diff --git a/Content.Server/Shipyard/Systems/ShipyardSystem.Consoles.cs b/Content.Server/Shipyard/Systems/ShipyardSystem.Consoles.cs index b740900b66d..629d2e12ed4 100644 --- a/Content.Server/Shipyard/Systems/ShipyardSystem.Consoles.cs +++ b/Content.Server/Shipyard/Systems/ShipyardSystem.Consoles.cs @@ -36,6 +36,7 @@ using Content.Server.Shuttles.Components; using Content.Server.Station.Components; using System.Text.RegularExpressions; +using Robust.Shared.Audio; using Robust.Shared.Audio.Systems; namespace Content.Server.Shipyard.Systems; @@ -438,12 +439,12 @@ private void SendSellMessage(EntityUid uid, EntityUid? player, string name, stri private void PlayDenySound(EntityUid uid, ShipyardConsoleComponent component) { - _audio.PlayPvs(_audio.GetSound(component.ErrorSound), uid); + _audio.PlayPvs(_audio.GetSound(component.ErrorSound), uid, AudioParams.Default.WithMaxDistance(0.01f)); } private void PlayConfirmSound(EntityUid uid, ShipyardConsoleComponent component) { - _audio.PlayPvs(_audio.GetSound(component.ConfirmSound), uid); + _audio.PlayPvs(_audio.GetSound(component.ConfirmSound), uid, AudioParams.Default.WithMaxDistance(0.01f)); } private void OnItemSlotChanged(EntityUid uid, ShipyardConsoleComponent component, ContainerModifiedMessage args) diff --git a/Content.Shared/Access/Components/IdCardComponent.cs b/Content.Shared/Access/Components/IdCardComponent.cs index 26e83c5586e..9459f6c1910 100644 --- a/Content.Shared/Access/Components/IdCardComponent.cs +++ b/Content.Shared/Access/Components/IdCardComponent.cs @@ -1,6 +1,7 @@ using Content.Shared.Access.Systems; using Content.Shared.PDA; using Content.Shared.StatusIcon; +using Robust.Shared.Audio; using Robust.Shared.GameStates; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; @@ -40,4 +41,21 @@ public sealed partial class IdCardComponent : Component /// [DataField, ViewVariables(VVAccess.ReadWrite)] public bool BypassLogging; + + + // Frontier + [DataField("soundError")] + public SoundSpecifier ErrorSound = + new SoundPathSpecifier("/Audio/Effects/Cargo/buzz_sigh.ogg"); + + // Frontier + [DataField("soundSwipe")] + public SoundSpecifier SwipeSound = + new SoundPathSpecifier("/Audio/Machines/id_swipe.ogg"); + + // Frontier + [DataField("soundInsert")] + public SoundSpecifier InsertSound = + new SoundPathSpecifier("/Audio/Machines/id_insert.ogg"); + } diff --git a/Content.Shared/RCD/Components/RCDAmmoComponent.cs b/Content.Shared/RCD/Components/RCDAmmoComponent.cs index 7b1fc001d4d..16a92b6aa25 100644 --- a/Content.Shared/RCD/Components/RCDAmmoComponent.cs +++ b/Content.Shared/RCD/Components/RCDAmmoComponent.cs @@ -13,6 +13,13 @@ public sealed partial class RCDAmmoComponent : Component /// [DataField("charges"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public int Charges = 5; + + /// + /// ~~~ Frontier ~~~ + /// A flag that limits RCD to the authorized ships. + /// + [DataField("isShipyardRCDAmmo"), AutoNetworkedField] + public bool IsShipyardRCDAmmo; } // TODO: state??? check if it desyncs diff --git a/Content.Shared/RCD/Components/RCDComponent.cs b/Content.Shared/RCD/Components/RCDComponent.cs index 8e1032884aa..68271b1a102 100644 --- a/Content.Shared/RCD/Components/RCDComponent.cs +++ b/Content.Shared/RCD/Components/RCDComponent.cs @@ -48,4 +48,18 @@ public sealed partial class RCDComponent : Component [DataField("floor", customTypeSerializer: typeof(PrototypeIdSerializer))] [ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public string Floor = "FloorSteel"; + + /// + /// ~~~ Frontier ~~~ + /// A flag that limits RCD to the authorized ships. + /// + [DataField("isShipyardRCD"), AutoNetworkedField] + public bool IsShipyardRCD; + + /// + /// ~~~ Frontier ~~~ + /// The uid to which this RCD is limited to be used on. + /// + [DataField("linkedShuttleUid"), AutoNetworkedField] + public EntityUid? LinkedShuttleUid = null; } diff --git a/Content.Shared/RCD/Systems/RCDAmmoSystem.cs b/Content.Shared/RCD/Systems/RCDAmmoSystem.cs index 9481d299aaa..9136e337e28 100644 --- a/Content.Shared/RCD/Systems/RCDAmmoSystem.cs +++ b/Content.Shared/RCD/Systems/RCDAmmoSystem.cs @@ -42,6 +42,16 @@ private void OnAfterInteract(EntityUid uid, RCDAmmoComponent comp, AfterInteract return; var user = args.User; + + // ## Frontier - Shipyard RCD ammo only fits in shipyard RCD. + // At this point RCDComponent is guaranteed + EnsureComp(target, out var rcdComponent); + if (rcdComponent.IsShipyardRCD && !comp.IsShipyardRCDAmmo || !rcdComponent.IsShipyardRCD && comp.IsShipyardRCDAmmo) + { + _popup.PopupClient(Loc.GetString("rcd-component-wrong-ammo-type"), target, user); + return; + } + args.Handled = true; var count = Math.Min(charges.MaxCharges - charges.Charges, comp.Charges); if (count <= 0) diff --git a/Content.Shared/RCD/Systems/RCDSystem.cs b/Content.Shared/RCD/Systems/RCDSystem.cs index 2b9852a6945..f93ecb12fd2 100644 --- a/Content.Shared/RCD/Systems/RCDSystem.cs +++ b/Content.Shared/RCD/Systems/RCDSystem.cs @@ -1,3 +1,4 @@ +using Content.Shared.Access.Components; using Content.Shared.Administration.Logs; using Content.Shared.Charges.Components; using Content.Shared.Charges.Systems; @@ -10,6 +11,7 @@ using Content.Shared.Physics; using Content.Shared.Popups; using Content.Shared.RCD.Components; +using Content.Shared.Shipyard.Components; using Content.Shared.Tag; using Content.Shared.Tiles; using Robust.Shared.Audio; @@ -50,6 +52,7 @@ public override void Initialize() SubscribeLocalEvent(OnAfterInteract); SubscribeLocalEvent(OnDoAfter); SubscribeLocalEvent>(OnDoAfterAttempt); + SubscribeLocalEvent(OnIdCardSwipeHappened); // Frontier } private void OnExamine(EntityUid uid, RCDComponent comp, ExaminedEvent args) @@ -70,6 +73,56 @@ private void OnUseInHand(EntityUid uid, RCDComponent comp, UseInHandEvent args) args.Handled = true; } + /** + * Frontier - ability to swipe rcd for authorizations to build on specific grids + */ + private void OnIdCardSwipeHappened(EntityUid uid, IdCardComponent comp, ref AfterInteractEvent args) + { + if (args.Handled) + return; + + if (args.Target is not { Valid: true } target || !args.CanReach) + return; + + var rcdEntityUid = target; + + // Is this id card interacting with a shipyard RCD ? if not, ignore it. + if (!TryComp(rcdEntityUid, out var rcdComponent) || !rcdComponent.IsShipyardRCD) + { + args.Handled = true; + return; + } + + // If the id card has no registered ship we cant continue. + if (!TryComp(comp.Owner, out var shuttleDeedComponent)) + { + _popup.PopupClient(Loc.GetString("rcd-component-missing-id-deed"), + uid, args.User, PopupType.Medium); + _audio.PlayPredicted(comp.ErrorSound, rcdEntityUid, args.User, AudioParams.Default.WithMaxDistance(0.01f)); + args.Handled = true; + return; + } + + // Swiping it again removes the authorization on it. + if (rcdComponent.LinkedShuttleUid != null) + { + _popup.PopupClient(Loc.GetString("rcd-component-id-card-removed"), + uid, args.User, PopupType.Medium); + _audio.PlayPredicted(comp.SwipeSound, rcdEntityUid, args.User, AudioParams.Default.WithMaxDistance(0.01f)); + rcdComponent.LinkedShuttleUid = null; + } + else + { + _popup.PopupClient(Loc.GetString("rcd-component-id-card-accepted"), + uid, args.User, PopupType.Medium); + _audio.PlayPredicted(comp.InsertSound, rcdEntityUid, args.User, AudioParams.Default.WithMaxDistance(0.01f)); + rcdComponent.LinkedShuttleUid = shuttleDeedComponent.ShuttleUid; + } + + Dirty(rcdComponent.Owner, rcdComponent); + args.Handled = true; + } + private void OnAfterInteract(EntityUid uid, RCDComponent comp, AfterInteractEvent args) { if (args.Handled || !args.CanReach) @@ -111,10 +164,48 @@ private void OnAfterInteract(EntityUid uid, RCDComponent comp, AfterInteractEven args.Handled = true; - if (_doAfter.TryStartDoAfter(doAfterArgs) && _gameTiming.IsFirstTimePredicted) + // IsAuthorized is part of frontier + if (IsAuthorized(gridId, uid, comp, args) && _doAfter.TryStartDoAfter(doAfterArgs) && _gameTiming.IsFirstTimePredicted) Spawn("EffectRCDConstruction", location); } + /** + * Frontier - Stops RCD functions if there is a protected grid component on it, and adds shipyard rcd limitations. + */ + private bool IsAuthorized(EntityUid? gridId, EntityUid uid, RCDComponent comp, AfterInteractEvent args) + { + if (gridId == null) + { + return true; + } + var mapGrid = _mapMan.GetGrid(gridId.Value); + var gridUid = mapGrid.Owner; + + // Frontier - Remove all RCD use on outpost. + if (HasComp(gridUid)) + { + _popup.PopupClient(Loc.GetString("rcd-component-use-blocked"), uid, args.User); + return false; + } + + // Frontier - LinkedShuttleUid requirements to use Shipyard RCD. + if (comp.IsShipyardRCD) + { + if (comp.LinkedShuttleUid == null) + { + _popup.PopupClient(Loc.GetString("rcd-component-no-id-swiped"), uid, args.User); + return false; + } + if (comp.LinkedShuttleUid != gridUid) + { + _popup.PopupClient(Loc.GetString("rcd-component-can-only-build-authorized-ship"), uid, args.User); + return false; + } + } + + return true; + } + private void OnDoAfterAttempt(EntityUid uid, RCDComponent comp, DoAfterAttemptEvent args) { // sus client crash why @@ -162,14 +253,6 @@ private void OnDoAfter(EntityUid uid, RCDComponent comp, RCDDoAfterEvent args) var tile = mapGrid.GetTileRef(location); var snapPos = mapGrid.TileIndicesFor(location); - // I love that this uses entirely separate code to construction and tile placement!!! - - var gridUid = mapGrid.Owner; - var ev = new FloorTileAttemptEvent(); - - if (HasComp(gridUid) || ev.Cancelled) // Frontier - Remove all RCD use on outpost. - return; - switch (comp.Mode) { //Floor mode just needs the tile to be a space tile (subFloor) diff --git a/Content.Shared/Shipyard/Components/ShuttleDeedComponent.cs b/Content.Shared/Shipyard/Components/ShuttleDeedComponent.cs index ef66b5ff989..1ff534afbcb 100644 --- a/Content.Shared/Shipyard/Components/ShuttleDeedComponent.cs +++ b/Content.Shared/Shipyard/Components/ShuttleDeedComponent.cs @@ -1,9 +1,11 @@ +using Robust.Shared.GameStates; + namespace Content.Shared.Shipyard.Components; /// /// Tied to an ID card when a ship is purchased. 1 ship per captain. /// -[RegisterComponent, Access(typeof(SharedShipyardSystem))] +[RegisterComponent, NetworkedComponent, Access(typeof(SharedShipyardSystem))] public sealed partial class ShuttleDeedComponent : Component { public const int MaxNameLength = 30; diff --git a/Resources/Audio/_NF/Effects/bloodcult/attributions.yml b/Resources/Audio/_NF/Effects/bloodcult/attributions.yml new file mode 100644 index 00000000000..fb84f07db3e --- /dev/null +++ b/Resources/Audio/_NF/Effects/bloodcult/attributions.yml @@ -0,0 +1,8 @@ +- files: ["whispers.ogg"] + license: "CC0-1.0" + copyright: "Original file made by dimbark1 (https://freesound.org/people/dimbark1/), converted to ogg by erhardsteinhauer (discord/github)" + source: "https://freesound.org/people/dimbark1/sounds/316797/" +- files: ["ghost-scream.ogg"] + license: "CC0-1.0" + copyright: "Original file made by NachtmahrTV (https://freesound.org/people/NachtmahrTV/), converted to mono and cut, exported as ogg by erhardsteinhauer (discord/github)" + source: "https://freesound.org/people/NachtmahrTV/sounds/556701/" \ No newline at end of file diff --git a/Resources/Audio/_NF/Effects/bloodcult/ghost-scream.ogg b/Resources/Audio/_NF/Effects/bloodcult/ghost-scream.ogg new file mode 100644 index 00000000000..3ce69432b5e Binary files /dev/null and b/Resources/Audio/_NF/Effects/bloodcult/ghost-scream.ogg differ diff --git a/Resources/Audio/_NF/Effects/bloodcult/licence.txt b/Resources/Audio/_NF/Effects/bloodcult/licence.txt new file mode 100644 index 00000000000..fb84f07db3e --- /dev/null +++ b/Resources/Audio/_NF/Effects/bloodcult/licence.txt @@ -0,0 +1,8 @@ +- files: ["whispers.ogg"] + license: "CC0-1.0" + copyright: "Original file made by dimbark1 (https://freesound.org/people/dimbark1/), converted to ogg by erhardsteinhauer (discord/github)" + source: "https://freesound.org/people/dimbark1/sounds/316797/" +- files: ["ghost-scream.ogg"] + license: "CC0-1.0" + copyright: "Original file made by NachtmahrTV (https://freesound.org/people/NachtmahrTV/), converted to mono and cut, exported as ogg by erhardsteinhauer (discord/github)" + source: "https://freesound.org/people/NachtmahrTV/sounds/556701/" \ No newline at end of file diff --git a/Resources/Audio/_NF/Effects/bloodcult/whispers.ogg b/Resources/Audio/_NF/Effects/bloodcult/whispers.ogg new file mode 100644 index 00000000000..593b9c09a4d Binary files /dev/null and b/Resources/Audio/_NF/Effects/bloodcult/whispers.ogg differ diff --git a/Resources/Audio/_NF/Effects/silence.ogg b/Resources/Audio/_NF/Effects/silence.ogg new file mode 100644 index 00000000000..91738108486 Binary files /dev/null and b/Resources/Audio/_NF/Effects/silence.ogg differ diff --git a/Resources/Changelog/Changelog.yml b/Resources/Changelog/Changelog.yml index 121ab6d20a6..1812aafb9b8 100644 --- a/Resources/Changelog/Changelog.yml +++ b/Resources/Changelog/Changelog.yml @@ -3743,3 +3743,24 @@ Entries: message: Liberation Station now offers slug rounds. id: 4876 time: '2024-03-18T18:39:07.0000000+00:00' +- author: erhardsteinhauer + changes: + - type: Add + message: >- + New Bluespace Event. NT Naval Command disrupted the FTL-jump of + Syndicate Vessel. + - type: Add + message: >- + New Bluespace Event. NT Naval Command detected a Wizard Federation + Scouting Probe entering Frontier Sector. + - type: Add + message: >- + New Bluespace Event. NT Office of Faith and Believes issues aa + announcement about seemingly increased Blood Cult related activity in + the Frontier Sector and warns against worshiping fictional deities. + - type: Add + message: >- + New dungeon factions. Syndicate agents and Blood Cultists can now be + encountered planetside. + id: 4877 + time: '2024-03-25T20:09:10.0000000+00:00' diff --git a/Resources/Locale/en-US/_NF/advertisements/mobchatter/bloodculthumanoidmob.ftl b/Resources/Locale/en-US/_NF/advertisements/mobchatter/bloodculthumanoidmob.ftl new file mode 100644 index 00000000000..9be975fd847 --- /dev/null +++ b/Resources/Locale/en-US/_NF/advertisements/mobchatter/bloodculthumanoidmob.ftl @@ -0,0 +1,20 @@ +advertisement-bloodcultisthumanoid-1 = Nar'Sie will rise again! +advertisement-bloodcultisthumanoid-2 = We will drain your blood! +advertisement-bloodcultisthumanoid-3 = Kill the unbeliever! +advertisement-bloodcultisthumanoid-4 = What was that? +advertisement-bloodcultisthumanoid-5 = You. Will. Suffer. +advertisement-bloodcultisthumanoid-6 = More blood for Nar'Sie! +advertisement-bloodcultisthumanoid-7 = You shouldn't have come here, Bloodbag! +advertisement-bloodcultisthumanoid-8 = I'll die, if Nar'Sie wills it! +advertisement-bloodcultisthumanoid-9 = I hear the Call of The Void. +advertisement-bloodcultisthumanoid-10 = Struggle or surrender- doesn't matter: we will claim your blood. +advertisement-bloodcultisthumanoid-11 = Blood! +advertisement-bloodcultisthumanoid-12 = Glory to The Lurking Void! +advertisement-bloodcultisthumanoid-13 = You will know the true pain! +advertisement-bloodcultisthumanoid-14 = There will be no mercy, unbeliever. +advertisement-bloodcultisthumanoid-15 = Hey, nice jacket! +advertisement-bloodcultisthumanoid-16 = Death to the followers of False Gods! +advertisement-bloodcultisthumanoid-17 = Yes-yes, blood. Need more blood. More, yes. +advertisement-bloodcultisthumanoid-18 = Void take you1 +advertisement-bloodcultisthumanoid-19 = *hums* +advertisement-bloodcultisthumanoid-20 = I will make a flute out of your collarbone! diff --git a/Resources/Locale/en-US/_NF/advertisements/mobchatter/syndicatehumanoidmob.ftl b/Resources/Locale/en-US/_NF/advertisements/mobchatter/syndicatehumanoidmob.ftl new file mode 100644 index 00000000000..d622b177479 --- /dev/null +++ b/Resources/Locale/en-US/_NF/advertisements/mobchatter/syndicatehumanoidmob.ftl @@ -0,0 +1,20 @@ +advertisement-syndicatehumanoid-1 = Man, I hate it in here! +advertisement-syndicatehumanoid-2 = Yesterday I saw an NT employee. Miserable creature. +advertisement-syndicatehumanoid-3 = Must've been the wind. +advertisement-syndicatehumanoid-4 = What was that? +advertisement-syndicatehumanoid-5 = You saw that? +advertisement-syndicatehumanoid-6 = Yo, dude, like, check this out! +advertisement-syndicatehumanoid-7 = Fuck, that blunt hits hard, I'm trippin'. +advertisement-syndicatehumanoid-8 = I'm looking foward for my hazard pay for this mission. +advertisement-syndicatehumanoid-9 = DIE, DIE, DIE! +advertisement-syndicatehumanoid-10 = Sometime I dream about cheese... +advertisement-syndicatehumanoid-11 = Stop! +advertisement-syndicatehumanoid-12 = Glory to The Syndicate! +advertisement-syndicatehumanoid-13 = Stop resisting! +advertisement-syndicatehumanoid-14 = Drop your weapons! +advertisement-syndicatehumanoid-15 = Argh! +advertisement-syndicatehumanoid-16 = Huh, that's funny. +advertisement-syndicatehumanoid-17 = This day is turning out alright afterall! +advertisement-syndicatehumanoid-18 = Hah! Take that! +advertisement-syndicatehumanoid-19 = *whistles* +advertisement-syndicatehumanoid-20 = Dibs on on that! diff --git a/Resources/Locale/en-US/_NF/advertisements/mobchatter/wizardhumanoidmob.ftl b/Resources/Locale/en-US/_NF/advertisements/mobchatter/wizardhumanoidmob.ftl new file mode 100644 index 00000000000..2901134948e --- /dev/null +++ b/Resources/Locale/en-US/_NF/advertisements/mobchatter/wizardhumanoidmob.ftl @@ -0,0 +1,20 @@ +advertisement-wizardhumanoid-1 = Ţ̴̜͠ú̷̞̬͐t̷̲̺̀̿e̸̠͛ą̸̻͓͗r̴͎͂̀ù̴͎̗͈̓̒m̴̼̽̋ ̴̧͑Ý̴̧͋e̵̒͘ͅv̵̜͂͂a̵͙̽ŗ̵̛̘r̵̯͚̈̍̑à̶̧̺̄̕n̴͓͐̾̇!̷̤̠́ +advertisement-wizardhumanoid-2 = M̵̭̼̣̆̒͋ộ̸̞ŕ̷̹̰̥ą̴̰̅̃̇ŗ̶̱̘͂́͂i̸̞̱̹͋͑s̵̗͌̓ ̸̳̅A̴͖̦͗͑͘n̷͚̣̠̉̊t̸̠̪̀́i̶̯͖͚͘ò̷̜͖̇a̴̹̳̘̐̃̊a̴̛̘̥͍i̸̡͔̪͋ẗ̷͎͚́͐̅ư̵̤̤̦̓ȑ̴͈ȋ̷̱̑́͜!̶͍͈̦͠ +advertisement-wizardhumanoid-3 = Y̸̕ͅa̵͈̒́a̶̢̹̺̾̈́v̶̤̈a̴͖̯̎r̴͓̲̻͒̃͝u̸̠̒͠ȗ̶̮̺̰k̸̖͍̾!̵̼̹̈́̈́ +advertisement-wizardhumanoid-4 = A̵͇͉̐̀n̷̮̈́͘g̴̯̞͛u̵͎̐͛͝l̴̢̙͘e̷̩̭͛ͅ ̵̳̮͍̓͝R̸͇̎͛͝a̵̢͓̼̒ṽ̴̼́ā̸̛͈̙̊t̴̫͒̈͝e̶͉̝̿!̷͉͖͔̈́ +advertisement-wizardhumanoid-5 = K̴̙͑̾̃ạ̴̢̒͗͋l̶̫͓̈́̍̒i̵̧̊͑̃i̸̛̗͚i̶̹͎͋͗ǘ̴̠̂a̷̦̐̈́c̵̦̠̜͆ ̷͓̺̓I̷̺͠ṋ̸̋̌q̸̡͉̓ṳ̶̿e̴̟̯͊͂ ̷̧͇̤̀R̷̮͖͝ė̴̢̡͘v̶͍̙̞̆͊̒u̴̠̿ḻ̴̠̳͘!̷̨̰̽̈́̃ +advertisement-wizardhumanoid-6 = Z̸̘̽̑e̸̳͂o̷̙̗̘͊u̷̪̍͠á̵͓î̵̭̟͎̄c̸̪̠̑͑̊ ̷͎̫̕K̴̠͍͖͊ă̷̹̗͉̿̐l̴̻̏̚i̴͚̅a̵̲͆́͠t̷̡̹̐i̷̞͙͆ŏ̸̫͖̋͌ ̸̛̻̤̄̔I̶̖̫̻̿̃n̶̮̪̂́a̷̛̩͂̇t̷͈̗̱̚͝ȩ̶̳̹̾͆!̸̠̺̀̆͌ +advertisement-wizardhumanoid-7 = Klaatu, Baratu, Nhh... Niktie? Nickle? Fuck.. +advertisement-wizardhumanoid-8 = L̷̰̅͗͠i̴͇͑͛̋b̸̡͇̈̾a̸͖͆͘a̶͈̓y̵͒̃͜o̷̧͍̿p̶͚͑͂͜ū̷̼͈͎s̷̯͕̠͂̾͝ ̴̛̣͎̤͑́Ž̵̳̫̈͂ů̶̪͊͘l̶̲̒̿̊ȃ̸̧̻e̸̖̎̋̍y̷̱͐c̵̎ͅì̵̟͍͚̒ȏ̷͈ ̶̻̰̌̕̚Ỉ̸̘̱͕n̷̞̫̣͘f̵̤̊ā̷͔̝̫̏̎i̴̤̋̅̇u̶̝͉̒ͅe̷̗͗̔͑s̷͓͗̑̀t̸̘̳̐̿a̴͇̲̬̔ ̷̯͔̤͠O̷̺̙̣͘c̵̺͖̚c̸͚̯͚̋o̶̖͆i̸̟̔͝ă̶̹̋ͅl̶̢̩̇̋͐ +advertisement-wizardhumanoid-9 = NOW YOU DIE! +advertisement-wizardhumanoid-10 = Ş̶̙͋ͅo̵̪̙̍̒m̶̱̏é̸̟̱͑͊t̸͙͑̀̎ì̵̗̀m̵̨͗e̶̗̳̒ ̴̡͓̆̐͆I̵̢͂̚ ̴͍̹͂d̵͎͇̋r̵̢̻̃̀̔ė̴̯͙a̵̧̤̗͑m̷̝̮̔͛ ̶̮͛̆a̶̞̕b̷̼́ǫ̸̩̘͋̍͠u̷͓̬̯͑ṯ̸͒̍̓ ̷͕́͆̂ć̸̱̯̺́͝h̸̨̗̃͠ȅ̶̡̫̓͝e̶̹̻̋̀̑͜s̵͕͍̃e̷̙̳͆.̶͕͑̀̚.̶̘͒͆.̸̺̠̥̒͐͋ +advertisement-wizardhumanoid-11 = J̴̪̥͐̒̓a̸̟̞̘͆l̴̟̉̉͝ţ̶̧͆͜i̸͚̮͊ỏ̴̘̘̤n̶͇̰̝͂͋͐ ̶̲̼̥̈́̔̕T̴̻̀̔̓a̸̼̝̞͒͌͝o̴̞͙͝a̶̡͔̰̚ú̴̝͎l̵͖̝͊̚ ̷̼͋͜B̴̪̤͌̏͗ṟ̶̩͌o̷̼̲͔̔͑̀i̸͉̗̗͠ỏ̶̝̹u̷̮̦̕s̵̯̩̰͌ +advertisement-wizardhumanoid-12 = O̶̳͈̐͛̚c̶̦͙̈́c̶̪͍̠͐̂ã̵̮͖̠̃͠a̶̙̺̒̒t̵͚̣͎́͘͝ŕ̴͍̋͘ͅͅḁ̶̠̓̕ ̸̝̄X̷̩̰̻̆͗̽á̵͖v̸͔̱̏͑͗ḏ̸̉̉̑i̵̪̣̯͒ù̷̘͙͈̀ŝ̶̲̗̗́͌ +advertisement-wizardhumanoid-13 = Surrender, worm, and your life will be spared! +advertisement-wizardhumanoid-14 = F̴̘̜̺̿o̶̼̲̽̓̽r̵͇̽y̷̗̺̼͑͗͠ę̷̛̹̰̇̕a̷̙͓̽ͅl̵̛̗̫͒g̴̯̞̻͘͝í̵̖̜̼̌̒ȃ̶̹̬̱ ̵͇͕̽Å̵͈̗̜̎t̸̡͍̄t̵͓̮̦͌̅̆ö̶̭́̍y̸̞̘͉̋u̸̻̞̎ţ̴̠̱͗̿̂u̶̻͚̽r̴̹̮͆̍̌i̶̘͍̾͆̈́ +advertisement-wizardhumanoid-15 = A̵̭̿͛ř̶̳͈̓g̸̘̯͛h̷̘̎͘!̶̡̳̃̾̕ +advertisement-wizardhumanoid-16 = A̴̘͎̿n̵̗̠͝t̶̤͚͌͛i̸̹͉̾̆̑ó̵͙t̷̢̓i̵̢̜̓̾o̸̮̣̻̎̊͘ ̶͚̓̐S̸̻̻͇̾͠͝ù̵͉͈̃̓l̶̫͔̭̋b̴̲͙̏͘a̶̠͂̓ ̶̼̗̹̀̃̃Q̷̠͘u̵͓̚͝ȧ̵̭̫̒̂͜ą̸̡͂͗i̴̺͘ĉ̶̫̳̿̾ī̶ͅŏ̷͇͍̊̓ +advertisement-wizardhumanoid-17 = V̵̳͇̻̏̆i̶͙̞͖̽͊͠n̶̦̦͍̉͝d̵̙͎̲̈́͑͌i̷̫͕̲̊̒̚ư̷̡̯͈͗̌s̶̠̙̿̽ ̶͈̬͐̈́R̶̟͙̉̀̏è̷̡͒͛v̵͕͖̚i̷̩͠ặ̴̾͋ͅq̵͎̝͚͝ū̵̙͉̔́é̷͙̗ ̵͉̑̃̐C̷̱͙͎͝i̷̢̘͗̽s̴̞̦̘͛̊ě̵̙͖͑͜y̵̖̻̭͂͑̾ḭ̴̅ẗ̷̙͉̙́ư̸̺͝r̴̻̺̍̀i̶̖̓͐ +advertisement-wizardhumanoid-18 = V̴͙̟̳̈į̴̪͈̒͗̈á̸͈ớ̴̠͑é̸͎̺̻g̷͉̓ȕ̶̡͓̻̇̚í̸͍͋̕n̷̰͗̋̈́ ̸͚͒́Z̸̛̟̉͘ő̴̘͝a̸̳͎͍̓͆͠y̶̖̋̚͘u̶̗̿͊͂b̶̡͓͓͗̈́a̷̺̱͌͠ ̷̢͈̺̿̿V̴̞͖̈͛̕è̸̞͎̏ṇ̴́͑͒t̴̛̼̐e̷̻͛̈ḯ̶̲̻̪͗a̵̻͙̋͛l̸̺̞̦͌͋͛k̶̺͔̉͒ů̵̙̰̾͐š̶̠͔̗ +advertisement-wizardhumanoid-19 = *giggles* +advertisement-wizardhumanoid-20 = *cackles* diff --git a/Resources/Locale/en-US/_NF/bluespace-events/events.ftl b/Resources/Locale/en-US/_NF/bluespace-events/events.ftl index b9879c9b243..50d771864c0 100644 --- a/Resources/Locale/en-US/_NF/bluespace-events/events.ftl +++ b/Resources/Locale/en-US/_NF/bluespace-events/events.ftl @@ -9,3 +9,12 @@ station-event-bluespace-asteroid-end-announcement = In compliance with NanoTrase station-event-bluespace-ship-start-announcement = We have detected an unusual FTL signature - long range scans indicate an unknown ship. NanoTrasen cannot confirm safety for prospectors within its vicinity, be advised. station-event-bluespace-ship-end-announcement = In compliance with NanoTrasen FTL traffic patterns, the unknown ship has been dissipated to ensure non-collision. + +station-event-bluespace-syndicate-ftl-interception-start-announcement = Attention all available NanoTrasen personnel! NanoTrasen Naval Command disrupted the FTL-jump of Syndicate Vessel, according to our deepspace scanners the vessel either already entered the real space in your sector or is about to enter. Code: Intercept, Expunge, Exterminate, Cauterise. Expect armed opposition, use of lethal force against enemy agents is authorized. Do note: any loss of NT affiliated personnel lifes will not be compensated. +station-event-bluespace-syndicate-ftl-interception-end-announcement = In compliance with NanoTrasen FTL traffic patterns, the Syndicate Vessel has been dissipated to ensure non-collision. + +station-event-bluespace-wizardfederation-scout-start-announcement = Attention all available NanoTrasen personnel! NanoTrasen Naval Command detected a Bluespace Anomaly in your sector with the signature indicative of the imminent arrival of a Wizard Federation micro vessel. Code: Intercept, Detain, Incarcerate. Arrest the intruders and prepare them to be handed over to the NanoTrasen Special Forces Unit for enhanced interrogation. +station-event-bluespace-wizardfederation-scout-end-announcement = In compliance with NanoTrasen FTL traffic patterns, the Wizard Federation Vessel has been dissipated to ensure non-collision. + +station-event-bluespace-bloodmoon-start-announcement = A̴̗̕ť̸͓t̸͍̂ë̶͈́̇n̵̠̑t̸̗̅i̸̜̓ő̷͉̭̀n̸̠̿̉ ̷̘̿ȃ̵̲͍͑l̴̲̽͒l̵͔̺̔̉ ̶̩̥͋̋S̵̟̼̐ē̷͓c̶̯̏̒u̸̱̿͊r̶̡͉̈́i̶̙̲͒t̷̢̻͌y̷͇̾̐ ̶͗͜p̵̲͂͆͜e̶̥̣̅ṟ̴͆s̶̹̋o̶̩͓̔͗n̸̝̄̔ṋ̵̓͌͜e̷̮͓̊l̴̩̞̕!̶̬͚̋̚ ̶̻̌̐N̶̖͇͗T̴͎̝̓̋ ̸̛̯N̸͙̓á̵̩̀v̷̬̫́a̸̰̒ļ̸̱͠ ̸͔̕ͅC̶̡͊ò̷̺͊m̶̫̐̽m̶͉̉a̷͖̾n̵̨̞̍̅d̶͓̥̀ ̶̨͖̀͝d̷͎̤̆͑e̶͚͎͗t̷̹̤̉̽e̷͙̽c̴̱͗t̴͖͈̅̽e̶͓̓d̵̼̱̈́ ̵̞̀͆b̸͍̼̋̂l̵͎͆u̵̻̐̚é̵̢̲s̴̢͇̒ṗ̴͉à̶̩̥ć̴͉ê̷͎͠ ̵̧̃͛a̸͙͙̾n̵͚͋o̸̤͑m̸͉̼̆̈́å̴̫l̷̜͂y̷͎̋͛ ̵̨͋ỉ̵̬ͅn̴̨͔͂͗ ̸̙̈̑y̴͉̮̾ȍ̴̠ų̶͝r̵͔̦̍͌ ̴̬̗͑s̷̻̆̒ě̴̗̲c̸̠̦̚t̸̬̅ỏ̵̝͂r̸̮̦̆ ̵͈͝w̴͍͊ỉ̴̯̙̕t̷͖̗̍̍h̷̳̭́ ̴̮̦̃̑t̷̩̓̌ḩ̷͇͝e̵͐́͜ ̸̳̈́͠s̶̖͌į̵̙̚̕g̵̰̓ñ̸̝̽a̷͖͊t̶̲̑u̸̬̾̑r̴̲͚̊̐ē̴̮ ̸̪͛i̴̝͆n̵͈̎̄d̶̥̍̄ȉ̶̜͕̇c̵̳̻͛ǎ̶̱̠̈t̴̢̘̉̔i̵͍͂̔v̸̢̛ͅe̷̛̬͘ ̸̠̱̅͠ŏ̵̹̲f̸͖̱̃̒ ̶͎̽i̵͙̱̊͘m̴̙̞̚m̷͖͉͋ǐ̴̠̊n̸̗̗̂̿è̶͇͖n̷̺̖̚t̵͎͉̽ ̴̝̑͗a̸̖̓̆ȑ̷̢̹̾r̷̬̓͜i̸̞̅v̷̗̒̍͜a̸̱̬̋̓ḽ̵̓ ̷̻̬̃ó̷̧̋f̷̨̈̈́͜ ̷̣͛a̸̞͛ ̴̼̮̈́̀B̵̖͊l̵̻̈́ͅo̴̧̺͗ő̸̳d̶̦̲̈͊ ̷͚̪̇C̶̨̽u̵̥̇l̴̥̣̋̆ṭ̵̞͒̔i̵̐͜s̵̰̏t̴̺̍̽'̴̢͘s̸̬̗̋ ̸͓̌v̷̼̆͛é̶̲͓s̴͙̯̄s̷̯̐̀ẻ̴̮̔l̶̢̀̈́.̷̳͠ ̵͓̜̓S̶̬̫͌e̵̱̣͐͘c̵̖̘̾u̷͎͜͠r̷͚̖̀̀i̵̪͖͗t̸͉͇̎̐y̵̺̼̽͗ ̷̖̋͝C̴̹͝ò̶̤ḓ̴̮̽̈e̴̦̕:̴͕̀̚ ̸̗̂͋Ì̴̪͗n̴̛͎ẗ̵̠̺̅e̷͔̍ͅr̴̖̯̋c̸̨͆e̴̻̖̓͠p̴̤̉t̴̰̆,̴̱̿̄ ̶̫̄Ȅ̵̝̤x̴̥̂͊p̸͕̟̽̕ú̸͙̖̈́n̶͙͗̈́g̶̟̯͑e̸̲̤͂͑,̶͉̤̃ ̷̰͐̆E̶̺͝x̵̛̭̔t̷͔̅e̸̜̩̓͝r̸̻͔̿͋m̵̢̆̄i̴̧͚͌n̷̜̼͊a̴̭̭̓t̸̘̘͝e̶̙̎͐,̶̱͚̽͐ ̷̖̥̔C̸̮̽ầ̸̞u̴̮̿͑t̶͉̕e̶̥͝r̸͔̘͛̏i̵̡̝͆s̵͚͇̃e̷̯͔͊͐.̸̮͊̆ ̶̧̰͒Ȅ̴̻̭̊x̵̞̋̍p̵̱͗̕e̶̛̦ĉ̴̣̅t̶̡̞̃͠ ̴̪̙͆a̴͉̪͋͑ř̷̛͕m̸̙͂͛ḙ̴͎̈́̑d̴̠̒ ̴̢̅o̷̟̪͐͊p̷̤̄p̷̲̠̑̓o̴͔͐͠ś̸̗i̸̩̓͌t̵̜̎i̷̱̅͠o̵̻̅͆ņ̶̱̇,̴̗̊̃ ̸̥̆u̵̪͂s̸̖͊̾e̷̫̭̒̇ ̷̫̲̓̊o̵̠͂f̵̺̿ ̸̦̞̅̔ļ̷̯̄̃ē̸͕t̸͖͗h̸̨͕̆̑à̷͓̫́ḽ̸̛͚̃ ̷̼̟͘f̵̻̱̈́̌ȏ̵̦r̸̭͘ͅć̸̼̂e̴͔̠̊̚ ̶̻̍ä̷̰̩g̷̠͒ą̸̩̈͌i̶̘̘̒͊n̵͖̏s̸̩̏͜t̶͇̳̍ ̵̪̲̋̓ȩ̸̙̏n̷͖̽͑ë̴̞͚́m̴̺͑̈y̵̤̅͂ ̵̥̼͛ạ̵̩̇g̸̣̪͊͂e̷͎̔͂n̸̳̎t̵̥̀s̵̛͚̗̀ ̷̡̝́́ī̶̹͇s̷͓̠̆ ̶̤̤̔͝a̷͇̝͌̇ũ̵͎̤͊t̵̡͖̽ḧ̸̝̥́o̵͙͑ȑ̵̟̮i̷̺͗ż̵͇̍é̸̙̏͜d̷̼̊.̴̮̗̑̿ ̵̰̇P̵͎̟͛ȓ̸͚é̶̤͍̈́v̵͔͑͂e̴͍͉̿͘ṇ̷̝͛t̶̗͚̕ ̶̫͇̉͋N̵̯͛T̸͔̂̚-̷̣̋̕á̷̬͉͘f̵̳̖̀͘f̸͎̟̄i̷̖̺͊́l̶̗͆̄i̷̧͙͑́a̶͂̑͜t̸̘̿̚e̸̺̓d̵̡̪̈́͋ ̷̞͐c̴̺̻͊a̶̮̱̍͠p̶̭̹̌t̴̳̱̒̀a̴̪͉̐i̸̖̎̏n̷͎̫̾s̶̫̖̒̚ ̵̣̒w̴̨̗̒i̸̬̚t̴̝͆h̴̪̮̑̃o̶̥̲̔͘u̷̲̣̐̏t̸̩͌͝ ̵̧̧͛́s̸̬͑̾e̵̯̜̐̈́č̷̮̰u̴̗̜̕r̷͇͇̽̀i̷̛̫̿t̸̞̓͝y̷̨̔ ̶̪̒̈́a̴̻͇̅c̷͙̯̀c̸̩̃̃e̸͇͙̓s̷̭̣͊s̷͇̭̉ ̶̠͂͠f̵͙̣̉͌r̵̲̐͗ǫ̶̬͑͝m̸̖̓ ̷͖̹̌̌ĝ̸̹̍ą̴̂͘i̸͈̺͆̇n̶̜̋ḯ̵̼̮n̵̺̉͊g̸̗̱͘ ̴̪̞̃a̶̩̯͐͂c̶͕̯̓c̷̮̟̿̒ë̷͙́̀s̶̨̳̋s̸̜̆̑ ̵̯̆̎t̷̞͕͆o̶̡̞͐ ̴̱̈́͝t̶͇̋̃h̵̟̼̀e̴̦̼͐̚ ̷̟̗̓͂e̵͙̓̂n̴̻͂̃ȩ̸̻͑m̴̢͋͊ý̷̬́ ̵͔͛v̵͔̓̂͜e̸̖̋ṡ̴̹͑s̴̬̈͋ė̵̖̈l̴̗͆̓ͅ ̷̛̱̀a̷̡̫̿n̸̜̟̓̕d̷͙̜͌̅ ̴̗́͑i̵̫͌ṯ̴̢͝s̵̫̼͂ ̷̱̥͗̓c̴͖͐̚o̶͕͍͒ń̷̞ṱ̸͖̒͛e̷͋ͅn̵̖̠̉͒t̴̲̋̚ș̸͍̈́.̸͖̅̓ ̸̧͛̄A̷͖̞͒͘n̷̮̥̿ḑ̷͊͠ ̵̬͚͂̊ȑ̷̰e̶̬͗ṃ̶̓ͅê̴̬ṁ̴̖͝b̶̨͘e̷̼̫̍r̷͔̦̓̓:̷̜͠ ̸̤̎N̵̢̖͐a̶͘ͅr̶̳̚'̸͈̝̽̕S̶͔̳̎̅i̷̠̝̓è̴͙͛ ̶͖͚͆͂i̸͓͠͝s̸͎͐̀ ̸̻̀̑n̸̮͆ö̶͙̮̇t̵̛̟͝ ̴͎̐͜r̴̘̹͑͛e̴̙̱͂a̵̖͑̆l̵͓̝͑ ̸̝̀á̵͙͎n̶̞̊̉d̶̥͙́̄ ̴̥̫̽c̴̨͉̐̀a̷̲͋̕n̸̦̽ ̷̖̾̕n̸̤̥͑͑ó̵̳t̸̡͆̅ ̸͈͚̒͆h̴͉͔̕u̴̠̩͌̑r̷̡̟̄̋t̵̗̰̃ ̵̛̭y̸͖̯͐ò̸͔̜̈ū̸ͅ.̸̨̜̕ +station-event-bluespace-bloodmoon-end-announcement = I̶̼͈͊̽n̶͉͉̈ ̶̭̝̈c̷̯͔̀o̸̙̊m̸̥̕͜͝p̸͋͜l̵͖͆i̴̛̗̟̓a̴͚̼͗n̸͔͙̓c̶̹̠͌ė̶͙̮ ̸̟́w̶͓̫̎ḯ̷͕t̶͚̩̍h̵̰͘ ̷̫͕̂̊Ň̸̥̞͂a̷̻̐n̴̖̺̒̄o̸̺͚͊́T̵̨̔̃ͅr̷̢͈̾á̸͉͛s̵̞̒ę̴͠n̵̩̈́ ̴̫̐̅F̸̹̤͗̈́T̸̹̅͜L̷̙̱͠ ̷̛͍͒t̴̘̣̔͝r̵̥̈́à̴̮͝f̴͉͇͆̎f̴͙̗̿̈́ȋ̸͍c̶̯͜͠ ̴̨̧̐͒p̷̬̻͐̊a̵͚̓̏t̴͇̺͌̕t̷͈͂̾ḙ̴͎͘ṛ̶̂n̷͔̈́͌s̴̡̤̊̆,̵͍̭͑̔ ̷͎̾t̵̜̪͆ḩ̸͗ę̶͉̏̽ ̶̠̎̑W̶̙̍̚i̴̢̜͘z̵̈́͂͜a̸͓̥̿͑r̵̭͆́ͅd̷̘͉͝ ̴̧̉ͅF̴͇̌͘ë̸͍͎́̀d̶̨̲́͠e̶̪̽͜͠ȑ̶̩͘à̸̺t̴̨̻̀͝ì̷͕̣̄o̶̢͑͠n̴̟̈́ ̸̹̈ͅV̸̜͑ė̵̥̩́s̵̖̓ṡ̵̲̮ȩ̷̈́l̷̰͠ ̸̥̇̆h̵̯͂a̷̜̗͝s̷̻̯̈́̍ ̸͈͂b̸̪̓̇e̸͍̰͋͗e̶͚̜̅̽n̷̡̯̓̋ ̴̤͎̃d̸͇̽i̸͚̍͠s̴̨̍͝ṡ̸͚̩͠ǐ̴̜͘p̵̣͂͂a̸͓̔́t̷̟̱̋̌e̷͕̒͂d̶̦͂͝ ̷̳̈́ṫ̵͈̀ò̵̡̟ ̶͔͂ḙ̸͍́͆n̶̩̐ṣ̸́ǔ̸̠͖ř̸̘̱͑ē̴̜͈ ̵̻͋͌n̴̪̩̊o̶̭̙̅n̶͇̑͒-̸̘̚̚c̸͖̩͌͘ö̴̡͌ͅl̵̳̗̓l̵͖̓̆i̷͖͝ͅs̵̘̝͝i̷̧̜͑̔o̷̼̲͐́ṋ̴̘͠.̶̡͎̌ diff --git a/Resources/Locale/en-US/_NF/research/technologies.ftl b/Resources/Locale/en-US/_NF/research/technologies.ftl index b706785d5fe..450e9a9d736 100644 --- a/Resources/Locale/en-US/_NF/research/technologies.ftl +++ b/Resources/Locale/en-US/_NF/research/technologies.ftl @@ -1,4 +1,5 @@ research-techology-advanced-personal-propulsion = Advanced Personal Propulsion +research-technology-rapid-construction = Rapid Construction research-technology-hardsuits-basic = Basic Hardsuits research-technology-hardsuits-specialized = Specialized Hardsuits research-technology-hardsuits-advanced = Advanced Hardsuits diff --git a/Resources/Locale/en-US/_NF/shipyard/shipyard-rcd-component.ftl b/Resources/Locale/en-US/_NF/shipyard/shipyard-rcd-component.ftl new file mode 100644 index 00000000000..ee6dac465c4 --- /dev/null +++ b/Resources/Locale/en-US/_NF/shipyard/shipyard-rcd-component.ftl @@ -0,0 +1,8 @@ +## UI +rcd-component-missing-id-deed = No ship registered to this ID +rcd-component-can-only-build-authorized-ship = Can only build on authorized ships! +rcd-component-no-id-swiped = Swipe id card on RCD to authorize. +rcd-component-use-blocked = The RCD whirrs, but nothing happens. +rcd-component-id-card-accepted = You swipe the id card and the RCD makes a accepting noise. +rcd-component-id-card-removed = The RCD powers down, unauthorizing it. +rcd-component-wrong-ammo-type = Wrong type of RCD ammo. diff --git a/Resources/Maps/_NF/Bluespace/bloodmoon.yml 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Its abhorent smell makes it hard to concentrate on the rituals - hard to read from The Book when your eyes watering this bad. Last ritual was botched beacuse of this and Viktor's bones decided that they no longer contempt with being inside him and just took off. Poor Vik, we have to feed him through the tube now. 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components: + - type: Transform + rot: 3.141592653589793 rad + pos: 5.5,-5.5 + parent: 1 + - uid: 368 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 5.5,-8.5 + parent: 1 + - uid: 369 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 6.5,-8.5 + parent: 1 + - uid: 370 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 6.5,-9.5 + parent: 1 + - uid: 371 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 5.5,-9.5 + parent: 1 +- proto: SolarTracker + entities: + - uid: 300 + components: + - type: Transform + pos: 0.5,15.5 + parent: 1 +- proto: SpawnMobWizFedWizard + entities: + - uid: 746 + components: + - type: Transform + pos: -0.5,-10.5 + parent: 1 + - uid: 773 + components: + - type: Transform + pos: 1.5,-7.5 + parent: 1 + - uid: 776 + components: + - type: Transform + pos: -0.5,0.5 + parent: 1 +- proto: SpawnMobWizFedWizardBlueHardsuit + entities: + - uid: 735 + components: + - type: Transform + pos: 0.5,-1.5 + parent: 1 +- proto: SpawnMobWizFedWizardRedHardsuit + entities: + - uid: 743 + components: + - type: Transform + pos: 1.5,-23.5 + parent: 1 +- proto: SpawnMobWizFedWizardSoap + entities: + - uid: 742 + components: + - type: Transform + pos: 1.5,-24.5 + parent: 1 +- proto: SpawnMobWizFedWizardSoapHardsuit + entities: + - uid: 745 + components: + - type: Transform + pos: 1.5,-1.5 + parent: 1 +- proto: SpawnMobWizFedWizardVioletHardsuit + entities: + - uid: 741 + components: + - type: Transform + pos: 5.5,-12.5 + parent: 1 +- proto: SpawnPointLatejoin + entities: + - uid: 902 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 0.5,-2.5 + parent: 1 +- proto: StunRune + entities: + - uid: 581 + components: + - type: Transform + pos: -0.5,-3.5 + parent: 1 + - uid: 588 + components: + - type: Transform + pos: 0.5,-3.5 + parent: 1 + - uid: 778 + components: + - type: Transform + pos: 1.5,-3.5 + parent: 1 +- proto: SubstationWallBasic + entities: + - uid: 445 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: -0.5,-21.5 + parent: 1 + - uid: 740 + components: + - type: Transform + pos: -1.5,-17.5 + parent: 1 +- proto: SuitStorageBase + entities: + - uid: 675 + components: + - type: Transform + pos: 0.5,-25.5 + parent: 1 + - uid: 677 + components: + - type: Transform + pos: 2.5,-1.5 + parent: 1 + - uid: 678 + components: + - type: Transform + pos: 2.5,-14.5 + parent: 1 +- proto: SurveillanceCameraGeneral + entities: + - uid: 683 + components: + - type: Transform + pos: 0.5,10.5 + parent: 1 + - uid: 684 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -2.5,-16.5 + parent: 1 + - uid: 686 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 0.5,-29.5 + parent: 1 +- proto: SurveillanceCameraRouterGeneral + entities: + - uid: 687 + components: + - type: Transform + pos: 2.5,-24.5 + parent: 1 +- proto: TableCarpet + entities: + - uid: 583 + components: + - type: Transform + pos: 6.5,-12.5 + parent: 1 + - uid: 730 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -0.5,-11.5 + parent: 1 + - uid: 888 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 2.5,-18.5 + parent: 1 +- proto: TableWood + entities: + - uid: 489 + components: + - type: Transform + pos: 1.5,1.5 + parent: 1 + - uid: 490 + components: + - type: Transform + pos: -0.5,1.5 + parent: 1 + - uid: 492 + components: + - type: Transform + pos: 0.5,1.5 + parent: 1 + - uid: 496 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: -1.5,0.5 + parent: 1 + - uid: 503 + components: + - type: Transform + pos: -2.5,0.5 + parent: 1 + - uid: 504 + components: + - type: Transform + pos: 1.5,0.5 + parent: 1 + - uid: 639 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: -1.5,-1.5 + parent: 1 +- proto: Thruster + entities: + - uid: 203 + components: + - type: Transform + pos: 2.5,-28.5 + parent: 1 + - uid: 204 + components: + - type: Transform + pos: -1.5,-28.5 + parent: 1 + - uid: 205 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -1.5,-30.5 + parent: 1 + - uid: 206 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 2.5,-30.5 + parent: 1 + - uid: 208 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 2.5,-29.5 + parent: 1 + - uid: 209 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -1.5,-29.5 + parent: 1 + - uid: 210 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 1.5,-31.5 + parent: 1 + - uid: 211 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 0.5,-31.5 + parent: 1 + - uid: 212 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: -0.5,-31.5 + parent: 1 +- proto: UraniumSecretDoor + entities: + - uid: 9 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 0.5,-28.5 + parent: 1 + - uid: 672 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 0.5,-26.5 + parent: 1 + - uid: 692 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + rot: -1.5707963267948966 rad + pos: 3.5,-14.5 + parent: 1 +- proto: WallUranium + entities: + - uid: 48 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,-2.5 + parent: 1 + - uid: 51 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,-3.5 + parent: 1 + - uid: 52 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,-3.5 + parent: 1 + - uid: 53 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,-2.5 + parent: 1 + - uid: 54 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -2.5,-2.5 + parent: 1 + - uid: 57 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,-4.5 + parent: 1 + - uid: 58 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 3.5,-1.5 + parent: 1 + - uid: 59 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -2.5,-1.5 + parent: 1 + - uid: 60 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -3.5,1.5 + parent: 1 + - uid: 61 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -3.5,-1.5 + parent: 1 + - uid: 62 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,-4.5 + parent: 1 + - uid: 63 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 3.5,-2.5 + parent: 1 + - uid: 64 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 4.5,-1.5 + parent: 1 + - uid: 65 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 4.5,1.5 + parent: 1 + - uid: 67 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,-7.5 + parent: 1 + - uid: 68 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,-8.5 + parent: 1 + - uid: 71 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,-5.5 + parent: 1 + - uid: 72 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,-9.5 + parent: 1 + - uid: 73 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,-11.5 + parent: 1 + - uid: 74 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,2.5 + parent: 1 + - uid: 75 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,-8.5 + parent: 1 + - uid: 76 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,2.5 + parent: 1 + - uid: 77 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,1.5 + parent: 1 + - uid: 78 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,1.5 + parent: 1 + - uid: 79 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,-12.5 + parent: 1 + - uid: 80 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 3.5,-13.5 + parent: 1 + - uid: 90 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,-12.5 + parent: 1 + - uid: 91 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,-15.5 + parent: 1 + - uid: 92 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,-16.5 + parent: 1 + - uid: 93 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 3.5,-16.5 + parent: 1 + - uid: 94 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 3.5,-15.5 + parent: 1 + - uid: 95 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 4.5,-15.5 + parent: 1 + - uid: 96 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 5.5,-14.5 + parent: 1 + - uid: 98 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 6.5,-13.5 + parent: 1 + - uid: 99 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 4.5,-12.5 + parent: 1 + - uid: 100 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 4.5,-10.5 + parent: 1 + - uid: 101 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -2.5,-25.5 + parent: 1 + - uid: 102 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 3.5,-17.5 + parent: 1 + - uid: 103 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -2.5,-17.5 + parent: 1 + - uid: 104 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -2.5,-20.5 + parent: 1 + - uid: 108 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 7.5,-10.5 + parent: 1 + - uid: 109 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 7.5,-13.5 + parent: 1 + - uid: 111 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -2.5,-18.5 + parent: 1 + - uid: 186 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -2.5,-19.5 + parent: 1 + - uid: 187 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 3.5,-24.5 + parent: 1 + - uid: 188 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -2.5,-21.5 + parent: 1 + - uid: 189 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,-25.5 + parent: 1 + - uid: 190 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -0.5,-25.5 + parent: 1 + - uid: 191 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 3.5,-25.5 + parent: 1 + - uid: 192 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,-25.5 + parent: 1 + - uid: 193 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 1.5,-25.5 + parent: 1 + - uid: 194 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -0.5,-26.5 + parent: 1 + - uid: 199 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 1.5,-26.5 + parent: 1 + - uid: 200 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -0.5,-27.5 + parent: 1 + - uid: 201 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 1.5,-27.5 + parent: 1 + - uid: 396 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,-17.5 + parent: 1 + - uid: 399 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -0.5,-28.5 + parent: 1 + - uid: 400 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 1.5,-28.5 + parent: 1 + - uid: 403 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 2.5,-13.5 + parent: 1 + - uid: 406 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -0.5,-21.5 + parent: 1 + - uid: 434 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: -1.5,-21.5 + parent: 1 + - uid: 497 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 0.5,-20.5 + parent: 1 + - uid: 498 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 0.5,-17.5 + parent: 1 + - uid: 499 + components: + - type: MetaData + flags: PvsPriority + - type: Transform + pos: 0.5,-21.5 + parent: 1 +- proto: WallUraniumDiagonal + entities: + - uid: 673 + components: + - type: Transform + pos: 3.5,-12.5 + parent: 1 + - uid: 679 + components: + - type: Transform + pos: -2.5,-16.5 + parent: 1 + - uid: 680 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -2.5,-3.5 + parent: 1 + - uid: 681 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -3.5,-2.5 + parent: 1 + - uid: 682 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 3.5,-3.5 + parent: 1 + - uid: 685 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 4.5,-2.5 + parent: 1 + - uid: 689 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 6.5,-14.5 + parent: 1 + - uid: 690 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 5.5,-15.5 + parent: 1 + - uid: 691 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 4.5,-16.5 + parent: 1 + - uid: 693 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -1.5,-26.5 + parent: 1 + - uid: 739 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 2.5,-26.5 + parent: 1 +- proto: WarpPointShip + entities: + - uid: 903 + components: + - type: MetaData + name: Wizard Federation Probe + - type: Transform + rot: -1.5707963267948966 rad + pos: 0.5,-2.5 + parent: 1 +- proto: WaterCooler + entities: + - uid: 756 + components: + - type: Transform + pos: 0.5,-16.5 + parent: 1 +- proto: WoodenSupportBeam + entities: + - uid: 734 + components: + - type: Transform + pos: 0.5,9.5 + parent: 1 +... diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml index 292d93ab452..0c11ae10c2e 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml @@ -11,3 +11,5 @@ GeigerCounter: 10 # Frontier PowerCellMedium: 15 # NetworkConfigurator: 15 + ShipyardRCD: 10 + ShipyardRCDAmmo: 20 diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/magic.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/magic.yml index 3556d1c8f8b..fb7eee8c8c9 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/magic.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/magic.yml @@ -183,3 +183,80 @@ whitelist: components: - Body + +# Frontier projectiles +# The game wont allow them to sit under _NF. + +- type: entity + parent: BaseBulletTrigger + id: BulletFireBolt + name: fire bolt + noSpawn: true + components: + - type: Projectile + damage: + types: + Heat: 2 + - type: Sprite + noRot: false + sprite: Objects/Weapons/Guns/Projectiles/magic.rsi + layers: + - state: infernoshot + - type: Ammo + muzzleFlash: null + - type: IgniteOnCollide + fireStacks: 2 + +- type: entity + parent: BaseBulletTrigger + id: BulletMagicBolt + name: magic bolt + noSpawn: true + components: + - type: Projectile + damage: + types: + Bloodloss: 2 + Asphyxiation: 4 + - type: Sprite + noRot: false + sprite: Objects/Weapons/Guns/Projectiles/magic.rsi + layers: + - state: arcane_barrage + - type: Ammo + muzzleFlash: null + +- type: entity + parent: BaseBulletTrigger + id: BulletBloodCultDarkBolt + name: blood bolt + noSpawn: true + components: + - type: Projectile + damage: + types: + Bloodloss: 1 + Slash: 5 + - type: Sprite + noRot: false + sprite: Objects/Weapons/Guns/Projectiles/magic.rsi + color: red + layers: + - state: arcane_barrage + - type: Ammo + muzzleFlash: null + +- type: hitscan + id: BloodCultLaser + damage: + types: + Slash: 10 + muzzleFlash: + sprite: _NF/Effects/bloodcultbeams.rsi + state: red_lightning + travelFlash: + sprite: _NF/Effects/bloodcultbeams.rsi + state: red_lightning + impactFlash: + sprite: _NF/Effects/bloodcultbeams.rsi + state: red_lightning \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Structures/Machines/lathe.yml b/Resources/Prototypes/Entities/Structures/Machines/lathe.yml index e4e23c8ddc8..cfa378dec6f 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/lathe.