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Releases: nfrechette/acl

Version 0.6.0

10 Jan 02:11
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Version 0.6.0 Pre-release
Pre-release
  • Hooked up continuous build integration
  • Added support for VS2017 on Windows
  • Added support for GCC5, Clang4, and Clang5 on Linux
  • Added support for Xcode 8.3 and Xcode 9.2 on OS X
  • Added support for x86 on Windows, Linux, and OS X
  • Better handle scale with built in error metrics
  • Many more improvements and fixes

Version 0.5.0

23 Nov 03:48
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Version 0.5.0 Pre-release
Pre-release
  • Added support for 3D scale
  • Added partial support for Android (works in Unreal 4.15)
  • A fix to the variable bit rate optimization algorithm
  • Added a CLA system
  • Refactoring to support multiple algorithms better
  • More changes and additions to stat logging
  • Many more improvements and fixes

Version 0.4.0

10 Sep 18:06
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Version 0.4.0 Pre-release
Pre-release
  • Lots of math performance, accuracy, and consistency improvements
  • Implemented segmenting support in uniformly sampled algorithm
  • Range reduction per segment support added
  • Minor fixes to fbx2acl
  • Optimized variable quantization considerably
  • Major changes to which stats are dumped and how they are processed
  • Many more improvements and fixes

Version 0.3.0

28 Jul 20:42
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Version 0.3.0 Pre-release
Pre-release
  • Added CMake support
  • Improved error measuring and accuracy
  • Improved variable quantization
  • Convert most math to float32 to improve accuracy and performance
  • Many more improvements and fixes

Version 0.2.0

08 Jul 16:39
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Version 0.2.0 Pre-release
Pre-release
  • Added clip_writer to create ACL files from a game integration
  • Added some unit tests and moved them into their own project
  • Added basic per track variable quantization
  • Added CMake support
  • Lots of cleanup, minor changes, and fixes

Initial release!

26 Jun 01:06
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Initial release! Pre-release
Pre-release
  • Uniformly sampled algorithm
  • Various rotation and vector formats
  • Clip range reduction
  • ACL SJSON file format
  • Custom allocator interface
  • Assert overrides
  • Custom math types and functions
  • Various tools to test the library
  • Visual Studio 2015 supported, x86 and x64