diff --git a/Content.Client/Medical/CrewMonitoring/CrewMonitoringNavMapControl.cs b/Content.Client/Medical/CrewMonitoring/CrewMonitoringNavMapControl.cs index fcecbad465a..c5c4c33446e 100644 --- a/Content.Client/Medical/CrewMonitoring/CrewMonitoringNavMapControl.cs +++ b/Content.Client/Medical/CrewMonitoring/CrewMonitoringNavMapControl.cs @@ -1,6 +1,7 @@ using Content.Client.Pinpointer.UI; using Robust.Client.Graphics; using Robust.Client.UserInterface.Controls; +using Robust.Shared.GameObjects; // Frontier modification namespace Content.Client.Medical.CrewMonitoring; @@ -63,7 +64,9 @@ protected override void Draw(DrawingHandleScreen handle) if (!LocalizedNames.TryGetValue(netEntity, out var name)) name = "Unknown"; - var message = name + "\nLocation: [x = " + MathF.Round(blip.Coordinates.X) + ", y = " + MathF.Round(blip.Coordinates.Y) + "]"; + // Text location of the blip will display GPS coordinates for the purpose of being able to find a person via GPS + // Previously it displayed coordinates relative to the center of the station, which had no use. + var message = name + "\nLocation: [x = " + MathF.Round(blip.MapCoordinates.X) + ", y = " + MathF.Round(blip.MapCoordinates.Y) + "]"; // Frontier modification _trackedEntityLabel.Text = message; _trackedEntityPanel.Visible = true; diff --git a/Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml.cs b/Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml.cs index 645243b0a3a..57190f6d99e 100644 --- a/Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml.cs +++ b/Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml.cs @@ -27,6 +27,7 @@ public sealed partial class CrewMonitoringWindow : FancyWindow private readonly IEntityManager _entManager; private readonly IPrototypeManager _prototypeManager; private readonly SpriteSystem _spriteSystem; + private readonly SharedTransformSystem _transformSystem; // Frontier modification private NetEntity? _trackedEntity; private bool _tryToScrollToListFocus; @@ -39,6 +40,7 @@ public CrewMonitoringWindow(string stationName, EntityUid? mapUid) _entManager = IoCManager.Resolve(); _prototypeManager = IoCManager.Resolve(); _spriteSystem = _entManager.System(); + _transformSystem = _entManager.System(); // Frontier modification _blipTexture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png"))); @@ -149,7 +151,7 @@ public void ShowSensors(List sensors, EntityUid monitor, Entit // Show monitor on nav map if (monitorCoords != null && _blipTexture != null) { - NavMap.TrackedEntities[_entManager.GetNetEntity(monitor)] = new NavMapBlip(monitorCoords.Value, _blipTexture, Color.Cyan, true, false); + NavMap.TrackedEntities[_entManager.GetNetEntity(monitor)] = new NavMapBlip(monitorCoords.Value, monitorCoords.Value.ToMap(_entManager, _transformSystem), _blipTexture, Color.Cyan, true, false); // Frontier modification } } @@ -273,10 +275,13 @@ private void PopulateDepartmentList(IEnumerable departmentSens jobContainer.AddChild(jobIcon); } - // Job name + // Job name area + // Frontier modification + // Made in its name appear location name as its much more convenient + // While job icons should do good enough job of conveying job var jobLabel = new Label() { - Text = sensor.Job, + Text = sensor.LocationName, HorizontalExpand = true, ClipText = true, }; @@ -289,6 +294,7 @@ private void PopulateDepartmentList(IEnumerable departmentSens NavMap.TrackedEntities.TryAdd(sensor.SuitSensorUid, new NavMapBlip (coordinates.Value, + coordinates.Value.ToMap(_entManager, _transformSystem), // Frontier modification _blipTexture, (_trackedEntity == null || sensor.SuitSensorUid == _trackedEntity) ? Color.LimeGreen : Color.LimeGreen * Color.DimGray, sensor.SuitSensorUid == _trackedEntity)); @@ -355,6 +361,7 @@ private void UpdateSensorsTable(NetEntity? currTrackedEntity, NetEntity? prevTra { data = new NavMapBlip (data.Coordinates, + data.Coordinates.ToMap(_entManager, _transformSystem), // Frontier modification data.Texture, (currTrackedEntity == null || castSensor.SuitSensorUid == currTrackedEntity) ? Color.LimeGreen : Color.LimeGreen * Color.DimGray, castSensor.SuitSensorUid == currTrackedEntity); diff --git a/Content.Client/Pinpointer/UI/NavMapControl.cs b/Content.Client/Pinpointer/UI/NavMapControl.cs index 3b426e73d89..28e6a05b09d 100644 --- a/Content.Client/Pinpointer/UI/NavMapControl.cs +++ b/Content.Client/Pinpointer/UI/NavMapControl.cs @@ -642,14 +642,16 @@ protected Vector2 GetOffset() public struct NavMapBlip { public EntityCoordinates Coordinates; + public MapCoordinates MapCoordinates; //Frontier modification public Texture Texture; public Color Color; public bool Blinks; public bool Selectable; - public NavMapBlip(EntityCoordinates coordinates, Texture texture, Color color, bool blinks, bool selectable = true) + public NavMapBlip(EntityCoordinates coordinates, MapCoordinates mapCoordinates, Texture texture, Color color, bool blinks, bool selectable = true) //Frontier modification { Coordinates = coordinates; + MapCoordinates = mapCoordinates; // Frontier modification Texture = texture; Color = color; Blinks = blinks; diff --git a/Content.Client/Power/PowerMonitoringWindow.xaml.cs b/Content.Client/Power/PowerMonitoringWindow.xaml.cs index edc0eaa18a8..eeea8b2aef8 100644 --- a/Content.Client/Power/PowerMonitoringWindow.xaml.cs +++ b/Content.Client/Power/PowerMonitoringWindow.xaml.cs @@ -18,6 +18,7 @@ public sealed partial class PowerMonitoringWindow : FancyWindow private readonly IEntityManager _entManager; private readonly SpriteSystem _spriteSystem; private readonly IGameTiming _gameTiming; + private readonly SharedTransformSystem _transformSystem; // Frontier modification private const float BlinkFrequency = 1f; @@ -39,6 +40,7 @@ public PowerMonitoringWindow(PowerMonitoringConsoleBoundUserInterface userInterf RobustXamlLoader.Load(this); _entManager = IoCManager.Resolve(); _gameTiming = IoCManager.Resolve(); + _transformSystem = _entManager.System(); // Frontier modification _spriteSystem = _entManager.System(); _owner = owner; @@ -166,7 +168,7 @@ public void ShowEntites if (monitorCoords != null && mon != null) { var texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png"))); - var blip = new NavMapBlip(monitorCoords.Value, texture, Color.Cyan, true, false); + var blip = new NavMapBlip(monitorCoords.Value, monitorCoords.Value.ToMap(_entManager, _transformSystem), texture, Color.Cyan, true, false); // Frontier modification NavMap.TrackedEntities[mon.Value] = blip; } @@ -233,7 +235,7 @@ private void AddTrackedEntityToNavMap(NetEntity netEntity, PowerMonitoringDevice if (_focusEntity != null && usedEntity != _focusEntity && !entitiesOfInterest.Contains(usedEntity.Value)) modulator = Color.DimGray; - var blip = new NavMapBlip(coords, _spriteSystem.Frame0(texture), color * modulator, blink); + var blip = new NavMapBlip(coords, coords.ToMap(_entManager, _transformSystem), _spriteSystem.Frame0(texture), color * modulator, blink); //Frontier modification NavMap.TrackedEntities[netEntity] = blip; } diff --git a/Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs b/Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs index 4bc62f3169d..cf60b64a1ef 100644 --- a/Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs +++ b/Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs @@ -94,13 +94,19 @@ public void UpdateState(GeneralStationRecordConsoleState state) StationRecordsFilterType.SelectId((int) _currentFilterType); + if (state.JobList != null) + { + JobListing.Visible = true; + PopulateJobsContainer(state.JobList); + } + if (state.RecordListing == null) { RecordListingStatus.Visible = true; - RecordListing.Visible = false; + RecordListing.Visible = true; RecordListingStatus.Text = Loc.GetString("general-station-record-console-empty-state"); - RecordContainer.Visible = false; - RecordContainerStatus.Visible = false; + RecordContainer.Visible = true; + RecordContainerStatus.Visible = true; return; } @@ -108,11 +114,7 @@ public void UpdateState(GeneralStationRecordConsoleState state) RecordListing.Visible = true; RecordContainer.Visible = true; PopulateRecordListing(state.RecordListing!, state.SelectedKey); - if (state.JobList != null) - { - JobListing.Visible = true; - PopulateJobsContainer(state.JobList); - } + RecordContainerStatus.Visible = state.Record == null; if (state.Record != null) diff --git a/Content.Server/Construction/NodeEntities/BoardNodeEntity.cs b/Content.Server/Construction/NodeEntities/BoardNodeEntity.cs index 28c25eef04d..3e73ffde3e1 100644 --- a/Content.Server/Construction/NodeEntities/BoardNodeEntity.cs +++ b/Content.Server/Construction/NodeEntities/BoardNodeEntity.cs @@ -31,7 +31,7 @@ public sealed partial class BoardNodeEntity : IGraphNodeEntity // Frontier - adds tabletop variants if (args.EntityManager.TryGetComponent(container.Owner, out ConstructionComponent? constructionComponent) - && constructionComponent.Graph == "GraphComputerTabletop" + && constructionComponent.Graph == "ComputerTabletop" && args.EntityManager.TryGetComponent(board, out ComputerTabletopBoardComponent? tabletopComputer)) { return tabletopComputer.Prototype; diff --git a/Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs b/Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs index bff7f1565a1..887165330f7 100644 --- a/Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs +++ b/Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs @@ -3,7 +3,8 @@ using Content.Server.DeviceNetwork.Systems; using Content.Server.Medical.SuitSensors; using Content.Server.Power.Components; -using Content.Server.Station.Systems; +//using Content.Server.Station.Systems; +using Robust.Shared.Map; // Frontier modification using Content.Shared.DeviceNetwork; using Content.Shared.Medical.SuitSensor; using Robust.Shared.Timing; @@ -15,7 +16,7 @@ public sealed class CrewMonitoringServerSystem : EntitySystem [Dependency] private readonly SuitSensorSystem _sensors = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!; - [Dependency] private readonly StationSystem _stationSystem = default!; + //[Dependency] private readonly StationSystem _stationSystem = default!; // Frontier modification private const float UpdateRate = 3f; private float _updateDiff; @@ -66,16 +67,18 @@ public override void Update(float frameTime) } /// - /// Returns the address of the currently active server for the given station id if there is one + /// Returns the address of the currently active server for the given map (instead of station id) if there is one /// - public bool TryGetActiveServerAddress(EntityUid stationId, out string? address) + //public bool TryGetActiveServerAddress(EntityUid stationId, out string? address) // Frontier modification + public bool TryGetActiveServerAddress(MapId map, out string? address) // Frontier modification { - var servers = EntityQueryEnumerator(); + var servers = EntityQueryEnumerator(); // Frontier modification (EntityUid id, CrewMonitoringServerComponent server, DeviceNetworkComponent device)? last = default; - while (servers.MoveNext(out var uid, out var server, out var device)) + while (servers.MoveNext(out var uid, out var server, out var device, out var xform)) // Frontier modification { - if (!_stationSystem.GetOwningStation(uid)?.Equals(stationId) ?? true) + //if (!_stationSystem.GetOwningStation(uid)?.Equals(stationId) ?? true) + if (xform.MapID != map) //Frontier modification continue; if (!server.Available) diff --git a/Content.Server/Medical/SuitSensors/SuitSensorComponent.cs b/Content.Server/Medical/SuitSensors/SuitSensorComponent.cs index 9079655c80c..c7bd961e2cb 100644 --- a/Content.Server/Medical/SuitSensors/SuitSensorComponent.cs +++ b/Content.Server/Medical/SuitSensors/SuitSensorComponent.cs @@ -59,13 +59,15 @@ public sealed partial class SuitSensorComponent : Component [DataField("nextUpdate", customTypeSerializer:typeof(TimeOffsetSerializer))] [AutoPausedField] public TimeSpan NextUpdate = TimeSpan.Zero; - + + /* -- Frontier modification /// /// The station this suit sensor belongs to. If it's null the suit didn't spawn on a station and the sensor doesn't work. /// [DataField("station")] public EntityUid? StationId = null; - + */ + /// /// The server the suit sensor sends it state to. /// The suit sensor will try connecting to a new server when no server is connected. diff --git a/Content.Server/Medical/SuitSensors/SuitSensorSystem.cs b/Content.Server/Medical/SuitSensors/SuitSensorSystem.cs index 94ecf5fd0e7..2c4819b9b99 100644 --- a/Content.Server/Medical/SuitSensors/SuitSensorSystem.cs +++ b/Content.Server/Medical/SuitSensors/SuitSensorSystem.cs @@ -6,7 +6,7 @@ using Content.Server.GameTicking; using Content.Server.Medical.CrewMonitoring; using Content.Server.Popups; -using Content.Server.Station.Systems; +//using Content.Server.Station.Systems; // Frontier modification using Content.Shared.Damage; using Content.Shared.DeviceNetwork; using Content.Shared.Emp; @@ -20,6 +20,8 @@ using Robust.Shared.Map; using Robust.Shared.Random; using Robust.Shared.Timing; +using System.Numerics; //Frontier modification +using Content.Server.Salvage.Expeditions; // Frontier modification namespace Content.Server.Medical.SuitSensors; @@ -33,12 +35,13 @@ public sealed class SuitSensorSystem : EntitySystem [Dependency] private readonly MobStateSystem _mobStateSystem = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly SharedTransformSystem _transform = default!; - [Dependency] private readonly StationSystem _stationSystem = default!; + //[Dependency] private readonly StationSystem _stationSystem = default!; // Frontier modification + [Dependency] private readonly MetaDataSystem _metaData = default!; // Frontier modification public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnPlayerSpawn); + //SubscribeLocalEvent(OnPlayerSpawn); // Frontier modification SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent(OnEquipped); SubscribeLocalEvent(OnUnequipped); @@ -55,9 +58,10 @@ public override void Update(float frameTime) base.Update(frameTime); var curTime = _gameTiming.CurTime; - var sensors = EntityManager.EntityQueryEnumerator(); + //var sensors = EntityManager.EntityQueryEnumerator(); // Frontier modification + var sensors = EntityQueryEnumerator(); // Frontier modification - while (sensors.MoveNext(out var uid, out var sensor, out var device)) + while (sensors.MoveNext(out var uid, out var sensor, out var device, out var xform)) // Frontier modification { if (device.TransmitFrequency is null) continue; @@ -66,8 +70,10 @@ public override void Update(float frameTime) if (curTime < sensor.NextUpdate) continue; + /* -- Frontier modification if (!CheckSensorAssignedStation(uid, sensor)) continue; + */ // TODO: This would cause imprecision at different tick rates. sensor.NextUpdate = curTime + sensor.UpdateRate; @@ -80,8 +86,10 @@ public override void Update(float frameTime) //Retrieve active server address if the sensor isn't connected to a server if (sensor.ConnectedServer == null) { - if (!_monitoringServerSystem.TryGetActiveServerAddress(sensor.StationId!.Value, out var address)) + //if (!_monitoringServerSystem.TryGetActiveServerAddress(sensor.StationId!.Value, out var address)) // Frontier modification + if (!