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Recently, I'm thinking how to port Godot GDExtension headers into the Delphi world, so I found this project here, not sure how to start with and be afraid of the big compatible issues: https://github.com/godotengine/godot-cpp
Could the author here spend some time to make a Godot Bindings for Delphi to justify this project better? because I'm also a newbie to C++ and have a very limited knowledge about it, I think we could start from some small examples, thanks.
The text was updated successfully, but these errors were encountered:
When I looked into this, it was still called GDNative, and they have changed the whole model for GDExtension. I haven't look at it since, in particular since there is no iOS support and I wanted to support all platforms.
Unfortunately, I don't have time to work on it now. It would require a lot of work, even to get something simple working. But the advantage is that because of the JSON file, maintenance should be relatively easy (sometimes even just a matter of rerunning the tool that converts the JSON file to Delphi code).
Recently, I'm thinking how to port Godot GDExtension headers into the Delphi world, so I found this project here, not sure how to start with and be afraid of the big compatible issues: https://github.com/godotengine/godot-cpp
Could the author here spend some time to make a Godot Bindings for Delphi to justify this project better? because I'm also a newbie to C++ and have a very limited knowledge about it, I think we could start from some small examples, thanks.
The text was updated successfully, but these errors were encountered: