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gomoku.java
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gomoku.java
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public class gomoku {
private static final String ANSI_RESET = "\u001B[0m";
private static final String ANSI_BLACK = "\u001B[30m";
private static final String ANSI_RED = "\u001B[31m";
private static final String ANSI_GREEN = "\u001B[32m";
private static final String ANSI_YELLOW = "\u001B[33m";
private static final String ANSI_BLUE = "\u001B[34m";
private static final String ANSI_PURPLE = "\u001B[35m";
private static final String ANSI_CYAN = "\u001B[36m";
private static final String ANSI_WHITE = "\u001B[37m";
private static final String ANSI_BOLD = "\u001B[1m";
private static final String ANSI_BELL = "\007";
private static int[] stoneHistory = new int[225];
private static short currentStep = 0;
private static int chessBoard[][] = new int[15][15];
//chessBoard definition: 0 unset, 1 player1, 2 player2/cpuplayer
public static void main(String[] args) {
boolean sPlayer = false;
if (args.length > 0) {
if (args[0].equals("single"))
sPlayer = true;
else if (args[0].equals("version")) {
System.out.println("NW Gomoku v1.0.0");
return;
} else {
System.out.println(ANSI_CYAN + "A Gomoku Game by Nicholas@UIUC.\n\n" +
"USAGE: gomoku [OPTIONS] ...\n" +
"To activate single player mode, use argument 'single'.\n" +
"For bugs report please touch " + ANSI_YELLOW + ANSI_BOLD +
"[email protected]" + ANSI_RESET + ANSI_CYAN +
".\n======================================================\n\n" + ANSI_RESET);
return;
}
}
while (true) {
for (int iBoard[] : chessBoard)
for (int jBoard : iBoard) jBoard = 0;
initBoard();
for (currentStep = 0; currentStep < 225; currentStep++) {
if (currentStep % 2 == 0) { //Player 1
cursorMoveTo(1, 31);
System.out.print(ANSI_GREEN + "Player 1's turn" + ANSI_RESET);
cursorMoveTo(2, 33);
while (!proceedPlayerCmd(1, TextIO.getln())) notifyInvalidCmd();
cursorMoveTo(1, 31);
System.out.print(" ");
cursorMoveTo(2, 33);
} else {
if (!sPlayer) { //Multi Player: Player 2
cursorMoveTo(1, 31);
System.out.print(ANSI_GREEN + "Player 2's turn" + ANSI_RESET);
cursorMoveTo(2, 33);
while (!proceedPlayerCmd(2, TextIO.getln())) notifyInvalidCmd();
cursorMoveTo(1, 31);
System.out.print(" ");
cursorMoveTo(2, 33);
} else {//Single Player: CPU Player
proceedCPUCmd();
}
}
if (winDetect() != 0) break;
}
int gameResult = winDetect();
cursorMoveTo(1, 31);
if (gameResult == 0)
System.out.print(ANSI_YELLOW + "A draw! Nobody wins. " + ANSI_RESET);
else
System.out.printf(ANSI_BOLD + ANSI_GREEN + "Player %d" + ANSI_RESET + " wins! ", gameResult);
System.out.print(ANSI_BELL + ANSI_BOLD + ANSI_CYAN + "Play another round? (Y/n)" + ANSI_RESET);
cursorMoveTo(1, 33);
System.out.print(": ");
cursorMoveTo(2, 33);
if (TextIO.getln().toLowerCase().trim().equals("n")) return;//or return
}
}
private static void notifyInvalidCmd() {
cursorMoveTo(1, 31);
System.out.print(ANSI_RED + ANSI_BOLD + "Coordinate invalid, please retry." + ANSI_BELL + ANSI_RESET);
cursorMoveTo(1, 33);
System.out.print(": ");
cursorMoveTo(2, 33);
}
private static boolean proceedPlayerCmd(final int Player, final String Coordinate) {
int x, y, tmp = coordinateParser(Coordinate);
if (tmp == 0) {
return false;
}
x = tmp % 100;
y = tmp / 100;
if (chessBoard[x - 1][y - 1] != 0) {
return false;
}
chessBoard[x - 1][y - 1] = Player;
putStoneOnBoard(Player, x, y);
stoneHistory[currentStep] = tmp;
return true;
}
private static final int[][] pweight = new int[15][15];
private static final int[][] cweight = new int[15][15];
private static void proceedCPUCmd() {
for (int i = 0; i < 15; i++) {
for (int j = 0; j < 15; j++) {
pweight[i][j] = 0;
cweight[i][j] = 0;
if (chessBoard[i][j] != 0) {
pweight[i][j] = -1;
cweight[i][j] = -1;
}
if (chessBoard[i][j] == 0) {
if (chainDetect(5, 1, i, j)) {
pweight[i][j] += 1000;
}
if (chainDetect(4, 1, i, j)) {
pweight[i][j] += 420;
}
if (chainDetect(3, 1, i, j)) {
pweight[i][j] += 195;
}
if (chainDetect(2, 1, i, j)) {
pweight[i][j] += 60;
}
if (chainDetect(1, 1, i, j)) {
pweight[i][j] += 10;
}
if (chainDetect(5, 2, i, j)) {
cweight[i][j] += 10000;
}
if (chainDetect(4, 2, i, j)) {
cweight[i][j] += 500;
}
if (chainDetect(3, 2, i, j)) {
cweight[i][j] += 210;
}
if (chainDetect(2, 2, i, j)) {
cweight[i][j] += 65;
}
if (chainDetect(1, 2, i, j)) {
cweight[i][j] += 12;
}
}
}
}
int pmax = 0;
int[] pmaxcoordinates = {0, 0};
int cmax = 1;
int[] cmaxcoordinates = {7, 7};
for (int i = 0; i < 15; i++) {
for (int j = 0; j < 15; j++) {
if (pweight[i][j] > pmax) {
pmax = pweight[i][j];
pmaxcoordinates[0] = i;
pmaxcoordinates[1] = j;
}
if (cweight[i][j] > cmax) {
cmax = cweight[i][j];
cmaxcoordinates[0] = i;
cmaxcoordinates[1] = j;
}
}
}
if (pmax > cmax) {
chessBoard[pmaxcoordinates[0]][pmaxcoordinates[1]] = 2;
putStoneOnBoard(2, pmaxcoordinates[0] + 1, pmaxcoordinates[1] + 1);
stoneHistory[currentStep] = (pmaxcoordinates[1] + 1) * 100 + pmaxcoordinates[0] + 1;
} else {
chessBoard[cmaxcoordinates[0]][cmaxcoordinates[1]] = 2;
putStoneOnBoard(2, cmaxcoordinates[0] + 1, cmaxcoordinates[1] + 1);
stoneHistory[currentStep] = (cmaxcoordinates[1] + 1) * 100 + cmaxcoordinates[0] + 1;
}
return;
}
private static boolean chainDetect(int numChain, int mode, final int x, final int y) {
int counter;
// for numChain to x-left
chessBoard[x][y] = mode;
if (x - numChain + 1 >= 0) {
counter = 0;
for (int i = x - numChain + 1; i <= x; i++) {
if (chessBoard[i][y] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
// for numChain to x-right
if (x + numChain - 1 <= 14) {
counter = 0;
for (int i = x + numChain - 1; i >= x; i--) {
if (chessBoard[i][y] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
/* // for numChain x-left to x-right: 3
if (x - numChain + 2 >= 0 && x + numChain - 2 <= 14) {
counter = 0;
for (int i = x - numChain + 2; i <= x + 1; i++) {
if (i<= 14 && i >= 0 && chessBoard[i][y] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
// for numChain x-left to x-right: 4: 1-2
if (x - numChain + 2 >= 0 && x + numChain - 3 <= 14) {
counter = 0;
for (int i = x - numChain + 2; i <= x + 2; i++) {
if (i<= 14 && i >= 0 && chessBoard[i][y] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
// for numChain x-left to x-right: 4: 2-1
if (x - numChain + 3 >= 0 && x + numChain - 2 <= 14) {
counter = 0;
for (int i = x - numChain + 3; i <= x + 1; i++) {
if (i<= 14 && i >= 0 && chessBoard[i][y] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
// for numChain x-left to x-right: 5: 1-3
if (x - numChain + 2 >= 0 && x + numChain - 4 <= 14) {
counter = 0;
for (int i = x - numChain + 2; i <= x + 3; i++) {
if (i<= 14 && i >= 0 && chessBoard[i][y] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
// for numChain x-left to x-right: 5: 2-2
if (x - numChain + 3 >= 0 && x + numChain - 3 <= 14) {
counter = 0;
for (int i = x - numChain + 3; i <= x + 2; i++) {
if (i<= 14 && i >= 0 && chessBoard[i][y] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
// for numChain x-left to x-right: 5: 3-1
if (x - numChain + 4 >= 0 && x + numChain - 2 <= 14) {
counter = 0;
for (int i = x - numChain + 4; i <= x + 1; i++) {
if (i<= 14 && i >= 0 && chessBoard[i][y] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
*/
// for numChain to y-top
if (y - numChain + 1 >= 0) {
counter = 0;
for (int i = y - numChain + 1; i <= y; i++) {
if (chessBoard[x][i] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
/* // for numchain y: top to bottom: 3
if (y - numChain + 2 >= 0 && y + numChain - 2 <= 14) {
counter = 0;
for (int i = y - numChain + 2; i <= y + 1; i++) {
if (i<= 14 && i >= 0 && chessBoard[x][i] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