_monitoringServerSystem.TryGetActiveServerAddress(xform.MapID, out var address)) // Frontier modification continue; + sensor.ConnectedServer = address; } @@ -100,6 +108,7 @@ public override void Update(float frameTime) } } + /* -- Frontier modification /// /// Checks whether the sensor is assigned to a station or not /// and tries to assign an unassigned sensor to a station if it's currently on a grid @@ -139,11 +148,14 @@ private void RecursiveSensor(EntityUid uid, EntityUid stationUid, EntityQuery(); + var userLocationName = Loc.GetString("suit-sensor-location-unknown"); // Frontier modification if (_idCardSystem.TryFindIdCard(sensor.User.Value, out var card)) { @@ -346,7 +360,8 @@ public void SetSensor(EntityUid uid, SuitSensorMode mode, EntityUid? userUid = n totalDamage = damageable.TotalDamage.Int(); // finally, form suit sensor status - var status = new SuitSensorStatus(GetNetEntity(uid), userName, userJob, userJobIcon, userJobDepartments); + // will additonally check the grid and name if it exists, as well if its expedition + var status = new SuitSensorStatus(GetNetEntity(uid), userName, userJob, userJobIcon, userJobDepartments, userLocationName); switch (sensor.Mode) { case SuitSensorMode.SensorBinary: @@ -355,6 +370,32 @@ public void SetSensor(EntityUid uid, SuitSensorMode mode, EntityUid? userUid = n case SuitSensorMode.SensorVitals: status.IsAlive = isAlive; status.TotalDamage = totalDamage; + string locationName; // Frontier modification + + //Frontier modification + if (transform.GridUid != null) + { + if(TryComp(transform.GridUid.Value, out var salvageComp)) + { + locationName = Loc.GetString("suit-sensor-location-expedition"); + } + else + { + var meta = MetaData(transform.GridUid.Value); + + locationName = meta.EntityName; + } + } + else if (transform.MapUid != null) + { + locationName = Loc.GetString("suit-sensor-location-space"); // Frontier modification + } + else + { + locationName = Loc.GetString("suit-sensor-location-unknown"); // Frontier modification + } + + status.LocationName = locationName; //Frontier modification break; case SuitSensorMode.SensorCords: status.IsAlive = isAlive; @@ -364,21 +405,49 @@ public void SetSensor(EntityUid uid, SuitSensorMode mode, EntityUid? userUid = n if (transform.GridUid != null) { - coordinates = new EntityCoordinates(transform.GridUid.Value, + + coordinates = new EntityCoordinates(transform.GridUid.Value, _transform.GetInvWorldMatrix(xformQuery.GetComponent(transform.GridUid.Value), xformQuery) .Transform(_transform.GetWorldPosition(transform, xformQuery))); + /* + coordinates = new EntityCoordinates(uid, + new Vector2(transform.WorldPosition.X, transform.WorldPosition.Y)); //Frontier modification + */ + + // Frontier modification + /// Checks if sensor is present on expedition grid + if(TryComp(transform.GridUid.Value, out var salvageComp)) + { + locationName = Loc.GetString("suit-sensor-location-expedition"); + } + else + { + var meta = MetaData(transform.GridUid.Value); + + locationName = meta.EntityName; + } } else if (transform.MapUid != null) { + coordinates = new EntityCoordinates(transform.MapUid.Value, _transform.GetWorldPosition(transform, xformQuery)); + /* + coordinates = new EntityCoordinates(uid, + new Vector2(transform.WorldPosition.X, transform.WorldPosition.Y)); //Frontier modification + */ + + locationName = Loc.GetString("suit-sensor-location-space"); // Frontier modification } else { coordinates = EntityCoordinates.Invalid; + + locationName = Loc.GetString("suit-sensor-location-unknown"); // Frontier modification } status.Coordinates = GetNetCoordinates(coordinates); + status.LocationName = locationName; //Frontier modification break; } @@ -405,6 +474,8 @@ public NetworkPayload SuitSensorToPacket(SuitSensorStatus status) payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE, status.TotalDamage); if (status.Coordinates != null) payload.Add(SuitSensorConstants.NET_COORDINATES, status.Coordinates); + if (status.LocationName != null) + payload.Add(SuitSensorConstants.NET_LOCATION_NAME, status.LocationName); return payload; } @@ -427,12 +498,13 @@ public NetworkPayload SuitSensorToPacket(SuitSensorStatus status) if (!payload.TryGetValue(SuitSensorConstants.NET_JOB_DEPARTMENTS, out List? jobDepartments)) return null; if (!payload.TryGetValue(SuitSensorConstants.NET_IS_ALIVE, out bool? isAlive)) return null; if (!payload.TryGetValue(SuitSensorConstants.NET_SUIT_SENSOR_UID, out NetEntity suitSensorUid)) return null; + if (!payload.TryGetValue(SuitSensorConstants.NET_LOCATION_NAME, out string? location)) return null; // Frontier modification - // try get total damage and cords (optionals) + // try get total damage and cords and location name (optionals) payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE, out int? totalDamage); payload.TryGetValue(SuitSensorConstants.NET_COORDINATES, out NetCoordinates? coords); - var status = new SuitSensorStatus(suitSensorUid, name, job, jobIcon, jobDepartments) + var status = new SuitSensorStatus(suitSensorUid, name, job, jobIcon, jobDepartments, location) { IsAlive = isAlive.Value, TotalDamage = totalDamage, diff --git a/Content.Server/Nyanotrasen/Carrying/CarryingSystem.cs b/Content.Server/Nyanotrasen/Carrying/CarryingSystem.cs index 58e2f80d3cc..9351900d3e1 100644 --- a/Content.Server/Nyanotrasen/Carrying/CarryingSystem.cs +++ b/Content.Server/Nyanotrasen/Carrying/CarryingSystem.cs @@ -1,6 +1,7 @@ using System.Numerics; using System.Threading; using Content.Server.DoAfter; +using Content.Server.Inventory; using Content.Server.Resist; using Content.Server.Popups; using Content.Server.Item.PseudoItem; @@ -21,6 +22,7 @@ using Content.Shared.Pulling.Components; using Content.Shared.Standing; using Content.Shared.ActionBlocker; +using Content.Shared.Inventory.VirtualItem; using Content.Shared.Item; using Content.Shared.Item.PseudoItem; using Content.Shared.Mind.Components; @@ -45,6 +47,7 @@ public sealed class CarryingSystem : EntitySystem [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!; [Dependency] private readonly PseudoItemSystem _pseudoItem = default!; + [Dependency] private readonly VirtualItemSystem _virtualItemSystem = default!; public override void Initialize() { @@ -116,7 +119,13 @@ private void OnVirtualItemDeleted(EntityUid uid, CarryingComponent component, Vi /// private void OnThrow(EntityUid uid, CarryingComponent component, BeforeThrowEvent args) { - args.ThrowStrength = 5f; + if (!TryComp(args.ItemUid, out var virtItem) || !HasComp(virtItem.BlockingEntity)) + return; + + args.ItemUid = virtItem.BlockingEntity; + + // var multiplier = _contests.MassContest(uid, virtItem.BlockingEntity); + // args.ThrowStrength = 5f * multiplier; } private void OnParentChanged(EntityUid uid, CarryingComponent component, ref EntParentChangedMessage args) @@ -164,7 +173,7 @@ private void OnMoveInput(EntityUid uid, BeingCarriedComponent component, ref Mov if (_actionBlockerSystem.CanInteract(uid, component.Carrier)) { - _escapeInventorySystem.AttemptEscape(uid, component.Carrier, escape, 1); + _escapeInventorySystem.AttemptEscape(uid, component.Carrier, escape); } } @@ -256,6 +265,9 @@ private void Carry(EntityUid carrier, EntityUid carried) var carriedComp = EnsureComp(carried); EnsureComp(carried); + _virtualItemSystem.TrySpawnVirtualItemInHand(carried, carrier); + _virtualItemSystem.TrySpawnVirtualItemInHand(carried, carrier); + carryingComp.Carried = carried; carriedComp.Carrier = carrier; @@ -272,18 +284,19 @@ public void DropCarried(EntityUid carrier, EntityUid carried) Transform(carried).AttachToGridOrMap(); _standingState.Stand(carried); _movementSpeed.RefreshMovementSpeedModifiers(carrier); + _virtualItemSystem.DeleteInHandsMatching(carrier, carried); } private void ApplyCarrySlowdown(EntityUid carrier, EntityUid carried) { - var massRatio = 1; - - if (massRatio == 0) - massRatio = 1; - - var massRatioSq = Math.Pow(massRatio, 2); - var modifier = (1 - (0.15 / massRatioSq)); - modifier = Math.Max(0.1, modifier); + // Carrying slowdown made static as a part of removing mass contests + // var massRatio = _contests.MassContest(carrier, carried); + // if (massRatio == 0) + // massRatio = 1; + // var massRatioSq = Math.Pow(massRatio, 2); + // var modifier = (1 - (0.15 / massRatioSq)); + // modifier = Math.Max(0.1, modifier); + var modifier = 0.7f; // 30% slowdown while carrying var slowdownComp = EnsureComp(carrier); _slowdown.SetModifier(carrier, (float) modifier, (float) modifier, slowdownComp); } @@ -323,9 +336,17 @@ public override void Update(float frameTime) if (carrier is not { Valid: true } || carried is not { Valid: true }) continue; + // SOMETIMES - when an entity is inserted into disposals, or a cryosleep chamber - it can get re-parented without a proper reparent event + // when this happens, it needs to be dropped because it leads to weird behavior + if (Transform(carried).ParentUid != carrier) + { + DropCarried(carrier, carried); + continue; + } + // Make sure the carried entity is always centered relative to the carrier, as gravity pulls can offset it otherwise var xform = Transform(carried); - if (!xform.LocalPosition.EqualsApprox(Vector2.Zero)) + if (!xform.LocalPosition.Equals(Vector2.Zero)) { xform.LocalPosition = Vector2.Zero; } @@ -335,11 +356,11 @@ public override void Update(float frameTime) public TimeSpan GetPickupDuration(EntityUid carrier, EntityUid carried) { - TimeSpan length = TimeSpan.FromSeconds(3); + TimeSpan length = TimeSpan.FromSeconds(6); // The default was 3 seconds; with the removal of mass contests was increased to 6 to make it less abusable - var mod = 1; - if (mod != 0) - length /= mod; + // var mod = _contests.MassContest(carrier, carried); + // if (mod != 0) + // length /= mod; return length; } diff --git a/Content.Server/Research/Systems/ResearchSystem.Client.cs b/Content.Server/Research/Systems/ResearchSystem.Client.cs index 1edd5d14bef..d6faea23d50 100644 --- a/Content.Server/Research/Systems/ResearchSystem.Client.cs +++ b/Content.Server/Research/Systems/ResearchSystem.Client.cs @@ -58,20 +58,17 @@ private void OnClientRegistrationChanged(EntityUid uid, ResearchClientComponent private void OnClientMapInit(EntityUid uid, ResearchClientComponent component, MapInitEvent args) { - // If the actual RD server on a map is initialized later, it won't work if we run this immediately. - // For the time being while a better solution is found, we register/unregister a little bit later. - // If we don't run this later, RD servers won't appear in the list on all machines on a ship. - Task.Run(async () => + var maybeGrid = Transform(uid).GridUid; + if (maybeGrid is { } grid) { - await Task.Delay(TimeSpan.FromSeconds(10)); + var servers = new HashSet>(); + _lookup.GetChildEntities(grid, servers); - var allServers = EntityQuery(true).ToArray(); - if (allServers.Length > 0) + foreach (var server in servers) { - RegisterClient(uid, allServers[0].Owner, component, allServers[0]); - UnregisterClient(uid, component); + RegisterClient(uid, server, component); } - }); + } } private void OnClientShutdown(EntityUid uid, ResearchClientComponent component, ComponentShutdown args) @@ -89,12 +86,11 @@ private void UpdateClientInterface(EntityUid uid, ResearchClientComponent? compo if (!Resolve(uid, ref component, false)) return; - if (!TryGetClientServer(uid, out _, out var serverComponent, component)) - return; + TryGetClientServer(uid, out _, out var serverComponent, component); var names = GetNFServerNames(uid); var state = new ResearchClientBoundInterfaceState(names.Length, names, - GetNFServerIds(uid), component.ConnectedToServer ? serverComponent.Id : -1); + GetNFServerIds(uid), serverComponent?.Id ?? -1); _uiSystem.TrySetUiState(uid, ResearchClientUiKey.Key, state); } diff --git a/Content.Server/Research/Systems/ResearchSystem.cs b/Content.Server/Research/Systems/ResearchSystem.cs index 852657f038a..fb7e09cb1d6 100644 --- a/Content.Server/Research/Systems/ResearchSystem.cs +++ b/Content.Server/Research/Systems/ResearchSystem.cs @@ -23,6 +23,7 @@ public sealed partial class ResearchSystem : SharedResearchSystem [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly RadioSystem _radio = default!; [Dependency] private readonly StationSystem _station = default!; + [Dependency] private readonly EntityLookupSystem _lookup = default!; public override void Initialize() { diff --git a/Content.Server/Resist/EscapeInventorySystem.cs b/Content.Server/Resist/EscapeInventorySystem.cs index ed16f8881a0..ba6b08d9f0f 100644 --- a/Content.Server/Resist/EscapeInventorySystem.cs +++ b/Content.Server/Resist/EscapeInventorySystem.cs @@ -10,6 +10,7 @@ using Content.Shared.Interaction.Events; using Content.Shared.Inventory; using Content.Shared.Movement.Events; +using Content.Shared.Movement.Systems; using Content.Shared.Resist; using Content.Shared.Storage; using Robust.Shared.Containers; diff --git a/Content.Server/StationRecords/Systems/GeneralStationRecordConsoleSystem.cs b/Content.Server/StationRecords/Systems/GeneralStationRecordConsoleSystem.cs index 5fbe3f48a85..7e9b2849aae 100644 --- a/Content.Server/StationRecords/Systems/GeneralStationRecordConsoleSystem.cs +++ b/Content.Server/StationRecords/Systems/GeneralStationRecordConsoleSystem.cs @@ -75,12 +75,15 @@ private void UpdateUserInterface(Entity en return; } + var jobList = _stationJobsSystem.GetJobs(owningStation.Value); + var listing = _stationRecords.BuildListing((owningStation.Value, stationRecords), console.Filter); switch (listing.Count) { case 0: - _ui.TrySetUiState(uid, GeneralStationRecordConsoleKey.Key, new GeneralStationRecordConsoleState()); + GeneralStationRecordConsoleState emptyState = new(null, null, null, jobList, console.Filter); + _ui.TrySetUiState(uid, GeneralStationRecordConsoleKey.Key, emptyState); return; case 1: console.ActiveKey = listing.Keys.First(); @@ -89,8 +92,6 @@ private void UpdateUserInterface(Entity en if (console.ActiveKey is not { } id) return; - var jobList = _stationJobsSystem.GetJobs(owningStation.Value); - var key = new StationRecordKey(id, owningStation.Value); _stationRecords.TryGetRecord(key, out var record, stationRecords); diff --git a/Content.Shared/Medical/SuitSensor/SharedSuitSensor.cs b/Content.Shared/Medical/SuitSensor/SharedSuitSensor.cs index 07e0eca33bd..34d7d221649 100644 --- a/Content.Shared/Medical/SuitSensor/SharedSuitSensor.cs +++ b/Content.Shared/Medical/SuitSensor/SharedSuitSensor.cs @@ -6,13 +6,14 @@ namespace Content.Shared.Medical.SuitSensor; [Serializable, NetSerializable] public sealed class SuitSensorStatus { - public SuitSensorStatus(NetEntity suitSensorUid, string name, string job, string jobIcon, List jobDepartments) + public SuitSensorStatus(NetEntity suitSensorUid, string name, string job, string jobIcon, List jobDepartments, string locationName) { SuitSensorUid = suitSensorUid; Name = name; Job = job; JobIcon = jobIcon; JobDepartments = jobDepartments; + LocationName = locationName; } public TimeSpan Timestamp; @@ -24,6 +25,7 @@ public SuitSensorStatus(NetEntity suitSensorUid, string name, string job, string public bool IsAlive; public int? TotalDamage; public NetCoordinates? Coordinates; + public string LocationName; } [Serializable, NetSerializable] @@ -60,6 +62,7 @@ public static class SuitSensorConstants public const string NET_TOTAL_DAMAGE = "vitals"; public const string NET_COORDINATES = "coords"; public const string NET_SUIT_SENSOR_UID = "uid"; + public const string NET_LOCATION_NAME = "location"; // Frontier modification ///Used by the CrewMonitoringServerSystem to send the status of all connected suit sensors to each crew monitor public const string NET_STATUS_COLLECTION = "suit-status-collection"; diff --git a/Resources/Changelog/Changelog.yml b/Resources/Changelog/Changelog.yml index 8bf34d95109..cefa6a57b28 100644 --- a/Resources/Changelog/Changelog.yml +++ b/Resources/Changelog/Changelog.yml @@ -3575,3 +3575,107 @@ Entries: message: Fixed rusty wall replacement id: 4854 time: '2024-03-04T23:55:37.0000000+00:00' +- author: Spessmann + changes: + - type: Add + message: >- + Added the ship, SV Point, a science ship purchasable from the scrap + terminal. + id: 4855 + time: '2024-03-06T02:45:06.0000000+00:00' +- author: Letholldus + changes: + - type: Add + message: >- + Adds the NC Hauler-Class Cargo and Salvage vessel to the game and the + Frontier outpost shipyard + id: 4856 + time: '2024-03-08T01:24:03.0000000+00:00' +- author: Cheackraze + changes: + - type: Fix + message: Fixed job selector not showing up in empty records consoles + id: 4857 + time: '2024-03-08T02:07:06.0000000+00:00' +- author: erhardsteinhauer + changes: + - type: Tweak + message: >- + Now tt is possible to print AstroGrass and AstroIce on Tile-Meister + 5000. + id: 4858 + time: '2024-03-08T02:14:57.0000000+00:00' +- author: Wolfking6116 + changes: + - type: Fix + message: Centcom has recalled their faulty Anomaly Generator units! + id: 4859 + time: '2024-03-08T13:53:08.0000000+00:00' +- author: erhardsteinhauer + changes: + - type: Tweak + message: >- + FlatpackVend sells flatpacked machines instead of circuits now + (renamed). + - type: Tweak + message: >- + JRPAKMAN, PAKMAN, SUPERPAKMAN, thrusters, gyroscopes and some other + machines are sold as flatpacks at cargo now. + - type: Tweak + message: >- + Particularly big musical instruments are sold as flatpacks from Autotune + vendomat. + id: 4860 + time: '2024-03-08T15:13:09.0000000+00:00' +- author: Wolfking6116 + changes: + - type: Add + message: Pilot and Mercenary corpses are being found across the Sector... + id: 4861 + time: '2024-03-08T16:52:17.0000000+00:00' +- author: erhardsteinhauer + changes: + - type: Add + message: Now you can make a sawn-off PKA. But should you though? + id: 4862 + time: '2024-03-08T17:55:56.0000000+00:00' +- author: ThatOneGoblin25 + changes: + - type: Remove + message: RCD and Ammo have been removed from the