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Right now the network relative parent synchronizes state via a NetworkVariable but it would be much better to update this to a direct buffer similar to netcode's NetworkTransform.
Basically need to do the same thing as the existing network transform but instead of synchronization in local space relative to parent, synchronize in relative parent space according to the current KCC movement model. Also, don't worry about synchronization of scale for now as that is a bit beyond the current scope.
And also, this synchronization should be controlled by a RelativeParent struct (should refactor that code in the KCCMovementEngine as well... at least let the end user disable it if they don't want to use it).
The text was updated successfully, but these errors were encountered:
Right now the network relative parent synchronizes state via a
NetworkVariable
but it would be much better to update this to a direct buffer similar to netcode's NetworkTransform.Basically need to do the same thing as the existing network transform but instead of synchronization in local space relative to parent, synchronize in relative parent space according to the current KCC movement model. Also, don't worry about synchronization of scale for now as that is a bit beyond the current scope.
And also, this synchronization should be controlled by a RelativeParent struct (should refactor that code in the KCCMovementEngine as well... at least let the end user disable it if they don't want to use it).
The text was updated successfully, but these errors were encountered: