From 5849f31a8f1089a6abb50933d80cac1cb82c690d Mon Sep 17 00:00:00 2001 From: blackknight954 <40075385+blackknight954@users.noreply.github.com> Date: Tue, 21 Jan 2025 16:56:06 -0600 Subject: [PATCH 1/2] Turrets take 50% increased damage to explosives --- Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml index 050d31cdc6d..6cc34ec38ec 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml @@ -123,6 +123,9 @@ thresholds: # Frontier 0: Alive # Frontier 500: Dead # Frontier: bandaid fix, value here should be high enough to prevent situations when mob(turret) changes it's state before being destoyed + - type: ExplosionResistance + damageCoefficient: 1.5 #Frontier, takes 50% more damage from explosives. + - type: entity parent: [BaseWeaponTurret, BaseC3SyndicateContraband] # Frontier: BaseSyndicateContraband Date: Wed, 22 Jan 2025 12:56:49 -0600 Subject: [PATCH 2/2] Update Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> --- Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml index 6cc34ec38ec..6b784a8b70c 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml @@ -123,7 +123,7 @@ thresholds: # Frontier 0: Alive # Frontier 500: Dead # Frontier: bandaid fix, value here should be high enough to prevent situations when mob(turret) changes it's state before being destoyed - - type: ExplosionResistance + - type: ExplosionResistance # Frontier damageCoefficient: 1.5 #Frontier, takes 50% more damage from explosives.