Eagle. + id: 4863 + time: '2024-03-11T05:47:20.0000000+00:00' +- author: Qulibly + changes: + - type: Tweak + message: Tweaked crew monitors with new QoL features + id: 4864 + time: '2024-03-11T23:03:50.0000000+00:00' +- author: Mnemotechnician + changes: + - type: Fix + message: Carrying now works correctly (once again). + - type: Tweak + message: >- + Carrying was slightly nerfed as it no longer depends on your body + strength. + id: 4865 + time: '2024-03-11T23:20:49.0000000+00:00' +- author: Wolfking6116 + changes: + - type: Add + message: >- + Scientists in the Sector have discovered new ways to refine ground up + Artifact fragments to make them more potent. + - type: Tweak + message: >- + It's been discovered that the quality of xenoartifacts has been + degrading with excessive excavation. + id: 4866 + time: '2024-03-11T23:31:50.0000000+00:00' +- author: Leander + changes: + - type: Tweak + message: Server Rules have been updated in relation to the station safezone. + id: 4867 + time: '2024-03-14T22:47:33.0000000+00:00' diff --git a/Resources/Locale/en-US/_NF/chemicals/chemicals.ftl b/Resources/Locale/en-US/_NF/chemicals/chemicals.ftl new file mode 100644 index 00000000000..7bcdabacc18 --- /dev/null +++ b/Resources/Locale/en-US/_NF/chemicals/chemicals.ftl @@ -0,0 +1,2 @@ +reagent-name-rawartifexium = raw artifexium +reagent-desc-rawartifexium = A raw mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts. It looks like it could be refined further to be more potent. diff --git a/Resources/Locale/en-US/_NF/medical/suit-sensor.ftl b/Resources/Locale/en-US/_NF/medical/suit-sensor.ftl new file mode 100644 index 00000000000..ea74f4a0507 --- /dev/null +++ b/Resources/Locale/en-US/_NF/medical/suit-sensor.ftl @@ -0,0 +1,5 @@ +## Components + +suit-sensor-location-unknown = Unidentified Location +suit-sensor-location-space = In Space +suit-sensor-location-expedition = On Expedition \ No newline at end of file diff --git a/Resources/Locale/en-US/_NF/prototypes/catalog/cargo/cargo-vending.ftl b/Resources/Locale/en-US/_NF/prototypes/catalog/cargo/cargo-vending.ftl index efca148a5bc..97bf18849dc 100644 --- a/Resources/Locale/en-US/_NF/prototypes/catalog/cargo/cargo-vending.ftl +++ b/Resources/Locale/en-US/_NF/prototypes/catalog/cargo/cargo-vending.ftl @@ -4,8 +4,8 @@ ent-CrateVendingMachineRestockAstroVend = { ent-CrateVendingMachineRestockAstroV ent-CrateVendingMachineRestockAmmo = { ent-CrateVendingMachineRestockAmmoFilled } .desc = { ent-CrateVendingMachineRestockAmmoFilled.desc } -ent-CrateVendingMachineRestockCircuitVend = { ent-CrateVendingMachineRestockCircuitVendFilled } - .desc = { ent-CrateVendingMachineRestockCircuitVendFilled.desc } +ent-CrateVendingMachineRestockFlatpackVend = { ent-CrateVendingMachineRestockFlatpackVendFilled } + .desc = { ent-CrateVendingMachineRestockFlatpackVendFilled.desc } ent-CrateVendingMachineRestockCuddlyCritterVend = { ent-CrateVendingMachineRestockCuddlyCritterVendFilled } .desc = { ent-CrateVendingMachineRestockCuddlyCritterVendFilled.desc } \ No newline at end of file diff --git a/Resources/Locale/en-US/_NF/prototypes/catalog/fills/crates/vending-crates.ftl b/Resources/Locale/en-US/_NF/prototypes/catalog/fills/crates/vending-crates.ftl index b0cebeca7df..cbdf5dd81e2 100644 --- a/Resources/Locale/en-US/_NF/prototypes/catalog/fills/crates/vending-crates.ftl +++ b/Resources/Locale/en-US/_NF/prototypes/catalog/fills/crates/vending-crates.ftl @@ -4,8 +4,8 @@ ent-CrateVendingMachineRestockAstroVendFilled = AstroVend restock crate ent-CrateVendingMachineRestockAmmoFilled = Liberation restock crate .desc = Contains two restock boxes for the Liberation vending machine. -ent-CrateVendingMachineRestockCircuitVendFilled = CircuitVend restock crate - .desc = Contains two restock boxes for a CircuitVend vending machine. +ent-CrateVendingMachineRestockFlatpackVendFilled = FlatpackVend restock crate + .desc = Contains two restock boxes for a FlatpackVend vending machine. ent-CrateVendingMachineRestockCuddlyCritterVendFilled = CuddlyCritterVend restock crate .desc = Contains two restock boxes for a CuddlyCritterVend vending machine. diff --git a/Resources/Maps/_NF/Outpost/frontier.yml b/Resources/Maps/_NF/Outpost/frontier.yml index baa4b9710f3..c6312f78989 100644 --- a/Resources/Maps/_NF/Outpost/frontier.yml +++ b/Resources/Maps/_NF/Outpost/frontier.yml @@ -36648,7 +36648,7 @@ entities: - type: Transform pos: 49.5,4.5 parent: 2173 -- proto: VendingMachineCircuitVend +- proto: VendingMachineFlatpackVend entities: - uid: 4469 components: diff --git a/Resources/Maps/_NF/POI/anomalouslab.yml b/Resources/Maps/_NF/POI/anomalouslab.yml index 57c279e13d2..bdfb9c67dd7 100644 --- a/Resources/Maps/_NF/POI/anomalouslab.yml +++ b/Resources/Maps/_NF/POI/anomalouslab.yml @@ -10471,7 +10471,7 @@ entities: parent: 1 - type: Anchorable delay: 999999 -- proto: VendingMachineCircuitVend +- proto: VendingMachineFlatpackVend entities: - uid: 318 components: diff --git a/Resources/Maps/_NF/POI/grifty.yml b/Resources/Maps/_NF/POI/grifty.yml index fcc17110319..f4837c63c88 100644 --- a/Resources/Maps/_NF/POI/grifty.yml +++ b/Resources/Maps/_NF/POI/grifty.yml @@ -5163,7 +5163,7 @@ entities: - type: Transform pos: 3.5447173,5.482584 parent: 1 -- proto: VendingMachineRestockCircuitVend +- proto: VendingMachineRestockFlatpackVend entities: - uid: 626 components: diff --git a/Resources/Maps/_NF/POI/lodge.yml b/Resources/Maps/_NF/POI/lodge.yml index dbde66c3c64..95e62eb9f85 100644 --- a/Resources/Maps/_NF/POI/lodge.yml +++ b/Resources/Maps/_NF/POI/lodge.yml @@ -10028,7 +10028,7 @@ entities: - type: Transform pos: 9.5,10.5 parent: 1 -- proto: VendingMachineCircuitVend +- proto: VendingMachineFlatpackVend entities: - uid: 512 components: diff --git a/Resources/Maps/_NF/Shuttles/eagle.yml b/Resources/Maps/_NF/Shuttles/eagle.yml index 78c6bd2f6b3..03c013a53dc 100644 --- a/Resources/Maps/_NF/Shuttles/eagle.yml +++ b/Resources/Maps/_NF/Shuttles/eagle.yml @@ -4071,20 +4071,6 @@ entities: rot: 3.141592653589793 rad pos: -2.5,6.5 parent: 1 -- proto: RCD - entities: - - uid: 632 - components: - - type: Transform - pos: -5.5,-0.5 - parent: 1 -- proto: RCDAmmo - entities: - - uid: 633 - components: - - type: Transform - pos: -5.5,-0.5 - parent: 1 - proto: SheetPlasma entities: - uid: 73 diff --git a/Resources/Maps/_NF/Shuttles/hauler.yml 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components: + - type: MetaData + desc: A list of essential tasks that should be completed before launching your ship. + name: Preflight Checklist + - type: Transform + pos: 3.4781604,-1.371451 + parent: 1 + - type: Paper + stampState: paper_stamp-ce + stampedBy: + - stampedBorderless: False + stampedColor: '#C69B17FF' + stampedName: stamp-component-stamped-name-ce + - stampedBorderless: False + stampedColor: '#00BE00FF' + stampedName: stamp-component-stamped-name-approved + content: >- + [head=1] =======================[/head] + + [head=1] Hauler-class Salvage Ship[/head] + + [head=1] [/head] + + [head=1] PREFLIGHT CHECKLIST[/head] + + [head=1] =======================[/head] + + + [head=2]1. Power supply.[/head] + + [head=3]1.1. Battery units.[/head] + + [bullet/][ ] Check if the substation unit is anchored to the floor. + + [bullet/][ ] Check if all APC units Main Breakers are toggled on. + + [bullet/][ ] Check the APC units current Loads[bold]*[/bold] (W). + + [head=3]1.2. S.U.P.E.R.P.A.C.K.M.A.N. generator unit.[/head] + + [bullet/][ ] Check if the S.U.P.E.R.P.A.C.K.M.A.N. generator unit is anchored to the floor. + + [bullet/][ ] Check if the S.U.P.E.R.P.A.C.K.M.A.N. generator unit has fuel. For extended flights make sure that you have enough fuel stockpiled to sustain prolonged power generation. + + [bullet/][ ] Check if the S.U.P.E.R.P.A.C.K.M.A.N. generator unit is set to HV output. + + [bullet/][ ] Set Target Power for 30-35[bold]**[/bold] [bold]k[/bold]W. + + [bullet/][ ] Start the S.U.P.E.R.P.A.C.K.M.A.N. generator unit. + + + [head=2]2. Atmospherics.[/head] + + [head=3]2.1. Distribution Loop.[/head] + + [bullet/][ ] Check if the air canister is anchored to connector port. + + [bullet/][ ] Check if the distribution pump is set to normal pressure. + + [bullet/][ ] Enable distribution pump. + + [head=3]2.2. Waste Loop.[/head] + + [bullet/][ ] Locate the release valve leading to the passive ventilation duct located on the back exterior of the ship and make sure it is open. The release valve can be found inside the back airlock leading up to the ship exterior. + + + [head=2]3. Other checks.[/head] + + [bullet/][ ] Check if the gyroscope is anchored, powered, and enabled. It can be found adjacent to your engine. + + [bullet/][ ] Check if the mini gravity generator is anchored, powered, and enabled inside the engine room. + + + __________________________________________________________________ + + [bold]*[/bold] - Hauler-class salvage ships are equipped with three APC units that can be used to appraise the ship's total power consumption. One can check the ship's total power consumption against the S.U.P.E.R.P.A.C.K.M.A.N. generator unit Target Power output: to keep substation and APCs fully charged, S.U.P.E.R.P.A.C.K.M.A.N. generator unit Target Power output should exceed the combined load of all APCs. Remember to check APC Loads and adjust the generator unit Target Power after connecting new power-consuming machines. The average combined load of all APCs on a stock model Hauler-class ship is 27'000W when idle. + + [bold]**[/bold] - Hauler-class salvage ships have high power demand meaning that the S.U.P.E.R.P.A.C.K.M.A.N. generator unit's Target Power value should be kept no lower than 30 kW for optimal performance. Please note, that recommended Target Power value to avoid blackouts during Gravity Generator charging sequence and extensive power use is 35 kW. + + [bold]Note:[/bold] Without a working generator, fully charged battery units (SMES and substation) in unmodified Hauler-class salvage ships can provide power for approximately 5 minutes before fully depleting their charge. +- proto: PaperBin10 + entities: + - uid: 360 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: 2.5,30.5 + parent: 1 +- proto: Pen + entities: + - uid: 356 + components: + - type: Transform + pos: 2.7118866,30.643877 + parent: 1 + - type: Stamp + stampedName: Unknown +- proto: PlasticFlapsAirtightOpaque + entities: + - uid: 100 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -6.5,12.5 + parent: 1 + - uid: 102 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 6.5,9.5 + parent: 1 + - uid: 805 + components: + - type: MetaData + flags: PvsPriority + - 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Physics @@ -3900,8 +3877,6 @@ entities: entities: - uid: 902 components: - - type: MetaData - flags: InContainer - type: Transform parent: 1081 - type: Physics @@ -3955,11 +3930,6 @@ entities: - type: Transform pos: -6.244554,1.794488 parent: 1 - - uid: 795 - components: - - type: Transform - pos: -6.338304,1.606988 - parent: 1 - uid: 860 components: - type: Transform @@ -3997,11 +3967,6 @@ entities: - type: Transform pos: -6.859103,1.7711829 parent: 1 - - uid: 787 - components: - - type: Transform - pos: -6.9736867,1.5940995 - parent: 1 - proto: GasPassiveVent entities: - uid: 347 @@ -4713,6 +4678,19 @@ entities: - type: Transform pos: -11.5,0.5 parent: 1 +- proto: GrilleDiagonal + entities: + - uid: 529 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 1.5,16.5 + parent: 1 + - uid: 691 + components: + - type: Transform + pos: -4.5,16.5 + parent: 1 - proto: GunSafeShuttleCaptain entities: - uid: 405 @@ -4866,18 +4844,18 @@ entities: parent: 1 - proto: KitchenDeepFryer entities: - - uid: 184 + - uid: 334 components: - type: Transform rot: -1.5707963267948966 rad - pos: 4.5,6.5 + pos: 4.5,5.5 parent: 1 - proto: KitchenElectricGrill entities: - - uid: 929 + - uid: 774 components: - type: Transform - pos: 4.5,5.5 + pos: 0.5,7.5 parent: 1 - proto: KitchenKnife entities: @@ -4900,10 +4878,10 @@ entities: parent: 1 - proto: KitchenReagentGrinder entities: - - uid: 268 + - uid: 346 components: - type: Transform - pos: 0.5,7.5 + pos: 4.5,6.5 parent: 1 - proto: KitchenSpike entities: @@ -5100,14 +5078,6 @@ entities: - type: Transform pos: -8.5,2.5 parent: 1 -- proto: PosterContrabandSunkist - entities: - - uid: 346 - components: - - type: Transform - rot: 1.5707963267948966 rad - pos: 8.5,2.5 - parent: 1 - proto: PowerCellRecharger entities: - uid: 767 @@ -5120,207 +5090,142 @@ entities: entities: - uid: 33 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 1.5707963267948966 rad pos: -8.5,3.5 parent: 1 - uid: 110 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -1.5,10.5 parent: 1 - - uid: 207 + - uid: 116 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 9.5,1.5 + parent: 1 + - uid: 201 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 1.5707963267948966 rad - pos: 6.5,12.5 + pos: -8.5,1.5 parent: 1 - - uid: 227 + - uid: 207 components: - - type: MetaData - flags: PvsPriority - type: Transform - pos: 9.5,1.5 + rot: 1.5707963267948966 rad + pos: 6.5,12.5 parent: 1 - uid: 262 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: 4.5,16.5 parent: 1 - uid: 273 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 1.5707963267948966 rad pos: -8.5,-4.5 parent: 1 - uid: 287 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: 3.5,14.5 parent: 1 + - uid: 288 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 4.5,2.5 + parent: 1 - uid: 397 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 1.5707963267948966 rad pos: -8.5,8.5 parent: 1 - uid: 428 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: -1.5707963267948966 rad pos: 9.5,-4.5 parent: 1 - uid: 441 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: 3.5,12.5 parent: 1 - - uid: 448 - components: - - type: MetaData - flags: PvsPriority - - type: Transform - pos: -8.5,1.5 - parent: 1 - - uid: 691 - components: - - type: MetaData - flags: PvsPriority - - type: Transform - rot: -1.5707963267948966 rad - pos: -3.5,8.5 - parent: 1 - uid: 720 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: -1.5707963267948966 rad pos: 4.5,8.5 parent: 1 - uid: 721 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 1.5707963267948966 rad pos: -1.5,2.5 parent: 1 - uid: 722 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 1.5707963267948966 rad pos: -1.5,8.5 parent: 1 - uid: 746 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: -1.5707963267948966 rad pos: 9.5,3.5 parent: 1 - - uid: 804 - components: - - type: MetaData - flags: PvsPriority - - type: Transform - rot: -1.5707963267948966 rad - pos: 0.5,11.5 - parent: 1 - - uid: 833 - components: - - type: MetaData - flags: PvsPriority - - type: Transform - rot: 3.141592653589793 rad - pos: 0.5,-4.5 - parent: 1 - uid: 959 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 1.5707963267948966 rad pos: -7.5,-7.5 parent: 1 - uid: 960 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -11.5,-2.5 parent: 1 - uid: 961 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: -1.5707963267948966 rad pos: 8.5,-7.5 parent: 1 - uid: 962 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: 12.5,-2.5 parent: 1 - proto: PoweredlightColoredBlack entities: - - uid: 445 - components: - - type: MetaData - flags: PvsPriority - - type: Transform - rot: 3.141592653589793 rad - pos: 9.5,5.5 - parent: 1 - - uid: 779 + - uid: 227 components: - - type: MetaData - flags: PvsPriority - type: Transform - pos: 9.5,9.5 + rot: -1.5707963267948966 rad + pos: 7.5,7.5 parent: 1 - - uid: 788 + - uid: 256 components: - - type: MetaData - flags: PvsPriority - type: Transform - pos: 9.5,6.5 + rot: 3.141592653589793 rad + pos: 9.5,8.5 parent: 1 - - uid: 1007 + - uid: 445 components: - - type: MetaData - flags: PvsPriority - type: Transform - pos: 7.5,8.5 + rot: 3.141592653589793 rad + pos: 9.5,5.5 parent: 1 - proto: Rack entities: @@ -5429,44 +5334,6 @@ entities: rot: 3.141592653589793 rad pos: 0.5,10.5 parent: 1 -- proto: RandomArcade - entities: - - uid: 447 - components: - - type: Transform - rot: 1.5707963267948966 rad - pos: -8.5,-4.5 - parent: 1 - - uid: 535 - components: - - type: Transform - rot: -1.5707963267948966 rad - pos: 9.5,-4.5 - parent: 1 -- proto: RandomDrinkBottle - entities: - - uid: 712 - components: - - type: Transform - pos: 2.5,-1.5 - parent: 1 - - uid: 761 - components: - - type: Transform - pos: -1.5,-1.5 - parent: 1 -- proto: RandomSnacks - entities: - - uid: 762 - components: - - type: Transform - pos: -5.5,-2.5 - parent: 1 - - uid: 829 - components: - - type: