Releases: nfrechette/acl
Releases · nfrechette/acl
Version 0.6.0
- Hooked up continuous build integration
- Added support for VS2017 on Windows
- Added support for GCC5, Clang4, and Clang5 on Linux
- Added support for Xcode 8.3 and Xcode 9.2 on OS X
- Added support for x86 on Windows, Linux, and OS X
- Better handle scale with built in error metrics
- Many more improvements and fixes
Version 0.5.0
- Added support for 3D scale
- Added partial support for Android (works in Unreal 4.15)
- A fix to the variable bit rate optimization algorithm
- Added a CLA system
- Refactoring to support multiple algorithms better
- More changes and additions to stat logging
- Many more improvements and fixes
Version 0.4.0
- Lots of math performance, accuracy, and consistency improvements
- Implemented segmenting support in uniformly sampled algorithm
- Range reduction per segment support added
- Minor fixes to fbx2acl
- Optimized variable quantization considerably
- Major changes to which stats are dumped and how they are processed
- Many more improvements and fixes
Version 0.3.0
- Added CMake support
- Improved error measuring and accuracy
- Improved variable quantization
- Convert most math to float32 to improve accuracy and performance
- Many more improvements and fixes
Version 0.2.0
- Added clip_writer to create ACL files from a game integration
- Added some unit tests and moved them into their own project
- Added basic per track variable quantization
- Added CMake support
- Lots of cleanup, minor changes, and fixes
Initial release!
- Uniformly sampled algorithm
- Various rotation and vector formats
- Clip range reduction
- ACL SJSON file format
- Custom allocator interface
- Assert overrides
- Custom math types and functions
- Various tools to test the library
- Visual Studio 2015 supported, x86 and x64