// for numChain y: top to bottom 1:2
if (y - numChain + 2 >= 0 && y + numChain - 3 <= 14) {
counter = 0;
for (int i = y - numChain + 2; i <= y + 2; i++) {
if (i<= 14 && i >= 0 && chessBoard[x][i] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
// for numChain y: top to bottom 2:1
if (y - numChain + 3 >= 0 && y + numChain - 2 <= 14) {
counter = 0;
for (int i = y - numChain + 3; i <= y + 1; i++) {
if (i<= 14 && i >= 0 && chessBoard[x][i] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
// for numChain y: top to bottom 1:3
if (y - numChain + 2 >= 0 && y + numChain - 4 <= 14) {
counter = 0;
for (int i = y - numChain + 2; i <= y + 3; i++) {
if (i<= 14 && i >= 0 && chessBoard[x][i] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
// for numChain y: top to bottom 2:2
if (y - numChain + 3 >= 0 && y + numChain - 3 <= 14) {
counter = 0;
for (int i = y - numChain + 3; i <= y + 2; i++) {
if (i<= 14 && i >= 0 && chessBoard[x][i] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
// for numChin y: top to bottom 3:1
if (y - numChain + 4 >= 0 && y + numChain - 2 <= 14) {
counter = 0;
for (int i = y - numChain + 4; i <= y + 1; i++) {
if (i<= 14 && i >= 0 && chessBoard[x][i] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}*/
// for numChain to y-bottom
if (y + numChain - 1 <= 14) {
counter = 0;
for (int i = y + numChain - 1; i >= y; i--) {
if (chessBoard[x][i] == mode) {
counter++;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
//for numChain to north-west
if (x - numChain + 1 >= 0 && y - numChain + 1 >= 0) {
counter = 0;
for (int i = x - numChain + 1; i <= x; i++) {
for (int j = y - numChain + 1; j <= y; j++) {
if (chessBoard[i][j++] == mode) {
counter++;
}
break;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
//for numChain to north-east
if (x + numChain - 1 <= 14 && y - numChain + 1 >= 0) {
counter = 0;
for (int i = x + numChain - 1; i >= x; i--) {
for (int j = y - numChain + 1; j <= y; j++) {
if (chessBoard[i][j++] == mode) {
counter++;
}
break;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
//for numChain to south-west
if (x - numChain + 1 >= 0 && y + numChain - 1 <= 14) {
counter = 0;
for (int i = x - numChain + 1; i <= x; i++) {
for (int j = y + numChain - 1; j >= y; j--) {
if (chessBoard[i][j--] == mode) {
counter++;
}
break;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
//for numChain to south-east
if (x + numChain - 1 <= 14 && y + numChain - 1 <= 14) {
counter = 0;
for (int i = x + numChain - 1; i >= x; i--) {
for (int j = y + numChain - 1; j >= y; j--) {
if (chessBoard[i][j--] == mode) {
counter++;
}
break;
}
}
if (counter == numChain) {
chessBoard[x][y] = 0;
return true;
}
}
return false;
}
/* public static int chainDetect(int numChain, int mode, final int x, final int y) {
int[][] rowData = new int[4][9];
for (int i = 0; i < rowData.length; i++)
for (int j = 0; j < rowData[i].length; j++)
rowData[i][j] = 0;
int xMin, xMax, yMin, yMax;
xMin = (x >= 4 ? x - 4 : 0);
xMax = (x <= 10 ? x + 4 : 14);
yMin = (y >= 4 ? y - 4 : 0);
yMax = (y <= 10 ? y + 4 : 14);
for (int iX = xMin; iX <= xMax; iX++) {
rowData[0][iX - xMin] = chessBoard[iX][y];
}
for (int iY = yMin; iY <= yMax; iY++) {
rowData[1][iY - yMin] = chessBoard[x][iY];
}
int tmpI = 0;
while (tmpI <= 4 && x + tmpI <= xMax && y + tmpI <= yMax) {
rowData[2][4 + tmpI] = chessBoard[x + tmpI][y + tmpI];
tmpI++;
}
tmpI = 1;
while (tmpI <= 4 && x - tmpI >= xMin && y - tmpI >= yMin) {
rowData[2][4 - tmpI] = chessBoard[x - tmpI][y - tmpI];
tmpI++;
}
tmpI = 0;
while (tmpI <= 4 && x - tmpI >= xMin && y + tmpI <= yMax) {
rowData[3][4 - tmpI] = chessBoard[x - tmpI][y + tmpI];
tmpI++;
}
tmpI = 1;
while (tmpI <= 4 && x + tmpI <= xMax && y - tmpI >= yMin) {
rowData[3][4 + tmpI] = chessBoard[x + tmpI][y - tmpI];
tmpI++;
}
for (int i = 0; i < rowData.length; i++) {
int tmpCounter = 1;
int winningPlayer;
for (int j = 1; j < rowData[i].length; j++) {
if (rowData[i][j - 1] == rowData[i][j] && rowData[i][j] != 0) {
tmpCounter++;
winningPlayer = rowData[i][j];
} else {
tmpCounter = 1;
winningPlayer = 0;
}
if (tmpCounter == numChain && winningPlayer == mode) {
return winningPlayer;
}
}
}
return 0;
}*/
public static int winDetect() {
int x, y;
x = (stoneHistory[currentStep] % 100) - 1;
y = (stoneHistory[currentStep] / 100) - 1;
int[][] rowData = new int[4][9];
for (int i = 0; i < rowData.length; i++)
for (int j = 0; j < rowData[i].length; j++)
rowData[i][j] = 0;
int xMin, xMax, yMin, yMax;
xMin = (x >= 4 ? x - 4 : 0);
xMax = (x <= 10 ? x + 4 : 14);
yMin = (y >= 4 ? y - 4 : 0);
yMax = (y <= 10 ? y + 4 : 14);
for (int iX = xMin; iX <= xMax; iX++) {
rowData[0][iX - xMin] = chessBoard[iX][y];
}
System.arraycopy(chessBoard[x], yMin, rowData[1], yMin - yMin, yMax + 1 - yMin);
int tmpI = 0;
while (tmpI <= 4 && x + tmpI <= xMax && y + tmpI <= yMax) {
rowData[2][4 + tmpI] = chessBoard[x + tmpI][y + tmpI];
tmpI++;
}
tmpI = 1;
while (tmpI <= 4 && x - tmpI >= xMin && y - tmpI >= yMin) {
rowData[2][4 - tmpI] = chessBoard[x - tmpI][y - tmpI];
tmpI++;
}
tmpI = 0;
while (tmpI <= 4 && x - tmpI >= xMin && y + tmpI <= yMax) {
rowData[3][4 - tmpI] = chessBoard[x - tmpI][y + tmpI];
tmpI++;
}
tmpI = 1;
while (tmpI <= 4 && x + tmpI <= xMax && y - tmpI >= yMin) {
rowData[3][4 + tmpI] = chessBoard[x + tmpI][y - tmpI];
tmpI++;
}
for (int i = 0; i < rowData.length; i++) {
int tmpCounter = 1;
int winningPlayer;
for (int j = 1; j < rowData[i].length; j++) {
if (rowData[i][j - 1] == rowData[i][j] && rowData[i][j] != 0) {
tmpCounter++;
winningPlayer = rowData[i][j];
} else {
tmpCounter = 1;
winningPlayer = 0;
}
if (tmpCounter >= 5) {
return winningPlayer;
}
}
}
return 0;//No winning detected.
}
public static void initBoard() {
System.out.print("\033[H\033[2J" +
"1 2 3 4 5 6 7 8 9 a b c d e f\n" +
"┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐A\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤B\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤C\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤D\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤E\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤F\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤G\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤H\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤I\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤J\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤K\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤L\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤M\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤N\n" +
"│ │ │ │ │ │ │ │ │ │ │ │ │ │ │\n" +
"└───┴───┴───┴───┴───┴───┴───┴───┴───┴───┴───┴───┴───┴───┘O\n\n" +
"Enter your decision coordinate in format like \"7J\"\n:");
}
public static boolean putStoneOnBoard(final int Player, final int x, final int y) {
int termX, termY;
termX = 4 * (x - 1) + 1;//0,4,8,12...
termY = y * 2;//1,3,5,7...
String strStone = "";
switch (Player) {
case 1:
strStone = "● ";
break;
case 2:
strStone = "○ ";
break;
}
cursorMoveTo(termX, termY);
System.out.print(strStone);
cursorMoveTo(1, 33);
System.out.print(": ");
cursorMoveTo(2, 33);
return true;
}
public static int coordinateParser(final String Coordinate) {
if (Coordinate.trim().length() != 2) {
return 0;
}
int rVal;
int x = (int) Coordinate.toLowerCase().trim().charAt(0);
if (x > 48 && x < 58) {
rVal = x - 48;
} else if (x > 96 && x < 103) {
rVal = x - 87;
} else {
return 0;
}
int y = (int) Coordinate.toLowerCase().trim().charAt(1);
if (y > 96 && y < 112) {
rVal += (y - 96) * 100;
} else {
return 0;
}
return rVal;
}
public static void cursorMoveTo(final int x, final int y) {
char escCode = 0x1B;
System.out.print(String.format("%c[%d;%df", escCode, y, x));
}
}