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/lathe.yml @@ -283,6 +283,8 @@ - AnomalyLocatorWide - RCD - RCDAmmo + - ShipyardRCD # Frontier + - ShipyardRCDAmmo # Frontier - Scalpel - Retractor - Cautery diff --git a/Resources/Prototypes/Procedural/salvage_factions.yml b/Resources/Prototypes/Procedural/salvage_factions.yml index 829deb5e656..27d7cda8a62 100644 --- a/Resources/Prototypes/Procedural/salvage_factions.yml +++ b/Resources/Prototypes/Procedural/salvage_factions.yml @@ -64,3 +64,84 @@ DefenseStructure: CarpStatue Mining: Carps Megafauna: MobDragonDungeon + +# Frontier +- type: salvageFaction + id: Syndicate + groups: + - entries: + - id: MobSyndicateNavalDeckhand + amount: 2 + maxAmount: 3 + - id: MobSyndicateNavalEngineer + amount: 1 + - entries: + - id: MobSyndicateNavalSaboteur + amount: 0 + maxAmount: 2 + prob: 0.5 + - entries: + - id: MobSyndicateNavalMedic + amount: 0 + maxAmount: 2 + prob: 0.25 + - entries: + - id: WeaponTurretSyndicate + amount: 1 + prob: 0.25 + - entries: + - id: MobSyndicateNavalOperator + amount: 1 + prob: 0.25 + - entries: + - id: MobSyndicateNavalCaptain + amount: 1 + prob: 0.1 + - entries: + - id: MobSyndicateNavalCommander + amount: 1 + prob: 0.001 + configs: + DefenseStructure: CybersunDataMiner + Mining: Xenos # No idea what this thing does or where to look for it + Megafauna: MobSyndicateNavalCommander + +- type: salvageFaction + id: Cultists + groups: + - entries: + - id: MobBloodCultLeech + amount: 2 + maxAmount: 3 + - id: MobBloodCultistZealotMelee + amount: 1 + - entries: + - id: MobBloodCultistZealotMelee + amount: 0 + maxAmount: 2 + prob: 0.5 + - entries: + - id: MobBloodCultistCaster + amount: 1 + maxAmount: 2 + prob: 0.25 + - entries: + - id: BloodCultTurret + amount: 2 + prob: 0.25 + - entries: + - id: MobBloodCultistAcolyte + amount: 1 + prob: 0.25 + - entries: + - id: MobBloodCultistPriest + amount: 1 + prob: 0.1 + - entries: + - id: MobBloodCultistAscended + amount: 1 + prob: 0.001 + configs: + DefenseStructure: BloodCollector + Mining: Xenos # No idea what this thing does or where to look for it + Megafauna: MobBloodCultistAscended diff --git a/Resources/Prototypes/Research/industrial.yml b/Resources/Prototypes/Research/industrial.yml index 37beffccbbc..eafa72a0b21 100644 --- a/Resources/Prototypes/Research/industrial.yml +++ b/Resources/Prototypes/Research/industrial.yml @@ -198,3 +198,16 @@ - PowerCellMicroreactor technologyPrerequisites: - AdvancedPowercells + +- type: technology + id: RapidConstruction + name: research-technology-rapid-construction + icon: + sprite: Objects/Tools/rcd.rsi + state: icon + discipline: Industrial + tier: 2 + cost: 10000 + recipeUnlocks: + - ShipyardRCD + - ShipyardRCDAmmo diff --git a/Resources/Prototypes/_NF/Catalog/NPCsChatter/bloodculthumanoidmob.yml b/Resources/Prototypes/_NF/Catalog/NPCsChatter/bloodculthumanoidmob.yml new file mode 100644 index 00000000000..a8f71f79ed1 --- /dev/null +++ b/Resources/Prototypes/_NF/Catalog/NPCsChatter/bloodculthumanoidmob.yml @@ -0,0 +1,23 @@ +- type: advertisementsPack + id: bloodcultisthumanoidchatter + advertisements: + - advertisement-bloodcultisthumanoid-1 + - advertisement-bloodcultisthumanoid-2 + - advertisement-bloodcultisthumanoid-3 + - advertisement-bloodcultisthumanoid-4 + - advertisement-bloodcultisthumanoid-5 + - advertisement-bloodcultisthumanoid-6 + - advertisement-bloodcultisthumanoid-7 + - advertisement-bloodcultisthumanoid-8 + - advertisement-bloodcultisthumanoid-9 + - advertisement-bloodcultisthumanoid-10 + - advertisement-bloodcultisthumanoid-11 + - advertisement-bloodcultisthumanoid-12 + - advertisement-bloodcultisthumanoid-13 + - advertisement-bloodcultisthumanoid-14 + - advertisement-bloodcultisthumanoid-15 + - advertisement-bloodcultisthumanoid-16 + - advertisement-bloodcultisthumanoid-17 + - advertisement-bloodcultisthumanoid-18 + - advertisement-bloodcultisthumanoid-19 + - advertisement-bloodcultisthumanoid-20 diff --git a/Resources/Prototypes/_NF/Catalog/NPCsChatter/syndicatehumanoidmob.yml b/Resources/Prototypes/_NF/Catalog/NPCsChatter/syndicatehumanoidmob.yml new file mode 100644 index 00000000000..fc1ac938fc7 --- /dev/null +++ b/Resources/Prototypes/_NF/Catalog/NPCsChatter/syndicatehumanoidmob.yml @@ -0,0 +1,23 @@ +- type: advertisementsPack + id: syndicatehumanoidchatter + advertisements: + - advertisement-syndicatehumanoid-1 + - advertisement-syndicatehumanoid-2 + - advertisement-syndicatehumanoid-3 + - advertisement-syndicatehumanoid-4 + - advertisement-syndicatehumanoid-5 + - advertisement-syndicatehumanoid-6 + - advertisement-syndicatehumanoid-7 + - advertisement-syndicatehumanoid-8 + - advertisement-syndicatehumanoid-9 + - advertisement-syndicatehumanoid-10 + - advertisement-syndicatehumanoid-11 + - advertisement-syndicatehumanoid-12 + - advertisement-syndicatehumanoid-13 + - advertisement-syndicatehumanoid-14 + - advertisement-syndicatehumanoid-15 + - advertisement-syndicatehumanoid-16 + - advertisement-syndicatehumanoid-17 + - advertisement-syndicatehumanoid-18 + - advertisement-syndicatehumanoid-19 + - advertisement-syndicatehumanoid-20 diff --git a/Resources/Prototypes/_NF/Catalog/NPCsChatter/wizardhumanoidmob.yml b/Resources/Prototypes/_NF/Catalog/NPCsChatter/wizardhumanoidmob.yml new file mode 100644 index 00000000000..45963432969 --- /dev/null +++ b/Resources/Prototypes/_NF/Catalog/NPCsChatter/wizardhumanoidmob.yml @@ -0,0 +1,23 @@ +- type: advertisementsPack + id: wizardhumanoidchatter + advertisements: + - advertisement-wizardhumanoid-1 + - advertisement-wizardhumanoid-2 + - advertisement-wizardhumanoid-3 + - advertisement-wizardhumanoid-4 + - advertisement-wizardhumanoid-5 + - advertisement-wizardhumanoid-6 + - advertisement-wizardhumanoid-7 + - advertisement-wizardhumanoid-8 + - advertisement-wizardhumanoid-9 + - advertisement-wizardhumanoid-10 + - advertisement-wizardhumanoid-11 + - advertisement-wizardhumanoid-12 + - advertisement-wizardhumanoid-13 + - advertisement-wizardhumanoid-14 + - advertisement-wizardhumanoid-15 + - advertisement-wizardhumanoid-16 + - advertisement-wizardhumanoid-17 + - advertisement-wizardhumanoid-18 + - advertisement-wizardhumanoid-19 + - advertisement-wizardhumanoid-20 diff --git a/Resources/Prototypes/_NF/Entities/Mobs/NPCs/base_humanoid_hostile.yml b/Resources/Prototypes/_NF/Entities/Mobs/NPCs/base_humanoid_hostile.yml new file mode 100644 index 00000000000..ab239ed6c15 --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Mobs/NPCs/base_humanoid_hostile.yml @@ -0,0 +1,130 @@ +# Used for mobs that are unaffected by atmospherics, pressure, and heat +- type: entity + save: false + id: MobAtmosNF + abstract: true + components: + - type: ThermalRegulator + metabolismHeat: 800 + radiatedHeat: 100 + implicitHeatRegulation: 500 + sweatHeatRegulation: 2000 + shiveringHeatRegulation: 2000 + normalBodyTemperature: 310.15 + thermalRegulationTemperatureThreshold: 25 + - type: MovedByPressure + +# Human NPC, uses equipment, immune to vacuum/low pressure +# but otherwise should be the same as base line human mob +# Going to use this prototype later for other mobs +- type: entity + name: Human NPC + suffix: AI + abstract: true + parent: + - MobAtmosNF + - MobBloodstream + - MobFlammable + - BaseMobSpecies + id: MobHumanoidHostileBase + components: + - type: NoSlip + - type: RandomHumanoidAppearance + randomizeName: true + - type: MobThresholds + thresholds: + 0: Alive + 120: Critical + 160: Dead + - type: Stamina + critThreshold: 130 +# Missing stuff from BaseMobSpeciesOrganic + - type: Flashable + - type: Blindable + - type: Butcherable + butcheringType: Spike # TODO human. + spawned: + - id: FoodMeat + amount: 5 +# AI package + - type: HTN + rootTask: + task: SimpleHumanoidHostileCompound +# Alt root tasks +# task: MeleeCombatCompound +# task: SimpleRangedHostileCompound + blackboard: + NavClimb: !type:Bool # They use this option too much for my liking, but without this mobs usually get stuck on spawn in expeds + true + - type: NpcFactionMember + factions: + - SimpleNeutral + - type: Advertise + pack: syndicatehumanoidchatter # Don't have neutral one + minimumWait: 120 # 1 * 2 + maximumWait: 240 # 2 * 60 + NextAdvertisementTime: 0 + +# NonHuman NPC base, no equipment, immune to vacuum/low pressure +- type: entity + name: Mob NPC + suffix: AI + abstract: true + parent: + - MobAtmosNF + - SimpleSpaceMobBase + id: MobNonHumanHostileBase + components: + - type: NoSlip + - type: ZombieImmune + - type: Hands + - type: MobState + allowedStates: + - Alive + - Critical + - Dead + - type: MobThresholds + thresholds: + 0: Alive + 120: Critical + 160: Dead + - type: Stamina + critThreshold: 120 + - type: Tag + tags: + - CanPilot + - FootstepSound + - DoorBumpOpener + - ShoesRequiredStepTriggerImmune + - type: HTN + rootTask: + task: SimpleHumanoidHostileCompound +# Alt root tasks +# task: MeleeCombatCompound +# task: SimpleRangedHostileCompound + blackboard: + NavClimb: !type:Bool # They use this option too much for my liking, but I'll keep it here as an option + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true +# NavSmash: !type:Bool # They use this option too much for my liking, but I'll keep it here as an option +# true + - type: NpcFactionMember + factions: + - SimpleNeutral + - type: Sprite + drawdepth: Mobs + sprite: _NF/Mobs/BloodCult/ascended_cultist.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: ascended_cultist + - type: DamageStateVisuals + states: + Alive: + Base: ascended_cultist + Critical: + Base: crit + Dead: + Base: dead diff --git a/Resources/Prototypes/_NF/Entities/Mobs/NPCs/bloodcultistmob.yml b/Resources/Prototypes/_NF/Entities/Mobs/NPCs/bloodcultistmob.yml new file mode 100644 index 00000000000..8bf93693a2c --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Mobs/NPCs/bloodcultistmob.yml @@ -0,0 +1,351 @@ +- type: entity + name: Blood Cultist + abstract: true + parent: MobHumanoidHostileBase + id: MobBloodCultistBase + components: + - type: NpcFactionMember + factions: + - BloodCultNF + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1.5 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg +# - type: ArchaicAccent + - type: Advertise + pack: bloodcultisthumanoidchatter + minimumWait: 120 # 1 * 2 + maximumWait: 240 # 2 * 60 + NextAdvertisementTime: 0 + +# Humans +- type: entity + name: Blood Cult Priest + parent: MobBloodCultistBase + id: MobBloodCultistPriest + suffix: AI, Ranged + components: + - type: Loadout + prototypes: + - BloodCultistPriestGear + - type: Reflect + enabled: true + reflectProb: .3 + spread: 90 + - type: HitscanBatteryAmmoProvider + proto: BloodCultLaser + fireCost: 100 + - type: BatterySelfRecharger + autoRecharge: true + autoRechargeRate: 50 + - type: Battery + maxCharge: 200 + startingCharge: 200 + - type: Gun + fireRate: 4 + soundGunshot: + path: /Audio/Effects/Lightning/lightningshock.ogg + +- type: entity + name: Blood Cult Acolyte + parent: MobBloodCultistBase + id: MobBloodCultistAcolyte + suffix: AI, Melee + components: + - type: Loadout + prototypes: + - BloodCultistAcolyteGear + - type: Reflect + enabled: true + reflectProb: .3 + spread: 90 + +- type: entity + name: Blood Cult Zealot + parent: MobBloodCultistBase + id: MobBloodCultistZealotMelee + suffix: AI, Melee + components: + - type: Loadout + prototypes: + - BloodCultistZealotMeleeGear + - type: Reflect + enabled: true + reflectProb: .1 + spread: 90 + +- type: entity + name: Blood Cult Zealot + suffix: AI, Crossbow + parent: MobBloodCultistBase + id: MobBloodCultistZealotRanged + components: + - type: Loadout + prototypes: + - BloodCultistZealotRangedGear + - type: RechargeBasicEntityAmmo + rechargeSound: + path: /Audio/Items/bow_pull.ogg + - type: BasicEntityAmmoProvider + proto: CrossbowBoltBloodDrinker + capacity: 1 + count: 1 + - type: Gun + useKey: false + fireRate: 0.5 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + collection: BulletMiss + +- type: entity + name: Blood Cult Zealot + suffix: AI, Ranged + parent: MobBloodCultistBase + id: MobBloodCultistCaster + components: + - type: Loadout + prototypes: + - BloodCultistCasterGear + - type: BasicEntityAmmoProvider + proto: BulletBloodCultDarkBolt + capacity: 3 + count: 3 + - type: Gun + fireRate: 2 + soundGunshot: + path: /Audio/Effects/demon_consume.ogg + - type: RechargeBasicEntityAmmo + rechargeCooldown: 0.5 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + +# Non-human mobs +- type: entity + name: Ascended Cultist # Megafauna + suffix: AI, Ranged + parent: + - MobNonHumanHostileBase + - FlyingMobBase + id: MobBloodCultistAscended + components: + - type: NpcFactionMember + factions: + - BloodCultNF + - type: MovementIgnoreGravity + - type: Advertise + pack: bloodcultisthumanoidchatter + - type: Reflect + enabled: true + reflectProb: .5 + spread: 90 + - type: Sprite + drawdepth: Mobs + sprite: _NF/Mobs/BloodCult/ascended_cultist.