Transform - pos: 6.5,-2.5 - parent: 1 - proto: ReinforcedWindow entities: - uid: 28 @@ -5629,6 +5496,19 @@ entities: - type: Transform pos: 10.5,8.5 parent: 1 +- proto: ReinforcedWindowDiagonal + entities: + - uid: 438 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 1.5,16.5 + parent: 1 + - uid: 528 + components: + - type: Transform + pos: -4.5,16.5 + parent: 1 - proto: SeedExtractor entities: - uid: 104 @@ -5670,6 +5550,14 @@ entities: - type: DeviceLinkSink links: - 455 + - uid: 263 + components: + - type: Transform + pos: 0.5,-5.5 + parent: 1 + - type: DeviceLinkSink + links: + - 770 - uid: 337 components: - type: Transform @@ -5856,14 +5744,6 @@ entities: - type: DeviceLinkSink links: - 770 - - uid: 774 - components: - - type: Transform - pos: 0.5,-5.5 - parent: 1 - - type: DeviceLinkSink - links: - - 770 - uid: 775 components: - type: Transform @@ -6077,14 +5957,14 @@ entities: - Pressed: Toggle 773: - Pressed: Toggle - 774: - - Pressed: Toggle 775: - Pressed: Toggle 776: - Pressed: Toggle 777: - Pressed: Toggle + 263: + - Pressed: Toggle - uid: 805 components: - type: Transform @@ -6344,6 +6224,14 @@ entities: rot: 1.5707963267948966 rad pos: -1.5,5.5 parent: 1 +- proto: SpaceVillainArcadeFilled + entities: + - uid: 268 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -8.5,-4.5 + parent: 1 - proto: SpawnMobCow entities: - uid: 230 @@ -6457,9 +6345,9 @@ entities: - type: Transform pos: -8.5,11.5 parent: 1 -- proto: SuitStorageWallmountEVA +- proto: SuitStorageWallmountPilot entities: - - uid: 976 + - uid: 318 components: - type: Transform pos: 3.5,15.5 @@ -6596,12 +6484,6 @@ entities: - type: Transform pos: -5.5,6.5 parent: 1 - - uid: 138 - components: - - type: Transform - rot: -1.5707963267948966 rad - pos: 4.5,5.5 - parent: 1 - uid: 139 components: - type: Transform @@ -6886,13 +6768,6 @@ entities: - type: Transform pos: -5.35921,7.836001 parent: 1 -- proto: ToySpawner - entities: - - uid: 764 - components: - - type: Transform - pos: 0.5,-4.5 - parent: 1 - proto: VendingMachineBooze entities: - uid: 801 @@ -7173,857 +7048,652 @@ entities: parent: 1 - proto: WallReinforced entities: - - uid: 201 - components: - - type: MetaData - flags: PvsPriority - - type: Transform - rot: 3.141592653589793 rad - pos: 2.5,15.5 - parent: 1 - uid: 203 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: 5.5,15.5 parent: 1 - uid: 297 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -8.5,-6.5 parent: 1 - uid: 315 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,12.5 parent: 1 - uid: 316 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,11.5 parent: 1 - uid: 317 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,10.5 parent: 1 - uid: 319 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,9.5 parent: 1 - uid: 321 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,8.5 parent: 1 - uid: 322 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,7.5 parent: 1 - uid: 323 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: -4.5,-8.5 parent: 1 - uid: 328 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,6.5 parent: 1 - uid: 418 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,5.5 parent: 1 - uid: 423 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,4.5 parent: 1 - uid: 424 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,2.5 parent: 1 - uid: 427 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,3.5 parent: 1 + - uid: 431 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 2.5,15.5 + parent: 1 + - uid: 432 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 10.5,10.5 + parent: 1 - uid: 437 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: -8.5,15.5 parent: 1 - uid: 521 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -3.5,-5.5 parent: 1 - uid: 525 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: -8.5,-8.5 parent: 1 - uid: 526 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -4.5,-6.5 parent: 1 - uid: 527 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: 4.5,-5.5 parent: 1 - - uid: 529 - components: - - type: MetaData - flags: PvsPriority - - type: Transform - rot: 1.5707963267948966 rad - pos: 10.5,10.5 - parent: 1 - uid: 544 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 1.5707963267948966 rad pos: 10.5,4.5 parent: 1 - uid: 546 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 1.5707963267948966 rad pos: 10.5,3.5 parent: 1 - uid: 548 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 1.5707963267948966 rad pos: 10.5,2.5 parent: 1 - uid: 561 components: 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components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: 5.5,-6.5 parent: 1 - uid: 625 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: 10.5,-4.5 parent: 1 - uid: 627 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: -7.5,15.5 parent: 1 - uid: 631 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: -5.5,15.5 parent: 1 - uid: 638 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: -9.5,13.5 parent: 1 - uid: 639 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: 1.5,15.5 parent: 1 - uid: 641 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: -9.5,14.5 parent: 1 - uid: 655 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: 10.5,7.5 parent: 1 - uid: 709 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,-5.5 parent: 1 - uid: 718 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,-4.5 parent: 1 - uid: 731 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 1.5707963267948966 rad pos: 11.5,0.5 parent: 1 - uid: 732 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -10.5,-3.5 parent: 1 - uid: 734 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -9.5,1.5 parent: 1 - uid: 735 components: - - type: MetaData - flags: PvsPriority - type: Transform rot: 3.141592653589793 rad pos: -10.5,0.5 parent: 1 - uid: 889 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: -4.5,15.5 parent: 1 - uid: 903 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: 9.5,-8.5 parent: 1 - uid: 907 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: -12.5,-3.5 parent: 1 - uid: 908 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: -12.5,0.5 parent: 1 - uid: 909 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: 13.5,-3.5 parent: 1 - uid: 910 components: - - type: MetaData - flags: PvsPriority - type: Transform pos: 13.5,0.5 parent: 1 +- proto: WallReinforcedDiagonal + entities: + - uid: 65 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 5.5,-5.5 + parent: 1 + - uid: 138 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: -9.5,0.5 + parent: 1 + - uid: 435 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 11.5,-4.5 + parent: 1 + - uid: 447 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 10.5,-6.5 + parent: 1 + - uid: 448 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -9.5,-6.5 + parent: 1 + - uid: 535 + components: + - type: Transform + 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- type: Transform + pos: 4.4798985,8.524179 + parent: 1 + - type: NetworkConfigurator + linkModeActive: False +- proto: PillSpaceDrugs + entities: + - uid: 254 + components: + - type: Transform + pos: 0.7276165,5.244207 + parent: 1 +- proto: PortableGeneratorPacmanShuttle + entities: + - uid: 70 + components: + - type: Transform + pos: 4.5,3.5 + parent: 1 + - type: FuelGenerator + on: False + - type: Physics + bodyType: Static + - uid: 204 + components: + - type: Transform + pos: 2.5,5.5 + parent: 1 + - type: FuelGenerator + on: False + - type: Physics + bodyType: Static +- proto: PosterBroken + entities: + - uid: 243 + components: + - type: Transform + pos: 2.5,6.5 + parent: 1 +- proto: PosterContrabandEAT + entities: + - uid: 244 + components: + - type: Transform + pos: 6.5,0.5 + parent: 1 +- proto: PosterContrabandHackingGuide + entities: + - uid: 246 + components: + - type: Transform + pos: 5.5,7.5 + parent: 1 +- proto: PosterLegitAnatomyPoster + entities: + - uid: 365 + components: + - type: Transform + pos: 4.5,-0.5 + parent: 1 +- proto: PosterLegitBlessThisSpess + entities: + - uid: 313 + components: + - type: Transform + pos: -2.5,3.5 + parent: 1 +- proto: PosterLegitSafetyMothPiping + entities: + - uid: 310 + components: + - type: Transform + pos: 1.5,5.5 + parent: 1 +- proto: PosterLegitScience + entities: + - uid: 249 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 4.5,6.5 + parent: 1 +- proto: Poweredlight + entities: + - uid: 237 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: 3.141592653589793 rad + pos: 3.5,0.5 + parent: 1 + - uid: 238 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 0.5,1.5 + parent: 1 + - uid: 239 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: -1.5707963267948966 rad + pos: 7.5,1.5 + parent: 1 + - uid: 240 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 4.5,10.5 + parent: 1 + - uid: 241 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: 1.5707963267948966 rad + pos: -0.5,10.5 + parent: 1 + - uid: 242 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,5.5 + parent: 1 + - uid: 291 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: -1.5707963267948966 rad + pos: -2.5,7.5 + parent: 1 + - uid: 292 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: 1.5707963267948966 rad + pos: -1.5,3.5 + parent: 1 +- proto: Rack + entities: + - uid: 225 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 4.5,8.5 + parent: 1 +- proto: RandomFoodSingle + entities: + - uid: 314 + components: + - type: Transform + pos: 5.5,0.5 + parent: 1 +- proto: RandomSpawner + entities: + - uid: 233 + components: + - type: Transform + pos: 2.5,1.5 + parent: 1 + - uid: 234 + components: + - type: Transform + pos: 1.5,8.5 + parent: 1 + - uid: 235 + components: + - type: Transform + pos: 3.5,9.5 + parent: 1 +- proto: ResearchAndDevelopmentServer + entities: + - uid: 110 + components: + - type: Transform + pos: 5.5,10.5 + parent: 1 +- proto: Screwdriver + entities: + - uid: 293 + components: + - type: Transform + pos: 0.037991375,6.179231 + parent: 1 +- proto: ShardGlass + entities: + - uid: 107 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 0.42074257,1.4573795 + parent: 1 + - uid: 139 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 7.203095,1.9052962 + parent: 1 + - uid: 140 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 4.9700627,9.415728 + parent: 1 + - uid: 276 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: 0.39222676,3.4718883 + parent: 1 + - uid: 277 + components: + - type: Transform + pos: 0.7568101,5.650483 + parent: 1 + - uid: 278 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: -1.4098566,6.703298 + parent: 1 +- proto: SheetPlasma + entities: + - uid: 260 + components: + - type: Transform + pos: 4.510438,8.501066 + parent: 1 + - type: Stack + count: 15 + - type: Item + size: 15 +- proto: SheetPlasma1 + entities: + - uid: 253 + components: + - type: MetaData + flags: InContainer + - type: Transform + parent: 252 + - type: Stack + count: 10 + - type: Item + size: 10 + - type: Physics + canCollide: False + - type: InsideEntityStorage + - uid: 259 + components: + - type: Transform + pos: -0.5031796,10.492655 + parent: 1 + - type: Stack + count: 5 + - type: Item + size: 5 +- proto: SignScience + entities: + - uid: 364 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -1.5,9.5 + parent: 1 +- proto: SignShipDock + entities: + - uid: 101 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 1.5,0.5 + parent: 1 +- proto: Spaceshroom + entities: + - uid: 256 + components: + - type: Transform + pos: 1.5,10.5 + parent: 1 +- proto: SpawnPointLatejoin + entities: + - uid: 263 + components: + - type: Transform + pos: 3.5,1.5 + parent: 1 +- proto: SpawnPointScientist + entities: + - uid: 261 + components: + - type: Transform + pos: 2.5,9.5 + parent: 1 +- proto: SubstationBasic + entities: + - uid: 55 + components: + - type: Transform + pos: 2.5,7.5 + parent: 1 +- proto: Table + entities: + - uid: 194 + components: + - type: Transform + pos: 7.5,3.5 + parent: 1 +- proto: TableCounterMetal + entities: + - uid: 166 + components: + - type: Transform + pos: 2.5,10.5 + parent: 1 + - uid: 167 + components: + - type: Transform + pos: 3.5,10.5 + parent: 1 +- proto: TableWood + entities: + - uid: 25 + components: + - type: Transform + pos: 5.5,0.5 + parent: 1 + - uid: 141 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 5.5,9.5 + parent: 1 +- proto: Thruster + entities: + - uid: 111 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 7.5,-0.5 + parent: 1 + - uid: 112 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 8.5,-0.5 + parent: 1 + - uid: 294 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -1.5,0.5 + parent: 1 + - uid: 295 + components: + - type: Transform + pos: 8.5,9.5 + parent: 1 +- proto: WallSolid + entities: + - uid: 22 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: 1.5707963267948966 rad + pos: -1.5,7.5 + parent: 1 + - uid: 36 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 4.5,6.5 + parent: 1 + - uid: 38 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 5.5,7.5 + parent: 1 + - uid: 41 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 1.5,7.5 + parent: 1 + - uid: 211 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: 1.5707963267948966 rad + pos: 6.5,0.5 + parent: 1 + - uid: 273 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: 3.141592653589793 rad + pos: 1.5,5.5 + parent: 1 +- proto: WallSolidDiagonal + entities: + - uid: 42 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 5.5,6.5 + parent: 1 + - uid: 54 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 6.5,11.5 + parent: 1 + - uid: 119 + components: + - type: Transform + pos: -1.5,11.5 + parent: 1 + - uid: 228 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 6.5,-0.5 + parent: 1 +- proto: WallSolidRust + entities: + - uid: 3 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -0.5,-0.5 + parent: 1 + - uid: 6 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 1.5,2.5 + parent: 1 + - uid: 7 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 0.5,2.5 + parent: 1 + - uid: 12 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 3.5,-0.5 + parent: 1 + - uid: 33 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 5.5,2.5 + parent: 1 + - uid: 35 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 4.5,2.5 + parent: 1 + - uid: 44 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,10.5 + parent: 1 + - uid: 47 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,9.5 + parent: 1 + - uid: 49 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 4.5,11.5 + parent: 1 + - uid: 50 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 0.5,11.5 + parent: 1 + - uid: 117 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,6.5 + parent: 1 + - uid: 282 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: 1.5707963267948966 rad + pos: -2.5,3.5 + parent: 1 +- proto: WallWood + entities: + - uid: 2 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: 3.141592653589793 rad + pos: 8.5,1.5 + parent: 1 + - uid: 14 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: 3.141592653589793 rad + pos: 5.5,-0.5 + parent: 1 + - uid: 18 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: 3.141592653589793 rad + pos: 8.5,0.5 + parent: 1 + - uid: 161 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 6.5,2.5 + parent: 1 + - uid: 174 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,-0.5 + parent: 1 + - uid: 229 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 1.5,0.5 + parent: 1 + - uid: 255 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,2.5 + parent: 1 + - uid: 311 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 4.5,-0.5 + parent: 1 +- proto: WarningAir + entities: + - uid: 367 + components: + - type: Transform + pos: 0.5,11.5 + parent: 1 +- proto: WarpPointShip + entities: + - uid: 264 + components: + - type: Transform + pos: 3.5,5.5 + parent: 1 +- proto: Window + entities: + - uid: 15 + components: + - type: Transform + pos: 0.5,7.5 + parent: 1 + - uid: 17 + components: + - type: Transform + pos: -0.5,7.5 + parent: 1 + - uid: 26 + components: + - type: Transform + pos: 8.5,3.5 + parent: 1 + - uid: 27 + components: + - type: Transform + pos: 6.5,3.5 + parent: 1 + - uid: 31 + components: + - type: Transform + pos: 7.5,4.5 + parent: 1 + - uid: 39 + components: + - type: Transform + pos: 1.5,11.5 + parent: 1 + - uid: 91 + components: + - type: Transform + pos: 5.5,8.5 + parent: 1 + - uid: 92 + components: + - type: Transform + pos: 6.5,9.5 + parent: 1 + - uid: 93 + components: + - type: Transform + pos: 6.5,10.5 + parent: 1 + - uid: 99 + components: + - type: Transform + pos: 8.5,4.5 + parent: 1 + - uid: 124 + components: + - type: Transform + pos: 2.5,11.5 + parent: 1 + - uid: 125 + components: + - type: Transform + pos: 3.5,11.5 + parent: 1 + - uid: 227 + components: + - type: Transform + pos: -0.5,0.5 + parent: 1 + - uid: 230 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: 7.5,0.5 + parent: 1 + - uid: 266 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: 0.5,4.5 + parent: 1 +- proto: WindowDirectional + entities: + - uid: 34 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 0.5,9.5 + parent: 1 + - uid: 113 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: -0.5,9.5 + parent: 1 +- proto: WoodDoor + entities: + - uid: 307 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 6.5,1.5 + parent: 1 +- proto: Wrench + entities: + - uid: 251 + components: + - type: Transform + pos: 4.397346,8.525743 + parent: 1 +... diff --git a/Resources/Prototypes/Catalog/Fills/Crates/engines.yml b/Resources/Prototypes/Catalog/Fills/Crates/engines.yml index 315c4dda2c1..19a813a16ab 100644 --- a/Resources/Prototypes/Catalog/Fills/Crates/engines.yml +++ b/Resources/Prototypes/Catalog/Fills/Crates/engines.yml @@ -30,7 +30,7 @@ components: - type: StorageFill contents: - - id: AmeControllerUnanchored + - id: AmeControllerUnanchoredFlatpack # Frontier - AmeControllerUnanchored to AmeControllerUnanchoredFlatpack # Singularity @@ -52,7 +52,7 @@ components: - type: StorageFill contents: - - id: RadiationCollectorFullTank + - id: RadiationCollectorFullTankFlatpack # Frontier - RadiationCollectorFullTank to RadiationCollectorFullTankFlatpack - type: entity id: CrateEngineeringSingularityContainment diff --git a/Resources/Prototypes/Entities/Mobs/Corpses/corpses.yml b/Resources/Prototypes/Entities/Mobs/Corpses/corpses.yml index c8d2f236fa1..fa4e6ef2c23 100644 --- a/Resources/Prototypes/Entities/Mobs/Corpses/corpses.yml +++ b/Resources/Prototypes/Entities/Mobs/Corpses/corpses.yml @@ -15,6 +15,7 @@ - ChefGear - ChaplainGear - PassengerGear + - PilotGear # Frontier - type: entity parent: SalvageHumanCorpse @@ -70,6 +71,7 @@ - SecurityOfficerGear - DetectiveGear - WardenGear + - MercenaryGear # Frontier - type: entity parent: SalvageHumanCorpse @@ -78,10 +80,10 @@ components: - type: Loadout prototypes: - - HoPGear - - CentcomGear + #- HoPGear + #- CentcomGear - CaptainGear - - HoSGear + #- HoSGear - ResearchDirectorGear - CMOGear - ChiefEngineerGear diff --git a/Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml b/Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml index 8a811d59c1b..d18ca9aa799 100644 --- a/Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml +++ b/Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml @@ -46,8 +46,6 @@ Amount: 2 DefaultPrototype: Beaker ExamineName: Glass Beaker - - type: StaticPrice - price: 200 - type: entity parent: BaseMachineCircuitboard @@ -135,8 +133,6 @@ ExamineName: Glass Beaker - type: StealTarget stealGroup: MedicalTechFabCircuitboard - - type: StaticPrice - price: 200 - type: entity id: CircuitImprinterMachineCircuitboard @@ -155,8 +151,6 @@ Amount: 2 DefaultPrototype: Beaker ExamineName: Glass Beaker - - type: StaticPrice - price: 200 - type: entity id: ExosuitFabricatorMachineCircuitboard @@ -175,8 +169,6 @@ - type: GuideHelp guides: - Robotics - - type: StaticPrice - price: 200 # yes i know this prototype name is long i'm just following conventions - type: entity diff --git a/Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml b/Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml index 7480d333090..d3826667016 100644 --- a/Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml +++ b/Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml @@ -423,8 +423,6 @@ state: cpu_command - type: ComputerBoard prototype: ComputerIFF - - type: StaticPrice - price: 400 - type: ComputerTabletopBoard # Frontier prototype: ComputerTabletopIFF # Frontier diff --git a/Resources/Prototypes/Entities/Objects/Specific/Xenoarchaeology/item_artifacts.yml b/Resources/Prototypes/Entities/Objects/Specific/Xenoarchaeology/item_artifacts.yml index e5f7a5ec3e4..ad03fda0011 100644 --- a/Resources/Prototypes/Entities/Objects/Specific/Xenoarchaeology/item_artifacts.yml +++ b/Resources/Prototypes/Entities/Objects/Specific/Xenoarchaeology/item_artifacts.yml @@ -156,8 +156,8 @@ - type: Extractable juiceSolution: reagents: - - ReagentId: Artifexium - Quantity: 10 + - ReagentId: RawArtifexium # Frontier + Quantity: 1 # Frontier - type: StaticPrice price: 0 - type: Stack diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Basic/base_pka.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Basic/base_pka.yml index f85e93b893f..86d90169c3e 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Basic/base_pka.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Basic/base_pka.yml @@ -11,7 +11,7 @@ - type: GunWieldBonus minAngle: -43 maxAngle: -43 - - type: Wieldable +# - type: Wieldable # Frontier - type: Gun fireRate: 0.5 selectedMode: SemiAuto diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Basic/pka.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Basic/pka.yml index d0ee19c67da..dd3dc7665f9 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Basic/pka.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Basic/pka.yml @@ -15,3 +15,8 @@ # todo: add clothingcomponent with clothingVisuals states using unused texture and animations assets in kinetic_accelerator.rsi - type: StaticPrice price: 270 + - type: Construction #Frontier + graph: PKASawn #Frontier + node: start #Frontier + deconstructionTarget: null #Frontier + - type: Wieldable # Frontier \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml b/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml index 2bede70bd96..de36cde34a0 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml @@ -322,8 +322,8 @@ - type: WiresVisuals - type: StaticPrice price: 5000 - - type: AccessReader - access: [["Research"]] +# - type: AccessReader # Frontier +# access: [["Research"]] # Frontier - type: GuideHelp guides: - - AnomalousResearch + - AnomalousResearch \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Structures/Machines/lathe.yml b/Resources/Prototypes/Entities/Structures/Machines/lathe.yml index c77665bfed4..57432e76112 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/lathe.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/lathe.yml @@ -394,6 +394,7 @@ - UniformPrinterMachineCircuitboard - FloorGreenCircuit - FloorBlueCircuit + - TilePrinterNFMachineCircuitboard # Frontier dynamicRecipes: - ThermomachineFreezerMachineCircuitBoard - HellfireFreezerMachineCircuitBoard diff --git a/Resources/Prototypes/Nyanotrasen/Entities/Objects/Devices/CircuitBoards/production.yml b/Resources/Prototypes/Nyanotrasen/Entities/Objects/Devices/CircuitBoards/production.yml index 1f470d4e13e..119bb729652 100644 --- a/Resources/Prototypes/Nyanotrasen/Entities/Objects/Devices/CircuitBoards/production.yml +++ b/Resources/Prototypes/Nyanotrasen/Entities/Objects/Devices/CircuitBoards/production.yml @@ -16,8 +16,6 @@ Amount: 2 DefaultPrototype: Beaker ExamineName: Glass Beaker - - type: StaticPrice - price: 200 - type: entity id: ServiceTechFabCircuitboard @@ -37,8 +35,6 @@ Amount: 2 DefaultPrototype: Beaker ExamineName: Glass Beaker - - type: StaticPrice - price: 200 - type: entity id: ScienceTechFabCircuitboard @@ -58,8 +54,6 @@ Amount: 2 DefaultPrototype: Beaker ExamineName: Glass Beaker - - type: StaticPrice - price: 200 - type: entity id: DeepFryerMachineCircuitboard diff --git a/Resources/Prototypes/_NF/Catalog/Cargo/cargo_engines.yml b/Resources/Prototypes/_NF/Catalog/Cargo/cargo_engines.yml index 9f4f8809d5b..e151ffb0a87 100644 --- a/Resources/Prototypes/_NF/Catalog/Cargo/cargo_engines.yml +++ b/Resources/Prototypes/_NF/Catalog/Cargo/cargo_engines.yml @@ -3,8 +3,8 @@ icon: sprite: Structures/Power/Generation/portable_generator.rsi state: portgen3 - product: PortableGeneratorJrPacman - cost: 1500 + product: PortableGeneratorJrPacmanFlatpack + cost: 2000 category: Engineering group: market @@ -13,8 +13,8 @@ icon: sprite: Structures/Power/Generation/portable_generator.rsi state: portgen2 - product: PortableGeneratorPacman - cost: 2500 + product: PortableGeneratorPacmanFlatpack + cost: 3000 category: Engineering group: market @@ -23,7 +23,7 @@ icon: sprite: Structures/Power/Generation/portable_generator.rsi state: portgen1 - product: PortableGeneratorSuperPacman - cost: 3500 + product: PortableGeneratorSuperPacmanFlatpack + cost: 4000 category: Engineering group: market diff --git a/Resources/Prototypes/_NF/Catalog/Cargo/cargo_vending.yml b/Resources/Prototypes/_NF/Catalog/Cargo/cargo_vending.yml index ad30eb99832..1c4cad5fc80 100644 --- a/Resources/Prototypes/_NF/Catalog/Cargo/cargo_vending.yml +++ b/Resources/Prototypes/_NF/Catalog/Cargo/cargo_vending.yml @@ -27,11 +27,11 @@ group: market - type: cargoProduct - id: CrateVendingMachineRestockCircuitVend + id: CrateVendingMachineRestockFlatpackVend icon: sprite: Objects/Specific/Service/vending_machine_restock.rsi state: base - product: CrateVendingMachineRestockCircuitVendFilled + product: CrateVendingMachineRestockFlatpackVendFilled cost: 100 category: Science group: market diff --git a/Resources/Prototypes/_NF/Catalog/Fills/Backpacks/duffelbag.yml b/Resources/Prototypes/_NF/Catalog/Fills/Backpacks/duffelbag.yml index d29c3abf483..acd53d4e257 100644 --- a/Resources/Prototypes/_NF/Catalog/Fills/Backpacks/duffelbag.yml +++ b/Resources/Prototypes/_NF/Catalog/Fills/Backpacks/duffelbag.yml @@ -9,19 +9,3 @@ - id: WeaponLauncherChinaLakeEmp - id: GrenadeEmp amount: 8 - -- type: entity - id: ClothingBackpackDuffelScienceBundle - parent: ClothingBackpackDuffelScience - suffix: Science Kit - components: - - type: StorageFill - contents: - - id: Beaker - amount: 4 - - id: MatterBinStockPart - amount: 10 - - id: CapacitorStockPart - amount: 8 - - id: MicroManipulatorStockPart - amount: 5 diff --git a/Resources/Prototypes/_NF/Catalog/Fills/Crates/engines.yml b/Resources/Prototypes/_NF/Catalog/Fills/Crates/engines.yml index 4fd05f4614b..ce859351b5e 100644 --- a/Resources/Prototypes/_NF/Catalog/Fills/Crates/engines.yml +++ b/Resources/Prototypes/_NF/Catalog/Fills/Crates/engines.yml @@ -4,7 +4,7 @@ components: - type: StorageFill contents: - - id: GyroscopeUnanchored + - id: GyroscopeUnanchoredFlatpack - type: entity id: CrateThruster @@ -12,7 +12,7 @@ components: - type: StorageFill contents: - - id: ThrusterUnanchored + - id: ThrusterUnanchoredFlatpack - type: entity id: CrateSmallGyroscope @@ -20,7 +20,7 @@ components: - type: StorageFill contents: - - id: SmallGyroscopeUnanchored + - id: SmallGyroscopeUnanchoredFlatpack - type: entity id: CrateSmallThruster @@ -28,4 +28,4 @@ components: - type: StorageFill contents: - - id: SmallThrusterUnanchored + - id: SmallThrusterUnanchoredFlatpack diff --git a/Resources/Prototypes/_NF/Catalog/Fills/Crates/science.yml b/Resources/Prototypes/_NF/Catalog/Fills/Crates/science.yml index 4e997babcd8..77f50c9261c 100644 --- a/Resources/Prototypes/_NF/Catalog/Fills/Crates/science.yml +++ b/Resources/Prototypes/_NF/Catalog/Fills/Crates/science.yml @@ -4,22 +4,16 @@ components: - type: StorageFill contents: - - id: ExosuitFabricatorMachineCircuitboard - - id: AnomalyVesselCircuitboard - - id: CircuitImprinterMachineCircuitboard - - id: ResearchAndDevelopmentServerMachineCircuitboard - - id: ArtifactAnalyzerMachineCircuitboard - - id: AutolatheMachineCircuitboard - - id: ProtolatheMachineCircuitboard - - id: AnalysisComputerCircuitboard - - id: ResearchComputerCircuitboard - - id: APECircuitboard + - id: ExosuitFabricatorFlatpack + - id: MachineAnomalyVesselFlatpack + - id: CircuitImprinterFlatpack + - id: ResearchAndDevelopmentServerFlatpack + - id: ComputerResearchAndDevelopmentFlatpack + - id: MachineArtifactAnalyzerFlatpack + - id: AutolatheFlatpack + - id: ProtolatheFlatpack + - id: ComputerAnalysisConsoleFlatpack + - id: MachineAPEFlatpack - id: AnomalyScanner - id: NodeScanner - - id: CableApcStack - - id: SheetSteel - amount: 2 - - id: SheetGlass - - id: SheetPGlass - - id: SheetPlasma - - id: ClothingBackpackDuffelScienceBundle + - id: Multitool diff --git a/Resources/Prototypes/_NF/Catalog/Fills/Crates/vending.yml b/Resources/Prototypes/_NF/Catalog/Fills/Crates/vending.yml index 9f5d80de238..7509d3125df 100644 --- a/Resources/Prototypes/_NF/Catalog/Fills/Crates/vending.yml +++ b/Resources/Prototypes/_NF/Catalog/Fills/Crates/vending.yml @@ -17,12 +17,12 @@ amount: 2 - type: entity - id: CrateVendingMachineRestockCircuitVendFilled + id: CrateVendingMachineRestockFlatpackVendFilled parent: CratePlasticBiodegradable components: - type: StorageFill contents: - - id: VendingMachineRestockCircuitVend + - id: VendingMachineRestockFlatpackVend amount: 2 - type: entity diff --git a/Resources/Prototypes/_NF/Catalog/Fills/Lockers/medical.yml b/Resources/Prototypes/_NF/Catalog/Fills/Lockers/medical.yml index aaa217a6e37..8b13cc29c40 100644 --- a/Resources/Prototypes/_NF/Catalog/Fills/Lockers/medical.yml +++ b/Resources/Prototypes/_NF/Catalog/Fills/Lockers/medical.yml @@ -17,8 +17,9 @@ - id: ClothingMaskSterile - id: ClothingBeltMedicalEMTFilled # Frontier - id: MedkitFilled # Frontier - - id: NitrogenTankFilled # Frontier - - id: OxygenTankFilled # Frontier +# - id: NitrogenTankFilled # Frontier +# - id: OxygenTankFilled # Frontier + - id: AirTankFilled #Frontier - id: ClothingMaskBreathMedical # Frontier - id: JetpackMiniFilled # Frontier - id: HandheldGPSBasic # Frontier diff --git a/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/autotunevend.yml b/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/autotunevend.yml index 2bd491761ca..32670e5fc0b 100644 --- a/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/autotunevend.yml +++ b/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/autotunevend.yml @@ -28,29 +28,29 @@ GlockenspielInstrument: 2 BikeHornInstrument: 1 # Not actully bad as you might think MusicBoxInstrument: 1 -# SeashellInstrument: 1 This is actully just static noises XylophoneInstrument: 1 -# GunpetInstrument: 1 Sounds bad MicrophoneInstrument: 1 -# HelicopterInstrument: 1 Sounds bad -# BirdToyInstrument: 1 Sounds bad MusicalLungInstrument: 1 # This actully sound ok somehow + TubaInstrumentFlatpack: 1 + HarpInstrumentFlatpack: 1 + ContrabassInstrumentFlatpack: 1 + VibraphoneInstrumentFlatpack: 1 + MarimbaInstrumentFlatpack: 1 + TomDrumsInstrumentFlatpack: 1 + TimpaniInstrumentFlatpack: 1 + TaikoInstrumentFlatpack: 1 + MinimoogInstrumentFlatpack: 1 + ChurchOrganInstrumentFlatpack: 1 + PianoInstrumentFlatpack: 1 + UprightPianoInstrumentFlatpack: 1 + DawInstrumentFlatpack: 1 + contrabandInventory: +# SeashellInstrument: 1 This is actully just static noises # ReverseCymbalsInstrument: 1 Sounds bad # CannedApplauseInstrument: 1 Sounds bad - contrabandInventory: - TubaInstrument: 1 - HarpInstrument: 1 - ContrabassInstrument: 1 - VibraphoneInstrument: 1 - MarimbaInstrument: 1 - TomDrumsInstrument: 1 - TimpaniInstrument: 1 - TaikoInstrument: 1 - MinimoogInstrument: 1 - ChurchOrganInstrument: 1 - PianoInstrument: 1 - UprightPianoInstrument: 1 - DawInstrument: 1 +# HelicopterInstrument: 1 Sounds bad +# BirdToyInstrument: 1 Sounds bad +# GunpetInstrument: 1 Sounds bad Rickenbacker4003Instrument: 1 emaggedInventory: # SuperSynthesizerInstrument: 1 # Can crash the server with some MIDI diff --git a/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/circuitvend.yml b/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/circuitvend.yml deleted file mode 100644 index d065a854703..00000000000 --- a/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/circuitvend.yml +++ /dev/null @@ -1,26 +0,0 @@ -- type: vendingMachineInventory - id: CircuitVendInventory - startingInventory: -## SalvageExpeditionsComputerCircuitboard: 8 - ShuttleGunKineticCircuitboard: 10 - TilePrinterNFMachineCircuitboard: 8 - ComputerIFFCircuitboard: 4 - CrewMonitoringComputerCircuitboard: 6 - ResearchComputerCircuitboard: 12 - ResearchAndDevelopmentServerMachineCircuitboard: 12 - ExosuitFabricatorMachineCircuitboard: 4 - CircuitImprinterMachineCircuitboard: 6 - ProtolatheMachineCircuitboard: 6 - AutolatheMachineCircuitboard: 6 - EngineeringTechFabCircuitboard: 4 - MedicalTechFabCircuitboard: 4 - ServiceTechFabCircuitboard: 4 - ScienceTechFabCircuitboard: 4 - OreProcessorMachineCircuitboard: 10 - MaterialReclaimerMachineCircuitboard: 4 - UniformPrinterMachineCircuitboard: 4 - HydroponicsTrayMachineCircuitboard: 16 - TelecomServerCircuitboard: 6 - BorgChargerCircuitboard: 8 - CellRechargerCircuitboard: 8 - DoorElectronics: 30 diff --git a/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/flatpackvend.yml b/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/flatpackvend.yml new file mode 100644 index 00000000000..e4a145363ef --- /dev/null +++ b/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/flatpackvend.yml @@ -0,0 +1,29 @@ +- type: vendingMachineInventory + id: FlatpackVendInventory + startingInventory: + ShuttleGunKineticFlatpack: 12 + OreProcessorFlatpack: 10 + AutolatheFlatpack: 6 + HydroponicsTrayEmptyFlatpack: 16 + ComputerCrewMonitoringFlatpack: 6 + ExosuitFabricatorFlatpack: 4 + ProtolatheFlatpack: 6 + CircuitImprinterFlatpack: 6 + ScienceTechFabFlatpack: 4 + EngineeringTechFabFlatpack: 4 + ServiceTechFabFlatpack: 4 + MedicalTechFabFlatpack: 4 + MaterialReclaimerFlatpack: 4 + UniformPrinterFlatpack: 6 + TelecomServerFlatpack: 6 + TilePrinterNFFlatpack: 8 + PowerCellRechargerFlatpack: 8 + WeaponCapacitorRechargerFlatpack: 8 + BorgChargerFlatpack: 8 + MachineFlatpackerFlatpack: 8 + AirlockFlatpack: 20 + AirlockGlassFlatpack: 20 + AirlockShuttleFlatpack: 20 + AirlockGlassShuttleFlatpack: 20 + emaggedInventory: + ComputerIFFFlatpack: 1 diff --git a/Resources/Prototypes/_NF/Entities/Objects/Devices/Circuitboards/Machine/production.yml b/Resources/Prototypes/_NF/Entities/Objects/Devices/Circuitboards/Machine/production.yml deleted file mode 100644 index a3e3fa6d59c..00000000000 --- a/Resources/Prototypes/_NF/Entities/Objects/Devices/Circuitboards/Machine/production.yml +++ /dev/null @@ -1,13 +0,0 @@ -- type: entity - id: TilePrinterNFMachineCircuitboard - parent: BaseMachineCircuitboard - name: tile-meister 5000 machine board - description: A machine printed circuit board for an tile-meister 5000 - components: - - type: MachineBoard - prototype: TilePrinterNF - requirements: - MatterBin: 2 - Manipulator: 2 - materialRequirements: - Glass: 1 diff --git a/Resources/Prototypes/_NF/Entities/Objects/Devices/flatpacks.yml b/Resources/Prototypes/_NF/Entities/Objects/Devices/flatpacks.yml new file mode 100644 index 00000000000..9ee5905789c --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Objects/Devices/flatpacks.yml @@ -0,0 +1,600 @@ +# Base +- type: entity + parent: BaseFlatpack + id: BaseNFFlatpack + components: + - type: StaticPrice + price: 150 + - type: Sprite + sprite: _NF/Objects/Devices/flatpack.rsi + layers: + - state: engineering_lathe + +# Machines +# Engineering +- type: entity + parent: BaseNFFlatpack + id: AutolatheFlatpack + name: autolathe flatpack + description: A flatpack used for constructing an autolathe. + components: + - type: Flatpack + entity: Autolathe + +- type: entity + parent: BaseNFFlatpack + id: EngineeringTechFabFlatpack + name: engineering tech fab flatpack + description: A flatpack used for constructing an engineering tech fab. + components: + - type: Flatpack + entity: EngineeringTechFab + - type: StaticPrice + price: 250 + +- type: entity + parent: BaseNFFlatpack + id: MachineFlatpackerFlatpack + name: flatpacker 1001 flatpack + description: A flatpack used for constructing a flatpacker 1001. + components: + - type: Flatpack + entity: MachineFlatpacker + - type: StaticPrice + price: 250 + +- type: entity + parent: BaseNFFlatpack + id: PowerCellRechargerFlatpack + name: cell charger flatpack + description: A flatpack used for constructing a cell charger. + components: + - type: Flatpack + entity: PowerCellRecharger + - type: StaticPrice + price: 55 + - type: Sprite + layers: + - state: power_charger + +- type: entity + parent: PowerCellRechargerFlatpack + id: WeaponCapacitorRechargerFlatpack + name: recharger flatpack + description: A flatpack used for constructing a recharger. + components: + - type: Flatpack + entity: WeaponCapacitorRecharger + - type: StaticPrice + price: 15 + +- type: entity + parent: BaseNFFlatpack + id: BorgChargerFlatpack + name: borg charger flatpack + description: A flatpack used for constructing a borg charger. + components: + - type: Flatpack + entity: BorgCharger + - type: StaticPrice + price: 55 + - type: Sprite + layers: + - state: power_charger + +- type: entity + parent: BaseNFFlatpack + id: PortableGeneratorJrPacmanFlatpack + name: J.R.P.A.C.M.A.N.-type portable generator flatpack + description: A flatpack used for constructing a J.R.P.A.C.M.A.N.-type portable generator. + components: + - type: Flatpack + entity: PortableGeneratorJrPacman + - type: Sprite + layers: + - state: power_generator + +- type: entity + parent: PortableGeneratorJrPacmanFlatpack + id: PortableGeneratorPacmanFlatpack + name: P.A.C.M.A.N.-type portable generator flatpack + description: A flatpack used for constructing a P.A.C.M.A.N.-type portable generator. + components: + - type: Flatpack + entity: PortableGeneratorPacman + +- type: entity + parent: PortableGeneratorJrPacmanFlatpack + id: PortableGeneratorSuperPacmanFlatpack + name: S.U.P.E.R.P.A.C.M.A.N.-type portable generator flatpack + description: A flatpack used for constructing a S.U.P.E.R.P.A.C.M.A.N.-type portable generator. + components: + - type: Flatpack + entity: PortableGeneratorSuperPacman + +- type: entity + parent: BaseNFFlatpack + id: AmeControllerUnanchoredFlatpack + name: AME controller flatpack + description: A flatpack used for constructing an AME controller. + components: + - type: Flatpack + entity: AmeControllerUnanchored + - type: Sprite + layers: + - state: power_console_ame + +- type: entity + parent: BaseNFFlatpack + id: RadiationCollectorFullTankFlatpack + name: radiation collector flatpack + description: A flatpack used for constructing a radiation collector. + components: + - type: Flatpack + entity: RadiationCollectorFullTank + +- type: entity + parent: BaseNFFlatpack + id: GyroscopeUnanchoredFlatpack + name: gyroscope flatpack + description: A flatpack used for constructing a gyroscope. + components: + - type: Flatpack + entity: GyroscopeUnanchored + - type: Sprite + layers: + - state: engineering_gyroscope + +- type: entity + parent: BaseNFFlatpack + id: SmallGyroscopeUnanchoredFlatpack + name: small gyroscope flatpack + description: A flatpack used for constructing a small gyroscope. + components: + - type: Flatpack + entity: SmallGyroscopeUnanchored + +- type: entity + parent: BaseNFFlatpack + id: ThrusterUnanchoredFlatpack + name: thruster flatpack + description: A flatpack used for constructing a thruster. + components: + - type: Flatpack + entity: ThrusterUnanchored + - type: Sprite + layers: + - state: engineering_thruster + +- type: entity + parent: BaseNFFlatpack + id: SmallThrusterUnanchoredFlatpack + name: small thruster flatpack + description: A flatpack used for constructing a small thruster. + components: + - type: Flatpack + entity: SmallThrusterUnanchored + +# Science +- type: entity + parent: BaseNFFlatpack + id: ExosuitFabricatorFlatpack + name: exosuit fabricator flatpack + description: A flatpack used for constructing an exosuit fabricator. + components: + - type: Flatpack + entity: ExosuitFabricator + - type: StaticPrice + price: 250 + - type: Sprite + layers: + - state: science_lathe + +- type: entity + parent: ExosuitFabricatorFlatpack + id: CircuitImprinterFlatpack + name: circuit imprinter flatpack + description: A flatpack used for constructing a circuit imprinter. + components: + - type: Flatpack + entity: CircuitImprinter + +- type: entity + parent: ExosuitFabricatorFlatpack + id: ProtolatheFlatpack + name: protolathe flatpack + description: A flatpack used for constructing a protolathe. + components: + - type: Flatpack + entity: Protolathe + +- type: entity + parent: ExosuitFabricatorFlatpack + id: MachineArtifactAnalyzerFlatpack + name: artifact analyzer flatpack + description: A flatpack used for constructing an artifact analyzer. + components: + - type: Flatpack + entity: MachineArtifactAnalyzer + - type: Sprite + layers: + - state: science_artifact_analyzer + +- type: entity + parent: ExosuitFabricatorFlatpack + id: MachineAnomalyVesselFlatpack + name: anomaly vessel flatpack + description: A flatpack used for constructing an anomaly vessel. + components: + - type: Flatpack + entity: MachineAnomalyVessel + - type: Sprite + layers: + - state: science_anomaly_vessel + +- type: entity + parent: ExosuitFabricatorFlatpack + id: MachineAPEFlatpack + name: A.P.E. flatpack + description: A flatpack used for constructing an A.P.E.. + components: + - type: Flatpack + entity: MachineAPE + - type: Sprite + layers: + - state: science_ape + +- type: entity + parent: ExosuitFabricatorFlatpack + id: ScienceTechFabFlatpack + name: science techfab flatpack + description: A flatpack used for constructing a science techfab. + components: + - type: Flatpack + entity: ScienceTechFab + +# Service +- type: entity + parent: BaseNFFlatpack + id: UniformPrinterFlatpack + name: uniform printer flatpack + description: A flatpack used for constructing an uniform printer. + components: + - type: Flatpack + entity: UniformPrinter + - type: Sprite + layers: + - state: service_lathe + +- type: entity + parent: UniformPrinterFlatpack + id: ServiceTechFabFlatpack + name: service tech fab flatpack + description: A flatpack used for constructing a service tech fab. + components: + - type: Flatpack + entity: ServiceTechFab + - type: StaticPrice + price: 250 + +- type: entity + parent: UniformPrinterFlatpack + id: MaterialReclaimerFlatpack + name: material reclaimer flatpack + description: A flatpack used for constructing a material reclaimer. + components: + - type: Flatpack + entity: MaterialReclaimer + +- type: entity + parent: UniformPrinterFlatpack + id: HydroponicsTrayEmptyFlatpack + name: hydroponics tray flatpack + description: A flatpack used for constructing a hydroponics tray. + components: + - type: Flatpack + entity: HydroponicsTrayEmpty + - type: Sprite + layers: + - state: service_tray + +- type: entity + parent: UniformPrinterFlatpack + id: TilePrinterNFFlatpack + name: tile-meister 5000 flatpack + description: A flatpack used for constructing a tile-meister 5000. + components: + - type: Flatpack + entity: TilePrinterNF + +# Medical +- type: entity + parent: BaseNFFlatpack + id: MedicalTechFabFlatpack + name: medical tech fab flatpack + description: A flatpack used for constructing a medical tech fab. + components: + - type: Flatpack + entity: MedicalTechFab + - type: StaticPrice + price: 250 + - type: Sprite + layers: + - state: medical_lathe + +# Supply +- type: entity + parent: BaseNFFlatpack + id: OreProcessorFlatpack + name: ore processor flatpack + description: A flatpack used for constructing an ore processor. + components: + - type: Flatpack + entity: OreProcessor + - type: Sprite + layers: + - state: supply_lathe + +- type: entity + parent: BaseNFFlatpack + id: ShuttleGunKineticFlatpack + name: PTK-800 "Matter Dematerializer" flatpack + description: A flatpack used for constructing a PTK-800 "Matter Dematerializer". + components: + - type: Flatpack + entity: ShuttleGunKinetic + - type: StaticPrice + price: 250 + - type: Sprite + layers: + - state: supply_gun + +# Consoles +- type: entity + parent: BaseNFFlatpack + id: ComputerResearchAndDevelopmentFlatpack + name: research and development computer flatpack + description: A flatpack used for constructing a research and development computer. + components: + - type: Flatpack + entity: ComputerResearchAndDevelopment + - type: StaticPrice + price: 250 + - type: Sprite + layers: + - state: science_console + +- type: entity + parent: BaseNFFlatpack + id: ComputerAnalysisConsoleFlatpack + name: analysis console flatpack + description: A flatpack used for constructing an analysis console. + components: + - type: Flatpack + entity: ComputerAnalysisConsole + - type: StaticPrice + price: 250 + +- type: entity + parent: BaseNFFlatpack + id: ComputerCrewMonitoringFlatpack + name: crew monitoring console flatpack + description: A flatpack used for constructing a crew monitoring console. + components: + - type: Flatpack + entity: ComputerCrewMonitoring + - type: StaticPrice + price: 250 + - type: Sprite + layers: + - state: medical_console + +- type: entity + parent: BaseNFFlatpack + id: ComputerIFFFlatpack + name: IFF computer flatpack + description: A flatpack used for constructing a IFF computer. + components: + - type: Flatpack + entity: ComputerIFF + - type: StaticPrice + price: 400 + - type: Sprite + layers: + - state: supply_gun + +# Servers +- type: entity + parent: BaseNFFlatpack + id: ResearchAndDevelopmentServerFlatpack + name: research and development server flatpack + description: A flatpack used for constructing a research and development server. + components: + - type: Flatpack + entity: ResearchAndDevelopmentServer + - type: StaticPrice + price: 250 + - type: Sprite + layers: + - state: science_server + +- type: entity + parent: BaseNFFlatpack + id: TelecomServerFlatpack + name: telecommunication server flatpack + description: A flatpack used for constructing a telecommunication server. + components: + - type: Flatpack + entity: TelecomServer + - type: Sprite + layers: + - state: command_server + +# Airlocks +- type: entity + parent: BaseNFFlatpack + id: AirlockFlatpack + name: airlock flatpack + description: A flatpack used for constructing an airlock. + components: + - type: Flatpack + entity: Airlock + - type: StaticPrice + price: 95 + - type: Sprite + layers: + - state: command_airlock + +- type: entity + parent: AirlockFlatpack + id: AirlockGlassFlatpack + name: glass airlock flatpack + description: A flatpack used for constructing an airlock. + components: + - type: Flatpack + entity: AirlockGlass + +- type: entity + parent: AirlockFlatpack + id: AirlockShuttleFlatpack + name: docking airlock flatpack + description: A flatpack used for constructing a docking airlock. + components: + - type: Flatpack + entity: AirlockShuttle + +- type: entity + parent: AirlockFlatpack + id: AirlockGlassShuttleFlatpack + name: docking glass airlock flatpack + description: A flatpack used for constructing a glass docking airlock. + components: + - type: Flatpack + entity: AirlockGlassShuttle + +# Musical instruments +- type: entity + parent: BaseNFFlatpack + id: TubaInstrumentFlatpack + name: tuba flatpack + description: A flatpack containing a tuba. + components: + - type: Flatpack + entity: TubaInstrument + - type: StaticPrice + price: 400 + - type: Sprite + layers: + - state: service_music + +- type: entity + parent: TubaInstrumentFlatpack + id: HarpInstrumentFlatpack + name: harp flatpack + description: A flatpack containing a harp. + components: + - type: Flatpack + entity: HarpInstrument + +- type: entity + parent: TubaInstrumentFlatpack + id: ContrabassInstrumentFlatpack + name: contrabass flatpack + description: A flatpack containing a contrabass. + components: + - type: Flatpack + entity: ContrabassInstrument + +- type: entity + parent: TubaInstrumentFlatpack + id: VibraphoneInstrumentFlatpack + name: vibraphone flatpack + description: A flatpack containing a vibraphone. + components: + - type: Flatpack + entity: VibraphoneInstrument + - type: StaticPrice + price: 400 + +- type: entity + parent: TubaInstrumentFlatpack + id: MarimbaInstrumentFlatpack + name: marimba flatpack + description: A flatpack containing a marimba. + components: + - type: Flatpack + entity: MarimbaInstrument + +- type: entity + parent: TubaInstrumentFlatpack + id: TomDrumsInstrumentFlatpack + name: tom drums flatpack + description: A flatpack containing tom drums. + components: + - type: Flatpack + entity: TomDrumsInstrument + +- type: entity + parent: TubaInstrumentFlatpack + id: TimpaniInstrumentFlatpack + name: timpani flatpack + description: A flatpack containing a timpani. + components: + - type: Flatpack + entity: TimpaniInstrument + +- type: entity + parent: TubaInstrumentFlatpack + id: TaikoInstrumentFlatpack + name: taiko flatpack + description: A flatpack containing a taiko. + components: + - type: Flatpack + entity: TaikoInstrument + +- type: entity + parent: TubaInstrumentFlatpack + id: MinimoogInstrumentFlatpack + name: minimoog flatpack + description: A flatpack containing a minimoog. + components: + - type: Flatpack + entity: MinimoogInstrument + +- type: entity + parent: TubaInstrumentFlatpack + id: ChurchOrganInstrumentFlatpack + name: church organ flatpack + description: A flatpack containing a church organ. + components: + - type: Flatpack + entity: ChurchOrganInstrument + +- type: entity + parent: TubaInstrumentFlatpack + id: PianoInstrumentFlatpack + name: piano flatpack + description: A flatpack containing a piano. + components: + - type: Flatpack + entity: PianoInstrument + +- type: entity + parent: TubaInstrumentFlatpack + id: UprightPianoInstrumentFlatpack + name: upright piano flatpack + description: A flatpack containing a upright piano. + components: + - type: Flatpack + entity: UprightPianoInstrument + +- type: entity + parent: TubaInstrumentFlatpack + id: DawInstrumentFlatpack + name: daw flatpack + description: A flatpack containing a daw. + components: + - type: Flatpack + entity: DawInstrument + - type: StaticPrice + price: 2000 diff --git a/Resources/Prototypes/_NF/Entities/Objects/Devices/production.yml b/Resources/Prototypes/_NF/Entities/Objects/Devices/production.yml index b620dad45e2..5824d991440 100644 --- a/Resources/Prototypes/_NF/Entities/Objects/Devices/production.yml +++ b/Resources/Prototypes/_NF/Entities/Objects/Devices/production.yml @@ -53,3 +53,17 @@ Capacitor: 3 materialRequirements: Steel: 5 + +- type: entity + id: TilePrinterNFMachineCircuitboard + parent: BaseMachineCircuitboard + name: tile-meister 5000 machine board + description: A machine printed circuit board for an tile-meister 5000 + components: + - type: MachineBoard + prototype: TilePrinterNF + requirements: + MatterBin: 2 + Manipulator: 2 + materialRequirements: + Glass: 1 diff --git a/Resources/Prototypes/_NF/Entities/Objects/Specific/Service/vending_machine_restock.yml b/Resources/Prototypes/_NF/Entities/Objects/Specific/Service/vending_machine_restock.yml index a9c145ff50a..ea1594b4336 100644 --- a/Resources/Prototypes/_NF/Entities/Objects/Specific/Service/vending_machine_restock.yml +++ b/Resources/Prototypes/_NF/Entities/Objects/Specific/Service/vending_machine_restock.yml @@ -80,13 +80,13 @@ - type: entity parent: SecuredVendingMachineRestock - id: VendingMachineRestockCircuitVend - name: CircuitVend restock box - description: A box full of boards for various computers. Load it into a CircuitVend to begin. A label reads THE BOX IS TAMPER PROOF AND WILL DESTROY IT'S CONTENT ON HARM. + id: VendingMachineRestockFlatpackVend + name: FlatpackVend restock box + description: A box full of flatpacks for various computers. Load it into a FlatpackVend to begin. A label reads THE BOX IS TAMPER PROOF AND WILL DESTROY IT'S CONTENT ON HARM. components: - type: VendingMachineRestock canRestock: - - CircuitVendInventory + - FlatpackVendInventory - type: Sprite layers: - state: base diff --git a/Resources/Prototypes/_NF/Entities/Objects/Weapons/Basic/sawn_pka.yml b/Resources/Prototypes/_NF/Entities/Objects/Weapons/Basic/sawn_pka.yml new file mode 100644 index 00000000000..0757c4f9985 --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Objects/Weapons/Basic/sawn_pka.yml @@ -0,0 +1,25 @@ +- type: entity + id: WeaponProtoKineticAcceleratorSawn + parent: WeaponProtoKineticAcceleratorBase + name: sawn-off proto-kinetic accelerator + description: boundaries and rules are ment to be broken otherwise there will be no progress, but this thing here is a good argumant against that statement. + components: + - type: Sprite + sprite: _NF/Objects/Weapons/Guns/Basic/sawn_kinetic_accelerator.rsi + state: icon + - type: Item + sprite: _NF/Objects/Weapons/Guns/Basic/sawn_kinetic_accelerator.rsi + size: Small + shape: + - 0,0,1,0 + - type: Gun + fireRate: 8 + selectedMode: FullAuto + minAngle: 41 + maxAngle: 55 + - type: Clothing + sprite: _NF/Objects/Weapons/Guns/Basic/sawn_kinetic_accelerator.rsi + - type: Construction + graph: PKASawn + node: pkasawn + deconstructionTarget: null diff --git a/Resources/Prototypes/_NF/Entities/Structures/Machines/Computers/computers_tabletop.yml b/Resources/Prototypes/_NF/Entities/Structures/Machines/Computers/computers_tabletop.yml index d95743bab8b..dd4634f23b6 100644 --- a/Resources/Prototypes/_NF/Entities/Structures/Machines/Computers/computers_tabletop.yml +++ b/Resources/Prototypes/_NF/Entities/Structures/Machines/Computers/computers_tabletop.yml @@ -1,45 +1,10 @@ -# Base structures -- type: entity - id: BaseStructureComputerTabletop - suffix: Tabletop - abstract: true - components: - - type: Sprite - sprite: _NF/Structures/Machines/computer_tabletop.rsi - drawdepth: SmallObjects - layers: - - map: ["computerLayerBody"] - sprite: _NF/Structures/Machines/computer_tabletop.rsi - state: computer_tabletop - - map: ["computerLayerKeyboard"] - sprite: _NF/Structures/Machines/computer_tabletop.rsi - state: generic_keyboard_tabletop - - map: ["computerLayerScreen"] - sprite: Structures/Machines/computers.rsi - state: generic - - map: ["computerLayerKeys"] - sprite: Structures/Machines/computers.rsi - state: generic_keys - - type: Fixtures - fixtures: - fix1: - shape: - !type:PhysShapeAabb - bounds: "-0.45,-0.45,0.45,0.45" - density: 60 - mask: - - Impassable - - LowImpassable -# - TabletopMachineMask -# layer: -# - TabletopMachineLayer - # Computers: Base Game - type: entity parent: [BaseStructureComputerTabletop, ComputerAlert] id: ComputerTabletopAlert components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -61,6 +26,7 @@ components: - type: Sprite sprite: _NF/Structures/Machines/computer_tabletop.rsi + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -79,6 +45,7 @@ id: ComputerTabletopShuttle components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -98,6 +65,7 @@ id: ComputerTabletopShuttleSyndie components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -118,6 +86,7 @@ noSpawn: true components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -138,6 +107,7 @@ noSpawn: true components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -157,6 +127,7 @@ id: ComputerTabletopIFF components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -177,6 +148,7 @@ suffix: Syndicate, Tabletop components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -196,6 +168,7 @@ id: ComputerTabletopPowerMonitoring components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -215,6 +188,7 @@ id: ComputerTabletopMedicalRecords components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -234,6 +208,7 @@ id: ComputerTabletopCriminalRecords components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -253,6 +228,7 @@ id: ComputerTabletopStationRecords components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -272,6 +248,7 @@ id: ComputerTabletopCrewMonitoring components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -291,6 +268,7 @@ id: ComputerTabletopResearchAndDevelopment components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -310,6 +288,7 @@ id: ComputerTabletopAnalysisConsole components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -329,6 +308,7 @@ id: ComputerTabletopId components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -349,6 +329,7 @@ components: - type: Sprite sprite: _NF/Structures/Machines/computer_tabletop.rsi + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] state: computer_tabletop @@ -366,6 +347,7 @@ id: ComputerTabletopComms components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -385,6 +367,7 @@ id: SyndicateComputerTabletopComms components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -404,6 +387,7 @@ id: ComputerTabletopSolarControl components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -423,6 +407,7 @@ id: ComputerTabletopRadar components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -443,6 +428,7 @@ noSpawn: true components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -462,6 +448,7 @@ id: ComputerTabletopCargoOrders components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -481,6 +468,7 @@ id: ComputerTabletopCargoBounty components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -500,6 +488,7 @@ id: ComputerTabletopCloningConsole components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -519,6 +508,7 @@ id: ComputerTabletopSalvageExpedition components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -538,6 +528,7 @@ id: ComputerTabletopSurveillanceCameraMonitor components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -557,6 +548,7 @@ id: ComputerTabletopSurveillanceWirelessCameraMonitor components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -576,6 +568,7 @@ id: ComputerTabletopMassMedia components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -597,6 +590,7 @@ noSpawn: true components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -618,6 +612,7 @@ id: ComputerTabletopShipyard components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -638,6 +633,7 @@ abstract: true components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -657,6 +653,7 @@ id: ComputerTabletopShipyardSecurity components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -676,6 +673,7 @@ id: ComputerTabletopShipyardBlackMarket components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -695,6 +693,7 @@ id: ComputerTabletopShipyardExpedition components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -714,6 +713,7 @@ id: ComputerTabletopShipyardScrap components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -734,6 +734,7 @@ suffix: High, Tabletop components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -754,6 +755,7 @@ suffix: Normal, Tabletop components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -774,6 +776,7 @@ suffix: Low, Tabletop components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -794,6 +797,7 @@ suffix: VeryLow, Tabletop components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -813,6 +817,7 @@ id: ComputerTabletopStationAdminBankATM components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi @@ -832,6 +837,7 @@ id: ComputerTabletopContrabandPalletConsole components: - type: Sprite + drawdepth: SmallObjects layers: - map: ["computerLayerBody"] sprite: _NF/Structures/Machines/computer_tabletop.rsi diff --git a/Resources/Prototypes/_NF/Entities/Structures/Machines/Computers/frame_tabletop.yml b/Resources/Prototypes/_NF/Entities/Structures/Machines/Computers/frame_tabletop.yml index 1d93b8d1cf3..a794a96a074 100644 --- a/Resources/Prototypes/_NF/Entities/Structures/Machines/Computers/frame_tabletop.yml +++ b/Resources/Prototypes/_NF/Entities/Structures/Machines/Computers/frame_tabletop.yml @@ -1,10 +1,69 @@ - type: entity - parent: ComputerFrame + id: BaseStructureComputerTabletop + parent: BaseStructure + suffix: Tabletop + abstract: true + components: + - type: Physics + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.25,-0.35,0.25,0.35" + density: 190 + mask: + - TabletopMachineMask + layer: + - TabletopMachineLayer + - type: InteractionOutline + - type: Rotatable + - type: Anchorable + - type: Construction + graph: ComputerTabletop + node: frameUnsecured + - type: Sprite + sprite: _NF/Structures/Machines/computer_tabletop.rsi + drawdepth: SmallObjects + layers: + - map: [ "computerLayerBody" ] + sprite: _NF/Structures/Machines/computer_tabletop.rsi + state: computer_tabletop + - map: [ "computerLayerKeyboard" ] + sprite: _NF/Structures/Machines/computer_tabletop.rsi + state: generic_keyboard_tabletop + - map: [ "computerLayerScreen" ] + sprite: Structures/Machines/computers.rsi + state: generic + - map: [ "computerLayerKeys" ] + sprite: Structures/Machines/computers.rsi + state: generic_keys + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Electronic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: GlassBreak + - !type:ChangeConstructionNodeBehavior + node: monitorBroken + - !type:DoActsBehavior + acts: ["Destruction"] + - type: StaticPrice + price: 100 + +- type: entity + parent: BaseStructureComputerTabletop name: computer id: ComputerTabletopFrame components: - type: Construction - graph: GraphComputerTabletop + graph: ComputerTabletop node: frameUnsecured containers: - board diff --git a/Resources/Prototypes/_NF/Entities/Structures/Machines/lathe.yml b/Resources/Prototypes/_NF/Entities/Structures/Machines/lathe.yml index ba2b128a0d3..c245aa04de3 100644 --- a/Resources/Prototypes/_NF/Entities/Structures/Machines/lathe.yml +++ b/Resources/Prototypes/_NF/Entities/Structures/Machines/lathe.yml @@ -221,3 +221,9 @@ - FloorCarpetItemPink - FloorTileItemCarpetClown - FloorTileItemCarpetOffice + dynamicRecipes: + - FauxTileAstroGrass + - FauxTileAstroIce + - type: EmagLatheRecipes + emagStaticRecipes: + - MaterialSheetMeat diff --git a/Resources/Prototypes/_NF/Entities/Structures/Machines/vending_machines.yml b/Resources/Prototypes/_NF/Entities/Structures/Machines/vending_machines.yml index 0719d5d0d73..7bba7de48c8 100644 --- a/Resources/Prototypes/_NF/Entities/Structures/Machines/vending_machines.yml +++ b/Resources/Prototypes/_NF/Entities/Structures/Machines/vending_machines.yml @@ -60,21 +60,21 @@ - type: entity parent: [BaseStructureUnanchorable, VendingMachine] - id: VendingMachineCircuitVend - name: CircuitVend + id: VendingMachineFlatpackVend + name: FlatpackVend description: Essential tech for the space-men on the go components: - type: VendingMachine - pack: CircuitVendInventory + pack: FlatpackVendInventory offState: off brokenState: broken normalState: normal-unshaded ejectState: eject-unshaded denyState: deny-unshaded # - type: Advertise -# pack: CircuitVendAds +# pack: FlatpackVendAds - type: Sprite - sprite: _NF/Structures/Machines/VendingMachines/circuitvend.rsi + sprite: _NF/Structures/Machines/VendingMachines/flatpackvend.rsi layers: - state: "off" map: ["enum.VendingMachineVisualLayers.Base"] diff --git a/Resources/Prototypes/_NF/Reagents/chemicals.yml b/Resources/Prototypes/_NF/Reagents/chemicals.yml new file mode 100644 index 00000000000..16871afe058 --- /dev/null +++ b/Resources/Prototypes/_NF/Reagents/chemicals.yml @@ -0,0 +1,22 @@ +- type: reagent + id: RawArtifexium + name: reagent-name-rawartifexium + desc: reagent-desc-rawartifexium + flavor: metallic + physicalDesc: reagent-physical-desc-crystalline + color: "#776291" + metabolisms: + Poison: + effects: + - !type:HealthChange + damage: + types: + Caustic: 2 + reactiveEffects: + Acidic: + methods: [ Touch ] + effects: + - !type:ActivateArtifact + conditions: + - !type:ReagentThreshold + min: 5 diff --git a/Resources/Prototypes/_NF/Recipes/Construction/Graphs/machines/computer_tabletop.yml b/Resources/Prototypes/_NF/Recipes/Construction/Graphs/machines/computer_tabletop.yml index 5e9198b04b6..5cc27fc1e69 100644 --- a/Resources/Prototypes/_NF/Recipes/Construction/Graphs/machines/computer_tabletop.yml +++ b/Resources/Prototypes/_NF/Recipes/Construction/Graphs/machines/computer_tabletop.yml @@ -1,5 +1,5 @@ - type: constructionGraph - id: GraphComputerTabletop + id: ComputerTabletop start: start graph: - node: start diff --git a/Resources/Prototypes/_NF/Recipes/Construction/Graphs/weapons/pkasawn.yml b/Resources/Prototypes/_NF/Recipes/Construction/Graphs/weapons/pkasawn.yml new file mode 100644 index 00000000000..4f9b9a0257e --- /dev/null +++ b/Resources/Prototypes/_NF/Recipes/Construction/Graphs/weapons/pkasawn.yml @@ -0,0 +1,12 @@ +- type: constructionGraph + id: PKASawn + start: start + graph: + - node: start + edges: + - to: pkasawn + steps: + - tool: Sawing + doAfter: 2 + - node: pkasawn + entity: WeaponProtoKineticAcceleratorSawn # Makes the sawn-off spawn empty. At max they're losing 2 shells. \ No newline at end of file diff --git a/Resources/Prototypes/_NF/Recipes/Construction/machines.yml b/Resources/Prototypes/_NF/Recipes/Construction/machines.yml index 312fe46d24b..ff303800b5a 100644 --- a/Resources/Prototypes/_NF/Recipes/Construction/machines.yml +++ b/Resources/Prototypes/_NF/Recipes/Construction/machines.yml @@ -1,7 +1,7 @@ - type: construction name: computer (tabletop) id: ConstructionComputerTabletop - graph: GraphComputerTabletop + graph: ComputerTabletop startNode: start targetNode: tabletop computer category: construction-category-machines diff --git a/Resources/Prototypes/_NF/Recipes/Lathes/electronics.yml b/Resources/Prototypes/_NF/Recipes/Lathes/electronics.yml index 43781b29cb4..42b5ffdd168 100644 --- a/Resources/Prototypes/_NF/Recipes/Lathes/electronics.yml +++ b/Resources/Prototypes/_NF/Recipes/Lathes/electronics.yml @@ -29,3 +29,11 @@ materials: Steel: 400 Glass: 900 + +- type: latheRecipe + id: TilePrinterNFMachineCircuitboard + result: TilePrinterNFMachineCircuitboard + completetime: 4 + materials: + Steel: 700 + Glass: 900 diff --git a/Resources/Prototypes/_NF/Recipes/Reactions/chemicals.yml b/Resources/Prototypes/_NF/Recipes/Reactions/chemicals.yml new file mode 100644 index 00000000000..a8dd0d2e844 --- /dev/null +++ b/Resources/Prototypes/_NF/Recipes/Reactions/chemicals.yml @@ -0,0 +1,52 @@ +- type: reaction + id: ArtifexiumIchor # rare recipe + reactants: + RawArtifexium: + amount: 1 + Ichor: + amount: 1 + products: + Artifexium: 4 + +- type: reaction + id: ArtifexiumCarpoToxin # uncommon recipe + reactants: + RawArtifexium: + amount: 1 + CarpoToxin: + amount: 2 + products: + Artifexium: 2 + +- type: reaction + id: ArtifexiumHonk # common recipe + reactants: + RawArtifexium: + amount: 1 + Honk: + amount: 14 + products: + Artifexium: 2 + +- type: reaction + id: ArtifexiumNutriment # pain + reactants: + RawArtifexium: + amount: 2 + Nutriment: + amount: 8 + products: + Potassium: 4 + +# the above and below recipes makes it so both require seperation from 'BananiumOre' after grinding +# if it's done lazily by mixing all together it causes an explosion and wastes artifexium. + +- type: reaction + id: ArtifexiumVitamin # suffering + reactants: + RawArtifexium: + amount: 1 + Vitamin: + amount: 2 + products: + Water: 2 diff --git a/Resources/Prototypes/_NF/Shipyard/hauler.yml b/Resources/Prototypes/_NF/Shipyard/hauler.yml new file mode 100644 index 00000000000..7abce9784ca --- /dev/null +++ b/Resources/Prototypes/_NF/Shipyard/hauler.yml @@ -0,0 +1,30 @@ +- type: vessel + id: hauler + name: NC Hauler + description: A medium sized vessel specializing in long-haul salvage, mining, and cargo operations. + price: 49500 + category: Medium + group: Civilian + shuttlePath: /Maps/_NF/Shuttles/hauler.yml + +- type: gameMap + id: hauler + mapName: 'NC Hauler' + mapPath: /Maps/_NF/Shuttles/hauler.yml + minPlayers: 0 + stations: + hauler: + stationProto: StandardFrontierVessel + components: + - type: StationNameSetup + mapNameTemplate: 'Hauler {1}' + nameGenerator: + !type:NanotrasenNameGenerator + prefixCreator: '14' + - type: StationJobs + overflowJobs: [] + availableJobs: + CargoTechnician: [ 0, 0 ] + Bartender: [ 0, 0 ] + SalvageSpecialist: [ 0, 0 ] + Quartermaster: [ 0, 0 ] diff --git a/Resources/Prototypes/_NF/Shipyard/point.yml b/Resources/Prototypes/_NF/Shipyard/point.yml new file mode 100644 index 00000000000..25f0e82eca6 --- /dev/null +++ b/Resources/Prototypes/_NF/Shipyard/point.yml @@ -0,0 +1,26 @@ +- type: vessel + id: Point + name: SV Point + description: Two wrecks welded together that are somehow capable of research. + price: 18000 + category: Small + group: Scrap + shuttlePath: /Maps/_NF/Shuttles/point.yml + +- type: gameMap + id: Point + mapName: 'SV Point' + mapPath: /Maps/_NF/Shuttles/point.yml + minPlayers: 0 + stations: + Point: + stationProto: StandardFrontierVessel + components: + - type: StationNameSetup + mapNameTemplate: 'Point {1}' + nameGenerator: + !type:NanotrasenNameGenerator + prefixCreator: '14' + - type: StationJobs + overflowJobs: [] + availableJobs: {} diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 3f13372f098..05f0c38f796 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -1,16 +1,16 @@ -[color=#ff0000]You must be 17 or older to play. Users under 17 will be banned immediately.[/color] +[head=3][color=#ff0000]You must be 17 or older to play. Users under 17 will be banned immediately.[/head][/color] -[color=#ff0000]Frontier Station is a Medium Roleplay server. Try to immerse yourself into your character. This includes doing your job as a station or ship crew member and delegating tasks that are outside of that description, or striking out upon space as a Captain of your ship. This does not imply you’re forced to play the whole round; Frontier Station is designed with pop-in-and-out gameplay in mind, where some players will come and go but their bank account remains persistent across server restarts.[/color] +[color=#99ff99]Frontier Station is a Medium Roleplay server. Try to immerse yourself into your character. This includes doing your job as a station or ship crew member and delegating tasks that are outside of that description, or striking out upon space as a Captain of your ship. This does not imply you’re forced to play the whole round; Frontier Station is designed with pop-in-and-out gameplay in mind, where some players will come and go but their bank account remains persistent across server restarts.[/color] -[color=#a4885c]0.[/color] Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. +[color=#a4885c][head=3]0. Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.[/head][/color] - They will of course be held fully accountable for their actions if they exercise this privilege. -[color=#a4885c]0.1.[/color] All of these rules apply as they are intended. +[color=#a4885c][head=3]0.1. All of these rules apply as they are intended.[/head][/color] - Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. -[color=#a4885c]1.[/color] Erotic Roleplay (ERP), erotic content, or 18+ sexual content is [color=#ff0000]not allowed under any circumstance[/color]. +[color=#a4885c][head=3]1. Erotic Roleplay (ERP), erotic content, or 18+ sexual content is[/color] [color=#ff0000]not allowed under any circumstance.[/head][/color] -[color=#a4885c]2.[/color] Follow the community expectations. This includes both in game and elsewhere in our community. +[color=#a4885c][head=3]2. Follow the community expectations. This includes both in game and elsewhere in our community.[/head][/color] - Don't be a dick nor harass other players. - Do not evade bans. - Don't be racist or bigoted. @@ -20,45 +20,54 @@ - Do not respawn to avoid punishment from Security Forces, or respawn as the same character if given a permanent confinement sentence. - Exploits, abusing bugs, cheating, power-gaming, and other extremely lame behavior are forbidden. -[color=#a4885c]3.[/color] Do not use information gained outside of in-character means, and do not say In Character (IC) things in the Local Out Of Character (LOOC) chat channel. +[color=#a4885c][head=3]3. Do not use information gained outside of in-character means, and do not say In Character (IC) things in the Local Out Of Character (LOOC) chat channel.[/head][/color] + - Voice Chat with other players currently playing on the server is [color=#ff0000]not allowed under any circumstance. [/color] - I.e. metagaming. This especially refers to communication between players outside of the game via things like Discord, known as meta-comms. Characters are otherwise allowed to know everything about in-game mechanics or antagonists, as well as keep persistent friendships and relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason. - Do not say LOOC things in IC either, like saying you “need to go afk because your dog wants to go outside,” in the IC chat. -[color=#a4885c]4.[/color] After cloning, respawning, or taking a ghost role, you must follow the new life rule. +[color=#a4885c][head=3]4. After cloning, respawning, or taking a ghost role, you must follow the new life rule.[/head][/color] - If cloned, resuscitated, or respawned, you don't have amnesia, but you can only recall vague details of who or what had killed you. - If taking a ghost role, you have no memories from any past lives for the duration of playing as a ghost role. - A 15 minute non-aggression period is required after respawning, so you can’t immediately get in a ship and try to go kill whoever killed you. - Don't act on anything you saw while ghosted. -[color=#a4885c]5.[/color] Follow Chat Guidelines +[color=#a4885c][head=3]5. Follow Chat Guidelines[/head][/color] - Only speak in English. - Do not spam. - Do not advertise. - Do not use Netspeak (i.e. LOL, ROFL, XD, FR). - - Hate speech, slurs and bigotry are [color=#ff0000]not allowed[/color]. Words that are closely tied to, or intended to replace/imitate, real life slurs are [color=#ff0000]not allowed[/color]. + - Hate speech, slurs and bigotry are [color=#ff0000]not allowed.[/color] Words that are closely tied to, or intended to replace/imitate, real life slurs are [color=#ff0000]not allowed.[/color] -[color=#a4885c]6.[/color] Follow Roleplay Guidelines +[color=#a4885c][head=3]6. Follow Roleplay Guidelines[/head][/color] - Your IC name must be realistic. Avoid joke names and names of fictional or real people, or names playing off of them (e.g. Saul Badman.) Additionally, avoid using the character names of other well-known players, you may not impersonate other players this way. (e.g. Bill Carson.) If your species has a naming convention, be sure to generally follow it. - Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. - Previous experiences with other characters are allowed to lead to meta-friending, but you may not meta-grudge another character. -[color=#a4885c]7.[/color] Follow Antagonist Guidelines +[color=#a4885c][head=3]7. Follow Antagonist Guidelines[/head][/color] - All ghost roles have a set description for how the role should be played, you must follow the ghost role description unless told otherwise by an admin. Spamming ahelp asking for an exception will likely lead to being banned. - Antagonists are not necessarily your friends. Traitors, rat kings, and sometimes wizards are free agents, but no one should be working together with xenomorphs, nuclear operatives, space dragons, or zombies. - Non-pirates may not assist or work with pirate crews, examples are such as watching mass scanners and tipping them off who to attack, pretending to be hostages, or knowingly funding the pirates for equipment/ships. -[color=#a4885c]8.[/color] Security Forces and Station Staff roles are held to a higher standard of roleplay and are strictly non-antagonists. +[color=#a4885c][head=3]8. Follow Station Safezone Guidelines[/head][/color] + - [color=#ff0000] The immediate 200 meters around the Frontier and the Frontier itself is considered a safe zone and absolutely no antag activity or griefing is permitted within that zone.[/color] This includes but is not limited to destruction, modification, removal, or otherwise restriction of use of any machine or device designed for public use, and the structure of the station itself. + - For any non-antagonistic or roleplay modifications of the station, HoP's approval is always required. + - Fights and confrontations is completely disallowed on the safezone such as shooting, attacking or any forms of harm. + - Pirate actions may not begin on the Frontier. This includes stowing away while at the Frontier with intentions to steal the ship, outright stealing the ship or its cargo from the dock, selling someone else’s ship you hadn’t pirated outside the safe zone, or joining the crew under false pretenses with the intention to mutiny and take the ship. + - Dangerous research like artifacts and anomalies must not be done while inside the safezone boundaries. + - Do not transport any kind of dangerous creature inside the station. + +[color=#a4885c][head=3]9. Security Forces and Station Staff roles are held to a higher standard of roleplay and are strictly non-antagonists.[/head][/color] - Security Forces roleplaying as ‘bad cops’ and intentionally violating space law is forbidden. Space Law is not optional for these roles, and strong knowledge is required before taking a security position. - Assets seized from criminals may only be used to make victims whole and to pay for any fines under the law. Any excess financials received from the sale of criminal assets is to be returned to their original owners, and are not to be plundered or extorted by security forces. This is a strict zero-tolerance policy. - All players that are hired on as crew to the station as security or service staff, or through other direct jobs working for paychecks from the station, are considered non-antags and official Nanotrasen employees. Engaging in any hostile antagonistic activities, or abuse of the equipment provided while working in these roles, is strictly prohibited. -[color=#a4885c]9.[/color] Sector Command roles such as HoP and HoS are vital to the operation of the sector and are held to a much higher degree of roleplay and role handling. - - Sector Command is expected and [color=#ff0000]required[/color] to maintain pay for their respective staff as a part of their job. Payroll should be a minimum of 10,000 for station crew, 20,000 for Station Rep and Sheriff, and 15,000 for security per hour. Embezzlement of station funds is strictly forbidden. +[color=#a4885c][head=3]10. Sector Command roles such as HoP and HoS are vital to the operation of the sector and are held to a much higher degree of roleplay and role handling.[/head][/color] + - Sector Command is expected and [color=#ff0000]required [/color] to maintain pay for their respective staff as a part of their job. Payroll should be a minimum of 10,000 for station crew, 20,000 for Station Rep and Sheriff, and 15,000 for security per hour. Embezzlement of station funds is strictly forbidden. - Both of these roles have higher access to station resources than should be allowed for most crew members. As such, if you must ever end your shift early, always bring your ID with you, and always return to cryosleep so that your access cannot be stolen and the station funds embezzled. If for any reason you cannot (disconnect, crash, power outage, etc.) Please ping the game admins in Discord and we will handle your in-game character accordingly. - Sector Command is permitted and expected to issue and enforce any docking fines related to loitering in the terminal for shuttles that have been idle for more than 10 minutes in the station docks without a valid reason, up to and including forced eviction of shuttles. Fines collected in this way are permitted to be used as payroll or the acquisition of station supplies. Time spent docked and waiting at the station is to be kept at a minimum. - You may not tax, lease, rent, or otherwise reserve the free and fair usage of station resources to the detriment of the public. That includes but not limited to, charging docking fees, basic cloning services, vending access, and moving station resources behind access locked doors to restrict access, etc. -[color=#a4885c]10.[/color] Follow Escalation Guidelines +[color=#a4885c][head=3]11. Follow Escalation Guidelines[/head][/color] - Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attack. Don't grief nanotrasen-aligned ghost roles like familiars, drones, or pets without provocation. - Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fistfight does not suddenly escalate into a gunfight. - If a fight results in someone being critically injured or killed, seek medical help for them. @@ -66,10 +75,8 @@ - Security Forces are expected to resolve situations with non-lethal force and to de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death. - Do not End of Round Grief (EORG), attacking/killing/griefing other players is not permitted after the shift ends. -[color=#a4885c]11.[/color] Follow PVP & Piracy Guidelines +[color=#a4885c][head=3]12. Follow PVP & Piracy Guidelines[/head][/color] - Pirates/antagonists must ahelp before starting a crew and receive permission to begin antag activity. When permitted, admins will announce to all ships via. fax that a ship has gone rogue. Spamming ahelp asking to be a pirate or pirating without permission will likely lead to being banned. - - The immediate 200 meters around the Frontier and the Frontier itself is considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. This includes but is not limited to destruction, modification, removal, or otherwise restriction of use of any machine or device designed for public use, and the structure of the station itself. For any non-antagonistic or roleplay modifications of the station, HoP's approval is always required. - - Pirate actions may not begin on the Frontier. This includes stowing away while at the Frontier with intentions to steal the ship, outright stealing the ship or its cargo from the dock, selling someone else’s ship you hadn’t pirated outside the safe zone, or joining the crew under false pretenses with the intention to mutiny and take the ship. - Pirate crews may never exceed a total force of four members, including the Captain. - Non-hostile vessels that surrender: cannot be killed, left stranded, completely bankrupt, or otherwise. The safety of non-hostile merchant vessels is to be guaranteed by all parties. All vessels being boarded must first attempt to negotiate before any hostile actions may take place. - Hostile forces that are known, declared, and confirmed, may be considered 'belligerent', boarded non-conventionally, and have their systems disabled in attempts to bring them to justice. 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