diff --git a/Content.Client/_NF/Language/LanguageMenuWindow.xaml.cs b/Content.Client/_NF/Language/LanguageMenuWindow.xaml.cs index 6dd7c1efdba..88edd8147a3 100644 --- a/Content.Client/_NF/Language/LanguageMenuWindow.xaml.cs +++ b/Content.Client/_NF/Language/LanguageMenuWindow.xaml.cs @@ -9,7 +9,7 @@ using Robust.Shared.Utility; using static Content.Shared.Language.Systems.SharedLanguageSystem; -namespace Content.Client.Language; +namespace Content.Client._NF.Language; // This EXACT class must have the _NF part because of xaml linking [GenerateTypedNameReferences] public sealed partial class LanguageMenuWindow : DefaultWindow diff --git a/Content.Client/UserInterface/Systems/Language/LanguageMenuUIController.cs b/Content.Client/_NF/UserInterface/Systems/Language/LanguageMenuUIController.cs similarity index 91% rename from Content.Client/UserInterface/Systems/Language/LanguageMenuUIController.cs rename to Content.Client/_NF/UserInterface/Systems/Language/LanguageMenuUIController.cs index 4831d294f9c..90466b9ddb2 100644 --- a/Content.Client/UserInterface/Systems/Language/LanguageMenuUIController.cs +++ b/Content.Client/_NF/UserInterface/Systems/Language/LanguageMenuUIController.cs @@ -1,5 +1,5 @@ +using Content.Client._NF.Language; using Content.Client.Gameplay; -using Content.Client.Language; using Content.Shared.Language; using Robust.Client.UserInterface.Controllers; using Robust.Client.UserInterface.Controls; @@ -37,9 +37,8 @@ private void OnActionMenu(EntityUid uid, LanguageSpeakerComponent component, Lan else { _languageWindow!.Open(); + EntityManager.EntityNetManager?.SendSystemNetworkMessage(new RequestLanguageMenuStateMessage()); } - - EntityManager.EntityNetManager?.SendSystemNetworkMessage(new RequestLanguageMenuStateMessage()); } public void OnStateEntered(GameplayState state)