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: ascended_cultist + - type: DamageStateVisuals + states: + Alive: + Base: ascended_cultist + Critical: + Base: crit + Dead: + Base: dead + - type: MobThresholds + thresholds: + 0: Alive + 300: Critical + 400: Dead + - type: Stamina + critThreshold: 400 + - type: BasicEntityAmmoProvider + proto: MobBloodCultDrainedOne + capacity: 2 + count: 2 + - type: Gun + fireRate: 1 + soundGunshot: + path: /Audio/Effects/teleport_arrival.ogg + - type: RechargeBasicEntityAmmo + rechargeCooldown: 50 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: MeleeWeapon + soundHit: + path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg + damage: + types: + Slash: 20 + animation: WeaponArcClaw + - type: PointLight + radius: 1.4 + energy: 1.2 + color: "#ff0000" + castShadows: false + - type: AmbientSound + volume: -9 + range: 5 + sound: + path: /Audio/_NF/Effects/bloodcult/whispers.ogg + +- type: entity + name: Blood Leech + suffix: AI, Melee + parent: MobNonHumanHostileBase + id: MobBloodCultLeech + components: + - type: NpcFactionMember + factions: + - BloodCultNF + - type: Advertise + pack: bloodcultisthumanoidchatter + - type: Sprite + drawdepth: Mobs + sprite: _NF/Mobs/BloodCult/bloodcultleech.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: leech + - type: DamageStateVisuals + states: + Alive: + Base: leech + Critical: + Base: crit + Dead: + Base: dead + - type: MobThresholds + thresholds: + 0: Alive + 80: Critical + 130: Dead + - type: Stamina + critThreshold: 100 + - type: MovementSpeedModifier + baseWalkSpeed: 4 + baseSprintSpeed: 6 + - type: LeechOnMarker + leech: + groups: + Brute: -10 + Burn: -10 + - type: MeleeWeapon + soundHit: + path: /Audio/Effects/bite.ogg + damage: + types: + Slash: 12 + animation: WeaponArcBite + +- type: entity + name: Drained One + suffix: AI, Melee + parent: + - MobNonHumanHostileBase + - FlyingMobBase + id: MobBloodCultDrainedOne + components: + - type: NpcFactionMember + factions: + - BloodCultNF + - type: MovementIgnoreGravity + - type: Advertise + pack: bloodcultisthumanoidchatter + - type: Sprite + drawdepth: Mobs + sprite: _NF/Mobs/BloodCult/drainedone.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: drained + - type: DamageStateVisuals + states: + Alive: + Base: drained + Critical: + Base: icon + Dead: + Base: icon + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 130: Dead + - type: Stamina + critThreshold: 400 + - type: MeleeWeapon + soundHit: + path: /Audio/Effects/bite.ogg + damage: + types: + Asphyxiation: 12 + animation: WeaponArcClaw + - type: PointLight + color: MediumPurple + radius: 2 + softness: 1 + - type: Bloodstream + bloodReagent: Miasma + chemicalMaxVolume: 100 + - type: Speech + speechVerb: Ghost + - type: TimedDespawn + lifetime: 40 + - type: Ammo + muzzleFlash: null + +# Turrets +- type: entity + parent: BaseWeaponTurret + id: BloodCultTurret + name: blood pylon + components: + - type: NpcFactionMember + factions: + - BloodCultNF + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/pylon.rsi + drawdepth: Mobs + layers: + - state: pylon + - type: InteractionPopup + interactDelay: 0.2 + successChance: 0.8 + interactSuccessString: petting-success-generic + interactFailureString: petting-failure-generic + interactSuccessSound: + path: /Audio/_NF/Effects/bloodcult/ghost-scream.ogg + - type: Gun + fireRate: 2 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: + collection: RadiationPulse + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BallisticAmmoProvider + proto: BulletBloodCultDarkBolt +# capacity: 1000 +# count: 1000 + - type: HTN + rootTask: + task: TurretCompound + blackboard: + RotateSpeed: !type:Single + 3.141 + SoundTargetInLOS: !type:SoundPathSpecifier + path: /Audio/_NF/Effects/bloodcult/ghost-scream.ogg + - type: PointLight + radius: 1.4 + energy: 1.2 + color: "#ff0000" + castShadows: false + - type: AmbientSound + volume: -2 + range: 5 + sound: + path: /Audio/Effects/shuttle_thruster.ogg diff --git a/Resources/Prototypes/_NF/Entities/Mobs/NPCs/syndicatemob.yml b/Resources/Prototypes/_NF/Entities/Mobs/NPCs/syndicatemob.yml new file mode 100644 index 00000000000..bc8cfdb9102 --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Mobs/NPCs/syndicatemob.yml @@ -0,0 +1,288 @@ +- type: entity + name: Syndicate Naval Agent + abstract: true +# parent: BaseMobHuman + parent: MobHumanoidHostileBase + id: MobSyndicateNavalBase + components: + - type: NpcFactionMember + factions: + - Syndicate + - type: AutoImplant + implants: + - DeathRattleImplant +# - DeathAcidifierImplant +# - MicroBombImplant + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: Advertise + pack: syndicatehumanoidchatter + minimumWait: 120 # 1 * 2 + maximumWait: 240 # 2 * 60 + NextAdvertisementTime: 0 + +# Humans +- type: entity + name: Syndicate Captain + parent: MobSyndicateNavalBase + id: MobSyndicateNavalCaptain + components: + - type: Loadout + prototypes: + - SyndicateNavalCaptainGear + - type: Reflect + enabled: true + reflectProb: .5 + spread: 90 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 0.75 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: BulletMagnumAP + capacity: 1 + count: 1 + - type: Gun + fireRate: 0.75 + useKey: false + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Weapons/Guns/Gunshots/revolver.ogg + +- type: entity + name: Syndicate Engineer + parent: MobSyndicateNavalBase + id: MobSyndicateNavalEngineer + components: + - type: Loadout + prototypes: + - SyndicateNavalEngineerGear + - type: RechargeBasicEntityAmmo + rechargeCooldown: 2 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: PelletShotgun + capacity: 1 + count: 1 + - type: Gun + fireRate: 2 + useKey: false + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Weapons/Guns/Gunshots/shotgun.ogg + +- type: entity + name: Syndicate Medic + parent: MobSyndicateNavalBase + id: MobSyndicateNavalMedic + components: + - type: Loadout + prototypes: + - SyndicateNavalMedicGear + - type: RechargeBasicEntityAmmo + rechargeCooldown: 4 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: DartSindicateTranquilizer + capacity: 1 + count: 1 + - type: Gun + fireRate: 4 + useKey: false + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + collection: BulletMiss + +- type: entity + name: Syndicate Second Officer + parent: MobSyndicateNavalBase + id: MobSyndicateNavalSecondOfficer + components: + - type: Loadout + prototypes: + - SyndicateNavalSecondOfficerGear + - type: HitscanBatteryAmmoProvider + proto: RedMediumLaser + fireCost: 100 + - type: BatterySelfRecharger + autoRecharge: true + autoRechargeRate: 50 + - type: Battery + maxCharge: 600 + startingCharge: 600 + - type: Gun + fireRate: 1 + useKey: false + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg + +- type: entity + name: Syndicate Operator + parent: MobSyndicateNavalBase + id: MobSyndicateNavalOperator + components: + - type: Loadout + prototypes: + - SyndicateNavalOperatorGear + - type: RechargeBasicEntityAmmo + rechargeCooldown: 0.5 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: BulletPistol + capacity: 10 + count: 10 + - type: Gun + useKey: false + minAngle: 2 + maxAngle: 16 + fireRate: 10 + angleIncrease: 3 + angleDecay: 16 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: /Audio/Weapons/Guns/Gunshots/smg.ogg + +- type: entity + name: Syndicate Grenadier + parent: MobSyndicateNavalBase + id: MobSyndicateNavalGrenadier + components: + - type: Loadout + prototypes: + - SyndicateNavalGrenadierGear + - type: AutoImplant + implants: + - DeathAcidifierImplant + - type: RechargeBasicEntityAmmo + rechargeCooldown: 5 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: GrenadeFrag + capacity: 1 + count: 1 + - type: Gun + useKey: false + fireRate: 1 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg + +- type: entity + name: Syndicate Saboteur + parent: MobSyndicateNavalBase + id: MobSyndicateNavalSaboteur + components: + - type: Loadout + prototypes: + - SyndicateNavalSaboteurGear + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: BulletPistolEmp + capacity: 4 + count: 4 + - type: Gun + fireRate: 6 + useKey: false + selectedMode: FullAuto + availableModes: + - FullAuto + - SemiAuto + soundGunshot: /Audio/Weapons/Guns/Gunshots/pistol.ogg + +- type: entity + name: Captive #Victim of Experimentation + parent: MobHumanoidHostileBase +# - MobBloodstream +# - MobFlammable +# - BaseMobSpecies + id: MobExperimentationVictim + components: + - type: NameIdentifier + group: GenericNumber + - type: NpcFactionMember + factions: + - SimpleHostile + - type: Loadout + prototypes: + - SyndicateVictimInsaneGear + - type: InputMover + - type: MobMover + - type: HTN + rootTask: + task: SimpleHumanoidHostileCompound + +- type: entity + name: Syndicate Commander # Mega Fauna for Dungeons + parent: MobSyndicateNavalBase + id: MobSyndicateNavalCommander + components: + - type: Loadout + prototypes: + - SyndicateNavalCommanderGear + - type: MobThresholds + thresholds: + 0: Alive + 140: Dead # No crit state to ensure that mob explodes ASAP + - type: Stamina + critThreshold: 500 # Extra hard to incapacitate and loot + - type: AutoImplant + implants: + - DeathRattleImplant + - DeathAcidifierImplant + - type: RechargeBasicEntityAmmo + rechargeCooldown: 0.5 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: CartridgeLightRifle + capacity: 4 + count: 4 + - type: Gun + fireRate: 5 + useKey: false + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + +- type: entity + name: Syndicate Deckhand + parent: MobSyndicateNavalBase + id: MobSyndicateNavalDeckhand + components: + - type: Loadout + prototypes: + - SyndicateNavalDeckhandGear + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: BulletPistol + capacity: 4 + count: 4 + - type: Gun + fireRate: 0.5 + useKey: false + selectedMode: FullAuto + availableModes: + - FullAuto + - SemiAuto + soundGunshot: /Audio/Weapons/Guns/Gunshots/pistol.ogg diff --git a/Resources/Prototypes/_NF/Entities/Mobs/NPCs/wizardfederationmob.yml b/Resources/Prototypes/_NF/Entities/Mobs/NPCs/wizardfederationmob.yml new file mode 100644 index 00000000000..e43a3f7272b --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Mobs/NPCs/wizardfederationmob.yml @@ -0,0 +1,227 @@ +- type: entity + name: Wizard + suffix: AI + abstract: true + parent: + - MobHumanoidHostileBase + id: MobWizFedlBase + components: + - type: NpcFactionMember + factions: + - WizFedFaction + - type: RechargeBasicEntityAmmo + rechargeCooldown: 3 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: AutoImplant + implants: + - DeathAcidifierImplant + - type: Reflect + enabled: true + reflectProb: .25 + spread: 90 +# Immunity to Heat damage from being lit on fire + - type: Flammable + fireSpread: true + canResistFire: true + damage: + types: + Heat: 0 +# Mad stamina + - type: Stamina + critThreshold: 400 +# Narrow dmg thresholds + - type: MobThresholds + thresholds: + 0: Alive + 110: Critical + 120: Dead + - type: Advertise + pack: wizardhumanoidchatter + minimumWait: 120 # 1 * 2 + maximumWait: 240 # 2 * 60 + NextAdvertisementTime: 0 + +# Humans +- type: entity + name: Blue Wizard + parent: MobWizFedlBase + id: MobWizFedWizardBlue + components: + - type: Loadout + prototypes: + - NPCWizardBlueGear + - type: BasicEntityAmmoProvider + proto: WaterElementalConjured + capacity: 2 + count: 2 + - type: Gun + fireRate: 1 + soundGunshot: + path: /Audio/Effects/teleport_arrival.ogg + - type: RechargeBasicEntityAmmo + rechargeCooldown: 40 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + +- type: entity + name: Red Wizard + parent: MobWizFedlBase + id: MobWizFedWizardRed + components: + - type: Loadout + prototypes: + - NPCWizardRedGear +# Will keep it here for later use +# - type: SolutionContainerManager +# solutions: +# chamber: +# maxVol: 2000 #100 shots +# reagents: +# - ReagentId: Phlogiston +# Quantity: 40 +# - ReagentId: ChlorineTrifluoride +# Quantity: 40 +# - ReagentId: Napalm +# Quantity: 1920 +# - type: SolutionAmmoProvider +# solutionId: chamber +# proto: BulletWaterShot +# - type: SolutionTransfer +# transferAmount: 20 +# maxTransferAmount: 50 +# minTransferAmount: 20 +# canChangeTransferAmount: false + - type: BasicEntityAmmoProvider + proto: BulletFireBolt + capacity: 1 + count: 1 + - type: Gun + fireRate: 1 + soundGunshot: + path: /Audio/Magic/fireball.ogg + +- type: entity + name: Violet Wizard + parent: MobWizFedlBase + id: MobWizFedWizardViolet + components: + - type: Loadout + prototypes: + - NPCWizardVioletGear + - type: BasicEntityAmmoProvider + proto: BulletMagicBolt + capacity: 8 + count: 8 + - type: Gun + fireRate: 6 + soundGunshot: + path: /Audio/Magic/fireball.ogg + - type: RechargeBasicEntityAmmo + rechargeCooldown: 0.5 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + +- type: entity + name: Soap Wizard + suffix: AI + parent: MobWizFedlBase + id: MobWizFedWizardSoap + components: + - type: Loadout + prototypes: + - NPCWizardSoapGear + - type: BasicEntityAmmoProvider + proto: SoapConjured + capacity: 1 + count: 1 + - type: Gun + fireRate: 1 + soundGunshot: + path: /Audio/Effects/teleport_arrival.ogg + +# Wizards in hardsuits +- type: entity + name: Blue Wizard + suffix: AI, Hardsuit + parent: MobWizFedWizardBlue + id: MobWizFedWizardBlueHardsuit + components: + - type: Loadout + prototypes: + - NPCWizardBlueHardsuitGear + +- type: entity + name: Red Wizard + suffix: AI, Hardsuit + parent: MobWizFedWizardRed + id: MobWizFedWizardRedHardsuit + components: + - type: Loadout + prototypes: + - NPCWizardRedHardsuitGear + +- type: entity + name: Violet Wizard + suffix: AI, Hardsuit + parent: MobWizFedWizardViolet + id: MobWizFedWizardVioletHardsuit + components: + - type: Loadout + prototypes: + - NPCWizardVioletHardsuitGear + +- type: entity + name: Soap Wizard + suffix: AI, Hardsuit + parent: MobWizFedWizardSoap + id: MobWizFedWizardSoapHardsuit + components: + - type: Loadout + prototypes: + - NPCWizardSoapHardsuitGear + +# Conjured Creatures +- type: entity + name: Blue Curacao Elemental + suffix: AI + parent: + - MobNonHumanHostileBase + id: WaterElementalConjured + components: + - type: NoSlip + - type: NpcFactionMember + factions: + - WizFedFaction + - type: Sprite + drawdepth: Mobs + sprite: Mobs/Aliens/elemental.