diff --git a/Content.Server/Anomaly/Components/AnomalyGeneratorComponent.cs b/Content.Server/Anomaly/Components/AnomalyGeneratorComponent.cs index 1ff0290fc96..68e91d8b042 100644 --- a/Content.Server/Anomaly/Components/AnomalyGeneratorComponent.cs +++ b/Content.Server/Anomaly/Components/AnomalyGeneratorComponent.cs @@ -1,4 +1,4 @@ -using Content.Shared.Anomaly; +using Content.Shared.Anomaly; using Content.Shared.Materials; using Content.Shared.Radio; using Robust.Shared.Audio; @@ -37,13 +37,13 @@ public sealed partial class AnomalyGeneratorComponent : Component /// The material needed to generate an anomaly /// [DataField("requiredMaterial", customTypeSerializer: typeof(PrototypeIdSerializer)), ViewVariables(VVAccess.ReadWrite)] - public string RequiredMaterial = "Plasma"; + public string RequiredMaterial = "Bananium"; // Frontier - Plasma to Bananium /// /// The amount of material needed to generate a single anomaly /// [DataField("materialPerAnomaly"), ViewVariables(VVAccess.ReadWrite)] - public int MaterialPerAnomaly = 1500; // a bit less than a stack of plasma + public int MaterialPerAnomaly = 1000; // Frontier - Plasma to Bananium, 1500 to 1000 /// /// The random anomaly spawner entity diff --git a/Resources/Locale/en-US/anomaly/anomaly.ftl b/Resources/Locale/en-US/anomaly/anomaly.ftl index 29d51696944..85297aedaba 100644 --- a/Resources/Locale/en-US/anomaly/anomaly.ftl +++ b/Resources/Locale/en-US/anomaly/anomaly.ftl @@ -26,7 +26,7 @@ anomaly-scanner-particle-containment = - [color=goldenrod]Containment type:[/col anomaly-scanner-pulse-timer = Time until next pulse: [color=gray]{$time}[/color] anomaly-generator-ui-title = Anomaly Generator -anomaly-generator-fuel-display = Fuel: +anomaly-generator-fuel-display = Bananium: anomaly-generator-cooldown = Cooldown: [color=gray]{$time}[/color] anomaly-generator-no-cooldown = Cooldown: [color=gray]Complete[/color] anomaly-generator-yes-fire = Status: [color=forestgreen]Ready[/color] diff --git a/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml b/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml index ce370378b43..3d881d462af 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml @@ -245,9 +245,11 @@ - type: MaterialStorage whitelist: tags: - - Sheet +# - Sheet # Frontier + - RawMaterial # Frontier materialWhiteList: - - Plasma +# - Plasma # Frontier + - Bananium # Frontier - type: Fixtures fixtures: fix1: diff --git a/Resources/ServerInfo/Guidebook/Science/AnomalousResearch.xml b/Resources/ServerInfo/Guidebook/Science/AnomalousResearch.xml index 11b9a0f4168..a93c40e9e67 100644 --- a/Resources/ServerInfo/Guidebook/Science/AnomalousResearch.xml +++ b/Resources/ServerInfo/Guidebook/Science/AnomalousResearch.xml @@ -16,7 +16,7 @@ Scanners, vessels, and A.P.E.s are all used in the containment and observation o -The anomaly generator can produce a random anomaly somewhere on the station at the cost of plasma. +The anomaly generator can produce a random anomaly somewhere on the station at the cost of bananium. ## Anomalies Anomalies are static objects that appear on the station. They cannot be moved, and must be worked around, no matter their location.