public startBlock;
event Deposit(address indexed user, uint256 indexed pid, uint256 amount);
event Withdraw(address indexed user, uint256 indexed pid, uint256 amount);
event EmergencyWithdraw(
address indexed user,
uint256 indexed pid,
uint256 amount
);
constructor(
NerveToken _nerve,
address _devaddr,
uint256 _nervePerBlock,
uint256 _startBlock,
uint256 _bonusEndBlock
) public {
nerve = _nerve;
devaddr = _devaddr;
nervePerBlock = _nervePerBlock;
bonusEndBlock = _bonusEndBlock;
startBlock = _startBlock;
}
function poolLength() external view returns (uint256) {
return poolInfo.length;
}
function setNervePerBlock(uint256 _nervePerBlock) public onlyOwner {
nervePerBlock = _nervePerBlock;
}
// Add a new lp to the pool. Can only be called by the owner.
// XXX DO NOT add the same LP token more than once. Rewards will be messed up if you do.
function add(
uint256 _allocPoint,
IERC20 _lpToken,
bool _withUpdate
) public onlyOwner {
if (_withUpdate) {
massUpdatePools();
}
uint256 lastRewardBlock =
block.number > startBlock ? block.number : startBlock;
totalAllocPoint = totalAllocPoint.add(_allocPoint);
poolInfo.push(
PoolInfo({
lpToken: _lpToken,
allocPoint: _allocPoint,
lastRewardBlock: lastRewardBlock,
accNervePerShare: 0
})
);
}
// Update the given pool's NERVE allocation point. Can only be called by the owner.
function set(
uint256 _pid,
uint256 _allocPoint,
bool _withUpdate
) public onlyOwner {
if (_withUpdate) {
massUpdatePools();
}
totalAllocPoint = totalAllocPoint.sub(poolInfo[_pid].allocPoint).add(
_allocPoint
);
poolInfo[_pid].allocPoint = _allocPoint;
}
// Return reward multiplier over the given _from to _to block.
function getMultiplier(uint256 _from, uint256 _to)
public
view
returns (uint256)
{
if (_to <= bonusEndBlock) {
return _to.sub(_from).mul(BONUS_MULTIPLIER);
} else if (_from >= bonusEndBlock) {
return _to.sub(_from);
} else {
return
bonusEndBlock.sub(_from).mul(BONUS_MULTIPLIER).add(
_to.sub(bonusEndBlock)
);
}
}
// View function to see pending NERVE on frontend.
function pendingNerve(uint256 _pid, address _user)
external
view
returns (uint256)
{
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][_user];
uint256 accNervePerShare = pool.accNervePerShare;
uint256 lpSupply = pool.lpToken.balanceOf(address(this));
if (block.number > pool.lastRewardBlock && lpSupply != 0) {
uint256 multiplier =
getMultiplier(pool.lastRewardBlock, block.number);
uint256 nerveReward =
multiplier.mul(nervePerBlock).mul(pool.allocPoint).div(
totalAllocPoint
);
accNervePerShare = accNervePerShare.add(
nerveReward.mul(1e12).div(lpSupply)
);
}
return user.amount.mul(accNervePerShare).div(1e12).sub(user.rewardDebt);
}
// Update reward vairables for all pools. Be careful of gas spending!
function massUpdatePools() public {
uint256 length = poolInfo.length;
for (uint256 pid = 0; pid < length; ++pid) {
updatePool(pid);
}
}
// Update reward variables of the given pool to be up-to-date.
function updatePool(uint256 _pid) public {
PoolInfo storage pool = poolInfo[_pid];
if (block.number <= pool.lastRewardBlock) {
return;
}
uint256 lpSupply = pool.lpToken.balanceOf(address(this));
if (lpSupply == 0) {
pool.lastRewardBlock = block.number;
return;
}
uint256 multiplier = getMultiplier(pool.lastRewardBlock, block.number);
uint256 nerveReward =
multiplier.mul(nervePerBlock).mul(pool.allocPoint).div(
totalAllocPoint
);
nerve.mint(devaddr, nerveReward.div(10));
nerve.mint(address(this), nerveReward);
pool.accNervePerShare = pool.accNervePerShare.add(
nerveReward.mul(1e12).div(lpSupply)
);
pool.lastRewardBlock = block.number;
}
// Deposit LP tokens to MasterMind for nerve allocation.
function deposit(uint256 _pid, uint256 _amount) public {
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
updatePool(_pid);
if (user.amount > 0) {
uint256 pending =
user.amount.mul(pool.accNervePerShare).div(1e12).sub(
user.rewardDebt
);
safeNerveTransfer(msg.sender, pending);
}
pool.lpToken.safeTransferFrom(
address(msg.sender),
address(this),
_amount
);
user.amount = user.amount.add(_amount);
user.rewardDebt = user.amount.mul(pool.accNervePerShare).div(1e12);
emit Deposit(msg.sender, _pid, _amount);
}
// Withdraw LP tokens from MasterMind.
function withdraw(uint256 _pid, uint256 _amount) public {
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
require(user.amount >= _amount, "withdraw: not good");
updatePool(_pid);
uint256 pending =
user.amount.mul(pool.accNervePerShare).div(1e12).sub(
user.rewardDebt
);
safeNerveTransfer(msg.sender, pending);
user.amount = user.amount.sub(_amount);
user.rewardDebt = user.amount.mul(pool.accNervePerShare).div(1e12);
pool.lpToken.safeTransfer(address(msg.sender), _amount);
emit Withdraw(msg.sender, _pid, _amount);
}
// Withdraw without caring about rewards. EMERGENCY ONLY.
function emergencyWithdraw(uint256 _pid) public {
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
pool.lpToken.safeTransfer(address(msg.sender), user.amount);
emit EmergencyWithdraw(msg.sender, _pid, user.amount);
user.amount = 0;
user.rewardDebt = 0;
}
// Safe nerve transfer function, just in case if rounding error causes pool to not have enough nerves.
function safeNerveTransfer(address _to, uint256 _amount) internal {
uint256 nerveBal = nerve.balanceOf(address(this));
if (_amount > nerveBal) {
nerve.transfer(_to, nerveBal);
} else {
nerve.transfer(_to, _amount);
}
}
// Update dev address by the previous dev.
function dev(address _devaddr) public {
require(msg.sender == devaddr, "dev: wut?");
devaddr = _devaddr;
}
}