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: alive + color: "#75b1f0" + - type: PointLight + radius: 2.0 + energy: 3.5 + color: "#75b1f0" # Edited through the LiquidAnomalySystem + - type: MobThresholds + thresholds: + 0: Alive + 150: Dead + - type: Bloodstream + bloodReagent: BlueCuracao + chemicalMaxVolume: 100 + - type: MeleeWeapon + soundHit: + collection: AlienClaw + animation: WeaponArcBite + damage: + types: + Slash: 15 + - type: MeleeChemicalInjector + solution: bloodstream + transferAmount: 5 + - type: TimedDespawn + lifetime: 30 + - type: Ammo + muzzleFlash: null diff --git a/Resources/Prototypes/_NF/Entities/Objects/Specific/Wizard/conjured_items.yml b/Resources/Prototypes/_NF/Entities/Objects/Specific/Wizard/conjured_items.yml new file mode 100644 index 00000000000..c1c635d55e9 --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Objects/Specific/Wizard/conjured_items.yml @@ -0,0 +1,36 @@ +# Limited life times +- type: entity + id: ConjuredObject10 + suffix: Conjured + abstract: true + description: A magically created object, that'll vanish from existance eventually. + components: + - type: TimedDespawn + lifetime: 10 + +# Conjured objects +- type: entity + name: soap + id: SoapConjured + parent: + - Soap + - ConjuredObject10 + components: + - type: Sprite + sprite: _NF/Objects/Specific/Wizard/conjuredsoap.rsi + layers: + - state: soap-4 + map: ["enum.SolutionContainerLayers.Fill"] + shader: unshaded + - type: SolutionContainerVisuals + maxFillLevels: 4 + fillBaseName: soap- + changeColor: false +# - type: Item +# heldPrefix: conjured + - type: Ammo + muzzleFlash: null + - type: PointLight + color: MediumPurple + radius: 1 + softness: 1 diff --git a/Resources/Prototypes/_NF/Entities/Objects/Tools/shipyard_rcd.yml b/Resources/Prototypes/_NF/Entities/Objects/Tools/shipyard_rcd.yml new file mode 100644 index 00000000000..a2ef2214564 --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Objects/Tools/shipyard_rcd.yml @@ -0,0 +1,37 @@ +- type: entity + name: Shipyard RCD + parent: BaseItem + id: ShipyardRCD + description: An advanced construction device which can place/remove walls, floors, and airlocks quickly. It has a slot to swipe ID cards. + components: + - type: RCD + isShipyardRCD: true + - type: LimitedCharges + maxCharges: 5 + charges: 5 + - type: UseDelay + - type: Sprite + sprite: Objects/Tools/rcd.rsi + state: icon-shipyard + - type: Item + size: Normal + - type: Clothing + sprite: Objects/Tools/rcd.rsi + quickEquip: false + slots: + - Belt + - type: PhysicalComposition + materialComposition: + Steel: 5000 + Plastic: 1000 + - type: StaticPrice + price: 500 + +- type: entity + id: ShipyardRCDEmpty + parent: ShipyardRCD + suffix: Empty + components: + - type: LimitedCharges + maxCharges: 5 + charges: 0 diff --git a/Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Projectiles/crossbow_bolts.yml b/Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Projectiles/crossbow_bolts.yml index 4637c7afdca..f9725f60b7d 100644 --- a/Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Projectiles/crossbow_bolts.yml +++ b/Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Projectiles/crossbow_bolts.yml @@ -111,3 +111,27 @@ - type: Construction graph: CraftCrossbowBoltUraniumGlassShard node: CraftCrossbowBoltUraniumGlassShard + +- type: entity + parent: CrossbowBolt + id: CrossbowBoltBloodDrinker + name: blood drinker bolt + components: + - type: Sprite + layers: + - state: tail + color: darkred + - state: rod + color: black + - state: tip + color: darkred + - state: solution1 + map: ["enum.SolutionContainerLayers.Fill"] + visible: false + - type: Projectile + damage: + types: + Slashing: 25 + Bloodloss: 5 + - type: TimedDespawn + lifetime: 10 \ No newline at end of file diff --git a/Resources/Prototypes/_NF/Entities/Objects/Weapons/Melee/wizard_staff.yml b/Resources/Prototypes/_NF/Entities/Objects/Weapons/Melee/wizard_staff.yml new file mode 100644 index 00000000000..73986ae96b2 --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Objects/Weapons/Melee/wizard_staff.yml @@ -0,0 +1,70 @@ +- type: entity + name: wizard staff + parent: Shovel + id: WizardStaffMeleeBase + description: Symbol of wizard's mastery of arcane arts. + components: + - type: Item + sprite: Objects/Weapons/Guns/Basic/staves.rsi + heldPrefix: staff + - type: Sprite + sprite: Objects/Weapons/Guns/Basic/staves.rsi + state: nothing + - type: MeleeWeapon + attackRate: 1.1 + wideAnimationRotation: -135 + damage: + types: + Blunt: 12 + angle: 0 + animation: WeaponArcThrust + - type: Tag + tags: + - WizardStaff + +- type: entity + name: red wizard staff + parent: WizardStaffMeleeBase + id: WizardStaffMeleeRed + components: + - type: Item + heldPrefix: animation + - type: Sprite + state: animation + +- type: entity + name: violet wizard staff + parent: WizardStaffMeleeBase + id: WizardStaffMeleeViolet + components: + - type: Item + heldPrefix: chaos + - type: Sprite + state: chaos + +- type: entity + name: soap wizard staff + parent: WizardStaffMeleeBase + id: WizardStaffMeleeSoap + components: + - type: Item + heldPrefix: healing + - type: Sprite + state: healing + +# Blood Cult +- type: entity + name: blood cult staff + parent: WizardStaffMeleeRed + id: WizardStaffMeleeBlood + components: + - type: Sharp + - type: MeleeWeapon + wideAnimationRotation: -135 + damage: + types: + Slash: 13 + angle: 0 + animation: WeaponArcThrust + soundHit: + path: /Audio/Effects/bite.ogg diff --git a/Resources/Prototypes/_NF/Entities/Objects/Weapons/Throwable/trowable_weapons.yml b/Resources/Prototypes/_NF/Entities/Objects/Weapons/Throwable/trowable_weapons.yml new file mode 100644 index 00000000000..6363bb6c8b5 --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Objects/Weapons/Throwable/trowable_weapons.yml @@ -0,0 +1,34 @@ +- type: entity + parent: Dart + id: DartSindicateTranquilizer + name: Syndicate Tranquilizer Dart + description: Try not to prick yourself. + components: + - type: Sprite + sprite: Objects/Fun/Darts/dart_red.rsi + state: icon + - type: EmbeddableProjectile + removalTime: 0.5 + sound: /Audio/Weapons/star_hit.ogg + - type: TimedDespawn + lifetime: 10 + - type: DamageOtherOnHit + damage: + types: + Blunt: 4 + - type: SolutionContainerManager + solutions: + ammo: + maxVol: 2 + reagents: + - ReagentId: Impedrezene + Quantity: 2 + - type: RefillableSolution + solution: ammo + - type: DrainableSolution + solution: ammo + - type: SolutionInjectOnCollide + transferAmount: 4 + blockSlots: NONE #tranquillizer darts shouldn't be blocked by a mask + - type: InjectableSolution + solution: ammo diff --git a/Resources/Prototypes/_NF/Entities/Spawners/bloodcultmobs.yml b/Resources/Prototypes/_NF/Entities/Spawners/bloodcultmobs.yml new file mode 100644 index 00000000000..5ac6e07895b --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Spawners/bloodcultmobs.yml @@ -0,0 +1,97 @@ +- type: entity + name: Blood Cult Priest Spawner + suffix: AI, Caster + id: SpawnMobBloodCultistPriest + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobBloodCultistPriest + +- type: entity + name: Blood Cult Acolyte + suffix: AI, Melee + id: SpawnMobBloodCultistAcolyte + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobBloodCultistAcolyte + +- type: entity + name: Blood Cult Zealot + suffix: AI, Melee + id: SpawnMobBloodCultistZealotMelee + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobBloodCultistZealotMelee + +- type: entity + name: Blood Cult Zealot + suffix: AI, Ranged + id: SpawnMobBloodCultistZealotRanged + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobBloodCultistZealotRanged + +- type: entity + name: Blood Cult Zealot + suffix: AI, Caster + id: SpawnMobBloodCultistCaster + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobBloodCultistCaster + +- type: entity + name: Blood Cult Leech + suffix: AI, Melee, Fast + id: SpawnMobBloodCultLeech + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobBloodCultLeech + +- type: entity + name: Ascended Cultist + suffix: AI, Caster, Megafauna + id: SpawnMobBloodCultistAscended + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobBloodCultistAscended diff --git a/Resources/Prototypes/_NF/Entities/Spawners/syndicatemobs.yml b/Resources/Prototypes/_NF/Entities/Spawners/syndicatemobs.yml new file mode 100644 index 00000000000..edff85579c4 --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Spawners/syndicatemobs.yml @@ -0,0 +1,129 @@ +- type: entity + name: Syndicate Naval Captain Spawner + id: SpawnMobSyndicateNavalCaptain + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobSyndicateNavalCaptain + +- type: entity + name: Syndicate Naval Engineer Spawner + id: SpawnMobSyndicateNavalEngineer + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobSyndicateNavalEngineer + +- type: entity + name: Syndicate Naval Medic Spawner + id: SpawnMobSyndicateNavalMedic + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobSyndicateNavalMedic + +- type: entity + name: Syndicate Naval Second Officer Spawner + id: SpawnMobSyndicateNavalSecondOfficer + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobSyndicateNavalSecondOfficer + +- type: entity + name: Syndicate Naval Operator Spawner + id: SpawnMobSyndicateNavalOperator + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobSyndicateNavalOperator + +- type: entity + name: Syndicate Naval Grenadier Spawner + id: SpawnMobSyndicateNavalGrenadier + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobSyndicateNavalGrenadier + +- type: entity + name: Syndicate Naval Saboteur Spawner + id: SpawnMobSyndicateNavalSaboteur + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobSyndicateNavalSaboteur + +- type: entity + name: Victim of Experimentation Spawner + id: SpawnMobExperimentationVictim + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobExperimentationVictim + +- type: entity + name: Syndicate Naval Commander Spawner + id: SpawnMobSyndicateNavalCommander + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobSyndicateNavalCommander + +- type: entity + name: Syndicate Naval Deckhand Spawner + id: SpawnMobSyndicateNavalDeckhand + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobSyndicateNavalDeckhand diff --git a/Resources/Prototypes/_NF/Entities/Spawners/wizardfederationmobs.yml b/Resources/Prototypes/_NF/Entities/Spawners/wizardfederationmobs.yml new file mode 100644 index 00000000000..ddd3b11c601 --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Spawners/wizardfederationmobs.yml @@ -0,0 +1,152 @@ +# Random Spawners +- type: entity + name: Random Wizard Spawner + id: SpawnMobWizFedWizard + suffix: AI + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: RandomSpawner + prototypes: + - MobWizFedWizardBlue + - MobWizFedWizardRed + - MobWizFedWizardViolet + rarePrototypes: + - MobWizFedWizardSoap + rareChance: 0.1 + +- type: entity + name: Random Wizard Spawner + id: SpawnMobWizFedWizardHardsuit + suffix: AI, Hardsuit + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: RandomSpawner + prototypes: + - MobWizFedWizardBlueHardsuit + - MobWizFedWizardRedHardsuit + - MobWizFedWizardVioletHardsuit + rarePrototypes: + - MobWizFedWizardSoapHardsuit + rareChance: 0.1 + +# Fixed Spawners +- type: entity + name: Blue Wizard Spawner + id: SpawnMobWizFedWizardBlue + suffix: AI + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobWizFedWizardBlue + +- type: entity + name: Red Wizard Spawner + id: SpawnMobWizFedWizardRed + suffix: AI + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobWizFedWizardRed + +- type: entity + name: Violet Wizard Spawner + id: SpawnMobWizFedWizardViolet + suffix: AI + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobWizFedWizardViolet + +- type: entity + name: Soap Wizard Spawner + id: SpawnMobWizFedWizardSoap + suffix: AI + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobWizFedWizardSoap + +# Hardsuits +- type: entity + name: Blue Wizard Spawner + suffix: AI, Hardsuit + id: SpawnMobWizFedWizardBlueHardsuit + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobWizFedWizardBlueHardsuit + +- type: entity + name: Red Wizard Spawner + suffix: AI, Hardsuit + id: SpawnMobWizFedWizardRedHardsuit + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobWizFedWizardRedHardsuit + +- type: entity + name: Violet Wizard Spawner + suffix: AI, Hardsuit + id: SpawnMobWizFedWizardVioletHardsuit + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobWizFedWizardVioletHardsuit + +- type: entity + name: Soap Wizard Spawner + suffix: AI, Hardsuit + id: SpawnMobWizFedWizardSoapHardsuit + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - state: ai + - type: ConditionalSpawner + prototypes: + - MobWizFedWizardSoapHardsuit diff --git a/Resources/Prototypes/_NF/Entities/Structures/Specific/bloodcult.yml b/Resources/Prototypes/_NF/Entities/Structures/Specific/bloodcult.yml new file mode 100644 index 00000000000..4946732cc5a --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Structures/Specific/bloodcult.yml @@ -0,0 +1,249 @@ +# Salvage expedition objective +- type: entity + parent: CybersunDataMiner + id: BloodCollector + name: blood collector + description: A vile chamber filled with blood. Seems to hold more than it's volume. + components: + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/bloodcollector.rsi + layers: + - state: blood_collector + - state: unshaded + shader: unshaded + - type: PointLight + radius: 1.4 + energy: 1.2 + color: "#ff0000" + castShadows: false + netsync: false + - type: AmbientSound + volume: -9 + range: 5 + sound: + path: /Audio/Ambience/Objects/anomaly_generator.ogg + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTypeTrigger + damageType: Heat + damage: 5 + behaviors: + - !type:SolutionExplosionBehavior + solution: tank + - trigger: + !type:DamageTypeTrigger + damageType: Piercing + damage: 5 + behaviors: + - !type:SolutionExplosionBehavior + solution: tank + - trigger: + !type:DamageTrigger + damage: 10 + behaviors: + - !type:SpillBehavior + solution: tank + - !type:DoActsBehavior + acts: ["Destruction"] + - type: SolutionContainerManager + solutions: + tank: + maxVol: 1000 + reagents: + - ReagentId: Blood + Quantity: 1000 + +# Wall for POI +- type: entity + parent: BaseWall + id: WallCultIndestructible + name: cult wall + suffix: indestructible + components: + - type: Tag + tags: + - Wall + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/wall.rsi + - type: Icon + sprite: _NF/Structures/Specific/BloodCult/wall.rsi + - type: IconSmooth + key: walls + base: cult + +# Blood Cult Airlock +- type: entity + parent: AirlockGlass + id: AirlockBloodCult + suffix: Blood Cult + components: + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/airlock.rsi + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close + density: 100 + mask: + - FullTileMask + layer: + - AirlockLayer + +# Glowing Floor Thingy +- type: entity + id: BloodCultGlowingFloor + name: blood cult glowing floor + parent: BaseRune + components: + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/glowingfloor.rsi + layers: + - state: floorglow + shader: unshaded + +- type: entity + id: BloodCultHoleFloor + name: blood cult floor hole + parent: FlashRuneTimer + components: + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/props.rsi + layers: + - state: prop-6 + +# Mini gravity generator +- type: entity + id: BloodCultGravityGeneratorMini + parent: [BaseStructureDisableToolUse, GravityGeneratorMini] + name: blood cult gravity generator + components: + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/gravity_generator.rsi + snapCardinals: true + layers: + - state: on + map: ["enum.GravityGeneratorVisualLayers.Base"] + - sprite: _NF/Structures/Specific/BloodCult/gravity_generator_core.rsi + state: activated + shader: unshaded + map: ["enum.GravityGeneratorVisualLayers.Core"] + offset: "0,0.6" + - type: PointLight + radius: 1.5 + energy: 1.6 + color: "#ff0000" + castShadows: false + netsync: false + +# Wall Light +- type: entity + name: blood cult light + description: "How is this thing glowing? Why?" + id: BloodCultAlwaysPoweredLight + suffix: Always powered + parent: AlwaysPoweredWallLight + components: + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/light.rsi + drawdepth: WallMountedItems + layers: + - map: ["enum.PoweredLightLayers.Base"] + state: base + - map: ["enum.PoweredLightLayers.Glow"] + state: glow + shader: unshaded + state: base + - type: PointLight + radius: 10 + energy: 0.8 + softness: 1 + offset: "0, -0.5" + color: "#990000" + +# Props and decoration +- type: entity + parent: CarpStatue + id: BloodCultProp01 + name: curious object + description: Huh, I wonder what this thing is and what does it do. + components: + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/props.rsi + layers: + - state: prop-1 + - state: unshadedprop-1 + shader: unshaded + +- type: entity + parent: BloodCultProp01 + id: BloodCultProp02 + name: curious object + description: Huh, I wonder what this thing is and what does it do. + components: + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/props.rsi + layers: + - state: prop-2 + - state: unshadedprop-2 + shader: unshaded + +- type: entity + parent: BloodCultProp01 + id: BloodCultProp03 + name: curious object + description: Huh, I wonder what this thing is and what does it do. + components: + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/props.rsi + layers: + - state: prop-3 + - state: unshadedprop-3 + shader: unshaded + +- type: entity + parent: BloodCultProp01 + id: BloodCultProp04 + name: curious object + description: Huh, I wonder what this thing is and what does it do. + components: + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/props.rsi + layers: + - state: prop-4 + - state: unshaded-0 + shader: unshaded + +- type: entity + parent: BloodCultProp01 + id: BloodCultProp05 + name: curious object + description: Huh, I wonder what this thing is and what does it do. + components: + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/props.rsi + layers: + - state: prop-5 + - state: unshaded-0 + shader: unshaded + +- type: entity + parent: BloodCultProp01 + id: BloodCultProp07 + name: curious object + description: Huh, I wonder what this thing is and what does it do. + components: + - type: Sprite + sprite: _NF/Structures/Specific/BloodCult/props.rsi + layers: + - state: prop-7 + - state: unshaded-0 + shader: unshaded diff --git a/Resources/Prototypes/_NF/Entities/Structures/Specific/syndicate.yml b/Resources/Prototypes/_NF/Entities/Structures/Specific/syndicate.yml new file mode 100644 index 00000000000..e6cf821a2cf --- /dev/null +++ b/Resources/Prototypes/_NF/Entities/Structures/Specific/syndicate.yml @@ -0,0 +1,50 @@ +- type: entity + parent: CarpStatue + id: CybersunDataMiner + name: cybersun dataminer + description: Data collecting and processing machine produced by Cybersun. + components: + - type: Sprite + sprite: _NF/Structures/Specific/Syndicate/cybersundataminer.rsi + layers: + - state: dataminer + - state: unshaded + shader: unshaded + - type: PointLight + radius: 1.5 + energy: 1.6 + color: "#3db83b" + castShadows: false + - type: AmbientSound + volume: -9 + range: 5 + sound: + path: /Audio/Ambience/Objects/hdd_buzz.ogg + - type: RangedDamageSound + soundGroups: + Brute: + collection: + MetalBulletImpact + soundTypes: + Heat: + collection: + MetalLaserImpact + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 60 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 30 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:SpawnEntitiesBehavior + spawn: + SheetSteel1: + min: 1 + max: 2 \ No newline at end of file diff --git a/Resources/Prototypes/_NF/Events/events.yml b/Resources/Prototypes/_NF/Events/events.yml index 32c936cfd65..035524ad4ba 100644 --- a/Resources/Prototypes/_NF/Events/events.yml +++ b/Resources/Prototypes/_NF/Events/events.yml @@ -159,3 +159,60 @@ maxDuration: 1200 - type: BluespaceErrorRule gridPath: /Maps/_NF/Bluespace/datacarrier.yml + +- type: entity + id: BluespaceSyndicateFTLInterception + parent: BaseGameRule + noSpawn: true + components: + - type: StationEvent + startAnnouncement: station-event-bluespace-syndicate-ftl-interception-start-announcement + startAudio: + path: /Audio/Misc/notice1.ogg + endAnnouncement: station-event-bluespace-syndicate-ftl-interception-end-announcement + earliestStart: 200 + minimumPlayers: 15 + weight: 10 + startDelay: 10 + duration: 1800 + maxDuration: 2400 + - type: BluespaceErrorRule + gridPath: /Maps/_NF/Bluespace/syndieftlintercept.yml + +- type: entity + id: BluespaceWizardFederationScout + parent: BaseGameRule + noSpawn: true + components: + - type: StationEvent + startAnnouncement: station-event-bluespace-wizardfederation-scout-start-announcement + startAudio: + path: /Audio/Misc/notice1.ogg + endAnnouncement: station-event-bluespace-wizardfederation-scout-end-announcement + earliestStart: 100 + minimumPlayers: 15 + weight: 10 + startDelay: 10 + duration: 900 + maxDuration: 1200 + - type: BluespaceErrorRule + gridPath: /Maps/_NF/Bluespace/wizardprobealt.yml + +- type: entity + id: BluespaceBloodMoon + parent: BaseGameRule + noSpawn: true + components: + - type: StationEvent + startAnnouncement: station-event-bluespace-bloodmoon-start-announcement + startAudio: + path: /Audio/Misc/notice1.ogg + endAnnouncement: station-event-bluespace-bloodmoon-end-announcement + earliestStart: 200 + minimumPlayers: 15 + weight: 10 + startDelay: 10 + duration: 1800 + maxDuration: 2400 + - type: BluespaceErrorRule + gridPath: /Maps/_NF/Bluespace/bloodmoon.yml \ No newline at end of file diff --git a/Resources/Prototypes/_NF/Recipes/Lathes/devices.yml b/Resources/Prototypes/_NF/Recipes/Lathes/devices.yml index 68f30ba047f..6565ac3cba6 100644 --- a/Resources/Prototypes/_NF/Recipes/Lathes/devices.yml +++ b/Resources/Prototypes/_NF/Recipes/Lathes/devices.yml @@ -35,3 +35,21 @@ Glass: 500 Plastic: 50 Gold: 100 + +- type: latheRecipe + id: ShipyardRCD + result: ShipyardRCDEmpty + category: Tools + completetime: 4 + materials: + Steel: 1000 + Plastic: 300 + +- type: latheRecipe + id: ShipyardRCDAmmo + result: ShipyardRCDAmmo + category: Tools + completetime: 2.4 + materials: + Steel: 500 + Plastic: 250 diff --git a/Resources/Prototypes/_NF/Recipes/Lathes/tools.yml b/Resources/Prototypes/_NF/Recipes/Lathes/tools.yml new file mode 100644 index 00000000000..48ae087fd7a --- /dev/null +++ b/Resources/Prototypes/_NF/Recipes/Lathes/tools.yml @@ -0,0 +1,20 @@ +- type: entity + name: Shipyard RCD Ammo + parent: BaseItem + id: ShipyardRCDAmmo + description: Ammo cartridge for a Shipyard RCD. + components: + - type: RCDAmmo + isShipyardRCDAmmo: true + - type: Sprite + sprite: Objects/Tools/rcd.rsi + state: ammo-shipyard + - type: Item + sprite: Objects/Tools/rcd.rsi + heldPrefix: ammo-shipyard + - type: PhysicalComposition + materialComposition: + Steel: 1000 + Plastic: 1000 + - type: StaticPrice + price: 100 diff --git a/Resources/Prototypes/_NF/Roles/Jobs/Hostile/blood_cultists.yml b/Resources/Prototypes/_NF/Roles/Jobs/Hostile/blood_cultists.yml new file mode 100644 index 00000000000..230f2604931 --- /dev/null +++ b/Resources/Prototypes/_NF/Roles/Jobs/Hostile/blood_cultists.yml @@ -0,0 +1,60 @@ +# Leader +- type: startingGear + id: BloodCultistPriestGear + equipment: + head: ClothingHeadHelmetCult + shoes: ClothingShoesCult + gloves: ClothingHandsGlovesCombat + neck: BedsheetCult + outerClothing: ClothingOuterArmorCult + inhand: +# - UnholyHalberd + - WizardStaffMeleeBlood + +# Acolyte +- type: startingGear + id: BloodCultistAcolyteGear + equipment: + head: ClothingHeadHelmetCult + shoes: ClothingShoesCult + gloves: ClothingHandsGlovesCombat + outerClothing: ClothingOuterArmorCult + inhand: +# - EldritchBlade + - RitualDagger + +# Cultist (Melee) +- type: startingGear + id: BloodCultistZealotMeleeGear + equipment: + head: ClothingHeadHatHoodCulthood + shoes: ClothingShoesCult + gloves: ClothingHandsGlovesCombat + mask: ClothingMaskJackal + outerClothing: ClothingOuterRobesCult + inhand: + - RitualDagger + +# Cultist (Ranged) +- type: startingGear + id: BloodCultistZealotRangedGear + equipment: + head: ClothingHeadHatHoodCulthood + shoes: ClothingShoesCult + mask: ClothingMaskRaven + gloves: ClothingHandsGlovesCombat + outerClothing: ClothingOuterRobesCult + back: CrossbowImprovised + belt: ClothingBeltQuiverCrossbow + +# Cultist (Caster) +- type: startingGear + id: BloodCultistCasterGear + equipment: + head: ClothingHeadHatHoodCulthood + shoes: ClothingShoesCult + mask: ClothingMaskRaven + gloves: ClothingHandsGlovesCombat + outerClothing: ClothingOuterRobesCult + inhand: + - WizardStaffMeleeBlood diff --git a/Resources/Prototypes/_NF/Roles/Jobs/Hostile/syndicate_naval_forces.yml b/Resources/Prototypes/_NF/Roles/Jobs/Hostile/syndicate_naval_forces.yml new file mode 100644 index 00000000000..af10c04d1b6 --- /dev/null +++ b/Resources/Prototypes/_NF/Roles/Jobs/Hostile/syndicate_naval_forces.yml @@ -0,0 +1,142 @@ +# Captain +- type: startingGear + id: SyndicateNavalCaptainGear + equipment: + head: ClothingHeadHatSyndieMAA + jumpsuit: ClothingUniformJumpsuitSyndieFormal + shoes: ClothingShoesBootsCombat + gloves: ClothingHandsGlovesCombat + neck: ClothingNeckScarfStripedSyndieRed + mask: ClothingMaskGasSyndicate + outerClothing: ClothingOuterCoatSyndieCapArmored + pocket1: WeaponRevolverPythonAP + inhand: + - PlasteelArmingSword + +# Engineer +- type: startingGear + id: SyndicateNavalEngineerGear + equipment: + head: ClothingHeadHatHardhatRed + jumpsuit: ClothingUniformJumpsuitChiefEngineerSyndie + back: ClothingBackpackDuffelSyndicateAmmo + shoes: ClothingShoesBootsCombat + gloves: ClothingHandsGlovesCombat + belt: ClothingBeltUtility + mask: ClothingMaskGasSyndicate + outerClothing: ClothingOuterArmorBasic + inhand: + - WeaponShotgunKammerer + +# Medic +- type: startingGear + id: SyndicateNavalMedicGear + equipment: + head: ClothingHeadHatSyndie + jumpsuit: ClothingUniformJumpsuitParamedicSyndie + back: ClothingBackpackDuffelSyndicateMedical + shoes: ClothingShoesBootsCombat + gloves: ClothingHandsGlovesCombat + belt: ClothingBeltMedical + neck: ClothingNeckStethoscope + mask: ClothingMaskGasSyndicate + outerClothing: ClothingOuterCoatAMG + inhand: + - SawAdvanced + +# Syndicate Second Officer +- type: startingGear + id: SyndicateNavalSecondOfficerGear + equipment: + head: ClothingHeadHatSyndie + jumpsuit: ClothingUniformJumpsuitRecruitSyndie + back: ClothingBackpackDuffelSyndicate + shoes: ClothingShoesBootsCombat + gloves: ClothingHandsGlovesCombat + eyes: ClothingEyesGlassesSunglasses + belt: ClothingBeltMilitaryWebbing + mask: ClothingMaskNeckGaiter + outerClothing: ClothingOuterArmorBasic + inhand: + - WeaponAdvancedLaser + +# Syndicate Security Operative +- type: startingGear + id: SyndicateNavalOperatorGear + equipment: + head: ClothingHeadHelmetSwatSyndicate + jumpsuit: ClothingUniformJumpsuitOperative + back: WeaponSubMachineGunAtreides + shoes: ClothingShoesBootsCombat + gloves: ClothingHandsGlovesCombat + belt: ClothingBeltMilitaryWebbing + mask: ClothingMaskGasSyndicate + outerClothing: ClothingOuterArmorBulletproof + inhand: + - KukriKnife + +# Syndicate Grenadier +- type: startingGear + id: SyndicateNavalGrenadierGear + equipment: + head: ClothingHeadHelmetBombSuit + jumpsuit: ClothingUniformJumpsuitRecruitSyndie + shoes: ClothingShoesBootsCombat + gloves: ClothingHandsGlovesCombat + belt: ClothingBeltMilitaryWebbing + mask: ClothingMaskGasSyndicate + outerClothing: ClothingOuterSuitBomb + +# Syndicate Saboteur +- type: startingGear + id: SyndicateNavalSaboteurGear + equipment: + head: ClothingHeadHatSyndie + back: JetpackBlackFilled + jumpsuit: ClothingUniformJumpsuitOperative + shoes: ClothingShoesBootsCombat + gloves: ClothingHandsGlovesCombat + eyes: ClothingEyesGlassesSunglasses + mask: ClothingMaskNeckGaiter + outerClothing: ClothingOuterArmorBasicSlim +# pocket1: WeaponPistolViper + inhand: + - CombatKnife + +# Syndicate Victim: Driven Insane Victim of Experimentation +- type: startingGear + id: SyndicateVictimInsaneGear + equipment: + outerClothing: ClothingOuterHospitalGown + mask: ClothingMaskMuzzle + neck: ClothingNeckHeadphones + inhand: + - ReinforcedShiv + +# Commander (Megafauna for dungeons) +- type: startingGear + id: SyndicateNavalCommanderGear + equipment: + mask: ClothingMaskGasSyndicate + neck: BedsheetSyndie + jumpsuit: ClothingUniformJumpsuitSyndieFormal + outerClothing: ClothingOuterHardsuitSyndieElite + gloves: ClothingHandsGlovesCombat + shoes: ClothingShoesBootsMagSyndie + back: WeaponRifleAk + pocket1: MagazineLightRifle + pocket2: MagazineLightRifle + inhand: + - CaptainSabre + +# Syndicate Deckhand +- type: startingGear + id: SyndicateNavalDeckhandGear + equipment: + head: ClothingHeadHatSyndie + jumpsuit: ClothingUniformJumpsuitRecruitSyndie + shoes: ClothingShoesBootsWork + outerClothing: ClothingOuterArmorBasic + pocket1: WeaponPistolViper + inhand: + - CombatKnife diff --git a/Resources/Prototypes/_NF/Roles/Jobs/Hostile/wizard_federation_mages.yml b/Resources/Prototypes/_NF/Roles/Jobs/Hostile/wizard_federation_mages.yml new file mode 100644 index 00000000000..a37e8fc5719 --- /dev/null +++ b/Resources/Prototypes/_NF/Roles/Jobs/Hostile/wizard_federation_mages.yml @@ -0,0 +1,92 @@ +# Wizard +- type: startingGear + id: NPCWizardBlueGear + equipment: + head: ClothingHeadHatWizard + shoes: ClothingShoesWizard + belt: ClothingBeltWand + neck: ClothingNeckScarfStripedLightBlue + outerClothing: ClothingOuterWizard + inhand: + - WizardStaffMeleeBase + +- type: startingGear + id: NPCWizardRedGear + equipment: + head: ClothingHeadHatRedwizard + shoes: ClothingShoesWizard + belt: ClothingBeltWand + neck: ClothingNeckScarfStripedRed + outerClothing: ClothingOuterWizardRed + inhand: + - WizardStaffMeleeRed + +- type: startingGear + id: NPCWizardVioletGear + equipment: + head: ClothingHeadHatVioletwizard + shoes: ClothingShoesWizard + belt: ClothingBeltWand + neck: ClothingNeckScarfStripedPurple + outerClothing: ClothingOuterWizardViolet + inhand: + - WizardStaffMeleeViolet + +- type: startingGear + id: NPCWizardSoapGear + equipment: + head: ClothingHeadHatRedwizard + mask: ClothingMaskClown + jumpsuit: ClothingUniformJumpsuitClown + shoes: ClothingShoesClown + outerClothing: ClothingOuterClownPriest + pocket1: BikeHorn + inhand: +# - ToyHammer + - WizardStaffMeleeSoap + +# Hardsuits +- type: startingGear + id: NPCWizardBlueHardsuitGear + equipment: + head: ClothingHeadHelmetWizardHelm + shoes: ClothingShoesWizard + belt: ClothingBeltWand + neck: ClothingNeckScarfStripedLightBlue + outerClothing: ClothingOuterArmorMagusblue # Well, it's not a hardsuit but whatever + inhand: + - WizardStaffMeleeBase + +- type: startingGear + id: NPCWizardRedHardsuitGear + equipment: + head: ClothingHeadHelmetWizardHelm + shoes: ClothingShoesWizard + belt: ClothingBeltWand + neck: ClothingNeckScarfStripedRed + outerClothing: ClothingOuterArmorMagusred # Well, it's not a hardsuit but whatever + inhand: + - WizardStaffMeleeRed + +- type: startingGear + id: NPCWizardVioletHardsuitGear + equipment: + head: ClothingHeadHelmetWizardHelm + shoes: ClothingShoesWizard + belt: ClothingBeltWand + neck: ClothingNeckScarfStripedPurple + outerClothing: ClothingOuterHardsuitWizard + inhand: + - WizardStaffMeleeViolet + +- type: startingGear + id: NPCWizardSoapHardsuitGear + equipment: + head: ClothingHeadHelmetWizardHelm + mask: ClothingMaskClown + jumpsuit: ClothingUniformJumpsuitClown + shoes: ClothingShoesClown + neck: ClothingNeckScarfStripedRed + outerClothing: ClothingOuterHardsuitClown + inhand: + - WizardStaffMeleeSoap diff --git a/Resources/Prototypes/_NF/ai_factions.yml b/Resources/Prototypes/_NF/ai_factions.yml index c7b169907ff..4563e92a96f 100644 --- a/Resources/Prototypes/_NF/ai_factions.yml +++ b/Resources/Prototypes/_NF/ai_factions.yml @@ -29,3 +29,29 @@ - type: npcFaction id: Monkey + +- type: npcFaction + id: WizFedFaction + hostile: + - NanoTrasen + - Syndicate + - SimpleHostile + - Passive + - PetsNT + - Zombie + - Revolutionary + - Xeno + - BloodCultNF + +- type: npcFaction + id: BloodCultNF + hostile: + - NanoTrasen + - Syndicate + - SimpleHostile + - Passive + - PetsNT + - Zombie + - Revolutionary + - Xeno + - WizFedFaction diff --git a/Resources/Prototypes/ai_factions.yml b/Resources/Prototypes/ai_factions.yml index ff50a8bcf28..6188509124e 100644 --- a/Resources/Prototypes/ai_factions.yml +++ b/Resources/Prototypes/ai_factions.yml @@ -7,6 +7,8 @@ - PetsNT - Zombie - Revolutionary + - WizFedFaction # Frontier + - BloodCultNF # Frontier - type: npcFaction id: NanoTrasen @@ -16,6 +18,8 @@ - Xeno - Zombie - Revolutionary + - WizFedFaction # Frontier + - BloodCultNF # Frontier - type: npcFaction id: Mouse @@ -32,6 +36,8 @@ - SimpleHostile - Zombie - Xeno + - WizFedFaction # Frontier + - BloodCultNF # Frontier - type: npcFaction id: SimpleHostile @@ -42,6 +48,8 @@ - PetsNT - Zombie - Revolutionary + - WizFedFaction # Frontier + - BloodCultNF # Frontier - type: npcFaction id: SimpleNeutral @@ -54,6 +62,8 @@ - Xeno - PetsNT - Zombie + - WizFedFaction # Frontier + - BloodCultNF # Frontier - type: npcFaction id: Xeno @@ -64,6 +74,8 @@ - PetsNT - Zombie - Revolutionary + - WizFedFaction # Frontier + - BloodCultNF # Frontier - type: npcFaction id: Zombie @@ -75,6 +87,8 @@ - Passive - PetsNT - Revolutionary + - WizFedFaction # Frontier + - BloodCultNF # Frontier - type: npcFaction id: Revolutionary @@ -83,7 +97,8 @@ - Zombie - SimpleHostile - Dragon - + - WizFedFaction # Frontier + - BloodCultNF # Frontier - type: npcFaction id: ArtifactConstruct hostile: diff --git a/Resources/Textures/Objects/Tools/rcd.rsi/ammo-shipyard.png b/Resources/Textures/Objects/Tools/rcd.rsi/ammo-shipyard.png new file mode 100644 index 00000000000..e7ecb309989 Binary files /dev/null and b/Resources/Textures/Objects/Tools/rcd.rsi/ammo-shipyard.png differ diff --git a/Resources/Textures/Objects/Tools/rcd.rsi/icon-shipyard.png b/Resources/Textures/Objects/Tools/rcd.rsi/icon-shipyard.png new file mode 100644 index 00000000000..7e038d4bb5b Binary files /dev/null and b/Resources/Textures/Objects/Tools/rcd.rsi/icon-shipyard.png differ diff --git a/Resources/Textures/Objects/Tools/rcd.rsi/meta.json b/Resources/Textures/Objects/Tools/rcd.rsi/meta.json index 4b9b1914006..d9dde9dcfa3 100644 --- a/Resources/Textures/Objects/Tools/rcd.rsi/meta.json +++ b/Resources/Textures/Objects/Tools/rcd.rsi/meta.json @@ -10,6 +10,9 @@ { "name": "icon" }, + { + "name": "icon-shipyard" + }, { "name": "icon-experimental" }, @@ -18,6 +21,9 @@ }, { "name": "ammo" + }, + { + "name": "ammo-shipyard" }, { "name": "ammo-inhand-left", diff --git a/Resources/Textures/_NF/Effects/bloodcultbeams.rsi/dark_red_lightning.png b/Resources/Textures/_NF/Effects/bloodcultbeams.rsi/dark_red_lightning.png new file mode 100644 index 00000000000..08701185030 Binary files /dev/null and b/Resources/Textures/_NF/Effects/bloodcultbeams.rsi/dark_red_lightning.png differ diff --git a/Resources/Textures/_NF/Effects/bloodcultbeams.rsi/meta.json b/Resources/Textures/_NF/Effects/bloodcultbeams.rsi/meta.json new file mode 100644 index 00000000000..66ac7d37049 --- /dev/null +++ b/Resources/Textures/_NF/Effects/bloodcultbeams.rsi/meta.json @@ -0,0 +1,35 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken and modified from cev-eris at https://github.com/Citadel-Station-13/Citadel-Station-13/commit/06689416691093474d600924242f69eb7d223f3e and from https://github.com/tgstation/tgstation/blob/master/icons/effects/beam.dmi ", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "dark_red_lightning", + "delays": [ + [ + 0.060000002, + 0.060000002, + 0.060000002, + 0.060000002, + 0.060000002, + 0.060000002, + 0.060000002, + 0.060000002 + ] + ] + }, + { + "name": "red_lightning", + "delays": [ + [ + 0.060000002, + 0.060000002 + ] + ] + } + ] +} \ No newline at end of file diff --git a/Resources/Textures/_NF/Effects/bloodcultbeams.rsi/red_lightning.png b/Resources/Textures/_NF/Effects/bloodcultbeams.rsi/red_lightning.png new file mode 100644 index 00000000000..9babd45da9e Binary files /dev/null and b/Resources/Textures/_NF/Effects/bloodcultbeams.rsi/red_lightning.png differ diff --git a/Resources/Textures/_NF/Mobs/BloodCult/ascended_cultist.rsi/ascended_cultist.png b/Resources/Textures/_NF/Mobs/BloodCult/ascended_cultist.rsi/ascended_cultist.png new file mode 100644 index 00000000000..e8d2e3505f6 Binary files /dev/null and b/Resources/Textures/_NF/Mobs/BloodCult/ascended_cultist.rsi/ascended_cultist.png differ diff --git a/Resources/Textures/_NF/Mobs/BloodCult/ascended_cultist.rsi/crit.png b/Resources/Textures/_NF/Mobs/BloodCult/ascended_cultist.rsi/crit.png new file mode 100644 index 00000000000..3a2b1e60971 Binary files /dev/null and b/Resources/Textures/_NF/Mobs/BloodCult/ascended_cultist.rsi/crit.png differ diff --git a/Resources/Textures/_NF/Mobs/BloodCult/ascended_cultist.rsi/dead.png b/Resources/Textures/_NF/Mobs/BloodCult/ascended_cultist.rsi/dead.png new file mode 100644 index 00000000000..712ea368fa5 Binary files /dev/null and b/Resources/Textures/_NF/Mobs/BloodCult/ascended_cultist.rsi/dead.png differ diff --git a/Resources/Textures/_NF/Mobs/BloodCult/ascended_cultist.rsi/meta.json b/Resources/Textures/_NF/Mobs/BloodCult/ascended_cultist.rsi/meta.json new file mode 100644 index 00000000000..455631f6360 --- /dev/null +++ b/Resources/Textures/_NF/Mobs/BloodCult/ascended_cultist.rsi/meta.json @@ -0,0 +1,39 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Original sprite taken from Tgstation (https://github.com/tgstation/tgstation/blob/master/icons/mob/simple/icemoon/icemoon_monsters.dmi), dead and crit states sprited by erhardsteinhauer (discord)", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "ascended_cultist", + "directions": 4, + "delays": [ + [ + 0.5, + 0.5 + ], + [ + 0.5, + 0.5 + ], + [ + 0.5, + 0.5 + ], + [ + 0.5, + 0.5 + ] + ] + }, + { + "name": "crit" + }, + { + "name": "dead" + } + ] +} \ No newline at end of file diff --git a/Resources/Textures/_NF/Mobs/BloodCult/bloodcultleech.rsi/crit.png b/Resources/Textures/_NF/Mobs/BloodCult/bloodcultleech.rsi/crit.png new file mode 100644 index 00000000000..23462fae6b7 Binary files /dev/null and b/Resources/Textures/_NF/Mobs/BloodCult/bloodcultleech.rsi/crit.png differ diff --git a/Resources/Textures/_NF/Mobs/BloodCult/bloodcultleech.rsi/dead.png b/Resources/Textures/_NF/Mobs/BloodCult/bloodcultleech.rsi/dead.png new file mode 100644 index 00000000000..ff2072ab7e3 Binary files /dev/null and b/Resources/Textures/_NF/Mobs/BloodCult/bloodcultleech.rsi/dead.png differ diff --git a/Resources/Textures/_NF/Mobs/BloodCult/bloodcultleech.rsi/leech.png b/Resources/Textures/_NF/Mobs/BloodCult/bloodcultleech.rsi/leech.png new file mode 100644 index 00000000000..dd72bc65337 Binary files /dev/null and b/Resources/Textures/_NF/Mobs/BloodCult/bloodcultleech.rsi/leech.png differ diff --git a/Resources/Textures/_NF/Mobs/BloodCult/bloodcultleech.rsi/meta.json b/Resources/Textures/_NF/Mobs/BloodCult/bloodcultleech.rsi/meta.json new file mode 100644 index 00000000000..a58dbab8d5a --- /dev/null +++ b/Resources/Textures/_NF/Mobs/BloodCult/bloodcultleech.rsi/meta.json @@ -0,0 +1,59 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprited (bashed together) for SS14 New Frontier by erhardsteinhauer (discord), Based on abomination (https://github.com/space-wizards/space-station-14/tree/master/Resources/Textures/Mobs/Demons/abomination.rsi), goliath tentacle (https://github.com/tgstation/tgstation/blob/master/icons/mob/simple/lavaland/lavaland_monsters.dmi) and cult armor (https://github.com/tgstation/tgstation/blob/master/icons/obj/clothing/suits/armor.dmi)", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "leech", + "directions": 4, + "delays": [ + [ + 0.2, + 0.2, + 0.2, + 0.2, + 0.2, + 0.2, + 0.2 + ], + [ + 0.2, + 0.2, + 0.2, + 0.2, + 0.2, + 0.2, + 0.2 + ], + [ + 0.2, + 0.2, + 0.2, + 0.2, + 0.2, + 0.2, + 0.2 + ], + [ + 0.2, + 0.2, + 0.2, + 0.2, + 0.2, + 0.2, + 0.2 + ] + ] + }, + { + "name": "crit" + }, + { + "name": "dead" + } + ] +} diff --git a/Resources/Textures/_NF/Mobs/BloodCult/drainedone.rsi/drained.png b/Resources/Textures/_NF/Mobs/BloodCult/drainedone.rsi/drained.png new file mode 100644 index 00000000000..3b5374a9fca Binary files /dev/null and b/Resources/Textures/_NF/Mobs/BloodCult/drainedone.rsi/drained.png differ diff --git a/Resources/Textures/_NF/Mobs/BloodCult/drainedone.rsi/icon.png b/Resources/Textures/_NF/Mobs/BloodCult/drainedone.rsi/icon.png new file mode 100644 index 00000000000..9e3ffb9bae4 Binary files 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